Aerodynamic Movement Approval: https://animebase.me/threads/archive-custom-jutsu-submission-ii.157594/post-6197774
CFS Approval: https://animebase.me/threads/archive-custom-fighting-styles-submission.157595/post-5644482
Permission from The Doctor to update/submit CFSJ:
Journey of the Swordless: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22077013
Permission from Delta (if required) to make techniques based on Journey:
Update: Renamed, Updated the description removed some other stuff.
(Kyotoryu Himitsu No Ato: Tentai ) Kyotoryu Secret Art: Heavenly Body
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra Cost: N/A (20)
Damage Points: N/A
Description: Kyotoryu Secret Art: Heavenly Body is a unique technique amongst the Kyotoryu style. It utilizes the style's unique ability to decrease the user's wind resistance in order to increase their speed and agility. This translates into them being able to move at twice their base speed, allowing them to easily jump/leap at greater heights (which increases the range of their freeform dodge by additional five meters) etc. This technique is also greatly associated with the "Journey of the Swordless" Technique, which if already active - the user is capable of triggering Heavenly Body without the need of chakra but still counting as a move slot. However if the aforementioned technique isn't triggered, the user can simply utilize chakra in order to do so.
Note: After initiating this technique, the user can freely utilize this form of movement for the rest of the battle should "Journey of the Swordless" be activated though adds an additional +10 chakra to its passive sustain cost. In the event its not, this technique lasts three turns at the cost of - 10 chakra per turn.
Note: This technique can only be used thrice per battle. The increased distance gained to one's Freeform Dodge simply allows the user to move up to ten meters when utilizing it, though must still be within reasonable usage i.e avoiding omnidirectional techniques.
Update Declined: No custom will extend the range of freeform dodge distance. - Daemon
Rank: S Rank
Type: Offensive, Defensive
Range: Short
Chakra: 50 (-20 Per Turn)
Damage: 100
Description: Noxious Predator is a Grimm Mane technique designed after many species of horrific nightmares. These would namely be animals with venomous injection, such as snakes, spiders, etc. In context to the Grimm, rather than actually creating these creatures themselves, Noxious Predator aims to utilize a more isolated approach. Through the Yang energy flowing through their hair, it is manipulated to take the form of venomous appendages (spines, barbs, fangs etc), jutting outwards like a pin cushion so to speak. These are manipulated to appear anywhere on the user's body as the hair spreads rapidly towards the desired location ( guided telepathically as an intrinsic perk of Grimm Mane and the hair carrying sentience). The unique part of this technique comes from the Yang energy course through the target, the user will either through a direct strike (via this technique or by another physically striking hit) will forcefully release a mutagen into the target's body. The causes the opponent's body to be negatively affected by the Yang energy, as it violently saps away the physical energy within the force, promoting a rapid decline in cell production, causing an artificially intended form of necrosis. The leads to mutagen spreading through body attacking the skin cells, which translates to - 20 damage per turn while after the second turn of exposure if not removed, the target will experience their body's natural base speed being reduced by -4, due to their body no longer operating at peak. In order to remove the coursing Yang Energy, the infected needs to perform a full body surge of at least 50 chakra via Yang Release, Yin - Yang Release or Natural Energy or 60 in the case of Yin Release or Utu though it only naturally persists for three turns. Noxious Predator remains active for three turns before naturally reverting back to normal. While active, at the cost of a move - the user is capable of performing a physical strike accompanied by the Grimm, allowing them to deal 100 DMG while inflicting the Yang mutagen on the target. Can only be used thrice per battle. This technique has a cool down of two turns before being capable of being triggered again after it ends, while also being unable to use any Grimm Mane techniques above A Rank for the same duration. Inducing the mutagen via another physically striking technique (i.e another Taijutsu strike) is done without the cost of a moveslot.
Declined: You will either need to choose between affecting someone's speed or doing damage over time (20 damage over the course of three turns is still too much. This technique does a baseline of 100 damage with a potential of up to 160 damage without including potential boosts to the base damage.) You will not be allowed to keep both. - Daemon
(Gurimu Tategami: Akui no Aru Yokubō) Grimm Mane: Malignant Desires
Rank: S Rank
Type: Offensive
Range: Short
Chakra: 50 ( -20 Per Turn)
Damage: 100
Description: Malignant Desires is a Grimm Mane technique created based on the horrors known as Harpies. By kneading chakra into her hair, the user lengthens it and runs it down their bodies. Upon doing so, the hair applies an application of Ring of Hell to the user as it manipulates their anatomy. This completely converts the user's likeness into that of a harpy, an avian - human hybrid equipped with talons, the hair morphing into the arms and become wings - as well as feathery tails. The look the user wishes to attain is of aesthetic choice though functions as real, allowing them to easily fly (equal to their current speed) and physically assault opponents with the talons. In terms of actual powers, the transformation doesn't increase the user's speed nor power - but rather constantly heals physical damage the user sustains. In doing so, the user immediately upon impact will begin to heal passively at a rate of 30 HP per turn. In tandem to this, when striking an opponent either with a physical strike via the user's mutated features (100 DMG, Costing a Moveslot) or through another taijutsu based technique, they are inflicted with Yang Energy which immediately starts to harm the target. Upon doing so, the Yang energy would violently start to mutate the target's limbs, making bulging boils and feather like appendages to appear. This causes an extreme itching on the areas as well, akin to an allergic reaction - forcefully causing them to scratch, though with their mutated fingers nails as well becoming akin to claws. The itching is hard to ignore, but is possible - as those who are weaker willed (lower ranked) will start to scratch violently, causing cuts and open slits in the skin. It also makes doing hand seals quite harder unable to do more than three without forcefully stopping. This transformations lasts four turns before naturally ending, leading the user to be unable to use Grimme Mane nor Yang Release techniques A Rank and Above for two turns after deactivation. The Yang mutation naturally fades away after three turns of infection, though can be preemptively removed with a surge of chakra either through Yin - Yang, Suen, or Natural Energy of 50. In the case of Yin Release and Utu surges, a surge of 60 is required instead due to needing to properly stabilizing their chakra balance.
Approved - Daemon
CFS Approval: https://animebase.me/threads/archive-custom-fighting-styles-submission.157595/post-5644482
Permission from The Doctor to update/submit CFSJ:
You must be registered for see links
Journey of the Swordless: https://animebase.me/threads/custom-fighting-style-technique-submission.764490/post-22077013
Permission from Delta (if required) to make techniques based on Journey:
You must be registered for see links
Update: Renamed, Updated the description removed some other stuff.
(Kyotoryu Himitsu No Ato: Tentai ) Kyotoryu Secret Art: Heavenly Body
Type: Supplementary/Defensive
Rank: B
Range: Short
Chakra Cost: N/A (20)
Damage Points: N/A
Description: Kyotoryu Secret Art: Heavenly Body is a unique technique amongst the Kyotoryu style. It utilizes the style's unique ability to decrease the user's wind resistance in order to increase their speed and agility. This translates into them being able to move at twice their base speed, allowing them to easily jump/leap at greater heights (which increases the range of their freeform dodge by additional five meters) etc. This technique is also greatly associated with the "Journey of the Swordless" Technique, which if already active - the user is capable of triggering Heavenly Body without the need of chakra but still counting as a move slot. However if the aforementioned technique isn't triggered, the user can simply utilize chakra in order to do so.
Note: After initiating this technique, the user can freely utilize this form of movement for the rest of the battle should "Journey of the Swordless" be activated though adds an additional +10 chakra to its passive sustain cost. In the event its not, this technique lasts three turns at the cost of - 10 chakra per turn.
Note: This technique can only be used thrice per battle. The increased distance gained to one's Freeform Dodge simply allows the user to move up to ten meters when utilizing it, though must still be within reasonable usage i.e avoiding omnidirectional techniques.
Update Declined: No custom will extend the range of freeform dodge distance. - Daemon
(Gurimu Tategami: Yūgai Hoshoku-sha) Grimm Mane: Noxious Predator(Gurimu Tategami: Yūgai Hoshoku-sha) Grimm Mane: Noxious Predator
Rank: A - S Rank
Type: Offensive, Defensive
Range: Short - Mid (Ranged)
Chakra: 40 / 50
Damage: 80/100 (Ranged/Physical)
Description: Noxious Predator is a Grimm Mane technique designed after many species of horrific nightmares. These would namely be animals with venomous injection, such as snakes, spiders, etc. In context to the Grimm, rather than actually creating these creatures themselves, Noxious Predator aims to utilize a more isolated approach. Through the Yang energy flowing through their hair, it is manipulated to take the form of venomous appendages (spines, barbs, fangs etc), jutting outwards like a pin cushion so to speak. These are manipulated to appear anywhere on the user's body as the hair spreads rapidly towards the desired location ( guided telepathically as an intrinsic perk of Grimm Mane and the hair carrying sentience). The unique part of this technique comes from the Yang energy course through the target, the user will either through a direct strike (via this technique or by another physically striking hit) will forcefully release a mutagen into the target's body. The causes the opponent's body to be negatively affected by the Yang energy, as it violently saps away the physical energy within the force, promoting a rapid decline in cell production, causing an artificially intended form of necrosis. The leads to mutagen spreading through body attacking the skin cells, which translates to - 20 damage per turn while after the second turn of exposure if not removed, the target will experience their body's natural base speed being reduced by -4, due to their body no longer operating at peak. In order to remove the coursing Yang Energy, the infected needs to perform a full body surge of at least 50 chakra via Yang Release, Yin - Yang Release or Natural Energy or 60 in the case of Yin Release or Utu. A weaker variant of this technique can also be utilized, as the user can swiftly grow and detach them as shower of steel durable spines, though due to their nature they carry only half the amount of damage/reductions induced via being infected. Noxious Predator remains active for three turns before naturally reverting back to normal. While active, at the cost of a move - the user is capable of performing a physical strike accompanied by the Grimm, allowing them to deal 100 DMG while inflicting the Yang mutagen on the target. Can only be used thrice per battle, regardless of which variant is used. Sustained variant has a cool down of two turns before being capable of being triggered again after it ends, while also being unable to use any Grimm Mane techniques above A Rank for the same duration. Ranged variant causes a cool down of two turns for its usage before being able to be used again. Inducing the mutagen via another physically striking technique (i.e another Taijutsu strike) is done without the cost of a moveslot.
Declined: This does entirely too much -20 per turn with a -4 to base speed with no duration on how long these changes last is insane. Second this does not need to be multiranked. If you want a sustained variant, it has to come with a chakra cost per turn. The bold and gold section does not need to exist as well. - Daemon
(Gurimu Tategami: Akui no Aru Yokubō) Grimm Mane: Malignant Desires
Rank: S Rank
Type: Offensive
Range: Short
Chakra: 50 ( -20 Per Turn)
Damage: 100
Description: Malignant Desires is a Grimm Mane technique created based on the horrors known as Harpies. By kneading chakra into her hair, the user lengthens it and runs it down their bodies. Upon doing so, the hair applies an application of Ring of Hell to the user as it manipulates their anatomy. This completely converts the user's likeness into that of a harpy, an avian - human hybrid equipped with talons, the hair morphing into the arms and become wings - as well as feathery tails. The look the user wishes to attain is of aesthetic choice though functions as real, allowing them to easily fly (equal to their current speed) and physically assault opponents with the talons. In terms of actual powers, the transformation doesn't increase the user's speed nor power - but rather constantly heals physical damage the user sustains. In doing so, the user immediately upon impact will begin to heal passively at a rate of 30 HP per turn. In tandem to this, when striking an opponent either with a physical strike via the user's mutated features (100 DMG, Costing a Moveslot) or through another taijutsu based technique, they are inflicted with Yang Energy which immediately starts to harm the target. Upon doing so, the Yang energy would violently start to mutate the target's limbs, making bulging boils and feather like appendages to appear. This causes an extreme itching on the areas as well, akin to an allergic reaction - forcefully causing them to scratch, though with their mutated fingers nails as well becoming akin to claws. The itching is hard to ignore, but is possible - as those who are weaker willed (lower ranked) will start to scratch violently, causing cuts and open slits in the skin. This leads to bleeding, which causes the opponent to lose -5 HP per turn. This transformations lasts four turns before naturally ending, leading the user to be unable to use Grimme Mane nor Yang Release techniques A Rank and Above for two turns after deactivation. The Yang mutation naturally fades away after three turns of infection, though can be preemptively removed with a surge of chakra either through Yin - Yang, Suen, or Natural Energy of 50. In the case of Yin Release and Utu surges, a surge of 60 is required instead due to needing to properly stabilizing their chakra balance.
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Declined: It was alright until the bold and gold section. Not a fan of damage over time - Daemon
Approved CFS: https://animebase.me/threads/custom-fighting-style-submission.764489/post-22119267
Rank: S Rank
Type: Offensive, Defensive
Range: Short
Chakra: 50 (-20 Per Turn)
Damage: 100
Description: Noxious Predator is a Grimm Mane technique designed after many species of horrific nightmares. These would namely be animals with venomous injection, such as snakes, spiders, etc. In context to the Grimm, rather than actually creating these creatures themselves, Noxious Predator aims to utilize a more isolated approach. Through the Yang energy flowing through their hair, it is manipulated to take the form of venomous appendages (spines, barbs, fangs etc), jutting outwards like a pin cushion so to speak. These are manipulated to appear anywhere on the user's body as the hair spreads rapidly towards the desired location ( guided telepathically as an intrinsic perk of Grimm Mane and the hair carrying sentience). The unique part of this technique comes from the Yang energy course through the target, the user will either through a direct strike (via this technique or by another physically striking hit) will forcefully release a mutagen into the target's body. The causes the opponent's body to be negatively affected by the Yang energy, as it violently saps away the physical energy within the force, promoting a rapid decline in cell production, causing an artificially intended form of necrosis. The leads to mutagen spreading through body attacking the skin cells, which translates to - 20 damage per turn while after the second turn of exposure if not removed, the target will experience their body's natural base speed being reduced by -4, due to their body no longer operating at peak. In order to remove the coursing Yang Energy, the infected needs to perform a full body surge of at least 50 chakra via Yang Release, Yin - Yang Release or Natural Energy or 60 in the case of Yin Release or Utu though it only naturally persists for three turns. Noxious Predator remains active for three turns before naturally reverting back to normal. While active, at the cost of a move - the user is capable of performing a physical strike accompanied by the Grimm, allowing them to deal 100 DMG while inflicting the Yang mutagen on the target. Can only be used thrice per battle. This technique has a cool down of two turns before being capable of being triggered again after it ends, while also being unable to use any Grimm Mane techniques above A Rank for the same duration. Inducing the mutagen via another physically striking technique (i.e another Taijutsu strike) is done without the cost of a moveslot.
Declined: You will either need to choose between affecting someone's speed or doing damage over time (20 damage over the course of three turns is still too much. This technique does a baseline of 100 damage with a potential of up to 160 damage without including potential boosts to the base damage.) You will not be allowed to keep both. - Daemon
(Gurimu Tategami: Akui no Aru Yokubō) Grimm Mane: Malignant Desires
Rank: S Rank
Type: Offensive
Range: Short
Chakra: 50 ( -20 Per Turn)
Damage: 100
Description: Malignant Desires is a Grimm Mane technique created based on the horrors known as Harpies. By kneading chakra into her hair, the user lengthens it and runs it down their bodies. Upon doing so, the hair applies an application of Ring of Hell to the user as it manipulates their anatomy. This completely converts the user's likeness into that of a harpy, an avian - human hybrid equipped with talons, the hair morphing into the arms and become wings - as well as feathery tails. The look the user wishes to attain is of aesthetic choice though functions as real, allowing them to easily fly (equal to their current speed) and physically assault opponents with the talons. In terms of actual powers, the transformation doesn't increase the user's speed nor power - but rather constantly heals physical damage the user sustains. In doing so, the user immediately upon impact will begin to heal passively at a rate of 30 HP per turn. In tandem to this, when striking an opponent either with a physical strike via the user's mutated features (100 DMG, Costing a Moveslot) or through another taijutsu based technique, they are inflicted with Yang Energy which immediately starts to harm the target. Upon doing so, the Yang energy would violently start to mutate the target's limbs, making bulging boils and feather like appendages to appear. This causes an extreme itching on the areas as well, akin to an allergic reaction - forcefully causing them to scratch, though with their mutated fingers nails as well becoming akin to claws. The itching is hard to ignore, but is possible - as those who are weaker willed (lower ranked) will start to scratch violently, causing cuts and open slits in the skin. It also makes doing hand seals quite harder unable to do more than three without forcefully stopping. This transformations lasts four turns before naturally ending, leading the user to be unable to use Grimme Mane nor Yang Release techniques A Rank and Above for two turns after deactivation. The Yang mutation naturally fades away after three turns of infection, though can be preemptively removed with a surge of chakra either through Yin - Yang, Suen, or Natural Energy of 50. In the case of Yin Release and Utu surges, a surge of 60 is required instead due to needing to properly stabilizing their chakra balance.
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Approved - Daemon
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