Name: (4-Ri no kishu) - 4 HorsemenNarutobase check: x
~reworded/edited for the latest update
Name: (Dokusei) - Virulence
Creator: Pyro NB
Type: Autoimmune and Genotoxic
Description:
Ichor utilizes a combination of several minerals and traces of the Pyro NB's DNA refined with the use of his medical knowledge to increase the white blood cell count within a host. The result is a black liquid that has a higher viscosity than water, being comparable to oil and is also capable of being used in a gas state; also black in color. In both liquid and gas states the poison has no smell but tastes of iron.
Description of Effects:
Once the poison has entered the body it progresses fairly unnoticed by the target(s) as the body breaks down and absorbs the minerals. Followed by the mass production of genetically altered white blood cells that cure the victim(s) of any other harmful infections, toxins, diseases, etc.. Once no other threat to the body is present the white blood cells begin to reject host body as they will recognize it as a foreign entity.
Further description of effects:
Absorbed, Ingested, Injected, or Inhaled in any form:
1) Turn 1, the target(s) own body begins to break down and absorb the poison into their bone marrow increasing the bodies ability to produce white blood cells. Blood is also turned black at this stage as well as the victim's veins begin to bulge and turn black in color. (-10 dmg)
2) Turn 2 5x the normal amount of white blood cells are produced within the body providing the host with the natural ability to fight off infections, toxins, diseases, etc. I.E. If a toxin has 5 turns of effects the host of this poison will naturally target, destroy and cure itself after 1 turn of exposure. If no toxin is present skip to turn 3. (-10 dmg)
3) Turn 3 with no other threats white blood cells begin to target and attack parts of the host body as they are not of the same genetic code and recognizes them as foreign. In the same turn, joints are targeted causing fatigue in the targets arms, legs, and torso. (-5 dmg/+10 fatigue)
Lingering) Every turn after the third step the infected take -5 dmg and +10 fatigue to all body parts until cured.
Notes:
~ Can only be used by Pyro NB and those he gives samples to
~ Pyro NB bios can reabsorb poison into their bodies curing victims if need be
~ Pyro NB bios are immune to both negative/positive aspects of the infection due to it being their own White Blood Cells
Declined: How is it more viscous than water if it moves like oil? An example of a substance much more viscous than water would be something like tar. Another thing, what do you mean by +10 fatigue to all body parts? Fatigue isn't anything quantified in our RP, so as it is now this poison's effects are essentially just cosmetic. You should add more defined status effects, look at some of the approved poisons for help. - Vex
Creator: Pyro NB
Type: Autoimmune and Genotoxic
Description:
Ichor utilizes a combination of several minerals and traces of the Pyro NB's DNA refined with the use of his medical knowledge to increase the white blood cell count within a host. The result is a black liquid that has a lower density than water, being comparable to oil in a sense that it will sit atop of or play on equal terms to water-based elements if used in jutsu form. It's also capable of being used in a gas state; also black in color. In both liquid and gas states the poison has no smell but tastes of iron.
Description of Effects:
Once the poison has entered the body it progresses fairly unnoticed by the target(s) as the body breaks down and absorbs the minerals. Followed by the mass production of genetically altered white blood cells that cure the victim(s) of any other harmful infections, toxins, diseases, etc.. Once no other threat to the body is present the white blood cells begin to reject host body as they will recognize it as a foreign entity.
Further description of effects:
Absorbed, Ingested, Injected, or Inhaled in any form:
1) Turn 1, the target(s) own body begins to break down and absorb the poison into their bone marrow increasing the bodies ability to produce white blood cells. Blood is also turned black at this stage as well as the victim's veins begin to bulge and turn black in color. (-10 dmg)
2) Turn 2 5x the normal amount of white blood cells are produced within the body providing the host with the natural ability to fight off infections, toxins, diseases, etc. I.E. If a poison has 5 turns of effects the host of this poison will naturally target, destroy and cure itself after 1 turn of exposure. If a poison is lingering the host is cured after 1 turn of infection. If no toxin is present skip to turn 3. (-10 dmg)
3) Turn 3 with no other threats white blood cells begin to target and attack parts of the host body as they are not of the same genetic code and recognizes them as foreign. In the same turn, joints are targeted causing fatigue in the targets arms, legs, and torso. (-5 dmg/+20% fatigue)
Lingering) Every turn after the third step the infected take -5 dmg and +20% fatigue to all body parts until cured.
Notes:
~ Can only be used by Pyro NB and those he gives samples to
~ Pyro NB bios can reabsorb poison into their bodies curing victims if need be
~ Pyro NB bios are immune to both negative/positive aspects of the infection due to it being their own White Blood Cells
Link to Fatigue Drawbacks: x
♞ Declined. Its better, but like Howard said, make it more clear in terms of what you mean with fatigue. -5 damage doesn't really come across as fatigue, and needs to be outlined better. In my opinion, it would be good if it had something to make the opponent realize they have been affected. I know its supposed to go unnoticed, but just for the sake of the opponent not directly god modding to realize it would be good. ♞
- Checked by Detective L.
- Checked by Detective L.
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