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(CSR MX14493, Tokushi) - CSR MX1449, Envoy
Type: Offensive Tool
Rank: S
Range: Short - Long
Chakra Cost: X
Damage Points: X
Description:
Envoy is a Sniper Rifle crafted by that of the Barnacle Contract, Moyashi's Division of Weapon Technology. However this rifle is different from most of their other gadgets and tools, this one is more advanced and pristine - they have a lot of CSR models, but Envoy is one of a Kind. The Rifle is quite long and comes equipped with a Stock, Scope, Strap and Suppressor. Envoy uses a Bolt Action mechanism, meaning that after loading the weapon it is cocked and also after each time it's fired it is cocked. The Suppressor, Scope and Strap can be removed from the Weapon. Scope: If the user wishes to fire this weapon at longer ranges, the scope must be used to give an accurate shot - it can be fired from the hip, but only from mid range (Also with the scope the user can fire at enemies at even longer ranges, up to 1000 meters away as long as they have a linear clear shot through the scope, However at ranges like this the user must be resting the rifle on a Bipod or a surface.). The Suppressor works the same way, anyone within mid-range of the weapon when fired can hear it with or without the suppressor, however at long range the bullet is suppressed and cannot be heard by normal means unless opponents have some kind of advanced hearing.
The Main Usage of Envoy is a Powerful single shot Calcite round which is loaded into the weapon by the user, which are on the Wielder's person. The Calcite Rounds contains Rhizocephala inside which build up a lot of chakra before even before being fired, the Chakra input and damage output are equal to that of an S-Rank attack (40/80) and costs a move of three. The Main focus of this round is to pierce defences on a minimal expense, as long as the projectile is carried through, the Rhizocephala release strong bursts of chakra equal to defences they're coming against purposefully. For Example, when the bullet approaches a defence the Rhizocephala release the chakra to open up a small hole in the defence but not entirely destroying it allowing the projectile to pass through - even if the defence is equal to the attack, the round will still be carried through with no rank but still capable of damaging the opponent (Half Damage -40 to health). If the Defence is weaker then the bullet is carried through to do Full Damage, however if needed the left over chakra will be used to create holes in defences again unless they're strong enough to stop the attack as a whole. If the bullet passes through, it will lodge itself within the enemy which will cause them to start to bleed out if hit in the correct place. The Rhizocephala inside the bullet will also then be able to work, spreading their tendrils through the inside of opponent's body causing more damage -10 per turn. A Slow death if not killed by the first blow.
Gadget Barnacle (
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) & "Zombies" Shell (
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) can be fired from the weapon and then summoned or utilised in there new location. The Thoracica will stick to Targets or Surfaces that they have been shot at. Because of the high velocity the Shells are being fired at, the user will use the chakra and damage values of the Rank of the Technique used even if they do not have one. Because of the Calcite material the Chassis of the Weapon is made from, the user can use "Body of the Thoracica" and "Legs of the Thoracica" to slightly change it's form, to for example give the weapon a Bayonet or a bladed stock in the case of melee combat or even a Grappling Tendril. They can even be fired from the weapon's Barrel.- Must have signed the Barnacle Contract (
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)- Projectiles fired through this weapon travel at the Speed of a Lightning Technique
- User carries four Calcite Rounds on them.
- Calcite Rounds can be created four times through the use of "Inner Daemons" from the user's body, with a two turn cool down when done this way
- "Zombies" can carry 2 Calcite rounds each.
- Kozui and Communities can be handed this weapon mid-battle for use.
¤ Declined, for starters, I only allow 2 abilities for Guns. More for Cyborgs and Mandalore. Death is also generally removed from the RP unless noted or Health System isn't used. That said, i won't allow a gun that by default is able to deal damage far beyond it's general rank allows it. The -10 damage every turn is a no. ¤
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