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  1. #5651
    Credo Schadenfreude Skye Kaguya's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by bansal View Post
    As the below techniques are either D-rank or C-rank technique which requires very less chakra, so they can be used any no. of times.

    (Fuuton: Gyouko Rei) - Wind Style - Freezing Ray
    Type: Supplementary
    Rank: C
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: User concentrates his wind chakra on water anywhere in the battlefield, and freezes it, resulting in Ice.
    Note: Its simply focusing of wind chakra on water. So it does not require an Ice Bio.
    Erm... Thats My Jutsu... Just sayin...
     
         

  2. #5652
    Senior Member Iwabi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon: Chiratsuki-en no Jutsu) - Fire Release: Flickering Flames Technique
    Rank: C
    Type: Offensive, Supplementary
    Range: Short - Mid
    Chakra cost: 15
    Damage points: 30
    Desription: The user will perform the Tiger hand seal and release small flame embers that resemble flickers of fire that come off a campfire and the user can send these in multitude of ways, use as distractionary means by sending them into the face of the target or combine them with other techniques to enhance their power. This technique can also be used in conjunction with the Earth release: Dust Spray Technique or to ignite low rank (B-Rank and below) Wind jutsus.

    ±± Approved ±±

    (Futon: Shinkū Idō) -Wind Release: Vacuum Shifting Technique
    Rank: B
    Type: Supplementary, Defense
    Range: Short
    Chakra cost: 20
    Damage points: N/A
    Description: The user will make the ram - horse hand seals and then release wind chakra around their dominant arm that is then held out in any desired direction, creating a spinning vortex of wind. This wind vortex can be used as a defensive meassure against opponents as the wind vortex acts like a vacuum and drags them around the air in a circular fashion. The user may also use this ability to dodge certain techniques whos range isnt larger than the users general area.

    ±± Approved ±± Interesting

    (Raiton: Ikazuchi Akuma no Ibara) - Lightning Release: Lightning Devils Thorns
    Rank: B
    Type: Offensive
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40
    Description: The user will perform the Dragon hand seal and release a large electrical burst of energy that takes the form of a Thorny Devil which then jumps into the air and into the ground. The Thorny Devil then travels along the earths surface with the thorns on its body projecting from the ground like concentrated blades of lightning causing damage to any who are underneath it in its travelling. If the thorny devil travels up to long range it will emerge from the ground and then roll up into a ball before slamming into its target and dispersing into a electrical discharge shocking the target.
    Note: Can only be used by those who have signed the Thorny Devil summoning contract.

    ±± Approved ±±
     
         
    Last edited by Scorps; 02-10-2012 at 09:25 PM.

  3. #5653
    Gobi Gobletsson's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by bansal View Post
    As the below techniques are either D-rank or C-rank technique which requires very less chakra, so they can be used any no. of times.

    (Doton: Mimisen) - Earth Style - Earplugs
    Type: Supplementary
    Rank: C
    Range: Self
    Chakra Cost: 20
    Damage Points: N/A
    Description: User creates earplug made up of earth in both of his ears which prevent anything to go inside, like sound, voice, poison etc.
    This was created before by Kagutsuchi; http://www.narutobase.net/forums/sho...8&postcount=80
     
         

  4. #5654
    Senior Member Sheldon Cooper's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Meiton: Kagai Oshi) Dark Release: Evil Push
    Rank: B
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra: 20
    Damage: 40
    Description: The user concentrates on his Kekai genkai chakra and then he sends it all to his back. Then once the chakra has reached the back,the user will then release all of it in a swirling motion so it push anything that has been behind the user with great force.
    Note: The swirling is not high as a tornado or anything similar to it. It is just Dark chakra sent from the back which is then released in a very big but slow motion.
    Note: Can be used twice per battle.
    Note: No Dark release for a turn.

    ±± Declined ±± It doesn't follow the principle behind dark release in any way. Its much more like a Gentle fist move.

    (Suiton: Kansei kire) Water release: Complete slice
    Rank: B
    Type: Offensive
    Range: Short
    Chakra cost: 20
    Damage points: 40
    Description: The user concentrates on his water chakra and then once he had done that,he will release in all around his body. Then once released the user will channel the water particles to create a thin water hoop around him which he then can release to slice everything around the user.
    Note: The water hoop can only travel 2 meters from the user.
    Note: No water release for a turn.

    ±± Approved ±± although...Mizuton... Changed it to suiton.
     
         
    Last edited by Scorps; 02-10-2012 at 09:19 PM.

  5. #5655
    Elesde Trip Mockingbird's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuinjutsu:Konshi Kakusan Hōgō)- Sealing Technique: Soul Thread Diffusion Sutures
    Type:Supplementary
    Rank: A-S
    Range: Short (Short-Long)
    Chakra points:30-40
    Damage points:N/A
    Description:In the A Rank variation of the technique, the user places a seal on the intended target. Upon placing the seal, the users chakra is injected into the opponent. Then, using very careful chakra manipulation, the user controls the injected chakra, causing it to rise to the surface of the skin and stick to any surface locking their movements and leaving them open for attacks.

    The S Rank variation of the technique is much more advanced. The chakra residue permeates throughout the victim to such an extent, that the stitches can act internally as well as sticking them to a surface. Due to this effect, the entirety of the body's nerves are sealed by the various stitches, completely negating any opportunity for the opponent to preform movement. This variation takes on the appearance of large stitches spanning the victims entire body.

    ~The A Ranked variation can only be used 3 times per battle.
    ~The S Ranked variation can only be used 2 times per battle.
    ~Can only be taught by Jakey
    ~In order to place the seal, the user must first have come into contact with the enemy at some point. Afterwards, the technique can be activated from any range, from Short-Long.

    ±± Declined ±± S-Rank fuuin. Do you have mastery over fuuin...medical included? No fuuin above A-Rank can be submitted except for those with special fuuin training. You are a medical student thus you know this.

    (Genjutsu: Donna Ko_tan Shita za Shin Beniya of Do_ri? Kaosu ando Hakkyo)-Illusion Technique: What Lies Beneath the Thin Veneer of Reason? Chaos and Madness
    Type:Supplementary
    Rank:S
    Range:Short-Long
    Chakra Cost:40
    Damage Points:N/A
    Description:This Genjutsu is one of the most efficient in history, created after several years of studying various powerful Genjutsu users. The user places the opponent under the influence of an illusion, where they begin to experience various psychological and hallucinatory effects. These psychological effects greatly vary from person to person, depending on factors such as previous experiences, state of mind and environment. Some psychological effects may include an experience of radiant colors, objects and surfaces appearing to ripple or "breathe", colored patterns behind the closed eyelids (eidetic imagery), crawling geometric patterns overlaying walls and other objects, morphing objects, a sense that one's thoughts are spiraling into themselves, loss of a sense of identity or the ego (known as "ego death"), and other powerful psycho-physical reactions. Many people will begin experience a dissolution between themselves and the "outside world". If the afflicted is in a hostile or otherwise unsettling environment, or is not mentally prepared for the powerful distortions in perception and thought that the technique causes, effects are more likely to be unpleasant than if he or she is in a comfortable environment and has a relaxed, balanced and open mindset. These effects however all begin with loss of perception, and huge cognitive shifts. The true power of this Genjutsu lies within it's lingering effects even after the illusion is broken. Due to the overwhelming experience on the mind, the opponent will be subject re-experience their "trip" throughout the following turns, despite no longer being under the influence of the illusion. This results in a lag in the opponents mind of a few seconds before they can actually concentrate hard enough to react accordingly to perform techniques and properly mold chakra. All that is required for the technique to be initiated is sight of the opponent from the waist up.
    ~Can only be used once
    ~Cannot use Genjutsu for the next turn, and can only use A Rank and below Genjutsu the next two turns afterwards.
    ~Can only use B Rank and below Taijutsu next turn.
    ~The effects of the Genjutsu remain for the following 2 turns after usage.

    ±± Declined ±± Excellently worded and constructed. Now, no Long range genjutsu. Why would using this prevent you from using taijutsu? I've stated before: no useless illogical restrictions just to get the technique approved. Also, the bolded part isn't right. Remember that the things the enemy's sees and experiences are illusions. So, once the genjutsu is released, nothing is left. The person's chakra is reset to normal and the effects of the illusion disperse.

    (Fuuton:Gokei)-Wind Release: Mawscape
    Type:Attack
    Rank: S
    Range: Short-Long
    Chakra points:40
    Damage points:80
    Description:This jutsu requires the utmost chakra control to perform. It begins with the user releasing large amounts of Fuuton chakra into the air surrounding the intended target. This chakra then materializes and takes the form of innumerable wind blades in the form of Sakura Flower Petals (Just like Wind Release: Flower Scattering Dance) The countless wind blades swirl around the opponent on all sides, surrounding them like a heavy cloud looming low over the ground engulfing everything in its path. The flower petals then converge on the opponent in the center of the technique, leaving no blind spots or possibility of escape once the technique has been initiated. It then proceeds to collapse in on itself, obliterating the opponent inside, due to the countless razor like "flower" blades cutting deep into the flesh.
    ~Can only be used twice
    ~Cannot be used two turns consecutively
    ~Can only use B Rank and below Wind techniques next turn.

    ±± Declined ±± Make it mid range. Make the blades clearly visible. Other than that is ok. Note that this technique would take some time as the chakra pools and surround the enemy and before it actually slashes him.
     
         
    Last edited by Scorps; 02-10-2012 at 09:31 PM.

  6. #5656
    Banned
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    Im Gaara, the **** you finna
    do bout it?
     

    Re: ♦ Custom Jutsu Submission ♦

    (Water: Buki)- Water release Arms
    Type:Supplementary
    Rank:B
    Range: Short
    Chakra points: 20 (-10 per turn )
    Damage points: N/A
    Description: The User channels their water chakra to their arm pits and has small water pillars come out the size of the users arms. They then manipulate the water to take the form of arms. These Arms can be manipulated similar to gaar'as third eye technique by using chakra to connect the arms to the users nervous system so they can be controlled easily. these water arm can preform hand-seals for water techniques up to b-rank. whenever damage is done to the arms, it causes pain to the user.
    Note: can not use when other elemental arms are being used

    (Doton: Buki)- Earth Release Arms
    Type:Supplementary
    Rank:B
    Range: Short
    Chakra points: 20 (-10 per turn )
    Damage points: N/A
    Description: The User channels their earth chakra to their arm pits and has small earth pillars come out the size of the users arms. They then manipulate the earth to take the form of arms. These Arms can be manipulated similar to gaar'as third eye technique by using chakra to connect the arms to the users nervous system so they can be controlled easily. these earth arm can preform hand-seals for earth techniques up to b-rank. whenever damage is done to the arms, it causes pain to the user.
    Note: can not use when other elemental arms are being used

    ±± Both Declined ±± Similar techniques exist.
     
         
    Last edited by Scorps; 02-10-2012 at 09:44 PM.

  7. #5657
    Alternative's Avatar
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    "Give it back," you
    lament. "I've had
    enough," you wail. You
    think I care? That is fate!
    This terrible, brittle, puny
    story is the real thing!
     



    Re: ♦ Custom Jutsu Submission ♦

    (Shainingu· kagai-sha Noba·) - The Shining Assailant, Nova
    Type: Puppet
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: -
    Description:
    • This is a very well constructed puppet built personally by Alternative. It has the appearance of a tall man, and is made mostly of a special metal made to conduct heat. Nova is built on the basis of being an adept Taijutsu puppet, so it comes without any weapons naturally equipped to it. Nova is considered a Taijutsu puppet, which allows the user to use all Taijutsu through the puppet. Inside the puppet holds special tubing, which are built to heat the puppet up internally which heats the metal which the puppet is made of. When this has been activated, the puppet can cause as much of a first-degree burn upon contact. These tubes of flames can also erect from the arms of the puppet, which can shoot pressurized flames short-range in front of it, and up to a B-Rank level. The puppet's hands can also acts as grappling hooks, which are attached to retractable metal cords and can reach out to mid-range of the puppet. If the puppet were to be hit by a Water Jutsu which is considered a small projectile, the force of the water and fire together will create steam, shrouding the puppet within it. Alongside this, it's able to use all basic puppet jutsu.
    Notes:
    • The expulsion of flames, along with the grappling technique both count as a move.
    • This puppet can only use Taijutsu up to A-Rank.
    • If the puppet is hit by an A-Rank Water technique (B-Rank if internal fire is in effect) the puppet rusts up and can only be used for the next three turns.
    • Taijutsu moves used through the puppet count as a move.
    • Can only be used by Alternative and those whom he allows.

    ±± Declined ±± Only human puppets can use ninjutsu so you need to explain in a narutoverse way how you produce those flames.

    Looks like this:



    Quote Originally Posted by Alternative View Post
    (Raiton: Inazuma Ningyō) - Lightning Release: Lightning Puppet
    Rank: B
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: -
    Description:
    • After the user has puppet strings connected to their puppet, they will perform 3 hand seals (Ox → Snake → Hare). Once that's done, the user channels lightning chakra through to their puppet using the chakra threads as guides. The puppet becomes infused with the lightning jutsu, becoming an electric entity of sorts. They are infused with the lightning like any old weapon would be, but stays with the puppet. For three turns, the puppet's movements become much faster than usual, nowhere near the level of opening Gates. It's movement speed from using this technique is approximately twice the speed of the average human. The speed also affects jutsu the puppet uses, increasing the speed of it's weapons, making them harder to avoid.
    Notes:
    • Must know Puppet jutsu
    • Cannot be used with puppets such as Hiruko, Sasori (as Sasori) etc.
    • For keeping the puppet's integrity together, this can only be used three times a match.
    • The move's intensity requires a two turn cooldown period after it ends.
    • Can only be used by those Alternative allows

    ±± Declined ±± I just checked one or two pages behind a technique very very similar in effect to this one, submitted by Black Uchiha.
    (Raiton: Inazuma Ningyō) - Lightning Release: Lightning Puppet
    Rank: B
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: -
    Description:
    • After the user has puppet strings connected to their puppet, they will perform 3 hand seals (Ox → Snake → Hare). Once that's done, the user fires a bolt of electricity at a metallic region located somewhere on the puppet. This bolt isn't strong enough to cause any damage to a person. This metallic region which the bolt hits acts as the generator for the technique, and any Wind jutsu which hit the particular area cancel the jutsu out. The lightning from this area spreads out through the puppet, and turns it into a lightning entity of sorts. They are infused with the lightning like any old weapon would be, but stays with the puppet. For three turns, the puppet's movements become faster than usual, nowhere near the level of opening Gates. It's movement speed from using this technique is approximately twice the speed of the average non-ninja human. The speed also affects jutsu the puppet uses, increasing the speed of it's weapons, making them harder to avoid.
    Notes:
    • Must know Puppet jutsu
    Only works on puppets which are partially made of metal.
    • Cannot be used with puppets such as Hiruko, Sasori (as Sasori) etc.
    • For keeping the puppet's integrity together, this can only be used three times a match.
    • The move's intensity requires a two turn cooldown period after it ends.
    • Can only be used by those Alternative allows

    ±± Approved ±± Well done! I added some bits here and there. Check and if you don't like it, resubmit. ^^

    Quote Originally Posted by Alternative View Post
    (Furubodi no Chakura Tate) - Full Body Chakra Shield
    Rank: S
    Type: Defensive
    Range: Short
    Chakra Cost: 45
    Damage Points: -
    Description:
    • This is a greater version of the Chakra Shield technique. The user controls their puppet to seperate the entire body, and mechanically form the shape of a target, or some other shape to cover a wide area. From there, the user forces chakra into the puppet, forming a shield using the full body of the puppet. The shield itself is made up of completely pure chakra, and can withstand any and all ninjutsu, or elemental attacks up to S-Rank. The shield can also protect the user from any physical blows up to B-Rank.
    Notes:
    • Must know Puppet Jutsu
    • Because of it's intensity, can only be used twice a battle, but only once per puppet.
    • The puppet starts to fall apart from the force of the move, and can only last one turns after this technique is used. After the one turn, the puppet cannot be used for the remainder of the match.
    • Can only be used by Alternative and those he allows.

    ±± Declined ±± As Izuna has stated many times before, normal chakra (unless highly condensed and shape manipulated in advanced forms, which isn't the case of a puppets chakra shield) is weaker than Elemental Chakra of the same rank. So this would block only A-Rank elemental techniques unless you can make it so that the form its shapped is very very advanced and dense enough to do so. However, that isn't the shield of a puppet.
    (Furubodi no Chakura Tate) - Full Body Chakra Shield
    Rank: S
    Type: Defensive
    Range: Short
    Chakra Cost: 40
    Damage Points: -
    Description:
    • This is a greater version of the Chakra Shield technique. The user controls their puppet to seperate the entire body, and mechanically form the shape of a target, or some other shape to cover a wide area. From there, the user forces chakra into the puppet, forming a shield using the full body of the puppet. The shield itself is made up of completely pure chakra, and can withstand any and all regular raw chakra ninjutsu up to S-Rank, or elemental attacks up to A-Rank within reason. The shield can also protect the user from any physical blows up to B-Rank.
    Notes:
    • Must know Puppet Jutsu
    • Because of it's intensity, can only be used twice a battle, but only once per puppet.
    • The puppet starts to fall apart from the force of the move, and can only last one turns after this technique is used. After the one turn, the puppet cannot be used for the remainder of the match.
    • Can only be used by Alternative and those he allows.

    ±± Approved ±± Well done. Again, added some tweaks to avoid arguments if you use it
     
         
    Last edited by Scorps; 02-10-2012 at 09:54 PM.

  8. #5658
    Omnom's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Human Puppet: Teno
    Rank: S-Rank
    Description:
    Teno is a puppet which retains it ability to use it's KG, Lava Release, which it mastered. The puppet has several upgrades like Sasori's usual. Mainly, it has added weapons, that allow it to use all of the canon puppet techniques, such as Endless Senbon and Poison Gas bombs.
    Link to Battle: http://www.narutobase.net/forums/sho...d.php?t=145872
    Link to Bio: http://www.narutobase.net/forums/sho...d.php?t=124427

    Third time's a charm?

    ±± Declined ±± See battle for my judgment.
     
         
    Last edited by Scorps; 02-10-2012 at 10:12 PM.

  9. #5659
    Enzup's Avatar
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    Gone..!! To Infinity and
    Beyond..!!
     

    Re: ♦ Custom Jutsu Submission ♦

    link to approved summoning

    (Kuchiyose No Jutsu: Hungry) - Summoning Technique: Hungry
    Rank: S
    Type: All
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: User claps his hands and summons a terrapin named "Hungry". Who is of same size that of Gamahiro. Like his name, he is very hungry all the time. He has the ability to eat jutsus, upto S-ranks. And after eating a jutsu, he can add his own chakra to the jutsu in his stomach and uses that jutsu on his opponent by making it one rank higher. His is also immune to B-rank and below jutus because of his back shell.
    Note: ~He can eat 4 jutsus per battle.
    ~Every jutsu he uses on his opponent, counts as a move.
    ~Can stay on battlefield for 4 turns.
    ~Can be summoned 2 times per battle.
    ~Must've signed the "Terrapin" contract.
    ~Can only be taught by Enzup.

    _____________
    (Kuchiyose No Jutsu: Za Tsuiraku Terrapin) - Summoning Technique: The Falling Terrapin
    Type: Offense
    Rank: B
    Range: Short - Long
    Chakra Cost: 25
    Damage Points: 40
    Description: User claps his hands and releases his chakra over the opponent's location summoning a giant Terrapin that's of half the size of Gamabunta, who carries giant swords in both of his hands. The terrapin however is summoned upside down having it's face facing the ground with it's legs facing the sky, as the terrapin is summoned, he start rotating very fast with facing his one hand in downward direction, while the second one remains perpendicular to the first one. The first hand with sword forms a giant drill with it's sword as the center of the drill, while his second hand with sword spins like that of helicopter's rotor blades. falling onto the opponent from above and drilling into them.
    Note: ~Can only be used 4 times per battle.
    ~The Terrapin is summoned above the opponent's location by 10 meters.
    ~Must have signed the Terrapin contract.
    ~Can only be taught by Enzup.

    ____________
    (Za Negaigoto/Joutei Doku/Kansei Devastation) - The Prayer/God's Wrath/Complete Devastation
    Type: Offense/Defense/Supplementary
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 60 [+100 collected from the sky]
    Damage points: 200
    Description: This is a Forbidden Technique which has been passed down from generation to generation, only those who beleive in Gods and Yoga and are calm minded can perform this. It requires a great deal in keeping your mind calm, relax and tension free. Most peoples beleives that the person using this technique communicates with God through Prayer, and God listens to that person's prayer and protects him from any kind of danger, but in turn God destroys the whole area and turns it into dust. But few people also beleives that the person using this technique creates the whole scenario on his own, using his own powers named "Realm". But the truth is that the User himself is unknown of the true fact that what happens, its because while using this technique his mind goes in subconscious state, so he won't be knowing that what happens in the real world. But his subconscious mind plays the important role, as subconscious mind works pretty much faster than conscious mind. So it acts on his own and when the user is in danger. So in this technique user closes his eyes and clears everything from his mind, start to relax and then he join his hands and start thinking of God. And after that he start doing the PRAYER to God. As the moment user start doing the prayer, user gets lifted in the sky from the ground to about the height of 100m. His eyes turns shining yellow. And Realm start showing its power which includes, He start receiving the chakra from the whole planet. The whether changes, the sky becomes very dark. Black clouds starts to form. Strong wind blows from all directions with great typhoons. Strong lightning strikes from the black clouds to all the living beings. Earth start shaking with major earthquakes, Big explosion of fire takes place from the cracks in earth. Great size rocks lifts and moves with tremendous speed above the surface of ground, crushing anyone. Rain start to happen from the clouds resulting in the flood, covering the whole ground. Meteors shoots down from the sky destroying anything in its path and on ground. And after the prayer is over, user opens his eyes, which is now normal. And till now time he has collected enoumous chakra which results in a huge blast from his body which is capable of destroying one complete village. Its impact can also be seen on neighbourhood villages.
    Note: ~User must stand still with his eyes closed for 3 continuous turns to concentrate on his mind to reach in perfect subconcious state and to collect chakra, to perform this technique.
    ~The technique will be over after everyone/everything will be finished in the area, as user's subconsious mind will finish everything by directing the Realm powers.
    ~Once the jutsu has begun, its undodgable, no escape (exception space-time),
    ~Any technique will not even touch the user, and rest of the battlefield will be completely destroyed.
    ~After using this technique user will loose his 95% of his life. And in rest 5%, he will only remain alive, but will not be able to move from his postion and neither can he do anything.
    ~Must be taught by Enzup, and user must be every element mastered. And after this technique is taught to someone, he will only be able to use it after 3 months.
    ~Can only be used once per Month.

    ±± Pending ±± Resubmit when you are out of detention
     
         
    Last edited by Scorps; 02-10-2012 at 10:12 PM. Reason: link to approved summon added

  10. #5660
    Senior Member Sasuke Sarutobi's Avatar
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    Sed quis custodiet ipsos
    custodes?
     

    Re: ♦ Custom Jutsu Submission ♦

    (Suiton: Sakashima Bakufu Waza) – Water Release: Reverse Waterfall Technique
    Rank: B-A
    Type: Supplementary/Defense/Attack
    Range: Short-Long
    Chakra Cost: 25-30
    Damage Points: 40-60
    Description: The user concentrates a large amount of water chakra into their hands (or feet) as they perform two handseals (Tiger -> Snake) and then proceeds to strike them onto the water source they are standing on, creating a large amount of water to burst vertically upwards towards the sky. This large burst of water is essentially a large stream/blast of water that travels in a straight line up vertically from the water source. Depending on the user, the amount of water in this blast of water may vary from a small-size lake worth of water up to a medium-size lake worth of water (the maximum volume -100m3) - all of which always takes the same amount of time to happen (a few seconds). Furthermore, the force behind this blast of water is sufficient enough to knock an opponent unconsious.
    Note: Requires a water source.
    Note: A-rank version usable three times per battle.
    Note: If A-rank version is used, must wait at least 1 turn to use again.
    Note: Can only be taught/used by Sasuke Sarutobi.

    ±± Approved ±±

    (Suiton: Suijin Seidou) – Water Release: Suijin's Sanctuary
    Rank: A
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 30 (+15 per turn)
    Damage Points: N/A
    Description: The user will concentrate a large amount of water chakra as they performs two quick handseals which they then proceed to release the chakra into the water source they are standing on. This jutsu is used to alert the user about the location and presence of any nearby chakra on the battlefield (must be on the water source though), it works by applying one of the most basic principles/techniques known to shinobi - "water surface walking" which requires one to constantly emit a stream of chakra from the soles of their feet in order to be able to walk on water. Because of this, any being that is walking on the water's surface can be detected through this technique (due to the hige amount of chakra used for this jutsu), alerting the user of the presence of other people/beings walking on the water. This jutsu can also detect the presence of chakra hidden within the water (i.e. ninjas swimming in the water) purely due to the fact that ninjas are large "containers/vessels" of chakra.
    Note: Requires a water source.
    Note: The opponent must be touching the water.
    Note: No S-rank water jutsus in the same turn (turn of activation).
    Note: Can only be taught/used by Sasuke Sarutobi.

    ±± Declined ±± similar sensing techniques exist.

    (Hetto-neko Kuchiyose no Jutsu: Beta) – Civet Summoning Technique: Beta
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: Beta is a relatively young, caramel Civet about the same size as Gamakichi who exhibits bright yellow markings around his eyes and mouth. He is a very fast and agile Civet characteristic of his natural affinity for lightning (Beta is capable of using lightning jutsus up to the user's rank). He wields a wide range of weapons such as chokutōs, katanas and sickles which he grasps and swirls around in his paws, mouth and tail infusing them with his lightning chakra. Despite his affinity for lightning, he prefers to use taijutsu and weapons play while in combat and also has good hearing and a keen sense of smell allowing him to track targets much more effectively even when he is unable to see the target.
    Note: Can only be summoned twice.
    Note: Remains on the field for only four turns.
    Note: Must wait two turns to summon again.
    Note: Must have signed the Civet Contract.
    Note: Can only be taught/used by Sasuke Sarutobi.

    ±± Declined ±± when submitting a summon provide link to contract signing.
     
         
    Last edited by Scorps; 02-10-2012 at 10:19 PM.

  11. #5661
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    Re: ♦ Custom Jutsu Submission ♦

    Tei Hitooshi-(Air push)
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user jumps into the air and whilst in the air quickly uses his right foot to slam against the bottom of his left foot to suddenly increase his speed and land within touching distance from his opponent, leaving his opponent very little time to react. (If however the user is facing his opponent with the right side of his body (right shoulder basically) then he would have to slam his left foot against his right in order to speed up)
    Note: Can only be uesd 2 times.
    Note: Due to the speed only someone who is a taijutsu specialist/heightend reactional capabilities or has a 1t sharingan can see the person who jumped coming.

    For more reference:
    http://www.mangafox.com/manga/gamaran/c015/10.html
    http://www.mangafox.com/manga/gamaran/c015/11.html

    ±± Declined ±± How can you achieve this in naruto verse context? putting the soles of your feet together doesn't have that effect. Explain how you do this.
    ____________________________

    Kyuusho Mahi Waza: (Secret Paralysis Technique)
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user throws a normal kunai at his opponent however he secretly also throws small needle like projectiles in between his opponents leg joints preventing his opponent from moving that leg once it has been hit without his opponents knowledge, unless the projectile is noticed and removed that leg will remain paralyzed. Due to the thinness of the projectile it is not noticeable whilst it is getting throw and the opponent feels no pain when it pierces their body, however once it has hit the opponent and his leg is no longer able to move, should the opponent look down at their foot they will easily recognize that there is a needle and so can remove it in order to be able to move their leg again.
    Note: Can only be used once.
    Note: Must throw kunai in order to hide the presence of the small needle like projectiles.
    Note: Due to the thinnes and sharpness of the projectile, it can easily peirce throw an opponents shoes, but because the needles are long, they'd be pocking out of the shoes still remaining easily noticeable.

    For more information:
    http://www.mangafox.com/manga/gamaran/c036/5.html

    ±± Declined ±± You need medical training to pinpoint such a vital spot and attack it for that purpose.
     
         
    Last edited by Scorps; 02-10-2012 at 10:22 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    (Okina ningyo no jutsi)- greater puppet technique
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage Cost: N/A
    Description: The user creates strings that are used to control puppets. These strings are much faster than the original, seeing as how all the user has to do is extend their hand and the strings are already attached to the target .

    ±± Declined ±± Do not Resubmit
     
         
    Last edited by Scorps; 02-10-2012 at 10:14 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    (Soshi kishimu Kuchiyos) - Elemental summoning gourd
    Rank: S
    Type: Attack/defence
    Range: Short – Mid
    Chakra cost: 40 (-10 per turn)
    Damage points: 80
    Description: The user will peform 2 handseals slamming their hands down performing a summoning. The two handseals will depend on the element they choose. The user will summon a gourd that they have prepared before the battle. Each gourd was prepared with a barrier in it and will contain one of the 5 elements that will be infused with the users chakra. The element will act as an extension of the user. The user is able to control the element on their back with their chakra, much like Gaara can with his sand just not as fast. The way the elements are released in the gourd, is that the gourd is filled with fuuin seals which contain the desired element, like a scroll can contain fire. The use will release that seal releasing the element with each gourd.The elements are:

    Katon: This gourd will have special flames sealed within it that were created by the user and are infused with the users chakra. The user can control these flames with hand movements or special handseals.

    Suiton: This gourd will contain a portion of water infused with the users chakra allowing him to control it and bend it into shapes. The user can control the shape of the water and movements by moving their hands or using handseals.

    Fuuton: This gourd will contain spiralling, violent winds that are visible to everyone and are infused with the users chakra. The user can control these winds for attack and defence with their hands or handseals.

    Raiton: This gourd will contain pure lightning sealed within the gourds barrier infused with the users chakra that the user can release, bend and control, reshape, attack and defend with using their hand motions or handseals.

    Doton: This gourd contains mud infused with the users chakra. This Mud can be controlled through hand motions or handseals or handmotions. Upon performing 1 handseal, the user can harden the mud to solid stone.

    Each gourd has taken a long time to be created and only the user can control the contents due to the amount of chakra infused within the elements. If the use is using their hand motions to control the shape and motion of the elements, they are unable to use other jutsu. All the gourds have the same one ability, the user can perform the snake handseal and the element from within the gourd will surround them in an orb creating a protecting barrier.

    Note: Only one gourd can be summoned by a person or clone at at a time and only one gourd can be present in the battlefield at a time.
    Note: Each person or clone can only control the one gourd at a time.
    Note: Once the element has been destroyed it can no long be used. An exampe would be if the fire was overpowered by water, it would be gone for good.
    Note: The gourd only lasts on the field for 4 turns
    Note: Each gourd can only be summoned once
    Note: Can only use this jutsu 3 times per battle.
    Note: Controlling the movement of the element counts as one of the users 3 jutsu per turn.
    Note: The speed of the elements is the same as that of normal elemental jutsu of that nature.

    ±± Approved ±± Amazingly well done.
     
         
    Last edited by Scorps; 02-10-2012 at 10:27 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    resubmitting an approved custom jutsu:

    (Hakke Eien no) - 8 Trigrams Eternal
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat.
    Note:
    -This jutsu won't deal any damage.
    -Can be taught by Dr. House


    To be:

    (Hakke Eien no) - 8 Trigrams Eternal
    Rank: C
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: This technique will enable the user to release a series of large amounts of chakras from his chakra points on the tips of toes or exerting from his palms (incase he is standing on his hands) enabling the user to move at fast speeds when he kicks/pushes off the ground or kicks/pushes onto a direction within mid-air in order to evade an incoming jutsu, or to move into hand-to-hand combat. As the user is releasing a series of large amounts of chakras from his chakra points, the user is moving at a speed of Lee without weights.
    Note:
    -This jutsu won't deal any damage.
    -Can be taught by Dr. House


    I added this (forgot to add the speed of the jutsu):As the user is releasing a series of large amounts of chakras from his chakra points, the user is moving at a speed of Lee without weights.

    ±± Declined ±± Keep the old one. A normal Taijutsu Master that is a Gentle Fist Master of your rank already moves at that speed and i won't allow you to boost it up even more.


    (Jūho Chikarar No Ken) – Gentle Step Taking Control
    Rank: S
    Type: Defense/Supplementary/Offense
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80 (+Depends on the Jutsu's Damage Points being taken)
    Description: As the hyuuga user is known for the disruption of the chakra stream, and hyuuga member may exert a line chakra, line like stream from their palm, the hyuuga member has learned to take control ti'll some extent of the opponents jutsu. The hyuuga user will first have to either use a chakra burst, or the chakra stream exerting from their palm, in order to take control of the jutsu. As the hyuuga's arm movement are close to the speed of 3rd gate, he'll be able to take over the jutsu within that timeframe. The user had to go through extreme training of Gentle Fist, streaming chakra, and this technique has to be taught.

    To take control over Solid like Earth/Ice elemental:
    As the Solid based jutsu is coming into the user's way, the user may channel a fine chakra steam from their palm, as the chakra stream will impale the jutsu and make cuts where the opponents jutsu is controlling the very element. Thus cutting off the enemy's chakra control from the jutsu, the hyuuga user may take control of the jutsu, and re-direct the jutsu onto any way they're want it. Since the enemie's chakra control was disrupted this is possible. As the chakra line had made cuts into the very element, it may be possible for the hyuuga member to re-figure the structure of the earth jutsu. the hyuuga member has to constantly emit the chakra line, because the very element stands together with their chakra.

    To take control over Gas forms like Fire/Wind/Steam elemental:
    As the fire/wind jutsu comes in their way, the hyuuga user will expel a serious amount of burst of chakras from their palm at high speeds, as these bursts reach the jutsu, it will disturb the momentum of the chakra, and the very chakra of in itself, and as the user is exerting chakra, he will disturb the chakra within the jutsu, and as the momentum goes the opposite way, the very element (meaning wind/fire) will follow the path of the bursts of the chakra.

    To take control over liquid forms like Lava/Water elemental:
    This is the most difficult of all, because the user has to perform a spin, which will re-direct the flow of the element. As The user starts spinning from left to right, (this barrier is not intended to protect up fully, but to take control of the enemie's jutsu) in order to create a spinning barrier, as the liquid had made a contact with the barrier, as the barrier spins, instead of having razor sharp dents on the barrier, it will have blades like dents like water turbine, and it will re-direct the water straight back to the enemy. As it makes contact, the barrier will channel chakra (disturb enemies chakra within the liquid) into the liquid (the very element) in order to re-direct it into a direction of the user's wish. If the liquid has taken a form and as it makes its impact, the jutsu will be re-directed as a wave. As the user begins to spin, the barrier will reach onto mid-range, since it is intended to re-direct a jutsu, and not completely deflect it, like the original barriers, which is for defending. As it is connecting, the barrier will absorb the chakra of the enemie's chakra and replace it with his own as the distruption of the enemie's chakra happening, thus regenerating the user's any minor injuries and chakra.

    Notes:
    ~Can be used by Dr. House
    ~If used with S-Ranks, it can be used 4x
    ~If used with A-ranks it can be 5x
    ~If used with Forbidden, it can be used 2x but the user will take 15% damage from the jutsu, and another -30 from the very basic of taking the jutsu over.
    ~May be used by Sannin, must master Jyuuken
    ~Doujutsu may see it
    ~While this used against S-ranked, there can be only 2 jutsus in that turn, if used against forbidden, there can be only this technique within that turn.
    ~After re-directing Forbidden, the user won't be able to move from the current position, and perform Jyuuken for the next 2 turns.

    ±± Declined ±± Do not resubmit. No taking controll of your enemies jutsu. Didn't i decline this already a while back? O_o


    (Jyuuken mōdo) – Jyuuken Mode
    Rank: Forbidden
    Type: Supplementary
    Range: Himself
    Chakra cost: 40 (-10 Each Turn)
    Damage points: 80 (+15 points to every Jyuuken Style)
    Description: As we know, Hyuuga users are famous for their very own unique techniques, the Gentle Fist. Gentle Fist as we know, had to do with exerting a serious amount of chakra, which will either way disturb or cause several damage to the user, or the user's techniques. While the Jyuuken Mode is on, similar to (Jūho Sōshiken) – Gentle Step Twin Lion Fists where the user's arms are covered within chakra due to the constant emit of chakra over his arms, but in this technique, the user's whole body will be covered within that type of exertion of chakra. As this Jyuuken is active, all of the Jyuuken techniques' abilities will increase +15 in the view of damage points, due to the exertion of chakra being already implemented, and the chakra which has to be used in order to perform the technique itself. The 80 damage point is because it is made of similar technique like the (Jūho Sōshiken) – Gentle Step Twin Lion Fists, the user's whole body will be covered within the exerted chakra, and will cause damage when the hyuuga user is implementing its attacks. As because the hyuuga's user most complemented abilities is to disturb the chakra flow, once the hyuuga master has made a physical contact with the enemy, the chakra being exerted from the hyuuga master's body will disturb the enemy's chakra flow. The enemy will become paralized for 1 turn upon touch. As because of this, the user's reach will increase 3 feet. Because of this extreme exertion of chakra, the user's heart rate will increase, and because of fast blood flow, the user's reaction will increase +1, their speed will match to 1st gate.
    Notes:
    ~May be activated 1x, but lasts 5 turns.
    ~After 5 turns, the user will feel -50 damage because of the over exhaustion of themselves, and will be hardly able to move in the turn when the jutsu has been over and for another 2 turns.
    ~When this jutsu is active, only one jutsu may be performed during the turns.
    ~No clones can be active, only Kages may perform this, Masters of Jyuuken.
    ~Due to the excessive useage of Jyuuken, the user won't be able to perform any tai moves, nor any Jyuuken styles in the same turn when this mode was over and for another 2 turn.
    ~If the user de-activates this before the 5 turns had been over, the user will feel -30 damage and for the same turn and next turn will only be able to use 2 jutsus, barely be able to move for the same and next turn, won't be able to use any jyuuken for the same turn.
    ~In order to perform this, the user has to first activate (Jūho Sōshiken) – Gentle Step Twin Lion Fists and (Juho Tsuin Raino no Ashi) Gentle Step Twin Rhino Feet in the same turn (They're basically an exertion of chakra from arms and leg, therefore the user shouldn't have a problem using these two at the same turn), and the next turn he may activate this Mode.
    ~While this mode is active, jutsus which require handseals or something that may be exerted from the body like Nagashi won't be able to use.
    ~Can be taught only by Dr. House


    ±± Declined ±± Do not resubmit. Its grossely overpowered and it doesn't respect the concept of Gentle Fist. I+ve explain this before.


    Also you should have quoted your submission of the other techniques.
     
         
    Last edited by Scorps; 02-11-2012 at 01:14 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Gijutsu: Yoroi | Technology: Armor
    Rank: S
    Type: Offensive/Supplementary/Defensive
    Range: Short/Long
    Chakra cost: 20 (+20 Every turn)
    Damage points: N/A
    Description: While the Land of Iron developed and perfected several anti-Ninjutsu devices and generally flourished technologically, the Hidden Villages continued to use terribly outdated technology, focusing their funds and time on developing their abilities with chakra control and Elemental Ninjutsu. While the vast majority of the Shinobi Nations were content with this arrangement, a small group if Ninja, mainly Yukigakure and a few collaborating corporations, sought to better the general effectiveness of their soldiers through the usage of technology. After many years of research, experiments and adjustments, the T-51b Power Armor was finally developed.
    The initial form of the T-51b is dozens of metallic rings placed almost everywhere on the users body, thought not hindering his movements in any way as the rings are quite thin and small. The rings are all very light-weight and made from a special metal that is created and compressed by masters of the Earth element, and constantly fed with chakra for many years. This special metal reacts very uniquely to chakra, inflating rapidly outwards while hardening when exposed to it. As long as the wearer is actually channeling chakra through his body with the intention of upholding this armor, the rings will remain inflated and hardened. The durability of the metal is about as strong as titanium diboride and it is capable of absorbing great amounts of kinetic impact. Furthermore, the metal is very resistant to temperature changes, as the suit basically uses the wearers’ body heat and small, one-way vents to regulate the temperature. While extremely expensive and complex, the creators of the T-51b succeeded in controlling the metals’ inflation-process, allowing them to shape an armor of the metal when it reacts to chakra. Of course, the metal alone serves nothing more than a defensive purpose and its inflated form is extremely heavy, creating the need for a system that could aid the wearers’ movements. As such, the wearer will be equipped with more than just the rings in the initial form.
    In addition to the rings, the wearer will be equipped with a small, hollow and circular device that is connected to one of the rings and placed on the wearers back. The small device is coated with the chakra-reactive metal on the inside, which inflates, like all the other rings, when the user channels chakra through his body. The difference between the metal rings and the metal coating is that, instead of inflating only outwards and hardening into armor, the coating inflates both inwards and outwards. The outwards inflation opens several perfectly circular holes in the device, but leaves the general structure intact. The inwards inflation crushes some thin containers that contain the wearers’ blood. While the weak containers seem like an obvious fault in the design, they are reinforced by metal on all sides except a small opening, allowing only the chakra-reactive metal to crush them unless the entire device is subjected to great pressure. The blood released from the crushed containers will immediately cover several summoning seals, and because the chakra-reactive metal acts as a conduit for chakra, the seals are all activated simultaneously. Since the inflation process happens simultaneously for all the chakra rings, and therefore also for the coating, the entire summoning and armoring process happens in perfect synchronization with each other.
    The summoning seals will call forth a hydraulic frame, a pneumatic frame and a helmet. The perfect design will ensure that the whole inflation and summoning process will happen so that all summoned components settles perfectly with the armor itself, allowing the combined result to function perfectly immediately upon activation. The pressurized gas and liquid that is used to power the pneumatic and hydraulic frame respectively, is placed in the frames themselves. While such a placement would normally expose the machinery to damage, the perfect design ensures that the armor itself protectively covers all vulnerable parts. Both frames are also extremely resistant to electricity-based attacks, ensuring that such disturbances does not compromise the system or the wearer.
    The hydraulic frame is used, mainly, to support the users’ movements, enabling him to actually move around in the suit. The massive power of the hydraulic system ensures a speed almost similar to the users’ original speed, but his maneuverability is worsened severely. The hydraulic liquid and the pressure itself are controlled by the user through chakra-receptive points in the armor, allowing the user to distribute the pressure and thereby adjust his speed as he see fit. One great advantage of the hydraulic system is its ability to transfer vast amount of power through a small frame, this allows the user to jump much higher than he normally would and travel with insane speed in a linear motion, though his already limited maneuverability is almost voided if he does that.
    The pneumatic frame is used mainly to support finer motions and aid the user on points the crude hydraulic frame does not cover. The pneumatic frame functions as an invaluable assistance in regards to the users balance. It is almost impossible to fall or lose your balance while wearing the T-51b. The arms, legs, elbows and knees of the frame slightly differs from the rest of the frame, in the sense that the pneumatic system aids the users movements much easier and much more refined when it comes to these points. The extra assistance allows the wearer to move his arms and legs freely, without losing speed or flexibility. Furthermore, the pneumatic system aids the wearers’ offensive movements, offering a boost of power by using the pressurized gas as propulsion. The pneumatic frame is, like the hydraulic frame, controlled through chakra-receptive points in the armor.
    The helmet that is summoned alongside the two frames are made from the same chakra-reactive metal as the rest of the armor, only that it is made specially to maintain its form. Since the helmet is still chakra-conductive, the chakra flow through the suit of armor is not disturbed anywhere if the entire set is equipped. The helmet consists of a dual layered air-purifying respirator, a wireless radio and tinted eyeslit.
    The entire machinery functions on a mixture of chakra, gas and hydraulic fluid. Should the user already be wearing a suit of armor, the rings will simply destroy it from the inside out as they inflate. Finally, the complete chakra-circuit ensures that the wearer has a certain feel as to what happens on the armor, meaning that if he’s hit in the back, even if the damage is minimal and he wouldn’t notice under normal circumstances, the disruption in the chakra-circuit warns him of the attack immediately after it has happened.
    -Reduces the users speed by one rank.
    -Gives a +5 Damage bonus to all Kenjutsu and Taijutsu attacks.
    -The wearer cannot use A-ranked and above Ninjutsu or Genjutsu while the armor is activated.
    -Can be used by both Samurai and Shinobi alike.
    -The frames lasts for 6 turns, after which the wearer will be unable to use any of the abilities linked to the frames.
    -The user can free himself from the suit by using one of the three techniques allowed per turn to activate the armors' emergency breakdown function.
    -Created by Zero Kelvin


    ±± Declined ±± I understand liking to put some background and story in a jutsu but this is just too much Zero. The description of a weapon should contain its look, size and abilities. Not its story. Unless that story is like 5 or 6 lines. not 50. Its too dense and you've hidden key aspects of it inside the giant description. You can add this background to your bios. Resubmitt in a more readable version. And yes, i read it all. The concept needs a bit or working otherwise it will escape the concept of Narutoverse.
     
         
    Last edited by Scorps; 02-11-2012 at 01:18 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    ±± Sorry for the delay on this weeks marker. ^^

    Submissions starting on 02/06/2012 and ending on 02/12/2012. ±±
     
         

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    Re: ♦ Custom Jutsu Submission ♦

    (Jiton: Sakin Buririanto Panku)- Magnetic Release: Gold Dust Brilliant Punk
    Rank: A
    Type: Offensive
    Range: Short
    Chakra cost: 30
    Damage points: 60
    Desription: The User gathers gold dust summoned from gold dust wave and encases parts of their body with it. they then take two steps forward at an enemy at high speed and slams the person with his gold encased arm dealing damage and launching the target a fair distance back.
    Note: can only be used by fourth kazekage bios
    Note:can only be used three times
    Note: the gold dust can only cover parts of the body not all


    ±± Approved ±± However, next time submit the technique with the correct name. It helps members identify the technique.


    (mizu hashira)- water pillar
    Rank:A
    Type:Supplementary
    Range:Short-long
    Chakra cost:30
    Damage Points: none
    Description: The user wraps the lower half of their body in and manipulates the water to suspend and manoeuvres themselves in mid-air at high speeds. The water maintains contact with the water source, thus creating a pillar-like formation.
    Note: requires a water source and must be standing on the water source
    Note: can only be used three times per match

    ±± Declined ±± Similar technique already exists.


    Quote Originally Posted by The Fifth Kazekage View Post

    Suna Dai teitaku no Jutsu | Sand Mansion Creation Technique
    Rank:A
    Type:Supplementary
    Range:Short
    Chakra cost:30
    Damage Points: none
    Description: A technique created by the first kazekage and renewed and refined by gaara. It Is said to be the jutsu that create the hidden sand. The User will preform the following hand-seals Snake → Rat → Ox → Ram → Snake and then sends their chakra into the ground, Then Breaks down the earth minerals in the ground to make more sand. The User Gathers the best possible mineral-rich sand and then constructs the sand into building, much like the ones in sunagakure.
    Note1: The User Can Only create One House per turn
    Note2: The User Must Wait one turn before being used again
    Note3: Can only create up to three houses
    Note4: The user can manipulate the sand to create sofas and such on the inside, and make things light or heavy to make comfy beds or steel bookcases
    Note5: Due to richness and hardness of the sand, only A-rank lightning can pierce
    Note6: The User can not use A-rank or above sand the next turn
    Note7: May Only be used by a gaara or a first kazekage bio
    Note8: may only be taught by the fifth kazekage

    -On hold. Edit the red parts to make them less OP-
    (Suna Dai teitaku no Jutsu)- Sand Mansion Creation Technique
    Rank:A
    Type:Supplementary
    Range:Short
    Chakra cost:30
    Damage Points: none
    Description: An old technique which was renewed and refined by gaara. The User will preform the following hand-seals Snake → Rat → Ox → Ram → Snake slams their hands on the ground and then sends their chakra into the ground, Then Breaks down the earth minerals in the ground to make more sand. The User Gathers a large amount of chakra and then constructs the sand into building, much like the ones in sunagakure.
    Note: can only be used once per turn and three times a match
    Note: can not use A-rank or above sand the next turn
    Note: can only be used by a Gaara bio

    ±± Pending ±± VM me explaining the bold. Are you referring to a NB username or to the cannon first kazekage, founder of the manga's hidden sand? because, if you are, that part needs to go. We don't know who else other than Gaara could use sand release.

    Edit: ±± Approved ±±



    *took out the creation of suna part and rich sand part. also took out/shortened the restrictions.
     
         
    Last edited by Scorps; 02-11-2012 at 06:28 PM.

  18. #5668
    まてぃあす Mathias's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Mathias View Post
    (Ame Sutairu: Ame Kumo Kadou) - Rain Style: Rain Cloud Vortex
    Rank: S
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description After performing the Boar → Dog → Ram, the user will form rain clouds in the sky. Using the chakra that is spread throughout the clouds, the user will then bring down the rain clouds in the form of a vortex that surrounds the edges of the entire battlefield, leaving both the user and opponent inside of the vortex. Then the rain that comes from the clouds falls sideways, down, up, and near every direction. This technique is very similar to Vortex Storm Technique to bring down the rain clouds. The falling raindrops are closely linked to the users senses allowing him to sense any chakra source they come in contact with.

    Note: Can only be used once per battle
    Note: Must know Rain
    Note: No Rain techniques before using this technique
    Note: The clouds stay around the battlefield until they are blown away.
    Note: No Rain techniques for the rest of the battle after the Rain clouds are blown away
    Note: Can only be used by Mathias

    Edit: ±± Declined ±± I want you to add a note restricting the clouds from this technique so that they can't be used to perform Kirin or other techniques which require stormy weather or clouds. Other than that its fine

    Feel free to edit anything ^_^
    Resubmitting:

    (Ame Sutairu: Ame Kumo Kadou) - Rain Style: Rain Cloud Vortex
    Rank: S
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: N/A
    Description After performing the Boar → Dog → Ram, the user will form rain clouds in the sky. Using the chakra that is spread throughout the clouds, the user will then bring down the rain clouds in the form of a vortex that surrounds the edges of the entire battlefield, leaving both the user and opponent inside of the vortex. Then the rain that comes from the clouds falls sideways, down, up, and near every direction. This technique is very similar to Vortex Storm Technique to bring down the rain clouds. The falling raindrops are closely linked to the users senses allowing him to sense any chakra source they come in contact with.

    Note: Can only be used once per battle
    Note: Must know Rain
    Note: No Rain techniques before using this technique
    Note: The clouds stay around the battlefield until they are blown away.
    Note: No Rain techniques for the rest of the battle after the Rain clouds are blown away
    Note: These rain clouds can't be used to perform Kirin or any other techniques which require stormy weather or clouds.
    Note: These clouds can only be used for Rain Release techniques. (you can delete this note if you'd like, I'm just making sure 100%)
    Note: Can only be used by Mathias

    ±± Approved ±±


    Quote Originally Posted by Mathias View Post
    (Doton: Going Merry Kibarashi) - Earth Style: Going Merry Recreation
    Type: Attack/Defense
    Rank: S-Rank
    Range: Short
    Chakra Cost: 40 (-10 every time a cannon ball is shot)
    Damage Points: 80
    Description: After performing a series of five hand seals, the user will concentrate all of his/her doton chakra and slam their hands onto the ground. By doing so the Straw Hat Pirates’ full size ship the “Going Merry” will be created made completely of earth from the ground itself. As long as the user is aboard the ship his/her earth style techniques will require three less hand seals to perform. The ship itself is able to float in water sources(The ship will not turn into mud unless it is on that water source for longer than two turns) and mud itself (for ex. Swamp of the underworld). Depending on the elemental advantages the ship can block B-Rank and below techniques but the part that was hit will crumble afterward. If any attacks are coming from above, the user can walk inside the “meeting room” of the ship for cover. The unique ability of the ship is that it can shoot A-Ranked cannon balls made of earth from the ships main cannon in the front. The ship has a stock of five cannon balls. Every cannon ball has multiple explosive tags attached to them that can be detonated with the use of a single hand seal.

    ♦ Can only be used once per battle.
    ♦ No earth style techniques in the previous turn.
    ♦ No earth style techniques in the same turn the ship is being created. (Shooting the cannon ball does not count)
    ♦ If the ship is not destroyed it will stay in play for 3 turns.
    ♦ Because of the massive use of doton chakra, the user will not be able to form A-Rank or above earth techniques for the next turn or S-Rank for two.
    ♦ Shooting the cannon balls counts as one of the three jutsu’s per turn.
    ♦ The shot cannon balls reach up to mid range.
    ♦ Can only be used by Luffy..

    Feel free to add any restrictions or edit anything, thanks ^_^

    ~Approved: I changed what's in bold and took away the part about fragment going to long range.~
    Updating old technique:

    (Doton: Going Merry Kibarashi) - Earth Style: Going Merry Recreation
    Type: Attack/Defense
    Rank: S
    Range: Short
    Chakra Cost: 40 (-10 every time a cannon ball is shot)
    Damage Points: N/A
    Description: After performing Monkey → Horse → Dog → Ox → Boar the user will concentrate all of his/her doton chakra and clap their hands together. By doing so the Straw Hat Pirates’ full size ship the “Going Merry” will be created made completely of earth from the ground itself. As long as the user is aboard the ship his/her earth style techniques will require three less hand seals to perform. The ship itself is able to float in water sources(The ship will not turn into mud unless it is on that water source for longer than two turns) and mud itself (for ex. Swamp of the underworld). Depending on the elemental advantages the ship can block B-Rank and below techniques but the part that was hit will crumble afterward. If any attacks are coming from above, the user can walk inside the “meeting room” of the ship for cover. The unique ability of the ship is that it can shoot A-Ranked cannon balls made of earth from the ships main cannon in the front. The ship has a stock of five cannon balls. Every cannon ball has multiple explosive tags attached to them that can be detonated with the use of a single hand seal. The users chakra is infused with the ship itself, so only S ranked or above enemy earth techniques will be able to overpower the ships earth chakra and use it as an earth source.

    Note: Can only be used once per battle.
    Note: No earth style techniques in the previous turn.
    Note: No earth style techniques in the same turn the ship is being created. (Shooting the cannon ball does not count)
    Note: If the ship is not destroyed it will stay in play for 3 turns.
    Note: Because of the massive use of doton chakra, the user will not be able to form A-Rank or above earth techniques for the next turn or S-Rank for two.
    Note: The first cannon ball that the user shoots immediately after the creation of the ship (and shot in the same turn he is created) will not count towards the three jutsu per turn. (This would be so I don't waste two precious moves when wanting to create my ship to attack)
    Note: Any other cannon ball shot afterwards counts as one of the three jutsu’s per turn.
    Note: The shot cannon balls reach up to long range.
    Note: Can only be used by Mathias

    ±± Approved ±±

    New submission:

    (Doton: Umou Sono Ga-goiru) - Earth Style: Descent of the Gargoyles
    Rank: S
    Type: Attack
    Range: Mid - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing the Ram → Dragon → Dog hand seals the user will clap his hands. Thereafter a portal will open up in the sky above the user following the same principles of Earth Lid & Mud Fall. Out of the portal there will be three human sized Gargoyles that will glide down towards the desired target using their lightweight earthen wings to keep them airborne. Due to the their weight and the gravity pulling them down, their velocity is equal to that of a thrown projectile. The Gargoyles are flying down in a V formation with an explosive tag already pre-set on each of their backs. Upon using a simple hand seal to active the desired tag the Gargoyles can blow up. If detonated, the explosion will cause the spikes surrounding the Gargoyles' abdominal and chest area to be released outwards towards the target they were already heading to.(There are six spikes all together with each being three feet long and two feet wide.) Each individual Gargoyles is evenly spaced apart so that the detonation of one of their tags doesn't set a chain explosion. The Gargoyles' flight path can be determined once the portal is open. However, once the path is chosen it can't be changed due to the fact that the Gargoyles are gliding down and not flapping their earthen wings to fly.

    Note: Can only be used twice per battle
    Note: No earth techniques above A-Rank for one turn after the use of this technique
    Note: Must be taught by Mathias



    Feel free to edit anything that will help its approval ^_^


    ±± Approved ±± Well restricted and neatly written.
     
         
    Last edited by Scorps; 02-11-2012 at 01:35 PM.

  19. #5669
    Serpent's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Serpent View Post
    (Kinjutsu Katon: Hinote Doki) Forbidden Fire Art: Infernal Wrath
    Type: Attack
    Rank: Forbidden
    Range: Short-Mid
    Chakra Cost: 50
    Damage points: 90 (-30 to user)
    Description: The user makes one hand seal holding it as he charges his Katon Chakra, A symbolic ring of flame will form around a mid range area with the user in the center. The user will then rise his hands in the air releasing the Chakra in an all out blaze. anyone within the ring will be burned as columns of Flame rise from underneath them. Because of the intense heat the user will be chard causing damage upon himself. Because of the output of chakra, the user will feel drained, leaving them in a dizzy state.
    Notes:
    -Can only be used once per battle.
    -Must have Mastered Fire Element.
    -No S-ranked or above Fire Next 2 turns.
    -Must Charge for 10 seconds.
    -User takes 30 damage.
    -Dizziness last 2 turns
    -Can only be taught by Serpent.

    ±± Declined ±± Almost there. If you are burned from the fire/heat of the technique you should also experience some kind of penalty in terms of speed and movement.
    (Kinjutsu Katon: Hinote Doki) Forbidden Fire Art: Infernal Wrath
    Type: Attack
    Rank: Forbidden
    Range: Short-Mid
    Chakra Cost: 50
    Damage points: 90 (-30 to user)
    Description: The user makes one hand seal holding it as he charges his Katon Chakra, A symbolic ring of flame will form around a mid range area with the user in the center. The user will then rise his hands in the air releasing the Chakra in an all out blaze. anyone within the ring will be burned as columns of Flame rise from underneath them. Because of the intense heat the user will be chard causing damage upon himself. Because of the output of chakra, the user will feel drained, leaving them in a dizzy state and because of the pain of the burns, the user will have limited movement.
    Notes:
    -Can only be used once per battle.
    -Must have Mastered Fire Element.
    -No S-ranked or above Fire Next 2 turns.
    -User moves at half speed for 2 turns.
    -Must Charge for 10 seconds.
    -User takes 30 damage.
    -Dizziness last 2 turns
    -Can only be taught by Serpent.

    wasn't that the point of the dizziness was to limit my movement? lol

    ±± Approved ±± Well, i've seen people walking and jumping around at immense speeds with stabbed legs from releasing from genjutsu so we need clear expressions regarding those "little" questions.


    Quote Originally Posted by Serpent View Post

    (Ranton: Bakuha Joukai) Storm Release: Heavenly Blast
    Rank: S
    Type: Attack
    Range: Mid-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will place both hands out in front of them, creating a focused amount of Storm in a condensed sphere, they will then shoot the baseball sized sphere at the opponent. upon contact with the opponent or any surface, the ball will expand as a giant blast that covers a mid range area leaving a creator in it's wake. if the user is caught in the blast they will surfer the same damage as the opponent.
    Note:
    -Can only use twice per battle.
    -No S-ranked next turn.
    -Can only be taught by Serpent.

    ±± Declined ±± blast is too big as its ignited by simple impact and covered everything mid range around
    (Ranton: Bakuha Joukai) Storm Release: Heavenly Blast
    Rank: S
    Type: Attack
    Range: Mid-Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will place both hands out in front of them, creating a focused amount of Storm in a condensed sphere, they will then shoot the baseball sized sphere at the opponent. upon contact with the opponent or any surface, the ball will expand as a large blast that covers an area short range around the impact point leaving a small crater in it's wake. if the user is caught in the blast they will surfer the same damage as the opponent.
    Note:
    -Can only use twice per battle.
    -No S-ranked next turn.
    -Can only be taught by Serpent.

    I feel as if 15ft is to small of an area... if it is able to be larger or you feel as if it should be smaller please edit making it a size that you see fit ^^

    ±± Approved ±± I don't like explosions and blasts to be defined by RL measurements as it confuses the RP. In my reasoning we have 3 distances in our RP: Short range, Mid Range and Long Range. Why complicate things? ^^

    ________________
    New Submissions:

    (Suiton: Hebi Doki) Water Release: Serpents Wrath
    Type: Attack
    Rank: S
    Range: Mid-Long
    Chakra Cost: 40
    Damage points: 80
    Description: The user will make 6 handseals while focusing their chakra into a water source. this will cause the water under the opponent to rapidly become thin by making the water molecules speed up. this makes the opponents fall into the water, even if they have chakra at their feet. Then Eels will form out of the water and will attack the opponent in a feeding frenzy.
    Note:
    -Requires a water source.
    -Can only use twice per battle.
    -Can only be taught by Serpent.


    ±± Declined ±± To make the water thinner you need to make its molecules become further apart (much like it happens when you heat water) so you'll be expanding the water. By doing so your opponent is bound to note something is wrong beneath his feet as the increase in volume would leave some indication. Also, its an S-Rank. You need one more additional restriction.
     
         
    Last edited by Scorps; 02-11-2012 at 01:42 PM.

  20. #5670
    Senior Member Kurisutina's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Ame no Miryoku) - Attraction of Rain
    Rank: C-Rank
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 15
    Damage Points: N/A
    Description: The user does 2 hand seals and focuses their chakra to any point in where rain is falling and they begin to use the same principle as the Rain Capture Technique in which they will attract rain to that point. They are then able to form a small source of water where that point is. This can be combined with the Rain of Glue technique and cause that water to be sticky.
    Restrictions:
    ~Only usable three times.
    ~Must be raining to use

    ±± Approved ±± put a range and added a note

    Quote Originally Posted by Xanthe View Post
    (Zan'nin'na kōi no geijutsu: Hasen rikoiru no kyōka) - Ferocity Arts: Dashing Recoil Enhancement
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 20
    Damage: N/A (40)
    Description: The concept of this style is supported by the laws of momentum, though supported with chakra in order to mold it's molecular structure in such shape, that it will allow energy and momentum of collisions to be conserved (negleting loss of energy by sound and heat). The user will channel chakra through his sword, giving two results: A coat of chakra that will work as the "bounce" mechanism, and the other small increments between the molecules of the sword, making the sword a little bigger and the mass a little lighter (as it will have a larger volume). By combining both enhancements together, the user is able to produce much more efficient and dangerous slashes. The secret behind the technique is the recoil of the exchange of clashes between the user's sword and the enemy's. The sword, being lighter, will gain more velocity from each slash in order to balance out the momentum gain and lost, thus making each strike accelerate even faster. The more the enemy defends against a slash, the slashes will hold much more force and speed. The user will also channel chakra through the arm (s) in which he is using the sword in order to prevent the wasting of the fiber muscle produced by the intense speed of this strikes.
    Restrictions:
    ~Usable by Samurai and Shinobi.
    ~Once this technique is activated, the technique is able to sustain itself unless the user stops administrating chakra into the sword or the user releases the chakra somehow (such as a wave for example).
    ~This technique is only an enhament, though is able to defend against other sword enhancements of similar rank and below. User cannot defend against ninjutsu with this technique.
    ~Though elastic collisions occur when hitting a hard surface such an opponent's sword, the infused chakra will be able to cut through a person's flesh.
    ~Can only be taught by Gin-San and Xanthe.
    Declined, i like the concept however it will require a turn limitation of activation otherwise the technique everytime it clashes will just continuously get faster until at one point it will become stupid
    (Zan'nin'na kōi no geijutsu: Hasen rikoiru no kyōka) - Ferocity Arts: Dashing Recoil Enhancement
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 20
    Damage: N/A (40)
    Description: The concept of this style is supported by the laws of momentum, though supported with chakra in order to mold it's molecular structure in such shape, that it will allow energy and momentum of collisions to be conserved (negleting loss of energy by sound and heat). The user will channel chakra through his sword, giving two results: A coat of chakra that will work as the "bounce" mechanism, and the other small increments between the molecules of the sword, making the sword a little bigger and the mass a little lighter (as it will have a larger volume). By combining both enhancements together, the user is able to produce much more efficient and dangerous slashes. The secret behind the technique is the recoil of the exchange of clashes between the user's sword and the enemy's. The sword, being lighter, will gain more velocity from each slash in order to balance out the momentum gain and lost, thus making each strike accelerate even faster. The more the enemy defends against a slash, the slashes will hold much more force and speed. The user will also channel chakra through the arm (s) in which he is using the sword in order to prevent the wasting of the fiber muscle produced by the intense speed of this strikes.
    Restrictions:
    ~Usable by Samurai and Shinobi.
    ~Once this technique is activated, the technique is able to sustain itself unless the user stops administrating chakra into the sword or the user releases the chakra somehow (such as a wave for example).
    ~This technique is only an enhament, though is able to defend against other sword enhancements of similar rank and below. User cannot defend against ninjutsu with this technique.
    ~Though elastic collisions occur when hitting a hard surface such an opponent's sword, the infused chakra will be able to cut through a person's flesh.
    ~Only lasts 3 turns after activating.
    ~Can only be taught by Gin-San and Xanthe.

    ±± Approved ±±

    (Zerosen: 10 Inochi) - Speed Drawing: 10 Lives
    Rank: A
    Type: Offensive
    Range: Short (Mid)
    Chakra Cost: 30
    Damage: 60
    Description: This technique is an advanced variation of the Iaido technique and Samurai Sabre Technique. Through combining both concepts, the user is able to apply a chakra coat to the inside of their scabbard (used to reduce friction and increase the speed of the blade), chakra around the blade (released in the form of a crescent wave of chakra from the blade as the user draws it), chakra in the wrist, forearms, biceps, triceps, and shoulder of the user's dominant hand in order to increase their speed of draw and cause their muscles to be relaxed for maximum speed, and chakra around the tsuba, or guard of the sword, and scabbard's top so that when it makes contact with the scabbard, it bounces off and uses that momentum to strike again. When using the chakra around the guard and the scabbard's top, it will cause a near fully elastic collision that will transfer the majority of momentum in the opposite direction so that it can be used again. This process can be repeated 10 times in a consecutive barrage. While drawing the sword incredibly quickly, the user will release a heavy crescent blade of chakra, as sharp as the Samurai Sabre Technique (Not as strong). The speed of the strikes are incredible as they use the Iai method and an elastic bounce to speed them up. Their draw speed is much faster then a ninja's hand seals, Iaido proved this, and the speed of the released blades of chakra are even greater as they combine the speed of the draw and their natural speed.
    ~Usable 3 times.
    ~Only usable by Samurai.

    ±± Leaving this one for Izanami ±±
    Declined, though the enhanced is good , the initial quick drawing combined with samurai sabre style chakra is an existing technique
     
         
    Last edited by Nirvāṇa; 02-11-2012 at 06:04 PM.

  21. #5671
    Professor Sarutobi's Avatar
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    Red flesh cloud's choking out
    the morning sky, they said
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Professor Sarutobi View Post
    I meant the user standing still like making a false surrounding.

    (Suiton: Kyousei Mizu Katai no Jutsu) - Water Release: Great Water Leg Technique
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: (+10 to physical attacks done with legs) Description: By putting the Hydration Technique into practical use, the muscles in the user's legs are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the both legs. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high. This jutsu gives the user enhanced speed the user is also then capable of crushing both rock walls (c rank and below) and making large dents in steel doors with a single kick.
    Note: Must use Hydration Technique before hand and be a member of the Hozuki Clan.
    Can only be used 3 times per battle
    Lasts 3 turns

    ±± Declined ±± Still not enough resctrictions. You can only use it 3 times and for 3 turns...and what more? Its still not rearly as restricted as it needs to be.


    (Ninpo: Rijekuto ) Ninja Art: Reject
    Type: Offensive
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: User sends a massive amount of chakra to his palm and places it on a target and forces the chakra out in a rapid and powerful focused blast that causes damage to both user and target with full body backlashs making the technique a double-edged sword. If used more then twice per battle it will kill the user on the third use
    -Three times per battle
    -Only taught by Professor Sarutobi
    -First use causes small wounds and heavy breathing in user, 2nd use will crack bones and cause loss of balance, 3rd use will result in death.

    ±± Declined ±± This is a rip off of the hyugas blunt chakra blasts.

    Summoning Technique: Garp
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40
    Damage points: N/A
    Description: After doing the necessary hand seals and wiping blood on their hand the user can summon Garp a giant elder hyena as tall as gamabunta with grey and black fur who has unnaturally strong willpower and amazing strength and durability able to smash through anything A rank and below without slowing down. Garp also has an incredibly thick hyde making him immune to all but S rank lightning.
    -Once per battle
    -Lasts for 4 turns
    -Can only be used by those who have signed the Hyena contract.

    ±± Declined ±± Nothing but s-Rank lightning? size of gamabunta? Can overcome anything A-Rank without slowing down? Need i say more? OPed. Tone it down. Way down. Besides, this is more like a Boss summon.

    Feel free to adjust the turns/uses


    Summoning Technique: Garp
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra Cost: 40 Damage points: N/A
    Description: After doing the necessary hand seals and wiping blood on their hand the user can summon Garp a giant elder hyena halfas tall as gamabunta with grey and black fur who has unnaturally strong willpower and amazing strength and durability able to smash through anything earth based B rank and below without slowing down. Garp also has an incredibly thick hyde making him resistant to Lightning B-Rank and below
    -Once per battle
    -Lasts for 4 turns
    -Can only be used by those who have signed the Hyena contract.

    ±± Approved ±± Had to edit a few things. This is a summon. Don't push its resistances and abilities.

    (Suiton: Kyousei Mizu Kataino Jutsu)- Water Release: Great Water Leg Technique
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: (+10 to physical attacks done with legs)
    Description: By putting the Hydration Technique into practical use, the muscles in the user's legs are temporarily enlarged and strengthened. Moisture is gathered from the whole body and compressed into the both legs. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is very high.This jutsu gives the user slightly enhanced speed the user is also then capable of crushing both rock walls (c rank and below) and making large dents in steel doors with a single kick.
    Note: Must use Hydration Technique before hand and be a member of the Hozuki Clan.
    Can only be used 3 times per battle
    Lasts 3 turns.
    While in use the user can't use elements other than Water.
    While in use the user's arms are weaker then normal, preventing Arm based taijutsu.


    ±± Approved ±±

    (Suiton: Kyousei Suiton Bodi no Jutsu)- Water Release: Great Water Body Technique
    Rank: Forbidden
    Type: Supplementary
    Range: Short
    Chakra cost:80
    Damage points: N/A (+20 to physical attacks)
    Description: By putting the Hydration Technique into practical use, the muscles in the user's entire body are temporarily enlarged to the same size as A and strengthened. Moisture is gathered from an outside water source (small lake at least) and focused into the muscles. However, because it is essential to properly control the moisture balance inside the body, this technique's degree of difficulty is extremly high even more so because of enhancing the entire body. This jutsu gives the user superhuman strength and speed,capable of smashing through Earth jutsu of B rank and below with their fists and C rank and below with their legs, dent earth based elements and obtain enhanced speed.
    However due to the body and chakra strain and intense control of Water while fighting the user is left exhausted after this technique.
    Note: Must use Hydration Technique before hand and have a Hozuki bio.
    -Once per battle, 4 turns.
    -While in use can't use elements other then Water and can't use ninjutsu or genjutsu above C rank
    -requires user to merge with a water source to use. (small lake or larger)
    -after use the user can't use water for 3 turns or taijutsu for 4 turns and is slower then normal in those 4 turns
    -Only taught by Professor Sarutobi.

    ±± Declined ±± Its a water jutsu...why do you only refer that it will enable you to overcome earth? It escapes the basic nature of the technique. Also, the beneficts are too big. And modes (which is what this is) are currently very very unapprovable as they all exist in excess. Try toning this down, making it S-Rank and more approvable.
     
         
    Last edited by Scorps; 02-11-2012 at 06:04 PM.

  22. #5672
    Senior Member BluePhenix's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by BluePhenix View Post
    Dropping the above weapons since it seems Hellraiser Techniques have no chance of getting approved due to them being over-powered I'll be replacing them with the below.

    (Arkana Chain) – Arkana Chain
    Type: Weapon
    Rank: S
    Range: Short-Long
    Chakra cost: 40 for activating Arkana
    Damage points: Vary with the techniques used (Separate submissions)
    Description:

    Arkana is a chain which became legendary when it was used ages ago to capture a bijuu. When it was being forged, it was enhanced with highly advanced fuuinjutsu in order to make it able to restrain anything, whether its constitution is tangible like living beings, or intangible like chakra. Its creator also tried to replicate the Yata Mirror’s ability by endowing the chain with all nature transformations, such that it changes its own characteristics and becomes impervious to the characteristics of the attacks it receives. This was successfully achieved and as such, the chain has an aura similar to that of the Yata Mirror which gives it a somewhat spectral form, and prevents it from suffering from elemental weaknesses as well as conducting electricity and/or heat from enemy attacks.

    Many fought over the power of Arkana and it was therefore kept hidden for decades, until recently when it has been finally passed down for combat. When in dormant status, Arkana is wrapped around its wielder’s left arm without affecting his/her mobility. The wielder can use it to block attacks from edged weapons, whether or not these are enhanced by wind or lightning chakra.

    In active mode, Arkana will adopt its “spectral” form and the wielder will be able to use his chakra to manipulate it around, making it crawl in mid-air in order to reach and pierce through opponents and concrete techniques with its edged end. The wielder can also imbue it with chakra to make it increase in length, similarly to Shun’s Andromeda Chain in Saint Seiya.

    Arkana’s hyper mode, which enables it to restrain everything and achieve even more, is not accessible to the wielder unless the latter has mastered fuuinjutsu.

    Note: The wielder of Arkana must be Kage rank or above.
    Note: Activating Arkana counts as a move and must be done during battle.
    Note: Arkana can only be wielded by BluePhenix and those he lends it to.

    ~Declined~ This is a big no. No Yata mirror's copy cat. Reaching up to long range as you extend your weapon is absolutely out of the question, and I don't even want to know what the hyper mode does lol.
    Dropping Chaos Trinity for the below, which I've edited further to your review:

    (Arkana Chain) – Arkana Chain
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra cost: 40 for activating Arkana
    Damage points: Vary with the techniques used (Separate submissions)
    Description:

    Arkana is an indestructible chain which became legendary when it was used ages ago to capture a bijuu. When it was being forged, it was enhanced with highly advanced fuuinjutsu in order to make it able to restrain anything, whether its constitution is tangible like living beings, or intangible like chakra.

    Many fought over the power of Arkana and it was therefore kept hidden for decades, until recently when it has been finally passed down for combat. When in dormant status, Arkana is wrapped around its wielder’s left arm without affecting his/her mobility. The wielder can use it to block attacks from edged weapons, whether or not these are enhanced by wind or lightning chakra.

    In active mode, Arkana will adopt a somewhat spectral form by glowing, and the wielder will be able to use his chakra to manipulate it around, making it crawl in mid-air in order to reach and pierce through opponents and concrete techniques with its edged end. The wielder can also imbue it with chakra to make it increase in length, similarly to Shun’s Andromeda Chain in Saint Seiya. Lastly, when in active mode, Arkana is constantly imbued with the wielder's chakra, which makes it impossible for the opponent to conduct electricity, heat or cold through it by using his lightning, fire or ice chakras.

    Note: The wielder of Arkana must be Kage rank or above.
    Note: Activating Arkana counts as a move and must be done during battle.
    Note: Arkana can only be wielded by BluePhenix and those he lends it to.

    ±± Declined ±± Restrictions? What can stop this spectral indestructible and unconductable chain?
     
         
    Last edited by Scorps; 02-11-2012 at 06:13 PM.

  23. #5673
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    Re: ♦ Custom Jutsu Submission ♦

    New Weeks submission

    (Suiton ude mori)-Water Arm Lance
    Typeffensive
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage:60
    Description: The user focuses water chakra into theyre arm and when they punch forward they release it creating a water lance with the diameter of theyre arm which shoots forward forming into a complete lance up to mid-range. The lance is dense and solid enough to have a sharp piercing point.

    ±± Approved ±± edit it a bit.

    (Katon toburai)-Fire Burial
    Typeffensive
    Rank:S
    Range:Long
    Chakra Cost:40
    Damgage:80
    Description:The user slams his hands on the ground while exhaling a gas all over the battle field. This is a dense gas which settles on the ground and then when the user focuses he explodes it enflaming the battle field this also gives the user 2nd degree burns.

    Fell free to edit

    ±± Declined ±± Restrictions? Its an S-Rank for crying out loud!
     
         
    Last edited by Scorps; 02-11-2012 at 06:16 PM.

  24. #5674
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon: Nenshō Yaiba) - Fire Release: Burning Blade
    Type: Supplementary/Offense/Defense
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: This is a variation of the Vacuum blade technique in which the user uses his Fire chakra instead of wind chakra. The user infuses his fire chakra into a Kunai, Sword...etc forming a fire aura around the blade, increasing it's sharpness and range, allowing the kunai to take the form of a Katana, even though the kunai is maintaining the same shape, fire extends out of the kunai forming the shape of a Katana, however the user cannot extend the kunai's range to be longer than the shape of a Katana of a regular scale, the fire aura gives the blade a burning ability, in which it burns any areas it cuts, and is able to cuts through normal Katana's/blades with ease.
    -Can only be used 4 times.
    -Can only be taught by ~Crow~

    ±± Declined ±± Fire isn't known in narutoverse to increase sharpness. Also this is a variation fo a cannon technique

    Link to Crows Summoning contract's approval

    (Karasu Geigei: Karasu Kyuuzō No Jutsu) - Crow Arts: Crow Explosion Technique
    Type: Supplementary/Offense
    Rank: C
    Range: Short - Long
    Chakra Cost: 15
    Damage Points: 30
    Description: This is a ninjutsu technique in which the user infuses normal sized crows with a large amount of chakra, creating a large deal of pressure in the crow's body formed by the compression of chakra into the crow's body, causing the crows to explode each forming an explosion that has the same power and range of an explosive tag, this technique can only be used to infuse small sized/normal sized crows and causing them to explode, and cannot be used to cause large sized crows to explode, for this to work the targeted crows that are going to be infused with this chakra must be already present on the field, and must be summoned by the user of this technique.
    -Can only be used 5 times per battle.
    -Must have signed the Crows contract.
    -Can only infuse a maximum of 4 crows at a time and can't be used more than once per crow or once per turn.

    ±± Approved ±± Added a restriction


    (Karasu Geigei: Kuroi Umō Renda) - Crow Arts: Barrage Of Black Feathers

    Type: Offense
    Rank: B - S
    Range: Short - Long
    Chakra Cost: 20 - 40
    Damage Points: 40 - 80
    Description: This technique is solely used by Crows with no exceptions, The Crow that's utilizing this technique opens his mouth while concentrating a great deal of pure chakra into his belly, forming the chakra into a large number of feathers which attain a solidified form through the concentration of chakra making it as hard as Iron, the Crow releases the feathers at the target through his beak, these feathers are pitch black colored attaining the same color as the feathers which are covering the crows body from the outside, the feathers range depending on the size of the Crow that is releasing the feathers, the bigger in size the bigger feathers released from it's beak up to the size of a normal sized Katana which is the biggest size the feathers could get and classified as an "S-rank", for this size of feathers the Crow that's releasing the feathers must be at least half the size of Gamabunta or bigger, any smaller sized crows than that release feathers that are the size of a kunai, if the Crows are normal sized the feathers they release are going to be the same size as a needle, having the size of a needle up to a Kunai is classified as a B-rank version of the technique.
    - The S-rank version can only be used once per battle.
    - If the S-rank is used the Crow cannot form an A-ranked or higher technique(s) the same and following turn.
    - The B-rank version can only be used twice per battle and once per turn
    - Must have signed the Crows contract

    ±± Pending ±± I edited and was going to approve this but i remembered the parrots arts Luiz has. I need to check those first.

    EDIT: ±± Approved ±±
     
         
    Last edited by Scorps; 02-12-2012 at 12:17 PM.

  25. #5675
    Senior Member -Tauburn-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Tauburn- View Post
    (Hyougo: Tokuhei)- Glacier Style: Sheilding Wall
    Type: Deff
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: n/a
    Description: The user will bring their sword to their side (about waist height) focus wind and water chakra into their blade, and swing their sword in an arc around the front half of their body, releasing wind and water chakra from their sword, creating a slanted wall of layered ice that, holds a 70 degree angle from the ground to the top of the wall, that stands at 7 ft, that can with stand fire of the same rank without any melting.
    - Can be used 2 times per battle.
    - Must have a Yuki Bio.
    - Must have permission from -Tauburn- to use.

    ±± Declined ±± Well, the idea is cool. However, look at the bolded part. An S-Rank fire either concentrated or big enough could overcome this wall of ice. Ice is strong against Fire but strong fire can still overcome it. Reword it a bit. Also, add one resctrition more like "Can't perform any other Ice Techniques in the same turn" or something around those lines.

    ♆Hyouga: Hachi Ken no Ringu (Glacier Style: 8 Sword Ring)♆
    Type: Defense/Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user channels Water and Wind Chakra into a bladed weapon while holding it in front of them with the blade facing straight upwards. A ring of 8 transparent ice swords will surround the user’s waist, constantly swirling over the user’s body, protecting the user from physical attacks. The user can also send from 2 to 4 swords at B Rank towards a target per turn. The ice swords, as they are transparent, are nearly invisible at a distance (Mid – Long), and difficult to dodge or see until they are very close (Short).
    - Can only be used 5 times per battle.
    - Must be a member who has learned Glaicer Style.


    ±± Declined ±± Restrictions? Also, at what range can you create the blades from you? Nearly invisible at the distance...hum...
    (Hyougo: Tokuhei)- Glacier Style: Sheilding Wall
    Type: Defensive
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: n/a
    Description: The user will bring their sword to their side (about waist height) focus wind and water chakra into their blade, and swing their sword in an arc around the front half of their body, releasing wind and water chakra from their sword, creating a slanted wall of layered ice that, holds a 70 degree angle from the ground to the top of the wall, that stands at 7 ft, that can with stand most fire techniques of the same rank.
    - No Ice techs in the same turn.
    - Can be used 2 times per battle.
    - Must have a Yuki Bio.
    - Must have permission from -Tauburn- to use.

    ±± Approved ±± Edited a bit.


    ♆Hyouga: Hachi Ken no Ringu (Glacier Style: 8 Sword Ring)♆
    Type: Defense/Attack
    Rank: A
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: The user channels Water and Wind Chakra into a bladed weapon while holding it in front of them with the blade facing straight upwards. A ring of 8 transparent ice swords will surround the user’s waist, constantly swirling over the user’s body, protecting the user from physical attacks. The user can also send from 2 to 4 swords at B Rank towards a target per turn. The ice swords, as they are transparent, are nearly invisible at a distance (Mid – Long) but still visible.
    - The swords can only be made in short range.
    - No Ice techs in the same turn.
    - Can only be used 4 times per battle.
    - Must be a member who has learned Glaicer Style.


    invisabilty has been shown possible in this jutsu,
    (Hyouton: Aisu Disuku no Jutsu) Ice Release: Ice Disk Technique
    Rank: A
    Type: Attack/Defense
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user will gather particles into the air and change them into a disk of ice. The ice disks are transparent, and they are therefore nearly invisible at a distance, and difficult to dodge or see until they are very close. They can also be used as highly durable shields or can be used to allow the user to hover in the air by using standing on it. Because of their transparency, the ice disks can be used as a large lens to focus rays of heat from the sun into a powerful beam to capable of melting or exploding a pinpointed area.


    ±± Approved ±± However, even if a cannon technique has a certain capability doesn't mean that we would approve a CJ with that same capability. Also edited a bit.


    (Akumaitosen)- Devils Threading Wire
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: n/a
    Description: The Devils Threads is a weapon that was made by an old semstress and her husband a black smith, they both worked on the Devils Threads for many years only to have it stolen from them, by -Tauburn-. The Devils Threads are wrapped around the users wrists and fingers under the users gloves or around the gloves, the thread are very flexable and cant be broken from use of any other weapons. The Devils Threads is a shape tranformation weapon, given enough chakra will harden into a solid sheild like shape, or a weapon of any kind, even into indiviual stradess that will bind the opponent. The threads are only able to channel Fire and Lightning chakra thoughout the thread, if any other element is used the threads wont even respond to the users chakra. The threads themselves are made out of a thin chakra absorbing metal, that will give shape to the users will, The threads also have silk braided into the chakra absorbing metal threads, giving the thread a greenish tint from the silk.

    C -Rank - 20 chakra/30 damage: Will create shapes out of the threads to make a strong defence/offence againist attacks, while giving the threads shape for a extended amount of time.

    B -Rank - 25 chakra/40 damage: The user will channel chakra into the threads and munipulate them into a weapons shape Meaning the weapon will have the same weight of a weapon and the same sharpness of a weapon.

    A -Rank - 30 chakra/ N/A damage: The user will release chakra into the threads, then control the threads to wrap around the opponents body restraining him. (Arms, legs, neck, wrists, figers, and ankles.)

    S -Rank - 40 chakra/80 damage: The user will channel lighting or fire chakra through out the Devils Threads and use them to attack the enemy. Lightning will hit the opponent and give them a numb feeling for 30 secs, while if the user channels fire chakra throughout the thread the opponent will receive critical burns if hit by the thread.

    >- The weapons techniques count towards the jutsu per turn
    >- Can only be used by -Tauburn-.
    >- Can only be used once per turn.
    >- The threads can only be used 3 times for the techniques above A-Rank.
    >- The threads are always connected to the user and will not be usable if said connection is severed.

    So if the above is approved ill be dropping my... Old CW and the jutsu i made for it.

    (Kaze Sai Katana)- Wind Cutting Blade
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: This sword is made of chakra absorbing metals. The sword makes any wind jutsus A-Rank and down have no handseals. every time a wind jutsu is used 10% of the chakra is saved within the sword so that when the user preforms a wind jutsu the wind chakra absorded by the sword can amplify any fire jutsu B-Rank and down by releasing a wind gust, which once its released will keep going untill the fire is extinguished. The sword can be used to defend againist C-Rank wind jutsus and down and by doing so the sword absorbs 25% of the chakra from that jutsu.
    Note: Absorbing tech can be used 4 times per battle
    Note: Wind jutsus A-Rank and down do not handseals
    Note: Fire jutsus B-Rank and down, damage is increased by 5
    Note: sword has to wait untill the first wind jutsu is used (by user) to be activated.

    (Kaze Katto)- Wind Slicing
    Type: Defence
    Rank: S
    Range: Short - Mid
    Chakra Cost: 40
    Damage Points: -
    Description: the user focuses wind chakra into Kaze Sai Katana, as the user preforms one handseal the sword tranforms into a scythe made up of wind chakra, sending a blast of solid wind chakra at the opponents jutsu slicing it in half destroying the jutsu. Kaze Sai Katana stays transformed for one turn then shifts back to its original form.
    Note: Only B-Rank Wind, Lightning, and Water can be sliced with this jutsu.
    Note: Other elements of A-rank used againist this jutsu cancel the jutsu out.
    Note: Tranformation lasts 1 turn then must wait 2 turns to activate again.
    Note: Can only be used 3 times per battle.
    Note: Must have Kaze Sai Katana atcivated.
    Note: Can only be used againist Wind/Water jutsus.
    Note: Doesn't count for Kaze Sai Katana's absorbing ablity. (wont absorb opponents jutsu's chakra)


    ±± Approved ±± Added some bits in the restrictions and abilities to make ti approvable
     
         
    Last edited by Scorps; 02-11-2012 at 07:20 PM.

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