Plasma Release approved
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NK's permission for me to update as Kirabi/Eighth Sacrifice is inactive
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Edits/Updates in Bold
Purton| Purton Kaishin- (Plasma Release| Plasma Release Conversion)
Rank:
S
Type: Supplementary
Range: N/A
Chakra:
40
Damage: +
20 to Fire Based Techs
Description: The user converts the many fire based techniques he already knows into the plasma element by infusing Raiton into the technique, by doing so the user may only use converted techniques up to
S-Rank
and one forbidden ranked technique but doing so causes this technique to end after using it in this way.
Note: usable
twice
Note: lasts 3 turns,
with two turns cooldown after this ends.
Note:
Cannot create/perform other plasma techs while this is active.
‡ Update Approved ‡
Purton|Heriosu no Heiki - (Plasma Release| Weapons of Helios )
Type: Attack/Defense/Supplementary
Rank: A
Range: Short - Mid
Chakra cost: 30
Damage points: 60
Description: The user will create a single hand-seal and by either manipulating their chakra creating a source, or manipulating a pre-existing plasma on the battlefield created through Plasma Release| Plasma Reservoir, the user can form a variety of tools out of Plasma to suit their needs
(up to seven), these include; kunai, swords, pillars, shields etc. The tools are super-heated and as such will be able to evaporate water and can easily melt metal. The heat from the tools are enough to cause third degree burns to human skin on contact and cause deep searing wounds. The tools if created directly through the user's chakra are made within short-range of the user with a mid range reach, however if the user manipulates a pre-existing source these tools may be created at least mid-range from the user. Since the user himself doesn't directly touch the tools, manipulating them through chakra alone they are unaffected by the heat of them. The tools size is never bigger than twice the users mass.
Note: Usable 4 times a match.
Note: Tools only
last three turns after creation
‡ Update Approved ‡ Edited.
Purton| Hipurton- (Plasma Release| Ultra Cold Plasma Technique)
Rank: S
Type: Supplementary
Range:
Short - Mid
Chakra: 40
Damage: N/A
Description: When fusing lightning and fire chakra creating normal plasma the user will slow down the atoms instantly making it cool down reaching temperatures close to 1mk. This plasma works like normal plasma but instead of burning and melting everything it touches, it will freeze everything it touches to a near Absolute Zero temperature instead. This is possible by during the combination process the user causes the atoms within the technique to slow down and stop, making the reactions that give off heat cease and therefore the plasma becomes extremely cold. Due to the amount of concentration and chakra control it takes to use this technique, the user's usage of the plasma element ceases
for three turns. This also effects any pre-existing plasma techniques in range of activation.
(Usable Once)
(Last Three Turns)
‡ Declined ‡ This is too undefined and I'm not sure I like that last note.
Removing reference to Solar Nightmare as it was declined when subbed and Kirabi just made a different technique.
Reducing the amount of ridiculous hand-seals.
Purton| Hoshi Kuchiyose Kozumikku bodi Soushi - [ Plasma Release| Star Summoning Cosmic Body Creation]
Rank:
Forbidden
Type: Attack/Supplementary
Range: Short
- Mid
Chakra:
50
Damage:
90 (-15 to the user due to burns)
Description: The user
first performs five handseals and creates an orb in their palm that resembles a star in its White Dwarf stage, surrounded by small but continuous bolts of lightning, allowing it to be used on its own as a melee-ranged weapon similar to the Rasengan or Chidori techniques. This small star is very hot causing the opponent to feel the heat waves before they are even in range of the technique and will burn through any Earth-Based Material that isn't indestructible it makes contact with. But it's true power lies in the fact that the orb is able to expand in the users palm to that that rivals Sage Mode's Massive Rasengan.
Note: Usable twice per battle, with two turns in between uses.
Note: No other plasma or raiton techniques can be used for two turns
‡ Declined ‡ Forbidden ranks can only be used once and you need to quantity the effects of the damage you take. I think a restriction related to an inability to use that hand for X turns would be suited for something like this.