Summoning Animal: ( Yako no Kitsune ) Nightmare FoxSummoning Animal: ( Yako no Kitsune ) Nightmare Fox
Scroll Owner: Lili-Chwan
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background:
Nightmare Fox, or Demonic Foxes are demonic entities made of fear, dread and horror. They are the legendary beings that populate the darkest places of our mind and prey on our dreams and hopes, filling them with dread, fear and nightmares. While the western culture knows them as shadowy entitites that manifest within our fears and nightmares, the Yako are fox-like yokai, based on the tales of the mischiveous foxes that cause spiritual and physical illness with their possession or contact with the common folk, until their spiritual enlightment grows and their tails multiply.
The Nightmare Fox, or the Yako Kitsune, appear as a black or white fox with a single tail and crimson or golden eyes, though many can appear to have red or other markings, personal to every fox. They prey on people's mind by playing tricks and possessing them, or by shapeshifting into other beings. Their method of attack, which stems from their original tail, is through Genjutsu and their Ghastly Fox-Fire, a gas-like flame that burns lazily and palely. They can use this ghastly flame to deal spiritual damage onto others, infuse their techniques with it and to possess others, stealing their abilities and wearing off their mental fortitude.
The act of possessing others is part of their journey for spiritual enlightment. The possession will allow them to acquire other abilities which will allow them to grow a tail, up to the ninth tail, where they typically acquire a golden fur and are considered at the zenith of their spiritual power and enlightment. Their Sanctuary is a black meadow within two hills. It is always night time within the meadow, and the grass blows with an eerie sound of death. Multiple white birches cover the base of the hills, a stark contrast in front of the black grass. It is called Yama-no-Okami.
Unique Ability #1 - Spiritual Enlightment/Possession - The Heaven Fox
The first unique ability of the Nightmare Foxes is through their spiritual journey. They are capable of possessing the summoner or their targets through a spiritual tether. This tether can be achieved through contact with their body or techniques, or through the natural blood link they share with their summoner. Abilities stolen from the summoner allows the Nightmare Fox to acquire both Cannon and Custom techniques the summoner knows. Techniques stolen from a target will only be based on Cannon techniques, with the exception of CE or CFS.
When they are summoned, they usually possess 1 tail, which is the Spiritual Tail that gives them access to their first abilities: Basic Genjutsu & Ghastly Fox-Fire ( Barring CFS or Doujutsu-based Genjutsu ) which is always tethered to their summoner ( Canon and Customs the user knows on the category of Basic Genjutsu ). Every turn, they can pull on a category of jutsu ( Elemental, Genjutsu, KG, Advanced Ninjutsu, etc ) that either their summoner knows or they possess from a target using an appropriate attack. Different elemental natures count as different categories, such as Fire and Water being caught in diferent tails. Advanced Elements do not require the elements that compose it, as the ability is spiritually stolen from whom they possess. The Nightmare Fox becomes complete and enlightened after 9 turns, where it acquires 9 tails, which can happen only at the 9th turn after summoning the fox, at minimum.
While there are no requirements when the Nightmare Fox grows a tail from their summoner, with the exception of being turn based, and are capable of using Canon and Custom techniques that they own, certain requirements are in place for stealing abilities from others: The Fox must hit their target or counter their techniques using it's body ( Taijutsu and similar ) or their abilities ( Foxfire, Genjutsu, Ninjutsu, etc ). For the second tail, the fox is required to neutralize or overpower at least an E rank technique or hit the target freestyle taijutsu or E rank technique. Overpower or neutralize a D rank for the third tail or hit with similar ranked technique directly, C rank for the fourth tail, B rank for the fifth tail, A rank for the sixth tail and S rank for the seventh tail. Requirements for the 8th and 9th folllow additional requirements.
As the possession is Spiritual nature, it can be countered with a Yin and/or Yang surge, or an Anutu surge. Thus, in order to steal these abilities, they have to either be grown from the summoner or by overpowering a technique of this nature, while restricting the usage of a second surge throughout the same turn. Stolen powers will grow a tail at the beginning of the next turn, if the Spiritual Possession was not blocked, by using the specific technique Spiritual Enlightment.
Unique Ability 2# - Ghastly Foxfire
Nightmare Foxes are capable of producing a demonic smoke or gas through their body that they are capable of materializing or manipulate through chakra. The smoke produced by the Nightmares has a corporeal substance to it, in the sense that it can be compressed and interact with other physical objects and entities, but is Spiritual in nature. It glows in an eerie green colour, almost like a pale and lazy flame.
This gas carries Spiritual damage, instead of Physical. The smoke can be used to form constructs that can be thrown at their opponents or other techniques, playing in equal fields with Ninjutsu and Elemental Ninjutsu ( Neutral S&W ). Upon physical contact or inhalation of the smoke, the target will feel hallucinogenic effects, translated as drunken daze, and is a vessel through which the Nightmares cast Genjutsu. ( Ghastly Foxfire will be submitted as a CSCJ, and is not Canon Smoke Ninjutsu ).
Basic Ability 1# - Mischievous Illusion
Nightmares are capable of using Genjutsu, which can be cast handsealessly or by contact with the Ghastly Fox-Fire. Genjutsu cast through the eerie smoke will require the target to absorb/seal or counter the smoke in order to then release from the genjutsu, or use a method that does both at the same time, like a chakra Surge of sufficient rank. They can use Canon and Custom Genjutsu, not Sound Genjutsu, Doujutsu or CFSJ, as their First Tail, though can acquire and mix in other forms of Genjutsu as they grow tails. Their paws have been developed in order to perform makeshift handseals for any categories that they acquire that are outside the Genjutsu spectrum.
Basic Ability 2# - Nightmare Spiritual Resistance
As Nightmares are creatures that prey on the target's psyche and mind, they are resistant to Spiritual damage attacks like Genjutsu and Spiritual-based Yin techniques, shaving off -20 damage from techniques that deal spiritual damage.
Basic Ability 3# - Ghostly Apparation
Nightmares are capable of flight, traveling at the speed of the average Jounin. Their tracking, though, is spiritual in nature, allowing them to sense Spiritual Entities and Chakra, acquiring a +5 tracking to their Base level, though always within the same landmark.
Declined, too much going on here; starting with the basics, each ability is meant to be one ability only. These go over that, I’ll show what I mean. Basic 1 has both Apex Handseal as an ability as well as Genjutsu Usage ( granted, this one is minor as we tend to allow summonings to have either Apex Handseal or a form of substitute that allows sealless ninjutsu, Basic 2 has just the Mitigation Perk, reducing damage which is another standard ability. Basic 3 has, in just a short sentence, Jounin Speed, Spiritual Sensory, Enhanced Tracking as well as Flight (flight being the most minor one here). This is considered 3 different abilities minimum here (Speed, Sensory and Enhanced Tracking) which definitely will not be allowed in one perk as it bypasses the 3 Basics limit. Tl;dr You essentially have Genjutsu Usage, Damage Mitigation, Jounin Speed, Spiritual Sensory and Enhanced Tracking as your Basics when you can only have 3 max. Remove any 2 of these.
Now the actual problematic part: the first Unique ability. The range of this ( not battle ranges, but the scope ) is far too high to allow for a contract. As of now, there are 2 contracts that allow the theft/usage of abilities not inherent to the contract/summoning: In the case of Korra’s contract, the summoning can gain the opponent’s KG or equivalent but it requires all 3 summonings lifecycle to accomplish. Tengu gain more abilities the longer they are near their bonded host in a 4 turn system (Gaining AN/HA then Universal/Mode and then KG or AE in consecutive turns). Both of these are only allowed the canon customs of these fields they gain access to as a trade off for the ability theft/mimicry. These all have some form of difficulty in usage or require some extended set up system to accomplish their goals and even then, there is an inherent limit based on the fields accessible.
You wish to have a contract that gains access to abilities and techniques ( canon or custom ) through simply blocking a technique with your body, sometimes as easy as with a D rank if possible. This is far too easy and simple to allow in this set up. Having spoken with Imperfect and Daemon, we agreed on certain things about it. For starters, there needs to be some system where it’s harder to acquire, even if marginally. Remaining within short range of a target nonstop is more difficult to achieve vs countering any jutsu they launch, for example. You can’t just go as easy as “I block this A rank with an A rank and gain a 4th Tail that I decide is Sound Release ). There needs to be more consistency with how it’s gained as well. Random selections won’t fly ( “I pick Fire as my first ability and Rinnegan as my second ability this fight but last fight, I chose MS as my first ability and then Fire as my second” type thing). Like described with Tengu, the first turn grants either the HA or AN. Second turn, a Universal or Mode, etc. Simply having it set at anything of the user’s discretion can cause the ability to be too broken early in when something like this would only be allowed in a staggered/rising system where turn by turn, stronger abilities access is gained. A suggestion would be Turns 1-2 = Basics, Turns 3-4 = AN/HA/AE, Turns 5-6= etc, or even having it be divided by Tiers. This would allow it to progressively become stronger over time with more abilities because stealing a KG or a higher end Tiered ability would not be approved. In addition to this, customs of any kind is a hard no for any contract that steals abilities/mimics them. The only time this is allowed is when you can only steal/mimic one ability and a low level one, such as a HA. Because the contract steals up to 9 abilities, it definitely won’t have any access to any customs - user or opponent’s ( unrelated but certain abilities directly mention being unable to be stolen such as Anutu fields and thus, can’t be replicated either way ).
Tl;dr = There needs to be a harder system to steal abilities as simply blocking techs won’t fly. The 9 abilities stolen needs to be progressively stronger as the time it’s presents is extended, be it Tiers or some other clearly defined system. Custom access is a hard no that can’t be bypassed ( the only exception here is due to the First Basic ability and only allows access to Basic Genjutsu which is none elemental or Sound/Doujutsu/Yin Enhanced/etc. And the Possession ability also needs to be reworked. While there exists several abilities, both canon and custom, that allow one to become possessed by some entity, this one is very, very undefined and vague and as is, is considered a completely separate ability than the actual detailed ability in the first Unique ( Ability Theft/Mimicry ). The Possession parts need to go or become it’s own Unique ability, at which case the smoke has to go. Speaking of which, the actual smoke related ability is fine. Keep in mind this wont be allowed to be used as a source for custom Gens as well. I have yet to read the bottom two techs as the contract was declined and as such, these may drastically change as well.
Scroll Owner: Lili-Chwan
Other Users who have signed contract: N/A
Summoning Boss if existing: N/A
Other Summoning Animals tied to contract: N/A
Description and Background:
Nightmare Fox, or Demonic Foxes are demonic entities made of fear, dread and horror. They are the legendary beings that populate the darkest places of our mind and prey on our dreams and hopes, filling them with dread, fear and nightmares. While the western culture knows them as shadowy entitites that manifest within our fears and nightmares, the Yako are fox-like yokai, based on the tales of the mischiveous foxes that cause spiritual and physical illness with their contact with the common folk, until their spiritual enlightment grows and their tails multiply.
The Nightmare Fox, or the Yako Kitsune, appear as a black or white fox with a single tail and crimson or golden eyes, though many can appear to have red or other markings, personal to every fox. They prey on people's mind by playing tricks, or by shapeshifting into other beings. Their method of attack, which stems from their original tail, is through Genjutsu and their Ghastly Fox-Fire, a gas-like flame that burns lazily and palely. They can use this ghastly flame to deal spiritual damage onto others, infuse their techniques with it and to possess others, stealing their abilities and wearing off their mental fortitude.
The act of feeding off from the abilities others is part of their journey for spiritual enlightment. It is an ability that allows them to acquire other powers which will allow them to grow a tail, up to the ninth tail, where they typically acquire a golden fur and are considered at the zenith of their spiritual power and enlightment. Their Sanctuary is a black meadow within two hills. It is always night time within the meadow, and the grass blows with an eerie sound of death. Multiple white birches cover the base of the hills, a stark contrast in front of the black grass. It is called Yama-no-Okami.
Unique Ability #1 - Spiritual Enlightment - The Heaven Fox
The first unique ability of the Nightmare Foxes is through their spiritual journey. They are capable of retrieving abilities from their summoner or their targets through a spiritual tether. This tether can be achieved through the natural blood link they share with their summoner. Abilities retrieved from the summoner allows the Nightmare Fox to gain access to their cannon arsenal in that category, with the exception of Nightmare Fox Arts and Genjutsu, or otherwise specified in specific jutsu, whereas only cannon abilities and techniques can be retrieved from abilities stolen from other targets.
When they are summoned, they usually possess 1 tail, which is the Spiritual Tail that gives them access to their first abilities: Basic Genjutsu & Ghastly Fox-Fire ( Barring Elemental, Yin, CFS or Doujutsu-based Genjutsu ) which is always tethered to their summoner ( allowing the Fox to use what the user knows in the category of Basic Genjutsu, custom and canon ). Every turn, they can pull on a category of jutsu ( Elemental, Genjutsu, KG, Advanced Ninjutsu, etc ) that either their summoner knows or that they steal from a target using an appropriate attack. Different elemental natures count as different categories, such as Fire and Water being caught in diferent tails. Advanced Elements do not require the elements that compose it, as the ability is spiritually stolen from whom they possess. The Nightmare Fox becomes complete and enlightened after 9 turns, where it acquires 9 tails, which can happen only at the 9th turn after summoning the fox, at minimum.
While there are no requirements when the Nightmare Fox grows a tail from their summoner, with the exception of being turn based, certain requirements are in place for stealing abilities from others: The Fox must hit their target or counter their techniques using it's body ( Taijutsu and similar ) or their abilities ( Foxfire, Genjutsu, Ninjutsu, etc ). In order to steal an ability, the Fox has to be Short-Range from both the technique and the target upon countering it and has to match the ability it wants to steal. So the Fox must be near a Fire technique and counter it in order to acquire the Fire Element from a target. The Fox is capable of stealing increasingly higher tier abilities from others, or keep stealing from previous tiers as their tails grow, up to a maximum of Tier 4 abilities. ( The Fox can still acquire Tier 5 or 6 from the summoner, but won't be able to use them if the user does not have access to them, or if they are not accessible prior to acquiring the tail ( Like if the user became blind from overusing EMS, the Fox won't be able to grow a tail from the user and acquire that ability. If the tail has been acquired prior to that, the Fox can keep it ). When stealing from others, even if it is a customizeable ability like the MS, the Fox will always acquire the generic/canon version of the ability.
Tail 1-2: Can steal Tier 0 abilities from others.
Tail 3-4: Can steal up to Tier 1 abilities from others. ( Countering a technique C rank or higher )
Tail 5-6: Can steal up to Tier 2 abilities from others. ( Countering a technique B rank or higher )
Tail 7-8: Can steal up to Tier 3 abilities from others. ( Countering a technique A rank or higher )
Tail 9: Can steal up to Tier 4 abilities from others. ( Countering a technique S rank or higher )
Stealing happens in the moment that the technique is countered, and, thus, can be avoided by moving out of range from the Fox at that moment. Likewise, the stealing can be mitigated by coordinating one's techniques in order to use a tier above that of what the Fox can acquire, or by avoiding using abilities that they don't want to be stolen.
The Enlightment Ability can only be used once per turn, to grow one tail associated with a single ability. It reaches a maximum of nine tails. Different summons can start off as having more than one tail, clearly described in each technique to be submitted, and can then add on to them following the method and rules described here. The Nightmare Fox is a spiritual entity that is linked with the soul of the summoner; whereas each individual fox can possibly manifest an endless combination of abilities in their path to enlightment, these tails will be lost after a set amount of time ( Lasts a single Arc/Story Arc ), afterwhich they revert back to their original tails, in order to start their journey again.
Unique Ability 2# - Ghastly Foxfire
Nightmare Foxes are capable of producing a demonic smoke or gas through their body that they are capable of materializing or manipulate through chakra. The smoke produced by the Nightmares has a corporeal substance to it, in the sense that it can be compressed and interact with other physical objects and entities, but is Spiritual in nature. It glows in an eerie green colour, almost like a pale and lazy flame.
This gas carries Spiritual damage, instead of Physical. The smoke can be used to form constructs that can be thrown at their opponents or other techniques, playing in equal fields with Ninjutsu and Elemental Ninjutsu ( Neutral S&W ). Upon physical contact or inhalation of the smoke, the target will feel hallucinogenic effects, translated as drunken daze, and is a vessel through which the Nightmares cast Genjutsu. ( Ghastly Foxfire will be submitted as a CSCJ, and is not Canon Smoke Ninjutsu ).
Basic Ability 1# - Mischievous Illusion
Nightmares are capable of using Genjutsu, which can be cast handsealessly or by contact with the Ghastly Fox-Fire. Genjutsu cast through the eerie smoke will require the target to absorb/seal or counter the smoke in order to then release from the genjutsu, or use a method that does both at the same time, like a chakra Surge of sufficient rank. They can use Canon and Custom Genjutsu, not Sound Genjutsu, Doujutsu or CFSJ, as their First Tail, though can acquire and mix in other forms of Genjutsu as they grow tails. Their paws have been developed in order to perform makeshift handseals for any categories that they acquire that are outside the Genjutsu spectrum.
Basic Ability 2# - Nightmare Spiritual Resistance
As Nightmares are creatures that prey on the target's psyche and mind, they are resistant to Spiritual damage attacks like Genjutsu and Spiritual-based Yin techniques, shaving off -20 damage from techniques that deal spiritual damage.
Basic Ability 3# - Ghostly Sensorial
Nightmares are capable of flight and have an increased perception akin to a Spiritual Sensory, allowing them to sense Chakra and Spiritual Based entities like Hungry Ghost, which they use to survey the terrain and their opponent, as they follow along in their journey of Enlightment.
Declined, closer to being approved now but still some things to address and clear up. Starting with the Ghostly Sensorial, it states “increased perception akin to a Spiritual Sensory, allowing them to sense Chakra and Spiritual based entities”. The issue with this is these are two different types of Sensory: Chakra Sensory, sensing chakra, or Spiritual Sensory, sensing spiritual entities/energy. Phrasing it how it is written suggests it’s both or something else which still needs clearer and more direct wording.
As for the Unique ability, I’ve thought it over and this is how I’m going to allow this to operate, based on your new edits. If the Fox strikes the target with the intention of stealiing their abilities, it will take a move per turn. Only Tails 7-9 can replicate the user’s Tier 5 and up abilities, you can’t skip tiers by countering higher ranking techs and Summonings cannot start with more than 4 Tails, meaning the 3 Summonings you submit cannot start with more than 4 Tails when created. And lastly, I’m still hesitant about allowing 9 different abilities to be stolen/replicated across 3 different animals And potentially more if the slots are obtained. Depending on the edits you make, the 9 tails may become thematic and cap at a slightly lower number. No guarantees on that, though.
Last edited by a moderator: