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<p>[QUOTE="KeotsuEclipse, post: 22072096, member: 14635"]</p><p><strong>Command Arts</strong></p><p>[hr][/hr]</p><p></p><p>[SPOILER="General Command Arts"]<strong>(Kamei Gigei: Kougenjin) Command Art: Mirage Blade</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra Cost: 30</p><p>Damage: <span style="color: rgb(44, 130, 201)">60</span></p><p>Description: Unlike other Kenjutsu shockwaves which are generally large, Kougenjin is a relatively small shockwave that’s size is the same as the blade length of the sword used to launch it. Sacrificing power for speed and quantity, Mirage Blade travels at speeds comparable to same ranked Fire jutsu. <s>an incredible pace, relative to the user’s rank; Mirage Blade, when used by a Sannin, would be about twice as fast as a shockwave fired from the Samurai Sabre Technique, though its destructive force is obviously much less</s>. A large amount of chakra is focused inside the user’s blade in the form of a constant flow – though normally the chakra could envelope the sword, here the chakra creates a shell on the inside of the blade, allowing the chakra to rebound infinitely and resonate with itself. When the user slashes their sword, it releases a portion of this chakra in the form of a white, rippling shockwave; thus the name Mirage Blade. <s>Mirage Blade also carries the properties of the blade used to fire it, as well as its size; this means that if the blade used to fire Mirage Blade is sharp enough, Mirage Blade will pass through solid objects by slicing them in half and continuing on, much like a Wind element jutsu would.</s></p><p>[SPOILER]</p><p>*Three shockwaves can be fired per use.</p><p>*This jutsu may be only be used 3 times per match.</p><p>*Useable and taught by Keotsu only.[/SPOILER][/SPOILER]</p><p></p><p><strong>(Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing</strong></p><p>[SPOILER]Type: Offensive</p><p>Rank: S</p><p>Range: Short-Long</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves.</p><p>[SPOILER]*Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used.</p><p>*Note: Launches 80 shockwaves with a single use. <span style="color: rgb(44, 130, 201)">These shockwaves are not enhanced individually with boosts or augmentations; instead, the boost is applied to the entirety of the technique.</span> [/SPOILER][/SPOILER]</p><p></p><p><strong>(Kamei Gigei: Raijinshō) Command Art: Raijin Rising</strong></p><p>[SPOILER]Rank: A</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra: 30</p><p>Damage: N/A</p><p>Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name.</p><p>[SPOILER]*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose</p><p>*Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon.</p><p>*Only useable 4 times per battle.</p><p>*This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with.</p><p>[/SPOILER]</p><p></p><p><span style="color: rgb(44, 130, 201)">Technique Revoked. This technique allows the user to indiscriminately draw any ninjutsu into a small orb or stream that you can now counter effortlessly. There isn’t any basic ability that justifies this technique as even Lightning Rod only works on one element. </span>[/SPOILER]</p><p></p><p><strong>(Kamei Gigei: Ensuizan)Command Art: Circling Water Slash</strong></p><p>[spoiler]Type: Supplementary</p><p>Rank: A</p><p>Range: Short-Long</p><p>Chakra: 30 (-5 per turn)</p><p>Damage: N/A</p><p>Description: A refinement on the Kenjtusu technique (Kamei Gigei: Raijinshō) Command Art: Raijin Rising, which turned the user's blade into a virtual lightning rod for chakra, which allowed them to more easily handle techniques that the swordsman would come against. This technique is activated by focusing more chakra into the user's blade, and then spinning it in a figure eight while the parent technique is active. This technique empowers the abilities of Raijinshō, now allowing it to affect any technique with chakra in it, regardless of its composition (with the exceptions of things like modes, which is obviously illogical), by augmenting the "magnetized" chakra released by said technique. This means Ensuizan allows Raijinsho to affect solid techniques where it didn't before, such as Doton and Ice, as well as having enough force in the "magnetic pull" that it can pull foreign chakra within the user's bodies into the sword itself (such as Genjutsu), though Ensuizan does nothing to negate the abilities of such techniques. A by-product of this technique is that if Raijinshō turns the user's blade into a lightning rod, this turns the user's blade into a divining rod; the sword will gently sway, if allowed, towards the largest source of foreign chakra present on the field; akin to a compass with magnetic north, or a divining rod with water.</p><p>[spoiler]Note: This technique makes (Kamei Gigei: Raijinshō) Command Art: Raijin Rising last indefinitely, so long as a -5 chakra cost is payed every turn for technique upkeep.</p><p>Note: This technique allows for (Kamei Gigei: Raijinshō) Command Art: Raijin Rising to affect any technique that heads towards the user, and will change the trajectory to the user's blade; however, like the original technique, this does nothing to stop the effects of the techniques that are drawn towards the blade, unless they are dealt with.</p><p>Note: User must retain a sword in hand for the technique to remain in effect.</p><p>Note: Useable twice per battle.[/spoiler]</p><p></p><p><span style="color: rgb(44, 130, 201)">Technique Revoked, similar note to the previous except this one is even more advanced and works even better. These cannot continue to exist.</span> [/spoiler][/SPOILER]</p><p></p><p>[SPOILER="Prayer Series Command Arts"]<strong>(Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar</strong></p><p>[SPOILER]Rank: A</p><p>Type: Offense/Supplementary/Defense</p><p>Range: Self</p><p>Chakra: 30 <span style="color: rgb(44, 130, 201)">( - 10 per turn )</span></p><p>Damage: N/A</p><p>Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, <span style="color: rgb(44, 130, 201)">increasing their physical strength by 20 damage as well as their speed by double.</span> This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it. <span style="color: rgb(44, 130, 201)">This allows the user to negate techniques of equal chakra and lower. </span> The method of blocking attacks is based upon the concept of an immovable pillar.</p><p>[spoiler] *The First Prayer can only shield the user from attacks of equal or lower <span style="color: rgb(44, 130, 201)">chakra cost.</span></p><p><span style="color: rgb(44, 130, 201)">*This Jutsu lasts 3 turns each use and can only be used 3 times each, requiring a break of equal time.</span></p><p>*Blocking an attack counts against one of the three allotted moves in a turn.[/spoiler][/SPOILER]</p><p></p><p><strong>(Kamei Gigei: Fukutsu no Inori: Gokumonken) Command Art: Prayer of Fortitude: Prison Gate Sword</strong></p><p>[SPOILER]Rank: <span style="color: rgb(44, 130, 201)">A</span></p><p>Type: Supplementary/Defense</p><p>Range: Self</p><p>Chakra: <span style="color: rgb(44, 130, 201)">3</span>0</p><p>Damage: N/A</p><p>Description: A refinement of the First Prayer: Hikaru Aki Hasira, this technique expands the ability of the First Prayer. Where as Shinning Autumn Pillar is locked only to the user’s weapon, and forces them to stand in a specific stance, <span style="color: rgb(44, 130, 201)">this technique covers the entirety of the user’s body and transfers the defensive ability of it.</span> This allows the user to fight unhindered by having to remain in one stance, while also allowing the effects of the First Prayer to extend to their entire body. Besides this saturation, Gokumonken provides one extra effect: techniques that would be destroyed by the First Prayer’s effect can instead be reflected back at the opponent, taking the place of the First Prayer’s defensive ability, but still counting as an additional move per turn.</p><p>[SPOILER]*Cannot be used unless the First Prayer is active.</p><p><span style="color: rgb(44, 130, 201)">*This technique does not last as long as the First Prayer; However, this technique when triggered can be used once per turn on techniques of equal chakra and lower. </span></p><p>*Can only be used twice in a battle.</p><p>*Reflecting attacks back counts as a move per turn, and is bound by the limitations of the First Prayer's abilities of defense.[/SPOILER][/SPOILER]</p><p></p><p><strong>(Kamei Gigei: Dai ni no Inori: Zekkyōdan) Command Art: Second Prayer: Broken Mirror Severing</strong></p><p>[spoiler]Rank: S</p><p>Type: Offensive/Defensive</p><p>Range: Short-Mid</p><p>Chakra: 40</p><p>Damage: 80</p><p>Description: The second in the “Prayer” series of Command Arts, Zekkyōdan differs in its working depending on if the user’s blade is being resheathed or drawn, though in both cases the move is a strange type of Battōjutsu, meaning that it involves multiple cuts. In the event that the sword is being sheathed, there is a quick flash as the blade’s guard meets the top of the scabbard, during which a chakra burst creates a countless number of cuts in a 360 degree short-range dome around the user; this being the defensive variant of the move. When unsheathing the blade, however, the affect is “launched”; that is, when the blade is unsheathed, a cyclone of chakra is shot forward, with the chakra inside the cone-like structure acting as tiny knives, shredding that which they come into contact with; this is the offensive variant of the move.</p><p>[spoiler]*Cannot be used unless the first “Prayer” has been activated.</p><p>*Can only be used once per turn.</p><p>*Due to needing to reset their stance, this move cannot be used back-to-back, even between turns, meaning another technique must be used in between uses.</p><p><span style="color: rgb(44, 130, 201)">*Due to how this technique operates, this is not purely a Kenjutsu technique, being a Ninkenjutsu.</span> [/spoiler][/spoiler]</p><p></p><p><strong>(Kamei Gigei: Dai san no Inori: Sōgenmu) Command Art: Third Prayer: Twin Phantasms</strong></p><p>[spoiler]Rank: B</p><p>Type: Supplementary</p><p>Range: Short-Long</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: The Third in the “Prayer” series of Command Arts, Sōgenmu is a type of <span style="color: rgb(44, 130, 201)">Shadow B</span>unshin developed specifically for <span style="color: rgb(44, 130, 201)">sword users</span>. The user will coat their body in a layer of chakra, creating a rainbow colored doppelganger. This doppelganger mimics every attack the user makes, down to even the launching of shockwaves and the amount of force behind an attack. At first, the doppelganger fluctuates only slightly around the user, making it appear as if the user is surrounded by some sort of haze. As time progresses, and the phantasm becomes more unstable, the user can “slide” and “rotate” the doppelganger away from them; though it will still mimic the user’s moves exactly, it will remain a set distance from the user. This changing in orientation allows the user to use the doppelganger to maximum effect.</p><p>[spoiler]*Cannot be used unless the first “Prayer” has been activated.</p><p><span style="color: rgb(44, 130, 201)">*Follows all rules for Shadow Clones and variations. </span></p><p>*Every jutsu that the clone uses counts as an additional move per-turn. <span style="color: rgb(44, 130, 201)">This technique also counts as a Ninjutsu. </span></p><p>*The distance the clone can move is as follows: T1: Short; T2: Between Mid-Short; T3: Mid; T4: Between Mid-Long; T5: Long.[/spoiler][/spoiler]</p><p></p><p><strong>(Kamei Gigei: Saigo no Inori: Tenshōha) Command Art: Final Prayer: Heaven’s Illumination Conquest</strong></p><p>[spoiler]Rank: Forbidden</p><p>Type: Offensive</p><p>Range: Short-Long</p><p>Chakra: 50</p><p>Damage: <span style="color: rgb(44, 130, 201)">9</span>0 ( -<span style="color: rgb(44, 130, 201)">15</span> to user )</p><p>Description: The final “Prayer” of the Command Arts, Tenshōha is also the only offensive Prayer to not directly attack with the user’s sword. <s>though it still falls into the Kenjutsu category due to needing the user’s sword to activate</s>. Breaking the semi-crouching stance attained by the first Prayer, the user will stand and focus their chakra into their blade. By sheathing their blade, the user activates the technique. Their chakra will be unleashed in a powerful burst, calling forth a massive pillar of energy from the Heavens that descends upon the battlefield. Falling with incredible strength, the pillar has enough force to level the terrain completely and leave nothing but dust in its wake, though the after-effects of the jutsu seem to encourage the growth of life in the area. The user, at the epicenter of the blast, takes 15 damage.</p><p>[spoiler]*Can only be used if the first “Prayer” was used <span style="color: rgb(44, 130, 201)">and ends the</span> effects of the first “Prayer” end.</p><p>*Can only be used once.</p><p>*No other Prayer can be used in the same <span style="color: rgb(44, 130, 201)">and</span> next turn.</p><p>*This is a Non-elemental blast.[/spoiler][/spoiler]</p><p></p><p>[/SPOILER]</p><p></p><p>[SPOILER="Elemental Command Arts"]<strong>(Kamei Gigei: Suiretsusen) Command Art: Water Fury Flash</strong></p><p>[spoiler]Rank: S</p><p>Type: Supplementary/Attack</p><p>Range: Long(for rain) - Short- Medium (for attack)</p><p>Chakra Cost: 40</p><p>Damage Cost: 80</p><p>Description: Holding their blade sideways, the user will run Suiton chakra through their blade, activating the technique. A great downpour will come over the terrain, providing water for this technique, as well as dropping all Fire Justu down one rank, and reducing their damage by 10. A ring of water will form around the user with a radius equal to that of the complete wingspan of the user (meaning it would be roughly 10-11 feet [roughly 3.2 meters] in diameter). This ring has a single tentacle for each of the eight points of the Compass Rose: North, South, West, East, Northeast, Northwest, Southeast, and Southwest. The tentacles will strike at anything within range as the user commands them, but they do not attack on their own; they are approximately 5 feet [1.5 meters] long, and the user must know the general vicinity of the opponent(s) to strike them if they are behind him/her.</p><p>[spoiler]*As long as the rain continues to fall, or if there is an ample water source nearby, this technique remains in effect. The maximum, however, is four turns.</p><p>*Only once per battle.[/spoiler][/spoiler]</p><p></p><p><strong>(Kamei Gigei: Raikōsen) Command Art: Lightning Ray Flash</strong></p><p>[spoiler]Rank: S</p><p>Type: Offensive/Supplementary</p><p>Range: Short – Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish.</p><p>[spoiler]*The lightning can only be fired once per turn, every other turn.</p><p>*This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal.</p><p>*Only once per battle.</p><p>*Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.[/spoiler][/spoiler]</p><p></p><p><strong>(Kamei Gigei: Shippūga) Command Art: Hurricane Fang</strong></p><p>[spoiler]Type: Offensive/Supplementary</p><p>Rank: S</p><p>Range: Short-Mid</p><p>Chakra Cost: 40</p><p>Damage: 80</p><p>Description: The user will run Fuuton chakra through their blade while slashing it downwards to activate this technique. Completing a philosophical trio with Suiretsuen (which is "radial") and Raikosen (which is "linear"), Shippūga creates two "fields" of wind, that spiral around the user; though the wind currents themselves are invisible to the eye, the wind currents are wild where they meet the ground, creating a visible cue at the user's feet that looks like they are standing in a hurricane. The powerful vortex of wind whips up currents that empower Fuuton techniques so that they can neutralize Raiton techniques a rank higher than normal, and once per turn the user can swing their blade and release a massive arcing current of slicing or vacuum wind that reaches up to a mid-range distance, and is capable of forcing back even large summons - the vacuum current is capable of pulling even a large summon forward a mid-range distance; however, doing so diminishes the wind vortex, allowing it to only be used twice, and not on consecutive turns, since the wind must replenish before it can be launched. When one current is used, its "pair" is sent out behind the user, similar to the arms of a hurricane.</p><p>[spoiler]*This technique lasts for four turns once activated.</p><p>*The wind current can be deployed once per turn, every other turn.</p><p>*The modifier to Fuuton techniques is removed once the technique ends.</p><p>*Usable once per battle.[/spoiler][/spoiler][/SPOILER]</p><p></p><p>[hr][/hr]<span style="color: rgb(44, 130, 201)">All except Elemental Command Arts Checked</span>[hr][/hr]</p><p></p><p><strong>ZX Buster</strong></p><p>[hr][/hr]</p><p>[SPOILER="Fighting Style Core"]<strong>(ZX Basutā) ZX Buster</strong></p><p><strong>Type:</strong>Taijutsu</p><p><strong>Background:</strong>On his journey across the planet in search of adventure and spiritual enlightenment, Keotsu began reevaluating himself from a fundamental level. As a swordsman, he noticed that his abilities eventually boiled down to the pure form of Taijutsu, which was the basis for all close-range combat. Wishing, then, to create a style of Taijutsu that both reflected his spirit and that would also be of greater use to him, he began studying other styles of close-combat.</p><p></p><p>He observed the Strong Fist style, a “Hard” and “External” style of Taijutsu that was solely focused on physical strength and overpowering your opponent’s blows. He also observed the Gentle Fist, a “Soft” and “Internal” style that dealt heavily with deflection (and thus energy conservation) as well as meditation, using gentle strikes to release pinpoint discharges of chakra to maximize damage with minimal force.</p><p></p><p>Desiring to make a balanced fighting style that could be of great aide to its practitioners, he wanted to take the best qualities from each style, and create a form that was both “Hard” and Soft”, both “Internal” and “External”, knowing the entire time that it wouldn’t excel in those areas as well as the Taijutsu forms that specialized in them; in order to make up for these shortcomings and as well to enhance and reinforce the style to his personal tastes and designs, he also decided to make Chakra Flow and Shape Manipulation integral parts of this form, creating this unique and diverse style of Taijutsu.</p><p></p><p>The result of all this meditation was the creation of the ZX Buster; a unique style of fighting that relied upon chakra discharges to augment physical strength, and the use of Shape Manipulation and Chakra Flow to help give form and additional strength to the abilities.</p><p></p><p>Meant to augment short-range fighters, it is the perfect complement to well-founded Swordsman and Martial Artists, while being a devastating style all its own.</p><p></p><p><strong>Description on the Abilities and Inner Workings of the Style:</strong> Generally, utilizing ZX Buster requires the use of small pieces of chakra metal which are placed on the user’s knuckles and the palms of their hand, though experienced users of the style are capable of performing the techniques without the gauntlet used; the mechanism, though, is also built into the user’s shoes, to allow for the feet to be used in the style.</p><p></p><p>The ZX Buster style, like many other Taijutsu forms, is based upon the momentum present upon impact. But, uniquely, it takes use of the chakra that is naturally leaked from the body, forming shapes to attack with, or increasing the amount of force behind an attack to deliver two blows in one; a type of supplementary, spiritual blow.</p><p></p><p>ZX Buster users accelerate their chakra flow while making a strike in the direction of impact; this causes the naturally leaked chakra to be gathered and dragged in that direction as well, allowing chakra bursts to be used in the style without exhausting the user’s reserves.</p><p></p><p>There is a specific name for this mechanic: Chakra Charge. Simply put, chakra charge is withholding chakra before impact. This is because when more chakra is accelerated by the user before impact, it results in more of the “leaked” chakra being pulled by it; this effect is similarly affected by momentum.</p><p></p><p>With this chakra discharge, Shape Manipulation can be applied, meaning that ZX Buster becomes infinitely diverse; “ribbons” of force could be made/could be created from movement, or all the chakra can be released as a great lance upon impact, in a sort of “repulse knuckle”, or the chakra could help create a type of shield, though the complex variations are techniques all their own.</p><p></p><p>Simply called “Zero Knuckle” or “X Fist” depending on the practitioner, it should be noted that the Chakra used in ZX Buster is special: unlike the Gentle Fist, it does not damage the Chakra Pathway by sealing Tenketsu, but rather the chakra strikes through physical objects, meaning that the chakra used in this style damages not only the surface skin, but deep muscles and anything “struck” by the chakra, to ensure damage is dealt to the opponent. This means that ZX Buster is a particularly useful style against those who like to use things like Nagashi and Earth Spear to augment their Taijutsu.</p><p></p><p>Because of the reliance on Chakra, the “One-Inch Punch” is an integral part of the style; were as the total damage is supposed to be composed of 50% Physical Damage and 50% Chakra damage, that ratio can be vastly changed via the Chakra Charge mechanic; put simply, Charging Chakra increases the force behind a blow.</p><p></p><p>Not requiring as large an amount of strength as the Strong Fist, or as Precise chakra control as the Gentle Fist (as this is used to expel moderate, rather than precise amounts of chakra through chakra flow), this style offers a good middle ground, and does still require a user who is strong in body, and skilled in chakra control, as in the high-speed combat that comes with Close-range fighting, being able to manipulate their energies for this style must be second nature, since expert users can utilize this style from a strike from any point of contact. It should be noted, though, that as the physical strength of a user increases, the momentum of a blow increases, and thus so does the size and strength of the chakra discharge.</p><p></p><p>It should also be noted, as Chakra is such an integral part of this style, that it is possible to use this as a type of “ranged” Taijutsu, making it useful to defend a user so that they can work to close the distance to short range, as well; and due to the supplementary nature, some techniques can even be used through Weapons, despite being created for Taijutsu.</p><p></p><p>(Visual Representation and References)</p><p style="text-align: center"><img src="http://images4.wikia.nocookie.net/__cb20110715103151/megaman/images/a/a2/RMZOCWp25f.jpg" data-url="http://images4.wikia.nocookie.net/__cb20110715103151/megaman/images/a/a2/RMZOCWp25f.jpg" class="bbImage " style="" alt="" title="" /></p><p>The far left is an example of how the chakra is gathered for each strike.</p><p>The center is an example of how basic shape manipulation is applied to create a “energy tonfa” with the strike to increase versatility. Note that this may be considered a complex technique.</p><p>The far right top demonstrates a generic discharge upon impact, and shows just how much force and energy is behind a strike from the style; the gauntlet shown is reduced down to pieces of chakra metal.</p><p></p><p>(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet</p><p>Rank: B</p><p>Type: Supplementary</p><p>Range: Short to Mid</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight.</p><p>[spoiler]<img src="http://fc00.deviantart.net/fs70/f/2011/255/2/8/hienkyaku__flying_swallow_feet_by_deathjchaos-d49mtyh.png" data-url="http://fc00.deviantart.net/fs70/f/2011/255/2/8/hienkyaku__flying_swallow_feet_by_deathjchaos-d49mtyh.png" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p>(ZX Basutā: Noba Kōgeki) ZX Buster: Nova Strike</p><p>Rank: A</p><p>Type: Offensive</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage:60</p><p>Description:The user, utilizing Hienkyaku, will quickly leap into the air and release a massive burst of chakra from their feet, while cloaking their body in chakra; the result is a massive aura that surrounds the user and accelerates them forward at high speeds, protecting them from damage and allowing them to act as a virtual cannonball in a type of full-body flying tackle.</p><p>[spoiler]<img src="http://images1.wikia.nocookie.net/__cb20100618020358/megaman/images/1/12/X8NovaStrike.png" data-url="http://images1.wikia.nocookie.net/__cb20100618020358/megaman/images/1/12/X8NovaStrike.png" class="bbImage " style="" alt="" title="" />[/spoiler]</p><p></p><p style="text-align: center">[youtube]McjxOBZrmoo[/youtube]</p><p>Various techniques utilized can be seen and are as follows (they are currently in planning and may or may not be submitted):</p><p>2:09 – Chakra Charge[Lv1] (Fist; Ranged)</p><p>2:15 – Chakra Charge[Lv2] (Fist; Ranged)</p><p>2:40 – Chakra Charge[Lv3 (Max)] (Fist, Ranged)</p><p>Various Shape Manipulation Aspects of a Charged Ranged Fist Follow</p><p>5:30 – Nova Strike (Full-body; requires Hienkyaku)</p><p>5:45 – Excellent Freeform Demonstration (“X-Fist/Zero Knuckle”)</p><p style="text-align: center">[youtube]1VRUBV7ccsw[/youtube]</p><p>Various Special Techniques are as follows:</p><p>1:35 – Chakra Charge [Lv2] (Weapon; Short)</p><p>1:39 – Chakra Charge [Lv2, 3] (Fist, Ranged)</p><p>1:50 – Rakuhouha</p><p>1:58/3:49 – Rekkouha (Defensive/Offensive)</p><p>4:57 – Chakra Charge [LvMax] (Weapon;Short)</p><p></p><p><strong>Additional effects and Restrictions:</strong></p><p>-ZX Buster users have no strength difference than other Taijutsu users; however their blows gain armor piercing capabilities, <span style="color: #b22222">allowing them to bypass physical damage shaving limits, due to the chakra discharge.</span></p><p>-Most ZX techniques have moderate chakra cost and are reusable, as they draw from the chakra that is naturally leaked, reducing the “actual” chakra cost.</p><p>-Due to training to withstand their own Chakra Blows, ZX Buster users are incredibly sturdy, having amazing stamina and endurance, when compared to even Strong Fist Masters.</p><p>-ZX users have amazing chakra control, due to the fast-paced nature of Taijutsu, and the ability to utilize this style with every strike.</p><p><a href="http://www.narutobase.net/forums/showpost.php?p=5484301&postcount=5706">Previous Approval</a></p><p><a href="http://www.narutobase.net/forums/showpost.php?p=5572600&postcount=5785">Heinkyaku</a></p><p></p><p></p><p><span style="font-family: 'Century Gothic'"><span style="font-size: 18px"><span style="color: red">P a t e n t C e r t i f i c a t e</span></span></span></p><p></p><div style="text-align: justify; max-width: ">KeotsuEclipse, our loyal member, made a request for a Patent on custom fighting style (ZX Basutā) ZX Buster. I, Lord of Kaos of the Custom Fighting Style Bureau, on the 1st of May, 2022, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned updated patent on this style by the following;</div> </p><p><strong>(ZX Basutā) ZX Buster </strong></p><p>Powered by Lord of Kaos</p><p>Copyright 2022, KeotsuEclipse , AnimeBase.me</p><p></p><p><img src="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" data-url="http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png" class="bbImage " style="" alt="" title="" /></p><p></p><p><a href="http://www.narutobase.net/forums/showpost.php?p=6990304&postcount=185">~Approval~</a>[/SPOILER]</p><p></p><p></p><p>[SPOILER="ZX Buster Approved Techniques"]<strong>(ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet</strong></p><p>[spoiler]Rank: B</p><p>Type: Supplementary</p><p>Range: Short to Mid</p><p>Chakra Cost: 20</p><p>Damage: N/A</p><p>Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage” <span style="color: rgb(184, 49, 47)">while moving at doubled speed</span>; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate <span style="color: rgb(184, 49, 47)">but lasts a turn.</span></p><p>[spoiler]<img src="http://fc00.deviantart.net/fs70/f/2011/255/2/8/hienkyaku__flying_swallow_feet_by_deathjchaos-d49mtyh.png" data-url="http://fc00.deviantart.net/fs70/f/2011/255/2/8/hienkyaku__flying_swallow_feet_by_deathjchaos-d49mtyh.png" class="bbImage " style="" alt="" title="" />[/spoiler][/spoiler]</p><p></p><p></p><p><strong>(ZX Basutā: Buki Heki) ZX Buster: Weapon Burst</strong></p><p>[SPOILER]Rank: B</p><p>Type: Offensive</p><p>Range: Short</p><p>Chakra: 20</p><p>Damage: 40</p><p>Description: ZX Buster is a style that uses chakra manipulation as a secondary factor in its art. Using the chakra metal gloves(or in cases of being used by a master, their bear hands), the user is able to manipulate "leaked" chakra, which is the basis of ZX buster, in a various weapons to augment close quarter combat. Out of this "leaked" chakra, the user is able to create a series of weapons to aid them in battle. These weapons can range from Tonfa to a staff to twin daggers, a sword etc. However, only one weapon can be created at a time and would need the already created weapon to disperse before creating new ones. The weapons are created by molding this "leaked" chakra into the form they desire then compressing that chakra into a solid form to be used in battle. Due to the solid construction of the weapons, they can clash with solid objects.</p><p>[SPOILER]Note: Can be used 4 times per battle.</p><p>Note: Each weapon created lasts 2 turns before dispersing.</p><p>Note: Can only be taught to ZX buster users</p><p>[SPOILER]<img src="http://images4.wikia.nocookie.net/__cb20110715103151/megaman/images/a/a2/RMZOCWp25f.jpg" data-url="http://images4.wikia.nocookie.net/__cb20110715103151/megaman/images/a/a2/RMZOCWp25f.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER][/SPOILER]</p><p></p><p><strong>(ZX Basutā: Noba Kōgeki) ZX Buster: Nova Strike</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: <span style="color: rgb(184, 49, 47)">S</span></p><p>Range: Short-Mid</p><p>Chakra: <span style="color: rgb(184, 49, 47)">4</span>0</p><p>Damage: <span style="color: rgb(184, 49, 47)">8</span>0</p><p>Description:The user, utilizing Hienkyaku, will quickly leap into the air and release a massive burst of chakra from their feet, while cloaking their body in chakra; the result is a massive aura that surrounds the user and accelerates them forward at high speeds, protecting them from damage and allowing them to act as a virtual cannonball in a type of full-body flying tackle.</p><p><span style="color: rgb(184, 49, 47)">Note: This can only be used thrice a battle. </span></p><p></p><p>[spoiler]<img src="http://images1.wikia.nocookie.net/__cb20100618020358/megaman/images/1/12/X8NovaStrike.png" data-url="http://images1.wikia.nocookie.net/__cb20100618020358/megaman/images/1/12/X8NovaStrike.png" class="bbImage " style="" alt="" title="" />[/spoiler][/spoiler]</p><p></p><p></p><p><strong>(ZX Basutā: Rakuhōha) ZX Buster: Falling Phoenix Crush</strong></p><p>[spoiler]Type: Offensive</p><p>Rank: A</p><p>Range: Short-Mid</p><p>Chakra: 30</p><p>Damage:60</p><p>Description: Where as ZX Buster has its fondations in the concept of a style between Strong Fist and Gentle Fist, Rakuhōha could be considred a "hard fist" version of the Gentle Fist's Rotation. Utilizing the aspects of ZX Buster, the user will direct their chakra forward while punching the ground, releasing the power outwards in a powerful burst, repelling attackers and incomers and forcing them back. Like all ZX Buster techniques, this technqiue has some measure of "armor-piercing" qualities, able to strike through the defenses provided by techniques like Earth Spear.</p><p>[spoiler]<img src="http://vignette1.wikia.nocookie.net/megaman/images/1/1f/MMX4-Z-Rakuhouha2-SS.png/revision/latest?cb=20100818045401" data-url="http://vignette1.wikia.nocookie.net/megaman/images/1/1f/MMX4-Z-Rakuhouha2-SS.png/revision/latest?cb=20100818045401" class="bbImage " style="" alt="" title="" />[/spoiler][/spoiler]</p><p></p><p><strong>(ZX Basutā: Rhongomyniad) ZX Buster: Rhongomyniad</strong></p><p>[spoiler]Rank: A</p><p>Range: Short</p><p>Type: Offensive</p><p>Chakra Cost: 30</p><p>Damage: 60</p><p>Description: The principle attack of the ZX Buster Style, Rhongomyniad is named after a legendary spear due to the "piercing" nature found throughout the ZX Buster Style. Extremely simple in premise, the ZX Buster practitioner will accelerate chakra in the direction of a strike they make to release a powerful blow of chakra at the point of impact that has armor-piercing qualities, and enough force to sling opponents or easily shatter stone.</p><p>[spoiler]Top-Right<img src="http://vignette4.wikia.nocookie.net/megaman/images/a/a2/RMZOCWp25f.jpg/revision/latest?cb=20110715103149" data-url="http://vignette4.wikia.nocookie.net/megaman/images/a/a2/RMZOCWp25f.jpg/revision/latest?cb=20110715103149" class="bbImage " style="" alt="" title="" />[/spoiler][/spoiler]</p><p>[/SPOILER]</p><p></p><p>[hr][/hr] <span style="color: rgb(44, 130, 201)">ZX Buster and CFSJ Re-Approved</span> [hr][/hr]</p><p><strong>Summons</strong></p><p>[hr][/hr]</p><p></p><p><strong>Summoning Animal: </strong>Columbidae</p><p><strong>Scroll Owner:</strong> KeotsuEclipse</p><p><strong>Other Users who have signed the contract:</strong> Demosthenes, Mockingbird, Gin-San, Reborn, Omnom</p><p><strong>Summoning Boss if existing: </strong>Aero and Kurahato</p><p><strong>Other Summoning Animals tied to contract:</strong>Waka,Morpheus and Selene,Excalibur, and Agrias.</p><p><strong>General Description:</strong> Columbidae is the bird family consisting of pigeons and doves. These birds are the same - "dove" is a term used by humans to - generally - describe the smaller birds in the species. Although each Columbidae is different, each Columbidae has the ability to transform into an anthropomorphic avian form, symbolizing Columbidae's concentration around humans. They are also all known to have Dual Elemental Affinities, granting them two basic elemental natures. [/CENTER]</p><p></p><p></p><p>[SPOILER="Original Approval, link included."]</p><p>Summoning Animal:Columbidae</p><p>Scroll Owner:KeotsuEclipse</p><p>Other Users who have signed contract: TBA</p><p>Summoning Boss if existing: TBA</p><p>Other Summoning Animals tied to contract: TBA</p><p>General Description: Columbidae (Pigeons and Doves [biologically, pigeons and doves are the same - "dove" is a term used by humans to - generally - describe the smaller birds in the species]) are as diverse in their abilities as humans are - some Columbidae specialize in technique and element usage while others are simply speed oriented; as each Columbidae is different, each's individual niche will be described when submitted - however, each Columbidae has the ability to transform into a human form, symbolizing Columbidae's concentration around humans.</p><p></p><p>About Human form: I know we never reached a consensus about this, but I thought of something that should work out just fine: each of them can use the Transformation jutsu. It's easy enough to fit in, and is believable. I'd add it to each one that it counted as a jutsu to transform.</p><p></p><p><a href="https://animebase.me/threads/archive-custom-jutsu-submission-i.28339/post-3222727">Approval.</a>[/SPOILER]</p><p></p><p>[SPOILER="Approved Summons"]</p><p><strong>(Hato-ka Kuchiyose: Aero) Columbidae Summon: Aero</strong></p><p>[SPOILER]Rank: S</p><p>Range: N/A</p><p>Type: Summon</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: Aero is one of the two “boss summons” for the Columbidae contract. She has brilliant silver plumage, with blue accents around her eyes. Her tail feathers have three golden bands, and her chest is adorned with a navy “U” that ends on either side of her wings – a single navy stripe goes down her back as well. She is just less than 20 feet from head to tail, making her very small, as far as boss summons are concerned – however, this reduction in size seems to benefit her, as it concentrates her power and makes her much faster than most bosses. Aero has a dual Fuuton/Suiton element, able to fire an A-rank beam from her mouth that is treated as an elemental combination of the two. She also has the ability to create a large dual element vortex as well, equivalent to S-rank, though only one time per time she is summoned. In Human form, she appears a beautiful woman who has long silver hair and wears a royal blue ball gown. She can use Fuuton and Suiton jutsu up to A-rank, and they too acquire a dual-element. Unlike her brother who specializes in sheer strength, Aero takes half damage from all attacks.</p><p>[SPOILER]*Aero has 120 Health.</p><p>*When summoned, she stays on the field for 5 turns.</p><p>*Can be summoned twice in one battle, but not within three turns of her dismissal.</p><p>*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.</p><p>*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.</p><p>[/SPOILER]</p><p></p><p><span style="color: rgb(44, 130, 201)">Issues with this are, for starters, the health and damage reduction abilities. These are definite no’s and have to go completely. Health is attached to rank and unless it’s a listed ability, they cannot have damage shaving or reduced damage as such. In addition to that, there are too many abilities here; Water and Wind Usage, Elemental Neutral A rank attack, Elemental Neutral S rank attack + Avian form, which I assume will have some enhancement or effect and not just be cosmetic. In addition to this, all of the water and wind techs are attempting to be completely neutral as well. That’s roughly 4-5 abilities on one summoning. I usually cap these at 3 and that depends on the contract abilities. Given that all Columbidae have Avian forms and dual affinities, those are two abilities each are going to be accounted for. Outside of that, I’ll allow one or two abilities depending on the ability themselves. This isn’t an invitation to attempt crazy things as I will likely still approve only one other ability for each one. For this one, the 3 additional abilities wont fly. Pick 2 and depending on the two, I may limit it further. Smaller note is it lasts 4 turns not 5 and can only be summoned once.</span> [/SPOILER]</p><p></p><p><strong>(Hato-ka Kuchiyose: Kurahato) Columbidae Summon: Kurahato</strong></p><p>[SPOILER]Rank: S</p><p>Range: N/A</p><p>Type: Summon</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.</p><p>[SPOILER]*Kurahato has 60 health.</p><p>*Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.</p><p>*When summoned, he stays on the fields for 5 turns.</p><p>*Can be summoned twice per battle, but not within three turns of his previous dismissal.</p><p>*Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.</p><p>*Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.[/SPOILER]</p><p></p><p><span style="color: rgb(44, 130, 201)">Declined, similar note to the first one. The double damage is an auto no. Decide upon the vortex, flame breath or elemental neutral attacks. A smaller note is that Contracts typically have one Boss summoning, not two. The ones that do have two are still part of one Jutsu, not two. One of these will ultimately have to become a normal one. </span></p><p>[/SPOILER]</p><p></p><p><strong>(Hato-ka Kuchiyose: Ushiwaka) Columbidae Summon: Ushiwaka</strong></p><p>[SPOILER]Rank: S</p><p>Range: N/A</p><p>Type: Summon</p><p>Chakra Cost: 40</p><p>Damage: 0</p><p>Description: Ushiwaka, or Waka for short, is Keotu’s personal summon. An average sized Dove with golden plumage, Waka is a Columbidae that is more oriented towards Kenjutsu, and has a minor wind element, capable of creating wind gusts equal in strength to Fuuton: Reppoushou. Waka is summoned with a flute in his talons, which is actually the mystical sword Pillowtalk. Pillowtalk sprouts a green blade of chakra from one end of the flute once chakra is directed through it. Pillowtalk has the standard slicing capability of a regular Katana, but when someone is hit by the blade of Pillowtalk, in addition to causing a wound, it also makes the opponent sleepy, an effect that worsens with each consecutive hit – no person has every stayed awake through more than five hits by Pillowtalk, regardless of what they’re doing. When Waka transforms into a human, he is shown with long golden hair, and in a pink kimono along with a purple Sashinuki-hakama, along with a hat that has the motif of a hawk with a long cloak that hides his hair, and tends to pepper his speech with French phrases. He is extremely talented in Kenjutsu, able to use any of the summoner’s “non-elemental” or wind element Kenjutsu moves at an equal cost, and has the ability to use his wind powers to allow himself to stay in the air, giving him the ability to “fly” (in actuality, he creates an updraft that allows him to hover, and can change the able to glide around). While in his dove form, he is extremely quick and agile, making him a difficult target.</p><p>[SPOILER]*Waka has a strong bond with Keotsu, and thus he stays on the field indefinitely when he summon him. When anyone else summons him, he remains on the field for 4 turns, though he can leave Pillowtalk behind for the user to use, until they dismiss the blade.</p><p>*Waka’s Wind Gust in Dove form is equivalent to C-Rank, but only require 10 Chakra, due to its not damaging nature.</p><p>*Pillowtalk can only be wielded by Columbidae contract signers.</p><p>*Transforming to/from Dove/Human form takes 10 chakra and counts against one of that turns moves.</p><p>[/SPOILER]</p><p></p><p><span style="color: rgb(44, 130, 201)">Declined, as I mentioned to you, the CW-esque ability has to go. Use of “non elemental” Kenjutsu is very, very broad and if intended to be that way to use Samurai, Ronin, Dokkodo or other fields, that wouldn’t be allowed as it bypasses the limit.</span> [/SPOILER]</p><p></p><p><strong>(Hato-ka Kuchiyose: Morpheus to Selene) Columbidae Summon: Morpheus and Selene</strong></p><p>[SPOILER]Rank: S</p><p>Range: N/A</p><p>Type: Supplementary</p><p>Chakra Cost: 80</p><p>Damage: N/A</p><p>Description: Morpheus and Selene are both Bleeding-Heart pigeons of average size, with Selene having a primarily light pink plumage, with blue accent around her head, giving her the appearance of wearing a masquerade mask, and on the tips of her wings as accents – the “wound” on her chest is golden, as is a large arc that extends from the tip of one wing, across her back, and to the edge of the other; Morpheus is covered in stark black feathers that have a very sleek, shiny finish, despite his rather ruffled appearance – his “wound” is snow white, as is the crown on his head. Among the signers of the Columbidae contract, it is widely believed that these two are the next in line for leadership over the contract. These two both specialize in Genjutsu, giving them rather interesting powers. While in Avian form, it’s obvious that Selene is the powerhouse. While she flies around, she rapidly molts, scattering her feathers – which give off a soft glow – all over the battlefield; this causes the opponent(s) to become very relaxed, as they start to fall into a deep, soothing sleep – this is effectively Selene’s own version of the Temple of Nirvana Genjutsu. Due to the constant and continuous nature of the Genjutsu, it makes it not only difficult to avoid, but difficult to resist. Morpheus mainly runs support in this form – he uses a form of the False Surroundings Genjutsu to make it so that neither Selene nor himself can be easily pinpointed, but constantly randomizing their location, or so it appears to the opponent. Once Selene’s Genjutsu takes effect, though, both automatically assume their human forms – and in this form, Morpheus is the one to be reckoned with. Selene starts to sing, ensuring that the opponent stays in a deep, peaceful sleep, which only helps to augment Morpheus’s powers as this allows him to ensnare anyone who hears Selene’s singing in their sleep into his own Genjutsu. He taps into the opponent’s subconscious, and draws forth their deepest fears, allowing their mind to create their own nightmares. He then amplifies them and gives them form while adding a few of his own touches, making them very real to the enemy, as if they are experiencing the most horrific of nightmares – due to the peaceful sleep they came from, the nightmares are more exhausting on the enemy’s mind than they would be normally. After a short while, with the opponent mentally exhausted from the barrage of nightmares, he makes it appear as if a large black portal opens beneath the opponent’s feet, sucking them into a large, bleak nothingness. Nothing is present there, and the opponent’s psyche welcomes this, falling into an extremely deep, comatose like trance. After this, Morpheus and Selene take their leave, and are dismissed.</p><p>[SPOILER]*Can only be summoned once and counts as two moves in the turn that they are summoned, lasting up to four turns.</p><p>*When the opponent falls under the effect of Selene’s ToN, they automatically transform into their human forms – this takes 20 chakra each, instead of the usual 10, totaling 40.</p><p>*The user cannot use any Genjutsu while these two are on the field, as it would effectively negate their effects.</p><p>*The user cannot perform another Summoning until five turns after these two have been dismissed.</p><p>*Neither Morpheus nor Selene can move in Human form, due to having to concentrate to activate their Genjutsu, meaning they are unable to defend themselves.</p><p></p><p><span style="color: rgb(44, 130, 201)">Pending, I’ve made edits but there are still some concerns. The wording suggests the Genjutsu will retrigger if not defeated - is this the case? If so, it’ll need to be clarified and properly restricted. I’m also not sure if those type of Gens are approved still.</span> [/SPOILER]</p><p>. [/SPOILER]</p><p></p><p><strong>(Ekusukaribā) Excalibur</strong></p><p>[SPOILER]Type: Summoning</p><p>Rank: A</p><p>Range: N/A</p><p>Chakra Cost: 30</p><p>Damage Points: N/A</p><p>Description: Excalibur is a relatively small Columbidae, when compared to the other members of the contract, only having a wingspan of two and half feet. His white feathers are tufty, closely resembling white hair, which starkly contrasts his large, pitch-black eyes. His beak is somewhat longer than that of a normal Columbidae, curving upward rather than downward, furthering the oddness of his appearance. Excalibur is the personal summon of Near, having been with him for the majority of his life with him, establishing a connection between them that makes him stay with Near indefinitely when summoned. In his avian form, his abilities are purely supplementary, as his focus has always been having a superb level of chakra control, never bothering to train himself to utilize it in a combative means. He will perch atop Near's head, spreading his wings, blending into his white hair in such a way that it appears as if though there are wings protruding from the sides of his head, sort of fusing himself there as he begins to focus chakra into Near as Near does the same to him, causing their two chakra networks to essentially act as one. Excalibur utilizes his level of chakra control to regulate the flow of chakra within both of their bodies, bringing about an augmented, harmonious flow. His expert utilization of chakra and ability to maintain this augmented flow would allow supplementary techniques based on chakra-flow augmentation up to B-rank to be maintained as long as Excalibur is fused with Near. In his human form, his appearance strays even farther from the normal appearance of a human than that of his avian form from that of a normal Columbidae. He is very small in this form, only three feet tall, having completely white skin, a white, ornate suit, a white top hat, and a white cane that he often gestures with. Like his avian form, the main contrast from his nearly monochrome theme are his large eyes with dark pupils. He is very narcissistic, often speaking of his exploits and his legend, looking upon most others as being inferior beings, whom he often calls fools as he waves his cane at them. Aside from having a magnificent singing voice, his abilities in this form consist of using his cane as a weapon with strength equivalent to a B-ranked taijutsu attack.</p><p>[SPOILER]Note: When summoned by others, he remains on the field for four turns.</p><p>Note:The transformation from Avian to Human form and vice versa requires 10 chakra and counts as one of the three moves that can be used per turn.</p><p></p><p>Human form appearance:</p><p>[spoiler]<img src="http://fc01.deviantart.net/fs45/f/2009/126/e/6/Baka_Excalibur_soul_eater_by_Anneuh.jpg" data-url="http://fc01.deviantart.net/fs45/f/2009/126/e/6/Baka_Excalibur_soul_eater_by_Anneuh.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][/spoiler]</p><p></p><p><span style="color: rgb(44, 130, 201)">Approved</span> [/SPOILER]</p><p></p><p>(Hato-ka Kuchiyose:Aguriasu Ōkusu) Columbidae Summon: Agrias Oaks</p><p>[SPOILER]Rank: S</p><p>Range: N/A</p><p>Type: Summon</p><p>Chakra Cost: 40</p><p>Damage: N/A</p><p>Description: Agrias is the guardian of the Columbidae Contarct. In her dove form, she appears as a regular size dove with yellow plumage. Her only ability in this form is that she can be summoned through use of a piece of special reed grass that grows only in Eden, the realm where the Columbidae reside – using this grass allows her to be summoned at a regular chakra cost, but bypasses summoning ninjutsu, by using chakra to activate the glyphs found inscribed upon the wheat when a tune is blown on it; in essence, Agrias is summoning herself to the Summoner, but using their chakra for the job. As a Human, Agrias is a stunning young woman of 20 years old with long, golden hair that comes down to her hips and amber eyes; she keeps her hair tied back in one large braid, though. She wears a navy trench cloak and a pair of leather breaches, boots, and gauntlets, as well as wearing a steel breastplate, and her personal sword, Save the Queen; she also speaks with a slightly Old-English dialect. In human form, she is capable of using any Kenjutsu and Taijutsu that the summoner can use. As a human, she also gains access to a personal Kenjutsu technique known as “Divine Ruination”, an S-rank technique that fires a helix-shaped shockwave at the enemy (described below).</p><p>*Save the Queen can only wielded by Agrias and Columbidae Contract signers; the sword itself is indestructible, but has no special powers.</p><p>*Though Agrias has her own Health and Chakra pools, her moves still count towards the summoner’s 3 moves per turn.</p><p>*Divine Ruination is a double helix (DNA) shaped, blue shockwave that causes a cross-shaped explosion to occur on impact. When used by Agrias, it is treated as a justu with S-rank power and chakra cost. It reaches up to Mid-range before disappearing and can only be used 3 times.</p><p>*Transforming to/from Avian/Human form costs 30 chakra to Agrias and counts as a move and she is always summoned in Avian form.</p><p>*Can only be summoned once and lasts for 4 turns.</p><p>[SPOILER]*Agrias in Human form:</p><p><img src="http://27.media.tumblr.com/tumblr_lgf9xbKdBo1qd4q8ao1_500.jpg" data-url="http://27.media.tumblr.com/tumblr_lgf9xbKdBo1qd4q8ao1_500.jpg" class="bbImage " style="" alt="" title="" />[/SPOILER][/SPOILER]</p><p></p><p><span style="color: rgb(44, 130, 201)">Declined, all of the issues with the first summoning exists here. The Eden grass summoning bypass ability is a definite no. The full human form, the personal weapon, and the lack of dual elemental affinities. A lot of these are declined and not just edited because of the large changes that would be needed to adjust them so I’d prefer if you made those changes or decided on them for me. </span></p><p>[/SPOILER][hr][/hr]</p><p style="text-align: center"><span style="color: rgb(44, 130, 201)">All Columbidae Checked</span></p><p>[hr][/hr]</p><p><strong>Summoning Animal:</strong> Komainu (Guardian Lion-Dogs)</p><p><strong>Scroll Owner:</strong> KeotsuEclipse</p><p><strong>Other Users who have signed contract: </strong> TBA</p><p><strong>Summoning Boss if existing:</strong> TBA</p><p><strong>Other Summoning Animals tied to contract:</strong> TBA</p><p><strong>Description and Background:</strong> Large and majestic, these canine-like creatures resemble a cross between lions and dogs, with magnificent manes and a tremendous stature, with some of them sporting large horns, and some also sport jewels on their body. Typically congregating to temples and holy spaces as guardians, these powerful, intimidating creatures are great sentinels, repelling bad luck and evil spirits and keeping good luck and kind spirits close. As summons, these creatures vary greatly in size, with pups being no larger than a common puppy, while the largest of these creatures would tower over Gamabunta. Their incredible physique means that all Komainu travel innately at Sage base speed, and possess a unique ability known as "Sentinel's Ward", allowing Komainu to passively consume one type of technique unique to each creature (ex. Lightning, Fire), but only of a rank equal to or lower than the summon's own rank. While capable of using every element, Komainu themselves are associated with Fire, as a symbol of purification. A tatoo for this contract exists, which seems to be the head of a Komainu grasping a jewel in its mouth; alternatively, as the Komainu associate around Otohime's Monestary, each Komainu has a pearl that is attuned to it that is gifted to those who align with the creatures - running chakra into the peral and crushing it will summon the Komainu to the user's side, and is commonly employed by chosen Samurai.</p><p></p><p>[SPOILER="Approved Komainu"]</p><p></p><p><strong>(Komainu Kuchiyose no Jutsu: Taiju) Guardian Lion Dog Summoning Technique:</strong> Taiju</p><p>[SPOILER]<strong>Type:</strong> Summoning</p><p><strong>Rank:</strong> S</p><p><strong>Range:</strong> Short</p><p><strong>Chakra Cost</strong>: 40</p><p><strong>Damage:</strong> N/A</p><p><strong>Description:</strong> The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Taiju, the Guardian Komainu of the Lightning Mountain Shrine. This monstrous individual stands at roughly fifty meters tall, but has a unique ability to reduce his size in between that to the size of an average human. Taiju is an extremely powerful hand to hand combat fighter, capable of using Taijutsu up to S rank, while gaining a +20 damage or rank increase (up to A rank) due to the sheer force of his attacks. He’s also adapt at moving on all his four legs but has trained to stand on his hind legs in a near anthropomorphic style – allowing him to easily strike enemies with is hardened paws. Despite his intimidating appearance, bearing horns and a majestic mane – he is a gentle giant, helping others whom have gotten lost in the mountains find their way down and has an strong bond with those who sign a contract with the Komainu. His’s Sentinel’s Ward ability allows him to consume consume one type of technique in which his case – he consume the first elemental nature he makes contact with in the battle (i.e if he consumes a water technique he’s bounded to this for the rest of his duration). Like all other Komainu, he has a pearl that he is attuned to him – in which he gives multiple copies to all signers for them to summon him into battle much more quicker. He can only be summoned once per battle and remains for four turns.</p><p>[/SPOILER]</p><p></p><p> <a href="https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21797566">Approval, submitted by Mirai.</a></p><p>[/SPOILER]</p><p>[/QUOTE]</p>
[QUOTE="KeotsuEclipse, post: 22072096, member: 14635"] [B]Command Arts[/B] [hr][/hr] [SPOILER="General Command Arts"][B](Kamei Gigei: Kougenjin) Command Art: Mirage Blade[/B] [SPOILER]Rank: A Type: Offensive Range: Short-Long Chakra Cost: 30 Damage: [COLOR=rgb(44, 130, 201)]60[/COLOR] Description: Unlike other Kenjutsu shockwaves which are generally large, Kougenjin is a relatively small shockwave that’s size is the same as the blade length of the sword used to launch it. Sacrificing power for speed and quantity, Mirage Blade travels at speeds comparable to same ranked Fire jutsu. [S]an incredible pace, relative to the user’s rank; Mirage Blade, when used by a Sannin, would be about twice as fast as a shockwave fired from the Samurai Sabre Technique, though its destructive force is obviously much less[/S]. A large amount of chakra is focused inside the user’s blade in the form of a constant flow – though normally the chakra could envelope the sword, here the chakra creates a shell on the inside of the blade, allowing the chakra to rebound infinitely and resonate with itself. When the user slashes their sword, it releases a portion of this chakra in the form of a white, rippling shockwave; thus the name Mirage Blade. [S]Mirage Blade also carries the properties of the blade used to fire it, as well as its size; this means that if the blade used to fire Mirage Blade is sharp enough, Mirage Blade will pass through solid objects by slicing them in half and continuing on, much like a Wind element jutsu would.[/S] [SPOILER] *Three shockwaves can be fired per use. *This jutsu may be only be used 3 times per match. *Useable and taught by Keotsu only.[/SPOILER][/SPOILER] [B](Kamei Gigei: Rekkyōdan) Command Art: Violent Mirror Severing[/B] [SPOILER]Type: Offensive Rank: S Range: Short-Long Chakra Cost: 40 Damage: 80 Description: A technique based upon the premises of two of Keotsu's other Command Arts - his signature shockwave Kougenjin, and a Prayer technique known as Zekkyōdan, Rekkyōdan aims to push the principles of these attacks to their absolute limits. The user will gather chakra around their blade, coating in it a glass like layer; swinging the blade breaks the high tension layer of chakra and projects it forward, like the fragments of a broken mirror. The user can control the spread over the shattered attack, allowing it to cover either wide area to affect multiple opponents, or focus it into a tight cone to strike an individual adversary. No matter the scope of the area covered by the attack, though, the technique always launches 80 individual shockwaves. [SPOILER]*Note: Can be used up to three times per turn, with a cooldown of turns equal to the number of times it was used. *Note: Launches 80 shockwaves with a single use. [COLOR=rgb(44, 130, 201)]These shockwaves are not enhanced individually with boosts or augmentations; instead, the boost is applied to the entirety of the technique.[/COLOR] [/SPOILER][/SPOILER] [B](Kamei Gigei: Raijinshō) Command Art: Raijin Rising[/B] [SPOILER]Rank: A Type: Supplementary Range: Short-Long Chakra: 30 Damage: N/A Description: The Kenjutsu technique allows Swordsmen to more easily fight against Shinboi attacks of all sorts; the user will activate this technique by quickly focusing chakra into their weapon and spinning it in a complete circle in front of them. After this simple ritual is completed, a “magnetic” burst of chakra is released all around the user that causes all foreign chakra to be condensed as it approaches the user. Ultimately, the “magnetized” chakra will be drawn into the user’s weapon, effectively concentrating even large scale jutsu into simple, yet still equally powerful, streams or orbs, depending on the incoming techniques composition. This technique can easily be described as turning the user's weapon into a "Chakra Lightning-rod", thus the name. [SPOILER]*The strength of drawn in techniques does not diminish at all, and if the user doesn’t counter the techniques, the chakra will flow into the user’s body via the weapon and do full damage or preform its intended purpose *Once activated, this remains active for four turns, but it’s effect is only valid while the user is holding a weapon. *Only useable 4 times per battle. *This jutsu only effects "non-solid" techniques like Wind, Fire, Lightning, Water, or objects like mud. Techniques with a sturdy molecular composition won't be affected by this technique, such as Earth or Ice, but does nothing to change their effects if they are not dealt with. [/SPOILER] [COLOR=rgb(44, 130, 201)]Technique Revoked. This technique allows the user to indiscriminately draw any ninjutsu into a small orb or stream that you can now counter effortlessly. There isn’t any basic ability that justifies this technique as even Lightning Rod only works on one element. [/COLOR][/SPOILER] [B](Kamei Gigei: Ensuizan)Command Art: Circling Water Slash[/B] [spoiler]Type: Supplementary Rank: A Range: Short-Long Chakra: 30 (-5 per turn) Damage: N/A Description: A refinement on the Kenjtusu technique (Kamei Gigei: Raijinshō) Command Art: Raijin Rising, which turned the user's blade into a virtual lightning rod for chakra, which allowed them to more easily handle techniques that the swordsman would come against. This technique is activated by focusing more chakra into the user's blade, and then spinning it in a figure eight while the parent technique is active. This technique empowers the abilities of Raijinshō, now allowing it to affect any technique with chakra in it, regardless of its composition (with the exceptions of things like modes, which is obviously illogical), by augmenting the "magnetized" chakra released by said technique. This means Ensuizan allows Raijinsho to affect solid techniques where it didn't before, such as Doton and Ice, as well as having enough force in the "magnetic pull" that it can pull foreign chakra within the user's bodies into the sword itself (such as Genjutsu), though Ensuizan does nothing to negate the abilities of such techniques. A by-product of this technique is that if Raijinshō turns the user's blade into a lightning rod, this turns the user's blade into a divining rod; the sword will gently sway, if allowed, towards the largest source of foreign chakra present on the field; akin to a compass with magnetic north, or a divining rod with water. [spoiler]Note: This technique makes (Kamei Gigei: Raijinshō) Command Art: Raijin Rising last indefinitely, so long as a -5 chakra cost is payed every turn for technique upkeep. Note: This technique allows for (Kamei Gigei: Raijinshō) Command Art: Raijin Rising to affect any technique that heads towards the user, and will change the trajectory to the user's blade; however, like the original technique, this does nothing to stop the effects of the techniques that are drawn towards the blade, unless they are dealt with. Note: User must retain a sword in hand for the technique to remain in effect. Note: Useable twice per battle.[/spoiler] [COLOR=rgb(44, 130, 201)]Technique Revoked, similar note to the previous except this one is even more advanced and works even better. These cannot continue to exist.[/COLOR] [/spoiler][/SPOILER] [SPOILER="Prayer Series Command Arts"][B](Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar[/B] [SPOILER]Rank: A Type: Offense/Supplementary/Defense Range: Self Chakra: 30 [COLOR=rgb(44, 130, 201)]( - 10 per turn )[/COLOR] Damage: N/A Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, [COLOR=rgb(44, 130, 201)]increasing their physical strength by 20 damage as well as their speed by double.[/COLOR] This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it. [COLOR=rgb(44, 130, 201)]This allows the user to negate techniques of equal chakra and lower. [/COLOR] The method of blocking attacks is based upon the concept of an immovable pillar. [spoiler] *The First Prayer can only shield the user from attacks of equal or lower [COLOR=rgb(44, 130, 201)]chakra cost. *This Jutsu lasts 3 turns each use and can only be used 3 times each, requiring a break of equal time.[/COLOR] *Blocking an attack counts against one of the three allotted moves in a turn.[/spoiler][/SPOILER] [B](Kamei Gigei: Fukutsu no Inori: Gokumonken) Command Art: Prayer of Fortitude: Prison Gate Sword[/B] [SPOILER]Rank: [COLOR=rgb(44, 130, 201)]A[/COLOR] Type: Supplementary/Defense Range: Self Chakra: [COLOR=rgb(44, 130, 201)]3[/COLOR]0 Damage: N/A Description: A refinement of the First Prayer: Hikaru Aki Hasira, this technique expands the ability of the First Prayer. Where as Shinning Autumn Pillar is locked only to the user’s weapon, and forces them to stand in a specific stance, [COLOR=rgb(44, 130, 201)]this technique covers the entirety of the user’s body and transfers the defensive ability of it.[/COLOR] This allows the user to fight unhindered by having to remain in one stance, while also allowing the effects of the First Prayer to extend to their entire body. Besides this saturation, Gokumonken provides one extra effect: techniques that would be destroyed by the First Prayer’s effect can instead be reflected back at the opponent, taking the place of the First Prayer’s defensive ability, but still counting as an additional move per turn. [SPOILER]*Cannot be used unless the First Prayer is active. [COLOR=rgb(44, 130, 201)]*This technique does not last as long as the First Prayer; However, this technique when triggered can be used once per turn on techniques of equal chakra and lower. [/COLOR] *Can only be used twice in a battle. *Reflecting attacks back counts as a move per turn, and is bound by the limitations of the First Prayer's abilities of defense.[/SPOILER][/SPOILER] [B](Kamei Gigei: Dai ni no Inori: Zekkyōdan) Command Art: Second Prayer: Broken Mirror Severing[/B] [spoiler]Rank: S Type: Offensive/Defensive Range: Short-Mid Chakra: 40 Damage: 80 Description: The second in the “Prayer” series of Command Arts, Zekkyōdan differs in its working depending on if the user’s blade is being resheathed or drawn, though in both cases the move is a strange type of Battōjutsu, meaning that it involves multiple cuts. In the event that the sword is being sheathed, there is a quick flash as the blade’s guard meets the top of the scabbard, during which a chakra burst creates a countless number of cuts in a 360 degree short-range dome around the user; this being the defensive variant of the move. When unsheathing the blade, however, the affect is “launched”; that is, when the blade is unsheathed, a cyclone of chakra is shot forward, with the chakra inside the cone-like structure acting as tiny knives, shredding that which they come into contact with; this is the offensive variant of the move. [spoiler]*Cannot be used unless the first “Prayer” has been activated. *Can only be used once per turn. *Due to needing to reset their stance, this move cannot be used back-to-back, even between turns, meaning another technique must be used in between uses. [COLOR=rgb(44, 130, 201)]*Due to how this technique operates, this is not purely a Kenjutsu technique, being a Ninkenjutsu.[/COLOR] [/spoiler][/spoiler] [B](Kamei Gigei: Dai san no Inori: Sōgenmu) Command Art: Third Prayer: Twin Phantasms[/B] [spoiler]Rank: B Type: Supplementary Range: Short-Long Chakra Cost: 20 Damage: N/A Description: The Third in the “Prayer” series of Command Arts, Sōgenmu is a type of [COLOR=rgb(44, 130, 201)]Shadow B[/COLOR]unshin developed specifically for [COLOR=rgb(44, 130, 201)]sword users[/COLOR]. The user will coat their body in a layer of chakra, creating a rainbow colored doppelganger. This doppelganger mimics every attack the user makes, down to even the launching of shockwaves and the amount of force behind an attack. At first, the doppelganger fluctuates only slightly around the user, making it appear as if the user is surrounded by some sort of haze. As time progresses, and the phantasm becomes more unstable, the user can “slide” and “rotate” the doppelganger away from them; though it will still mimic the user’s moves exactly, it will remain a set distance from the user. This changing in orientation allows the user to use the doppelganger to maximum effect. [spoiler]*Cannot be used unless the first “Prayer” has been activated. [COLOR=rgb(44, 130, 201)]*Follows all rules for Shadow Clones and variations. [/COLOR] *Every jutsu that the clone uses counts as an additional move per-turn. [COLOR=rgb(44, 130, 201)]This technique also counts as a Ninjutsu. [/COLOR] *The distance the clone can move is as follows: T1: Short; T2: Between Mid-Short; T3: Mid; T4: Between Mid-Long; T5: Long.[/spoiler][/spoiler] [B](Kamei Gigei: Saigo no Inori: Tenshōha) Command Art: Final Prayer: Heaven’s Illumination Conquest[/B] [spoiler]Rank: Forbidden Type: Offensive Range: Short-Long Chakra: 50 Damage: [COLOR=rgb(44, 130, 201)]9[/COLOR]0 ( -[COLOR=rgb(44, 130, 201)]15[/COLOR] to user ) Description: The final “Prayer” of the Command Arts, Tenshōha is also the only offensive Prayer to not directly attack with the user’s sword. [S]though it still falls into the Kenjutsu category due to needing the user’s sword to activate[/S]. Breaking the semi-crouching stance attained by the first Prayer, the user will stand and focus their chakra into their blade. By sheathing their blade, the user activates the technique. Their chakra will be unleashed in a powerful burst, calling forth a massive pillar of energy from the Heavens that descends upon the battlefield. Falling with incredible strength, the pillar has enough force to level the terrain completely and leave nothing but dust in its wake, though the after-effects of the jutsu seem to encourage the growth of life in the area. The user, at the epicenter of the blast, takes 15 damage. [spoiler]*Can only be used if the first “Prayer” was used [COLOR=rgb(44, 130, 201)]and ends the[/COLOR] effects of the first “Prayer” end. *Can only be used once. *No other Prayer can be used in the same [COLOR=rgb(44, 130, 201)]and[/COLOR] next turn. *This is a Non-elemental blast.[/spoiler][/spoiler] [/SPOILER] [SPOILER="Elemental Command Arts"][B](Kamei Gigei: Suiretsusen) Command Art: Water Fury Flash[/B] [spoiler]Rank: S Type: Supplementary/Attack Range: Long(for rain) - Short- Medium (for attack) Chakra Cost: 40 Damage Cost: 80 Description: Holding their blade sideways, the user will run Suiton chakra through their blade, activating the technique. A great downpour will come over the terrain, providing water for this technique, as well as dropping all Fire Justu down one rank, and reducing their damage by 10. A ring of water will form around the user with a radius equal to that of the complete wingspan of the user (meaning it would be roughly 10-11 feet [roughly 3.2 meters] in diameter). This ring has a single tentacle for each of the eight points of the Compass Rose: North, South, West, East, Northeast, Northwest, Southeast, and Southwest. The tentacles will strike at anything within range as the user commands them, but they do not attack on their own; they are approximately 5 feet [1.5 meters] long, and the user must know the general vicinity of the opponent(s) to strike them if they are behind him/her. [spoiler]*As long as the rain continues to fall, or if there is an ample water source nearby, this technique remains in effect. The maximum, however, is four turns. *Only once per battle.[/spoiler][/spoiler] [B](Kamei Gigei: Raikōsen) Command Art: Lightning Ray Flash[/B] [spoiler]Rank: S Type: Offensive/Supplementary Range: Short – Mid Chakra Cost: 40 Damage: 80 Description: The user will run Raiton chakra through their blade while holding it skyward, to activate this technique. This technique fills the air with energy – so much so, that Doton jutsu fall one rank (due to the charges in the air disrupting the formation as the energy disperses into the earth), and that a lightning bolt continuously streaks from the user’s sword, enveloping it in electricity, to the sky. Though meant as a Support technique, using the lightning to augment physical and water element attacks or by creative means, this technique is not without its own offensive measure. Once per turn, the user can swing their blade, and send a bolt of lightning flying in the direction of their swing – the energy is discharged from the constantly streaking bolt that originates from the blade, though this can only be done twice, and not on consecutive turns, due for the need for the electricity to replenish. [spoiler]*The lightning can only be fired once per turn, every other turn. *This jutsu last for four turns before the electricity dissipates, and all modifiers are returned to normal. *Only once per battle. *Raiton cannot be used for two turns after this jutsu ends, due to the air being unable to hold a charge after being supersaturated with energy.[/spoiler][/spoiler] [B](Kamei Gigei: Shippūga) Command Art: Hurricane Fang[/B] [spoiler]Type: Offensive/Supplementary Rank: S Range: Short-Mid Chakra Cost: 40 Damage: 80 Description: The user will run Fuuton chakra through their blade while slashing it downwards to activate this technique. Completing a philosophical trio with Suiretsuen (which is "radial") and Raikosen (which is "linear"), Shippūga creates two "fields" of wind, that spiral around the user; though the wind currents themselves are invisible to the eye, the wind currents are wild where they meet the ground, creating a visible cue at the user's feet that looks like they are standing in a hurricane. The powerful vortex of wind whips up currents that empower Fuuton techniques so that they can neutralize Raiton techniques a rank higher than normal, and once per turn the user can swing their blade and release a massive arcing current of slicing or vacuum wind that reaches up to a mid-range distance, and is capable of forcing back even large summons - the vacuum current is capable of pulling even a large summon forward a mid-range distance; however, doing so diminishes the wind vortex, allowing it to only be used twice, and not on consecutive turns, since the wind must replenish before it can be launched. When one current is used, its "pair" is sent out behind the user, similar to the arms of a hurricane. [spoiler]*This technique lasts for four turns once activated. *The wind current can be deployed once per turn, every other turn. *The modifier to Fuuton techniques is removed once the technique ends. *Usable once per battle.[/spoiler][/spoiler][/SPOILER] [hr][/hr][COLOR=rgb(44, 130, 201)]All except Elemental Command Arts Checked[/COLOR][hr][/hr] [B]ZX Buster[/B] [hr][/hr] [SPOILER="Fighting Style Core"][B](ZX Basutā) ZX Buster Type:[/B]Taijutsu [B]Background:[/B]On his journey across the planet in search of adventure and spiritual enlightenment, Keotsu began reevaluating himself from a fundamental level. As a swordsman, he noticed that his abilities eventually boiled down to the pure form of Taijutsu, which was the basis for all close-range combat. Wishing, then, to create a style of Taijutsu that both reflected his spirit and that would also be of greater use to him, he began studying other styles of close-combat. He observed the Strong Fist style, a “Hard” and “External” style of Taijutsu that was solely focused on physical strength and overpowering your opponent’s blows. He also observed the Gentle Fist, a “Soft” and “Internal” style that dealt heavily with deflection (and thus energy conservation) as well as meditation, using gentle strikes to release pinpoint discharges of chakra to maximize damage with minimal force. Desiring to make a balanced fighting style that could be of great aide to its practitioners, he wanted to take the best qualities from each style, and create a form that was both “Hard” and Soft”, both “Internal” and “External”, knowing the entire time that it wouldn’t excel in those areas as well as the Taijutsu forms that specialized in them; in order to make up for these shortcomings and as well to enhance and reinforce the style to his personal tastes and designs, he also decided to make Chakra Flow and Shape Manipulation integral parts of this form, creating this unique and diverse style of Taijutsu. The result of all this meditation was the creation of the ZX Buster; a unique style of fighting that relied upon chakra discharges to augment physical strength, and the use of Shape Manipulation and Chakra Flow to help give form and additional strength to the abilities. Meant to augment short-range fighters, it is the perfect complement to well-founded Swordsman and Martial Artists, while being a devastating style all its own. [B]Description on the Abilities and Inner Workings of the Style:[/B] Generally, utilizing ZX Buster requires the use of small pieces of chakra metal which are placed on the user’s knuckles and the palms of their hand, though experienced users of the style are capable of performing the techniques without the gauntlet used; the mechanism, though, is also built into the user’s shoes, to allow for the feet to be used in the style. The ZX Buster style, like many other Taijutsu forms, is based upon the momentum present upon impact. But, uniquely, it takes use of the chakra that is naturally leaked from the body, forming shapes to attack with, or increasing the amount of force behind an attack to deliver two blows in one; a type of supplementary, spiritual blow. ZX Buster users accelerate their chakra flow while making a strike in the direction of impact; this causes the naturally leaked chakra to be gathered and dragged in that direction as well, allowing chakra bursts to be used in the style without exhausting the user’s reserves. There is a specific name for this mechanic: Chakra Charge. Simply put, chakra charge is withholding chakra before impact. This is because when more chakra is accelerated by the user before impact, it results in more of the “leaked” chakra being pulled by it; this effect is similarly affected by momentum. With this chakra discharge, Shape Manipulation can be applied, meaning that ZX Buster becomes infinitely diverse; “ribbons” of force could be made/could be created from movement, or all the chakra can be released as a great lance upon impact, in a sort of “repulse knuckle”, or the chakra could help create a type of shield, though the complex variations are techniques all their own. Simply called “Zero Knuckle” or “X Fist” depending on the practitioner, it should be noted that the Chakra used in ZX Buster is special: unlike the Gentle Fist, it does not damage the Chakra Pathway by sealing Tenketsu, but rather the chakra strikes through physical objects, meaning that the chakra used in this style damages not only the surface skin, but deep muscles and anything “struck” by the chakra, to ensure damage is dealt to the opponent. This means that ZX Buster is a particularly useful style against those who like to use things like Nagashi and Earth Spear to augment their Taijutsu. Because of the reliance on Chakra, the “One-Inch Punch” is an integral part of the style; were as the total damage is supposed to be composed of 50% Physical Damage and 50% Chakra damage, that ratio can be vastly changed via the Chakra Charge mechanic; put simply, Charging Chakra increases the force behind a blow. Not requiring as large an amount of strength as the Strong Fist, or as Precise chakra control as the Gentle Fist (as this is used to expel moderate, rather than precise amounts of chakra through chakra flow), this style offers a good middle ground, and does still require a user who is strong in body, and skilled in chakra control, as in the high-speed combat that comes with Close-range fighting, being able to manipulate their energies for this style must be second nature, since expert users can utilize this style from a strike from any point of contact. It should be noted, though, that as the physical strength of a user increases, the momentum of a blow increases, and thus so does the size and strength of the chakra discharge. It should also be noted, as Chakra is such an integral part of this style, that it is possible to use this as a type of “ranged” Taijutsu, making it useful to defend a user so that they can work to close the distance to short range, as well; and due to the supplementary nature, some techniques can even be used through Weapons, despite being created for Taijutsu. (Visual Representation and References) [CENTER][IMG]http://images4.wikia.nocookie.net/__cb20110715103151/megaman/images/a/a2/RMZOCWp25f.jpg[/IMG][/CENTER] The far left is an example of how the chakra is gathered for each strike. The center is an example of how basic shape manipulation is applied to create a “energy tonfa” with the strike to increase versatility. Note that this may be considered a complex technique. The far right top demonstrates a generic discharge upon impact, and shows just how much force and energy is behind a strike from the style; the gauntlet shown is reduced down to pieces of chakra metal. (ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet Rank: B Type: Supplementary Range: Short to Mid Chakra Cost: 20 Damage: N/A Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage”; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate. The user, although moving in a fast pace/burst of speed is still trackable by normal eyesight. [spoiler][IMG]http://fc00.deviantart.net/fs70/f/2011/255/2/8/hienkyaku__flying_swallow_feet_by_deathjchaos-d49mtyh.png[/IMG][/spoiler] (ZX Basutā: Noba Kōgeki) ZX Buster: Nova Strike Rank: A Type: Offensive Range: Short-Mid Chakra: 30 Damage:60 Description:The user, utilizing Hienkyaku, will quickly leap into the air and release a massive burst of chakra from their feet, while cloaking their body in chakra; the result is a massive aura that surrounds the user and accelerates them forward at high speeds, protecting them from damage and allowing them to act as a virtual cannonball in a type of full-body flying tackle. [spoiler][IMG]http://images1.wikia.nocookie.net/__cb20100618020358/megaman/images/1/12/X8NovaStrike.png[/IMG][/spoiler] [CENTER][youtube]McjxOBZrmoo[/youtube][/CENTER] Various techniques utilized can be seen and are as follows (they are currently in planning and may or may not be submitted): 2:09 – Chakra Charge[Lv1] (Fist; Ranged) 2:15 – Chakra Charge[Lv2] (Fist; Ranged) 2:40 – Chakra Charge[Lv3 (Max)] (Fist, Ranged) Various Shape Manipulation Aspects of a Charged Ranged Fist Follow 5:30 – Nova Strike (Full-body; requires Hienkyaku) 5:45 – Excellent Freeform Demonstration (“X-Fist/Zero Knuckle”) [CENTER][youtube]1VRUBV7ccsw[/youtube][/CENTER] Various Special Techniques are as follows: 1:35 – Chakra Charge [Lv2] (Weapon; Short) 1:39 – Chakra Charge [Lv2, 3] (Fist, Ranged) 1:50 – Rakuhouha 1:58/3:49 – Rekkouha (Defensive/Offensive) 4:57 – Chakra Charge [LvMax] (Weapon;Short) [B]Additional effects and Restrictions:[/B] -ZX Buster users have no strength difference than other Taijutsu users; however their blows gain armor piercing capabilities, [COLOR=#b22222]allowing them to bypass physical damage shaving limits, due to the chakra discharge.[/COLOR] -Most ZX techniques have moderate chakra cost and are reusable, as they draw from the chakra that is naturally leaked, reducing the “actual” chakra cost. -Due to training to withstand their own Chakra Blows, ZX Buster users are incredibly sturdy, having amazing stamina and endurance, when compared to even Strong Fist Masters. -ZX users have amazing chakra control, due to the fast-paced nature of Taijutsu, and the ability to utilize this style with every strike. [URL='http://www.narutobase.net/forums/showpost.php?p=5484301&postcount=5706']Previous Approval[/URL] [URL='http://www.narutobase.net/forums/showpost.php?p=5572600&postcount=5785']Heinkyaku[/URL] [FONT=Century Gothic][SIZE=18px][COLOR=red]P a t e n t C e r t i f i c a t e[/COLOR][/SIZE][/FONT] [JUSTIFY]KeotsuEclipse, our loyal member, made a request for a Patent on custom fighting style (ZX Basutā) ZX Buster. I, Lord of Kaos of the Custom Fighting Style Bureau, on the 1st of May, 2022, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned updated patent on this style by the following;[/JUSTIFY] [B](ZX Basutā) ZX Buster [/B] Powered by Lord of Kaos Copyright 2022, KeotsuEclipse , AnimeBase.me [IMG]http://fc03.deviantart.net/fs71/f/2012/058/c/a/seal_1_by_casualmisfit-d4r6r7j.png[/IMG] [URL='http://www.narutobase.net/forums/showpost.php?p=6990304&postcount=185']~Approval~[/URL][/SPOILER] [SPOILER="ZX Buster Approved Techniques"][B](ZX Basutā: Hienkyaku) ZX Buster: Flying Swallow Feet[/B] [spoiler]Rank: B Type: Supplementary Range: Short to Mid Chakra Cost: 20 Damage: N/A Description: A movement based technique, Flying Swallow Feet works by focusing chakra into the soles of the user’s feet, super-charging the chakra-metal present in their shoes. Since there is less of the chakra pathway focused in the user’s feet than other locations on the body, this helps the chakra metal amplify any chakra passed through it that’s used for the ZX Buster style. More specifically, Flying Swallow Feet allows bursts of chakra to be fired from the user’s feet that can be used to accelerate short distances (known as “dashing”). Dashing can be done either in the air or on the ground and helps as it allows the user to put more momentum behind their strikes. When dashing, a visible burst of chakra is seen from the user’s feet, and they tend to have an “afterimage” [COLOR=rgb(184, 49, 47)]while moving at doubled speed[/COLOR]; this comes about simply a trick of the eye, and is nothing special. As the chakra metal will retain its “super-charge,” and once activated, this technique does not deactivate [COLOR=rgb(184, 49, 47)]but lasts a turn.[/COLOR] [spoiler][IMG]http://fc00.deviantart.net/fs70/f/2011/255/2/8/hienkyaku__flying_swallow_feet_by_deathjchaos-d49mtyh.png[/IMG][/spoiler][/spoiler] [B](ZX Basutā: Buki Heki) ZX Buster: Weapon Burst[/B] [SPOILER]Rank: B Type: Offensive Range: Short Chakra: 20 Damage: 40 Description: ZX Buster is a style that uses chakra manipulation as a secondary factor in its art. Using the chakra metal gloves(or in cases of being used by a master, their bear hands), the user is able to manipulate "leaked" chakra, which is the basis of ZX buster, in a various weapons to augment close quarter combat. Out of this "leaked" chakra, the user is able to create a series of weapons to aid them in battle. These weapons can range from Tonfa to a staff to twin daggers, a sword etc. However, only one weapon can be created at a time and would need the already created weapon to disperse before creating new ones. The weapons are created by molding this "leaked" chakra into the form they desire then compressing that chakra into a solid form to be used in battle. Due to the solid construction of the weapons, they can clash with solid objects. [SPOILER]Note: Can be used 4 times per battle. Note: Each weapon created lasts 2 turns before dispersing. Note: Can only be taught to ZX buster users [SPOILER][IMG]http://images4.wikia.nocookie.net/__cb20110715103151/megaman/images/a/a2/RMZOCWp25f.jpg[/IMG][/SPOILER][/SPOILER][/SPOILER] [B](ZX Basutā: Noba Kōgeki) ZX Buster: Nova Strike[/B] [spoiler]Type: Offensive Rank: [COLOR=rgb(184, 49, 47)]S[/COLOR] Range: Short-Mid Chakra: [COLOR=rgb(184, 49, 47)]4[/COLOR]0 Damage: [COLOR=rgb(184, 49, 47)]8[/COLOR]0 Description:The user, utilizing Hienkyaku, will quickly leap into the air and release a massive burst of chakra from their feet, while cloaking their body in chakra; the result is a massive aura that surrounds the user and accelerates them forward at high speeds, protecting them from damage and allowing them to act as a virtual cannonball in a type of full-body flying tackle. [COLOR=rgb(184, 49, 47)]Note: This can only be used thrice a battle. [/COLOR] [spoiler][IMG]http://images1.wikia.nocookie.net/__cb20100618020358/megaman/images/1/12/X8NovaStrike.png[/IMG][/spoiler][/spoiler] [B](ZX Basutā: Rakuhōha) ZX Buster: Falling Phoenix Crush[/B] [spoiler]Type: Offensive Rank: A Range: Short-Mid Chakra: 30 Damage:60 Description: Where as ZX Buster has its fondations in the concept of a style between Strong Fist and Gentle Fist, Rakuhōha could be considred a "hard fist" version of the Gentle Fist's Rotation. Utilizing the aspects of ZX Buster, the user will direct their chakra forward while punching the ground, releasing the power outwards in a powerful burst, repelling attackers and incomers and forcing them back. Like all ZX Buster techniques, this technqiue has some measure of "armor-piercing" qualities, able to strike through the defenses provided by techniques like Earth Spear. [spoiler][IMG]http://vignette1.wikia.nocookie.net/megaman/images/1/1f/MMX4-Z-Rakuhouha2-SS.png/revision/latest?cb=20100818045401[/IMG][/spoiler][/spoiler] [B](ZX Basutā: Rhongomyniad) ZX Buster: Rhongomyniad[/B] [spoiler]Rank: A Range: Short Type: Offensive Chakra Cost: 30 Damage: 60 Description: The principle attack of the ZX Buster Style, Rhongomyniad is named after a legendary spear due to the "piercing" nature found throughout the ZX Buster Style. Extremely simple in premise, the ZX Buster practitioner will accelerate chakra in the direction of a strike they make to release a powerful blow of chakra at the point of impact that has armor-piercing qualities, and enough force to sling opponents or easily shatter stone. [spoiler]Top-Right[IMG]http://vignette4.wikia.nocookie.net/megaman/images/a/a2/RMZOCWp25f.jpg/revision/latest?cb=20110715103149[/IMG][/spoiler][/spoiler] [/SPOILER] [hr][/hr] [COLOR=rgb(44, 130, 201)]ZX Buster and CFSJ Re-Approved[/COLOR] [hr][/hr] [B]Summons[/B] [hr][/hr] [B]Summoning Animal: [/B]Columbidae [B]Scroll Owner:[/B] KeotsuEclipse [B]Other Users who have signed the contract:[/B] Demosthenes, Mockingbird, Gin-San, Reborn, Omnom [B]Summoning Boss if existing: [/B]Aero and Kurahato [B]Other Summoning Animals tied to contract:[/B]Waka,Morpheus and Selene,Excalibur, and Agrias. [B]General Description:[/B] Columbidae is the bird family consisting of pigeons and doves. These birds are the same - "dove" is a term used by humans to - generally - describe the smaller birds in the species. Although each Columbidae is different, each Columbidae has the ability to transform into an anthropomorphic avian form, symbolizing Columbidae's concentration around humans. They are also all known to have Dual Elemental Affinities, granting them two basic elemental natures. [/CENTER] [SPOILER="Original Approval, link included."] Summoning Animal:Columbidae Scroll Owner:KeotsuEclipse Other Users who have signed contract: TBA Summoning Boss if existing: TBA Other Summoning Animals tied to contract: TBA General Description: Columbidae (Pigeons and Doves [biologically, pigeons and doves are the same - "dove" is a term used by humans to - generally - describe the smaller birds in the species]) are as diverse in their abilities as humans are - some Columbidae specialize in technique and element usage while others are simply speed oriented; as each Columbidae is different, each's individual niche will be described when submitted - however, each Columbidae has the ability to transform into a human form, symbolizing Columbidae's concentration around humans. About Human form: I know we never reached a consensus about this, but I thought of something that should work out just fine: each of them can use the Transformation jutsu. It's easy enough to fit in, and is believable. I'd add it to each one that it counted as a jutsu to transform. [URL='https://animebase.me/threads/archive-custom-jutsu-submission-i.28339/post-3222727']Approval.[/URL][/SPOILER] [SPOILER="Approved Summons"] [B](Hato-ka Kuchiyose: Aero) Columbidae Summon: Aero[/B] [SPOILER]Rank: S Range: N/A Type: Summon Chakra Cost: 40 Damage: N/A Description: Aero is one of the two “boss summons” for the Columbidae contract. She has brilliant silver plumage, with blue accents around her eyes. Her tail feathers have three golden bands, and her chest is adorned with a navy “U” that ends on either side of her wings – a single navy stripe goes down her back as well. She is just less than 20 feet from head to tail, making her very small, as far as boss summons are concerned – however, this reduction in size seems to benefit her, as it concentrates her power and makes her much faster than most bosses. Aero has a dual Fuuton/Suiton element, able to fire an A-rank beam from her mouth that is treated as an elemental combination of the two. She also has the ability to create a large dual element vortex as well, equivalent to S-rank, though only one time per time she is summoned. In Human form, she appears a beautiful woman who has long silver hair and wears a royal blue ball gown. She can use Fuuton and Suiton jutsu up to A-rank, and they too acquire a dual-element. Unlike her brother who specializes in sheer strength, Aero takes half damage from all attacks. [SPOILER]*Aero has 120 Health. *When summoned, she stays on the field for 5 turns. *Can be summoned twice in one battle, but not within three turns of her dismissal. *Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit. *Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves. [/SPOILER] [COLOR=rgb(44, 130, 201)]Issues with this are, for starters, the health and damage reduction abilities. These are definite no’s and have to go completely. Health is attached to rank and unless it’s a listed ability, they cannot have damage shaving or reduced damage as such. In addition to that, there are too many abilities here; Water and Wind Usage, Elemental Neutral A rank attack, Elemental Neutral S rank attack + Avian form, which I assume will have some enhancement or effect and not just be cosmetic. In addition to this, all of the water and wind techs are attempting to be completely neutral as well. That’s roughly 4-5 abilities on one summoning. I usually cap these at 3 and that depends on the contract abilities. Given that all Columbidae have Avian forms and dual affinities, those are two abilities each are going to be accounted for. Outside of that, I’ll allow one or two abilities depending on the ability themselves. This isn’t an invitation to attempt crazy things as I will likely still approve only one other ability for each one. For this one, the 3 additional abilities wont fly. Pick 2 and depending on the two, I may limit it further. Smaller note is it lasts 4 turns not 5 and can only be summoned once.[/COLOR] [/SPOILER] [B](Hato-ka Kuchiyose: Kurahato) Columbidae Summon: Kurahato[/B] [SPOILER]Rank: S Range: N/A Type: Summon Chakra Cost: 40 Damage: N/A Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks. [SPOILER]*Kurahato has 60 health. *Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform. *When summoned, he stays on the fields for 5 turns. *Can be summoned twice per battle, but not within three turns of his previous dismissal. *Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit. *Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.[/SPOILER] [COLOR=rgb(44, 130, 201)]Declined, similar note to the first one. The double damage is an auto no. Decide upon the vortex, flame breath or elemental neutral attacks. A smaller note is that Contracts typically have one Boss summoning, not two. The ones that do have two are still part of one Jutsu, not two. One of these will ultimately have to become a normal one. [/COLOR] [/SPOILER] [B](Hato-ka Kuchiyose: Ushiwaka) Columbidae Summon: Ushiwaka[/B] [SPOILER]Rank: S Range: N/A Type: Summon Chakra Cost: 40 Damage: 0 Description: Ushiwaka, or Waka for short, is Keotu’s personal summon. An average sized Dove with golden plumage, Waka is a Columbidae that is more oriented towards Kenjutsu, and has a minor wind element, capable of creating wind gusts equal in strength to Fuuton: Reppoushou. Waka is summoned with a flute in his talons, which is actually the mystical sword Pillowtalk. Pillowtalk sprouts a green blade of chakra from one end of the flute once chakra is directed through it. Pillowtalk has the standard slicing capability of a regular Katana, but when someone is hit by the blade of Pillowtalk, in addition to causing a wound, it also makes the opponent sleepy, an effect that worsens with each consecutive hit – no person has every stayed awake through more than five hits by Pillowtalk, regardless of what they’re doing. When Waka transforms into a human, he is shown with long golden hair, and in a pink kimono along with a purple Sashinuki-hakama, along with a hat that has the motif of a hawk with a long cloak that hides his hair, and tends to pepper his speech with French phrases. He is extremely talented in Kenjutsu, able to use any of the summoner’s “non-elemental” or wind element Kenjutsu moves at an equal cost, and has the ability to use his wind powers to allow himself to stay in the air, giving him the ability to “fly” (in actuality, he creates an updraft that allows him to hover, and can change the able to glide around). While in his dove form, he is extremely quick and agile, making him a difficult target. [SPOILER]*Waka has a strong bond with Keotsu, and thus he stays on the field indefinitely when he summon him. When anyone else summons him, he remains on the field for 4 turns, though he can leave Pillowtalk behind for the user to use, until they dismiss the blade. *Waka’s Wind Gust in Dove form is equivalent to C-Rank, but only require 10 Chakra, due to its not damaging nature. *Pillowtalk can only be wielded by Columbidae contract signers. *Transforming to/from Dove/Human form takes 10 chakra and counts against one of that turns moves. [/SPOILER] [COLOR=rgb(44, 130, 201)]Declined, as I mentioned to you, the CW-esque ability has to go. Use of “non elemental” Kenjutsu is very, very broad and if intended to be that way to use Samurai, Ronin, Dokkodo or other fields, that wouldn’t be allowed as it bypasses the limit.[/COLOR] [/SPOILER] [B](Hato-ka Kuchiyose: Morpheus to Selene) Columbidae Summon: Morpheus and Selene[/B] [SPOILER]Rank: S Range: N/A Type: Supplementary Chakra Cost: 80 Damage: N/A Description: Morpheus and Selene are both Bleeding-Heart pigeons of average size, with Selene having a primarily light pink plumage, with blue accent around her head, giving her the appearance of wearing a masquerade mask, and on the tips of her wings as accents – the “wound” on her chest is golden, as is a large arc that extends from the tip of one wing, across her back, and to the edge of the other; Morpheus is covered in stark black feathers that have a very sleek, shiny finish, despite his rather ruffled appearance – his “wound” is snow white, as is the crown on his head. Among the signers of the Columbidae contract, it is widely believed that these two are the next in line for leadership over the contract. These two both specialize in Genjutsu, giving them rather interesting powers. While in Avian form, it’s obvious that Selene is the powerhouse. While she flies around, she rapidly molts, scattering her feathers – which give off a soft glow – all over the battlefield; this causes the opponent(s) to become very relaxed, as they start to fall into a deep, soothing sleep – this is effectively Selene’s own version of the Temple of Nirvana Genjutsu. Due to the constant and continuous nature of the Genjutsu, it makes it not only difficult to avoid, but difficult to resist. Morpheus mainly runs support in this form – he uses a form of the False Surroundings Genjutsu to make it so that neither Selene nor himself can be easily pinpointed, but constantly randomizing their location, or so it appears to the opponent. Once Selene’s Genjutsu takes effect, though, both automatically assume their human forms – and in this form, Morpheus is the one to be reckoned with. Selene starts to sing, ensuring that the opponent stays in a deep, peaceful sleep, which only helps to augment Morpheus’s powers as this allows him to ensnare anyone who hears Selene’s singing in their sleep into his own Genjutsu. He taps into the opponent’s subconscious, and draws forth their deepest fears, allowing their mind to create their own nightmares. He then amplifies them and gives them form while adding a few of his own touches, making them very real to the enemy, as if they are experiencing the most horrific of nightmares – due to the peaceful sleep they came from, the nightmares are more exhausting on the enemy’s mind than they would be normally. After a short while, with the opponent mentally exhausted from the barrage of nightmares, he makes it appear as if a large black portal opens beneath the opponent’s feet, sucking them into a large, bleak nothingness. Nothing is present there, and the opponent’s psyche welcomes this, falling into an extremely deep, comatose like trance. After this, Morpheus and Selene take their leave, and are dismissed. [SPOILER]*Can only be summoned once and counts as two moves in the turn that they are summoned, lasting up to four turns. *When the opponent falls under the effect of Selene’s ToN, they automatically transform into their human forms – this takes 20 chakra each, instead of the usual 10, totaling 40. *The user cannot use any Genjutsu while these two are on the field, as it would effectively negate their effects. *The user cannot perform another Summoning until five turns after these two have been dismissed. *Neither Morpheus nor Selene can move in Human form, due to having to concentrate to activate their Genjutsu, meaning they are unable to defend themselves. [COLOR=rgb(44, 130, 201)]Pending, I’ve made edits but there are still some concerns. The wording suggests the Genjutsu will retrigger if not defeated - is this the case? If so, it’ll need to be clarified and properly restricted. I’m also not sure if those type of Gens are approved still.[/COLOR] [/SPOILER] . [/SPOILER] [B](Ekusukaribā) Excalibur[/B] [SPOILER]Type: Summoning Rank: A Range: N/A Chakra Cost: 30 Damage Points: N/A Description: Excalibur is a relatively small Columbidae, when compared to the other members of the contract, only having a wingspan of two and half feet. His white feathers are tufty, closely resembling white hair, which starkly contrasts his large, pitch-black eyes. His beak is somewhat longer than that of a normal Columbidae, curving upward rather than downward, furthering the oddness of his appearance. Excalibur is the personal summon of Near, having been with him for the majority of his life with him, establishing a connection between them that makes him stay with Near indefinitely when summoned. In his avian form, his abilities are purely supplementary, as his focus has always been having a superb level of chakra control, never bothering to train himself to utilize it in a combative means. He will perch atop Near's head, spreading his wings, blending into his white hair in such a way that it appears as if though there are wings protruding from the sides of his head, sort of fusing himself there as he begins to focus chakra into Near as Near does the same to him, causing their two chakra networks to essentially act as one. Excalibur utilizes his level of chakra control to regulate the flow of chakra within both of their bodies, bringing about an augmented, harmonious flow. His expert utilization of chakra and ability to maintain this augmented flow would allow supplementary techniques based on chakra-flow augmentation up to B-rank to be maintained as long as Excalibur is fused with Near. In his human form, his appearance strays even farther from the normal appearance of a human than that of his avian form from that of a normal Columbidae. He is very small in this form, only three feet tall, having completely white skin, a white, ornate suit, a white top hat, and a white cane that he often gestures with. Like his avian form, the main contrast from his nearly monochrome theme are his large eyes with dark pupils. He is very narcissistic, often speaking of his exploits and his legend, looking upon most others as being inferior beings, whom he often calls fools as he waves his cane at them. Aside from having a magnificent singing voice, his abilities in this form consist of using his cane as a weapon with strength equivalent to a B-ranked taijutsu attack. [SPOILER]Note: When summoned by others, he remains on the field for four turns. Note:The transformation from Avian to Human form and vice versa requires 10 chakra and counts as one of the three moves that can be used per turn. Human form appearance: [spoiler][IMG]http://fc01.deviantart.net/fs45/f/2009/126/e/6/Baka_Excalibur_soul_eater_by_Anneuh.jpg[/IMG][/SPOILER][/spoiler] [COLOR=rgb(44, 130, 201)]Approved[/COLOR] [/SPOILER] (Hato-ka Kuchiyose:Aguriasu Ōkusu) Columbidae Summon: Agrias Oaks [SPOILER]Rank: S Range: N/A Type: Summon Chakra Cost: 40 Damage: N/A Description: Agrias is the guardian of the Columbidae Contarct. In her dove form, she appears as a regular size dove with yellow plumage. Her only ability in this form is that she can be summoned through use of a piece of special reed grass that grows only in Eden, the realm where the Columbidae reside – using this grass allows her to be summoned at a regular chakra cost, but bypasses summoning ninjutsu, by using chakra to activate the glyphs found inscribed upon the wheat when a tune is blown on it; in essence, Agrias is summoning herself to the Summoner, but using their chakra for the job. As a Human, Agrias is a stunning young woman of 20 years old with long, golden hair that comes down to her hips and amber eyes; she keeps her hair tied back in one large braid, though. She wears a navy trench cloak and a pair of leather breaches, boots, and gauntlets, as well as wearing a steel breastplate, and her personal sword, Save the Queen; she also speaks with a slightly Old-English dialect. In human form, she is capable of using any Kenjutsu and Taijutsu that the summoner can use. As a human, she also gains access to a personal Kenjutsu technique known as “Divine Ruination”, an S-rank technique that fires a helix-shaped shockwave at the enemy (described below). *Save the Queen can only wielded by Agrias and Columbidae Contract signers; the sword itself is indestructible, but has no special powers. *Though Agrias has her own Health and Chakra pools, her moves still count towards the summoner’s 3 moves per turn. *Divine Ruination is a double helix (DNA) shaped, blue shockwave that causes a cross-shaped explosion to occur on impact. When used by Agrias, it is treated as a justu with S-rank power and chakra cost. It reaches up to Mid-range before disappearing and can only be used 3 times. *Transforming to/from Avian/Human form costs 30 chakra to Agrias and counts as a move and she is always summoned in Avian form. *Can only be summoned once and lasts for 4 turns. [SPOILER]*Agrias in Human form: [IMG]http://27.media.tumblr.com/tumblr_lgf9xbKdBo1qd4q8ao1_500.jpg[/IMG][/SPOILER][/SPOILER] [COLOR=rgb(44, 130, 201)]Declined, all of the issues with the first summoning exists here. The Eden grass summoning bypass ability is a definite no. The full human form, the personal weapon, and the lack of dual elemental affinities. A lot of these are declined and not just edited because of the large changes that would be needed to adjust them so I’d prefer if you made those changes or decided on them for me. [/COLOR] [/SPOILER][hr][/hr] [CENTER][COLOR=rgb(44, 130, 201)]All Columbidae Checked[/COLOR][/CENTER] [hr][/hr] [B]Summoning Animal:[/B] Komainu (Guardian Lion-Dogs) [B]Scroll Owner:[/B] KeotsuEclipse [B]Other Users who have signed contract: [/B] TBA [B]Summoning Boss if existing:[/B] TBA [B]Other Summoning Animals tied to contract:[/B] TBA [B]Description and Background:[/B] Large and majestic, these canine-like creatures resemble a cross between lions and dogs, with magnificent manes and a tremendous stature, with some of them sporting large horns, and some also sport jewels on their body. Typically congregating to temples and holy spaces as guardians, these powerful, intimidating creatures are great sentinels, repelling bad luck and evil spirits and keeping good luck and kind spirits close. As summons, these creatures vary greatly in size, with pups being no larger than a common puppy, while the largest of these creatures would tower over Gamabunta. Their incredible physique means that all Komainu travel innately at Sage base speed, and possess a unique ability known as "Sentinel's Ward", allowing Komainu to passively consume one type of technique unique to each creature (ex. Lightning, Fire), but only of a rank equal to or lower than the summon's own rank. While capable of using every element, Komainu themselves are associated with Fire, as a symbol of purification. A tatoo for this contract exists, which seems to be the head of a Komainu grasping a jewel in its mouth; alternatively, as the Komainu associate around Otohime's Monestary, each Komainu has a pearl that is attuned to it that is gifted to those who align with the creatures - running chakra into the peral and crushing it will summon the Komainu to the user's side, and is commonly employed by chosen Samurai. [SPOILER="Approved Komainu"] [B](Komainu Kuchiyose no Jutsu: Taiju) Guardian Lion Dog Summoning Technique:[/B] Taiju [SPOILER][B]Type:[/B] Summoning [B]Rank:[/B] S [B]Range:[/B] Short [B]Chakra Cost[/B]: 40 [B]Damage:[/B] N/A [B]Description:[/B] The user performs the Summoning Jutsu, either through Hand Seals, their Summoning Tattoo or their Summoning Scroll to summon Taiju, the Guardian Komainu of the Lightning Mountain Shrine. This monstrous individual stands at roughly fifty meters tall, but has a unique ability to reduce his size in between that to the size of an average human. Taiju is an extremely powerful hand to hand combat fighter, capable of using Taijutsu up to S rank, while gaining a +20 damage or rank increase (up to A rank) due to the sheer force of his attacks. He’s also adapt at moving on all his four legs but has trained to stand on his hind legs in a near anthropomorphic style – allowing him to easily strike enemies with is hardened paws. Despite his intimidating appearance, bearing horns and a majestic mane – he is a gentle giant, helping others whom have gotten lost in the mountains find their way down and has an strong bond with those who sign a contract with the Komainu. His’s Sentinel’s Ward ability allows him to consume consume one type of technique in which his case – he consume the first elemental nature he makes contact with in the battle (i.e if he consumes a water technique he’s bounded to this for the rest of his duration). Like all other Komainu, he has a pearl that he is attuned to him – in which he gives multiple copies to all signers for them to summon him into battle much more quicker. He can only be summoned once per battle and remains for four turns. [/SPOILER] [URL='https://animebase.me/threads/custom-jutsu-submission-iii.711213/post-21797566']Approval, submitted by Mirai.[/URL] [/SPOILER] [/QUOTE]
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