Link to referenced technique;
(Suiton: Lernaean no Nageki) Water Style: Lament of Lernaean
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Lament of Lernaean is a technique that was originally developed to be utilised alongside the Hydra's Compendium,, but can in fact take effect on any water technique that produces an explosion or sudden burst of water. A common occurence of water bursting apart is that the sudden, haphazard force results in the body of liquid separating from a cohesive whole into a collection of innumerable droplets and lesser bodies of water. Through use of this technique when, for instance, an explosion of water is produced by the impact of Hydra's Compendium, instead of allowing the water to formlessly splatter apart the user will, just as they did for Hydra's Compendium, exert an additional level of shape manipulation onto the erupting liquid in question. The result will be that the liquid, instead of erupting into droplets and gushes of water which might be powerful in their own right from their sheer impact force, will instead erupt into honed needles and flourishing blades of water. These sharpened objects will act like shrapnel, taking advantage of the produced force to bury deep into a target unfortunate enough to be caught in their range of impact, and thus an additional level of lethality - this time far more corporeal in nature, will be added towards such eruptions of water. Important of note is that this technique does not produce an eruption on its own, instead it is simply applied to techniques that already produce this effect to reshape them.
Notes:
This technique can be utilised four times, with a turn cooldown between usages, and when used the user is barred from utilising Water jutsu above S rank for the rest of the turn. This technique can only be applied to water techniques that are capable of producing explosions, eruptions and bursts, or water jutsu that is in the process of producing an eruption. It can be utilised virtually instantly since it has no independent usages. Where the water technique in question lacks a damage value, as is the case with Hydra's Compendium, it will assign a damage value in accordance to the host techniques rank.
(Kuchiyose Rirīsu - Shiruku no Hōyō) - Summoning Release - Embrace of Scylla
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage points: N/A
Description: Through use of Embrace of Scylla a summon will be able to, when returning to its homeland, replace the signature cloud of smoke with a more specialised and practical effect. By channeling its chakra outwards into the surrounding area as it is in the process of de-summoning, a summon will be capable of undergoing a de-summoning process that has a variant of the reverse-summoning technique applied to it. As the summon is about to disappear, it’s chakra will extend outwards in the form of visible swirls of chakra that will rapidly expand outwards in all directions. Like a whirlpool, these swirls will pull anything nearby towards its center, which is invariably the summon itself, and as a result anything caught within the whirlpool will be dragged along with the summon as it disappears, effectively swept up in the de-summoning process. This effect, while powerful, is still subject to certain restrictions and clauses. Firstly, when performing this technique the summon can decide whether to include its summoner in this effect. Secondly, this effect will only apply to structures of equal or lower rank, anything greater (such a S ranks) will resist this process. Finally, this process can be defended from quite simply, by either escaping from its suction radius or by utilising a technique of higher rank as a blockade between oneself, and the whirlpool. The technique, greater in power, will be immune to the effects of this technique and disrupt the flow of the whirlpool to such an extent that anything behind the produced technique will be spared from the whirlpools effects too.
Notes:
This technique can only be used three times, either when the summon is dispersing naturally, or if they choose to disperse.
(Suiton: Kosaito no Kowareta mon) Water Style: The Broken Gate of Cocytus
Type: Supplementary/Defensive
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: Mythos has it that if the Gate Of Cocytus were ever created in full the entirety of humanity would succumb to the deathly powers of the underworld that it would release in but a single night. This technique, existing as a far weaker incarnation of that of mythos, allows the user to, by performing three brisk handseals, materialise a mirror of water decorated with ghoulish faces and demonic hands that will either raise from the ground or form from the air. Upon creation the mirror will immediately exude virtually all of the chakra that forms it in the form of a chakra absorbing mist, that will immediately occupy the entirety of short range around the mirror, and in expending all of its power effectively become no more than an easily breakable free-form object. The mist is capable of absorbing all of the chakra of techniques that enter into its range, however this is limited to techniques that possess equal or lesser chakra than it (following elemental weaknesses and strengths). Immaterial elements such as fire, wind, lightning and the like will disperse from having their chakra absorbed, while material techniques such as water, earth and so on will immediately lose form and momentum, and crumble into harmless masses. Once this effect occurs the mist will instantly return to the mirror, and by the start of the users next move it will once again be in play, occupying all of short range around the mirror. When an absorption is made, half of the chakra goes towards sustaining the mirror and is effectively used up (thus effectively making this technique self-sustaining), while the other half is added to the mist and mirrors effective stores of chakra. What this means is that if the mist were to absorb an A lightning technique on the first turn, on the second turn, instead of being released with its default (30) chakra, the mist will instead be exuded with up to (45) chakra. In this way, the defensive power of this technique becomes greater with each successful absorption. On the other hand, however, if the mist were to be faced with a technique that possesses more chakra than it, i.e. if it’s default (30) chakra were to go up against an S rank wind techniques (40) chakra, the mist would make a futile attempt at absorbing the technique and, with a shrieking howl, the mirror would shatter and the mist would disappear. Meanwhile, the wind technique would be free to continue onwards unphased, without losing any power or chakra. What this means is that strategy is essential from both the user and the opponent in effectively utilising or countering Cocytus. When used well, this technique can grow into an unimaginably powerful defence, against wise opponents however it’s power might be gated, or even removed from play entirely. This technique can last for up to four turns and, on the turn that it expires (not destroyed by an enemy attack, but expires or is cancelled), the mist of the mirror can flood into the user adding to the chakra of their next performed Water (Water based KG/CE included) technique. Approximately half of the mirrors chakra will be added to the technique in question, providing a directly equal boost to the attack. For example, if the mirror were to expire with its default (30) chakra, then it would add (15) chakra to the users next attack and as a result increase its damage points by (15), and so on.
Notes: After the first successful absorption, the user can decide whether the mist will be exuded with all of the power of the mirror, or if some of the chakra will remain in the mirror. If the mirror retains chakra, it will adopt a strength proportional to that of the chakra contained within. This technique can only be used three times, with a two turn cooldown between uses, and when it is destroyed by an attack the user will be barred from using water jutsu above C rank on the next turn. The mirror will expire naturally after four turns, or can be forced into premature expiration by the user, both will barr them from water jutsu above A rank on their next turn. (Either the destruction or expiration restriction will apply, not both.) If the mirror does not make a successful absorption, then the user will half to expend (20) chakra to maintain its existence, this will also prevent them from using the jutsu of one of the elements adjacent to water on that turn (earth or fire).
(Suiton: Akheilos no Ha) Water Style: Tooth of Akheilos
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Much like Hydra’s compendium, this technique involves applications of chakra to maximise the surface tension of water techniques to give it a level of solidity and further shape manipulation to alter water jutsu from their usually formless state. The result will be water jutsu that spiral furiously. The centrifugal force generated by the rotating power of the water will translate into a +20 damage increase, while also altering water techniques that might not have previously done damage into possessing offensive power. For instance, under the influence of this technique, ‘Water Pillar Thrust’ would be transformed into a technique that allows for the user to erupt a drill like spear of water from the ground that thrusts the opponent into the air as the norm does - but also shreds and punctures them on account of its newly acquired properties of solidity, piercing, and serrated drill like exterior - thus doing damage equal to the C rank of the technique, plus the additional twenty boost that this technique affords. This infusion is effective on all techniques that it could logically work on, such as waves, streams, bullets, blasts, shapes, tendrils and so on of water.
Notes: On account of possessing no independent usages, this technique can be used instantaneously in virtually the same timeframe as the host technique. It can be utilised four times, with a turn cooldown in between, and on the next turn the user cannot utilise water techniques above S rank. It is also effective on liquid, water based KG/CE
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(Suiton: Lernaean no Nageki) Water Style: Lament of Lernaean
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Lament of Lernaean is a technique that was originally developed to be utilised alongside the Hydra's Compendium,, but can in fact take effect on any water technique that produces an explosion or sudden burst of water. A common occurence of water bursting apart is that the sudden, haphazard force results in the body of liquid separating from a cohesive whole into a collection of innumerable droplets and lesser bodies of water. Through use of this technique when, for instance, an explosion of water is produced by the impact of Hydra's Compendium, instead of allowing the water to formlessly splatter apart the user will, just as they did for Hydra's Compendium, exert an additional level of shape manipulation onto the erupting liquid in question. The result will be that the liquid, instead of erupting into droplets and gushes of water which might be powerful in their own right from their sheer impact force, will instead erupt into honed needles and flourishing blades of water. These sharpened objects will act like shrapnel, taking advantage of the produced force to bury deep into a target unfortunate enough to be caught in their range of impact, and thus an additional level of lethality - this time far more corporeal in nature, will be added towards such eruptions of water. Important of note is that this technique does not produce an eruption on its own, instead it is simply applied to techniques that already produce this effect to reshape them.
Notes:
This technique can be utilised four times, with a turn cooldown between usages, and when used the user is barred from utilising Water jutsu above S rank for the rest of the turn. This technique can only be applied to water techniques that are capable of producing explosions, eruptions and bursts, or water jutsu that is in the process of producing an eruption. It can be utilised virtually instantly since it has no independent usages. Where the water technique in question lacks a damage value, as is the case with Hydra's Compendium, it will assign a damage value in accordance to the host techniques rank.
□ Declined. Its fine as is, but it needs to be restricted better, as well as give a damage output that is actually suitable to the technique. Making it the same as the source technique is crazy, as you basically be causing S rank droplets from an S rank technique passively, also, I'll allow passive usage but it will cost a move still. □
(Kuchiyose Rirīsu - Shiruku no Hōyō) - Summoning Release - Embrace of Scylla
Type: Supplementary
Rank: A
Range: Short
Chakra Cost: 30
Damage points: N/A
Description: Through use of Embrace of Scylla a summon will be able to, when returning to its homeland, replace the signature cloud of smoke with a more specialised and practical effect. By channeling its chakra outwards into the surrounding area as it is in the process of de-summoning, a summon will be capable of undergoing a de-summoning process that has a variant of the reverse-summoning technique applied to it. As the summon is about to disappear, it’s chakra will extend outwards in the form of visible swirls of chakra that will rapidly expand outwards in all directions. Like a whirlpool, these swirls will pull anything nearby towards its center, which is invariably the summon itself, and as a result anything caught within the whirlpool will be dragged along with the summon as it disappears, effectively swept up in the de-summoning process. This effect, while powerful, is still subject to certain restrictions and clauses. Firstly, when performing this technique the summon can decide whether to include its summoner in this effect. Secondly, this effect will only apply to structures of equal or lower rank, anything greater (such a S ranks) will resist this process. Finally, this process can be defended from quite simply, by either escaping from its suction radius or by utilising a technique of higher rank as a blockade between oneself, and the whirlpool. The technique, greater in power, will be immune to the effects of this technique and disrupt the flow of the whirlpool to such an extent that anything behind the produced technique will be spared from the whirlpools effects too.
Notes:
This technique can only be used three times, either when the summon is dispersing naturally, or if they choose to disperse.
□ Pending. Leaving for Pekoms. □
Declined: reverse summoning CJ are no longer to be approved and while this CJ is not precisely that, it's close enough.
(Suiton: Kosaito no Kowareta mon) Water Style: The Broken Gate of Cocytus
Type: Supplementary/Defensive
Rank: A
Range: N/A
Chakra: 30
Damage: N/A
Description: Mythos has it that if the Gate Of Cocytus were ever created in full the entirety of humanity would succumb to the deathly powers of the underworld that it would release in but a single night. This technique, existing as a far weaker incarnation of that of mythos, allows the user to, by performing three brisk handseals, materialise a mirror of water decorated with ghoulish faces and demonic hands that will either raise from the ground or form from the air. Upon creation the mirror will immediately exude virtually all of the chakra that forms it in the form of a chakra absorbing mist, that will immediately occupy the entirety of short range around the mirror, and in expending all of its power effectively become no more than an easily breakable free-form object. The mist is capable of absorbing all of the chakra of techniques that enter into its range, however this is limited to techniques that possess equal or lesser chakra than it (following elemental weaknesses and strengths). Immaterial elements such as fire, wind, lightning and the like will disperse from having their chakra absorbed, while material techniques such as water, earth and so on will immediately lose form and momentum, and crumble into harmless masses. Once this effect occurs the mist will instantly return to the mirror, and by the start of the users next move it will once again be in play, occupying all of short range around the mirror. When an absorption is made, half of the chakra goes towards sustaining the mirror and is effectively used up (thus effectively making this technique self-sustaining), while the other half is added to the mist and mirrors effective stores of chakra. What this means is that if the mist were to absorb an A lightning technique on the first turn, on the second turn, instead of being released with its default (30) chakra, the mist will instead be exuded with up to (45) chakra. In this way, the defensive power of this technique becomes greater with each successful absorption. On the other hand, however, if the mist were to be faced with a technique that possesses more chakra than it, i.e. if it’s default (30) chakra were to go up against an S rank wind techniques (40) chakra, the mist would make a futile attempt at absorbing the technique and, with a shrieking howl, the mirror would shatter and the mist would disappear. Meanwhile, the wind technique would be free to continue onwards unphased, without losing any power or chakra. What this means is that strategy is essential from both the user and the opponent in effectively utilising or countering Cocytus. When used well, this technique can grow into an unimaginably powerful defence, against wise opponents however it’s power might be gated, or even removed from play entirely. This technique can last for up to four turns and, on the turn that it expires (not destroyed by an enemy attack, but expires or is cancelled), the mist of the mirror can flood into the user adding to the chakra of their next performed Water (Water based KG/CE included) technique. Approximately half of the mirrors chakra will be added to the technique in question, providing a directly equal boost to the attack. For example, if the mirror were to expire with its default (30) chakra, then it would add (15) chakra to the users next attack and as a result increase its damage points by (15), and so on.
Notes: After the first successful absorption, the user can decide whether the mist will be exuded with all of the power of the mirror, or if some of the chakra will remain in the mirror. If the mirror retains chakra, it will adopt a strength proportional to that of the chakra contained within. This technique can only be used three times, with a two turn cooldown between uses, and when it is destroyed by an attack the user will be barred from using water jutsu above C rank on the next turn. The mirror will expire naturally after four turns, or can be forced into premature expiration by the user, both will barr them from water jutsu above A rank on their next turn. (Either the destruction or expiration restriction will apply, not both.) If the mirror does not make a successful absorption, then the user will half to expend (20) chakra to maintain its existence, this will also prevent them from using the jutsu of one of the elements adjacent to water on that turn (earth or fire).
□ Declined. This level of absorption is only possible with a Fuuinjutsu aspect, which is not here. What you were trying to do, will not be approved either way because you'd basically be able to form an insane defense at the cost of almost nothing. □
(Suiton: Akheilos no Ha) Water Style: Tooth of Akheilos
Type: Supplementary
Rank: B
Range: N/A
Chakra: 20
Damage: N/A
Description: Much like Hydra’s compendium, this technique involves applications of chakra to maximise the surface tension of water techniques to give it a level of solidity and further shape manipulation to alter water jutsu from their usually formless state. The result will be water jutsu that spiral furiously. The centrifugal force generated by the rotating power of the water will translate into a +20 damage increase, while also altering water techniques that might not have previously done damage into possessing offensive power. For instance, under the influence of this technique, ‘Water Pillar Thrust’ would be transformed into a technique that allows for the user to erupt a drill like spear of water from the ground that thrusts the opponent into the air as the norm does - but also shreds and punctures them on account of its newly acquired properties of solidity, piercing, and serrated drill like exterior - thus doing damage equal to the C rank of the technique, plus the additional twenty boost that this technique affords. This infusion is effective on all techniques that it could logically work on, such as waves, streams, bullets, blasts, shapes, tendrils and so on of water.
Notes: On account of possessing no independent usages, this technique can be used instantaneously in virtually the same timeframe as the host technique. It can be utilised four times, with a turn cooldown in between, and on the next turn the user cannot utilise water techniques above S rank. It is also effective on liquid, water based KG/CE
□ Declined. This needs to be better restricted if you wish to apply it to all techniques, it also can't be coupled with existing passive techniques, as that always gets out of hand. □
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