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  1. #3751
    Otogakure -Cobalt-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Name: (Katon/Doton:Bakuhatsuteki Tsuchi)Fire Release/Earth Release:Explosive Earth
    Rank:S
    Range:Short-Long
    Typeffensive
    Chakra:40
    Damage:80
    Description:The user sends both Earth and Fire chakra into the ground.By manipulating the released chakra in the ground the user can force the earth to rise up in the form of spikes along with fire that burns the opponent from below severely damaging the opponent.As long as the user stays in contact with the ground he can control the underground flames and spikes wherever he wants.
    Note:Can only be taught by SilverMoon1996
    Note:Can only be used 2 times per battle
    Note:No Fire techniques the same turn this was used.
    Note:Must be touching the ground with both legs.
    ~Declined~ Too similar to canon jutsu's
    Name: (Doton/Suiton:Tsuchi Tsunami)Earth Release/Water Release:Earth Tsunami
    Rank:S
    Range:Short-Long
    Typeffense/Defense
    Chakra:40
    Damage:80
    Description:After preforming four hand seals the user slams their hands to the ground infusing the ground with both Water and Earth chakra.The user molds the chakra infused earth to create a huge tsunami made of earth and water.The tsunami covers a large are and advances at mediocre speed.It is immediately created after the user slams their palms to the ground.
    Note:Can only be taught by SilverMoon1996
    Note:Must have a water source nearby.
    Note:No Water techniques the same turn this was used.
    Note:Can only be used once per battle.
    ~Declined~ Too similar to canon jutsu's
    Name: (Katon:Go Yubi Kaen) Fire Release:Five Finger Flame
    Rank:A
    Range:Short-Mid
    Typeffense
    Chakra:30
    Damage:60
    Description:The user focuses Ka chakra in his fingertips.He begins releasing the chakra in small amounts on his fingers.The user begins adding and releasing more and more chakra to add more power to the finger flames.The user can then launch the released fire chakra at the opponent in the form of fire beams.The user can use this for taijutsu as well to hurt the opponent by burning him upon physical contact.
    Note:Can only be taught by SilverMoon1996
    Note:No Fire techs the same turn this was used.
    ~Declined~ Too similar to existing jutsu'
    Name: (Kyuujoushou) Zoom
    Rank:C
    Range:Short-Long
    Chakra:20
    Type:Supplementary
    Description:By forming one hand seal the user sends chakra to his eyes allowing the user to gain better and sharper sight and also the ability to "zoom".The user is able to magnify his sight up to the point of seeing the smallest details.
    Note:Can only be taught by SilverMoon1996
    Note:Cannot see through smoke,mist,trees and other obstacles.
    Declined, needs a limit on activation time
    Resubmiting,Zenny said to add the activation time so here it is:
    Name: (Kyuujoushou) Zoom
    Rank:C
    Range:Short-Long
    Chakra:20
    Type:Supplementary
    Description:By forming one hand seal the user sends chakra to his eyes allowing the user to gain better and sharper sight and also the ability to "zoom".The user is able to magnify his sight up to the point of seeing the smallest details.
    Note:Can only be taught by SilverMoon1996
    Note:Cannot see through smoke,mist,trees and other obstacles.
    Notence activated it lasts for 10 turns.
    ~Declined~ 10 turns? too many reduce
    Custom weapon:
    Name: (Kagai Manako)Evil Eye
    Rank:S
    Range:Short
    Typeffense/Defense
    Chakra:40
    Damage:80
    Description:The Evil Eye is a one handed longsword made of indestructible steel.It has been sharpened to the point that when paper falls and touches the sword it cuts in two pieces upon contact with the blade.It has been balanced perfectly so that almost anyone can wield it without trouble.It has several abilities one of them being the eye on the handle of the sword.The eye allows the user to gain better sight of his surrounding.It can look in whatever direction it desires sending the information instantly to the users mind using chakra.It's second ability is to enchance the users physical strength.All kenjutsu and taijutsu techniques get +10 damage.The user can also use all up to A-rank Lightning techniques through the sword.
    Note:Can only be used by SilverMoon1996.
    Note:The sword is indestructible and is sharp enough to cut off a human limb without problem.
    Note:The ability of enchancing the users strength can last for 3 turns,and may only be used once in battle.

    Picture of the sword:

    ~Declined~ Restriction on abilities?
     
         
    Last edited by Ragnaroc; 08-10-2011 at 08:16 PM.

  2. #3752
    UchiJu Inclement Weather's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    NameTekken) Iron Fists
    Type: Weapon/Attack/Defense
    Rank: D
    Chakra:10
    Damage:20
    Range:Short
    Description: These are iron-reinforced gloves that are very useful for both offense and defense. Custom Made for Jin Uzumaki
    Note: You can infuse the gloves with chakra, using 20 chakra to add 10 damage.
    Note: Can only be used by Jin Uzumaki Bio
    ~Declined~ Better description for abilities
     
         
    Last edited by Ragnaroc; 08-10-2011 at 08:16 PM. Reason: Forgot one small detail

  3. #3753
    The Sinner Satsu's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Inclement Weather View Post
    NameTekken) Iron Fists
    Type: Weapon/Attack/Defense
    Rank: D
    Chakra:10
    Damage:20
    Range:Short
    Description: These are iron-reinforced gloves that are very useful for both offense and defense. Made for the Taijutsu savvy ninja.
    Note: You can infuse the gloves with chakra, using 20 chakra to add 10 damage.
    seperate the : and (
    remove the pic cuz its not working
     
         

  4. #3754
    Magic..'s Avatar
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    know thy self
     



    Re: ♦ Custom Jutsu Submission ♦

    (fuuton-miemei juuten)wind style-divine plugs
    Rank: S
    Type:Defence
    Range: N/A
    Chakra Cost:40
    Damage Points:N/A
    Description:The users concentrates and channels small amount of wind chakra into both of their ears,whilst manipulating it to gain a tiny sphere like shape.which completely stops them from hearing any type of sound thus making any sound based attack useless.
    -Twice per battle
    -lasts for 5 turn

    (Fuuton: Tenrai Boushi) - Wind style: Divine hat
    Rank: S
    Type: defense
    Range: N/A
    Chakra Cost:40
    Damage points: N/A
    Description: The user focuses and channels a certain amount of wind chakra into his head,then he or she manipulates the wind chakra to form a large flat sphere of wind,more like a hat atop the users head,which is able to shade the user's whole body.
    -useable twice
    -lasts for 3 turns


    (Genjutsu:mayakashi) - illusion technique-Deception
    Rank: S
    Type:Defence
    Range: long
    Chakra Cost:40
    Damage Points:N/A
    Description:This illusion technique is a perfect counter for targets with sensory abilility as it allows,the user to give the foe an illusion of getting wrong results,when tried to use a senseing technique to localize the user,if only the target is not seeing the user thus there wouldn't be anyway to tell his under an illusion.e.g the foe using a senseing rain to find the user in a mist,then he is given a false location of the user.
    -This jutsu can only work if the foe doesn't have the sith of the user.
    -lasts for 5 turns
    -useable 2 times per battle

    (fuuton-meimei enban) wind style-divine disks
    Rank: A
    Type:Defence/Offense
    Range: N/A
    Chakra Cost:40
    Damage Points:N/A
    Description:The users gathers a great amount of wind chakra in both legs,then creates two feet sized round disk that grants them, ability to float on the air and by channeling more wind chakra into the disks,they are able to navigate to any part of the battlefield whilst on the disks.this technique works the same way as garra's floating sand does.
    -twice per battle
    -lasts for 3 turns

    (Doton: Toraberingu Doro ) - Earth style: Travelling Mud
    Rank: A
    Type: Attack/defence
    Range: N/A
    Chakra Cost:40
    Damage points:N/A
    Description: this justsu is similar to earth style-hiding like a mole,but only works on muddy and swampy portions of the earth.firstly, The user focuses earth chakra through out his or her whole body,then he is able to merge or sink into any mud/swamp whilst travelling through it, and just like the earth style hiding like a mole technique,the user is still updated with every movement happening on surface thus enabling him or her to launch a surprise attack.
    -The user can't use any other elemental jutsu except earth whilst using this technique,simply because of the constant earth chakra concentration.
    -twice per battle.


    ~All Declined~
     
         
    Last edited by Ragnaroc; 08-10-2011 at 08:18 PM.

  5. #3755
    Senior Member Yüme's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    [摩天楼, Matenrō] Genjutsu: Skyscraper.
    Rank: S
    Type:Supplementary
    Range: Short - Long.
    Chakra Cost:40
    Damage Points:80
    Description: The user first plants his five staves into the ground focusing massive amounts of chakra within each of them. When this chakra is released it will create the illusion that the ground is destroyed and the enemy is propelled several hundred meters into space. The enemy is then tied up with four belts and a frog-like, dragonic demon opens a hole in space and comes out of it, reaching to attack the enemy. This Jutsu is used to break down the mind of the enemy or distract them long enough to prepare another attack.

    * Can only be used twice per battle.
    * User must have five staves.
    * Must have a link to the bio with the five staves.
    * Link to the bio: Mystogan.

    [Fuuton: Kaze no Bakuhatsu 風の爆発] Wind Release: Wind Blast.
    Rank: S
    Type: Attack-Defence
    Range: Short-Mid
    Chakra cost: 40
    Damage Points: 80
    Descripton: The user will put their left and right arm's out widely. The user will have his/her fist's closed for a split second while channeling Fuuton chakra throughout the body. Once this is finished, the user will open his/her hand's and a powerful blast of wind chakra will be released completely around the body like a dome, and it is a thick layer of razor slicing wind. This jutsu can be pushed up to mid range.
    * Can only be used Twice per battle.
    ~All Declined~ Do not resubmit Genjutsu
     
         
    Last edited by Ragnaroc; 08-10-2011 at 08:18 PM.

  6. #3756
    Jokey's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon: Amatsu-ten Hoshi) Fire Style: Celestial Heavens Star

    Rank: Forbidden
    Type: Attack
    Range: Long
    Chakra cost: 50
    Damage points: 90 (-15 to user)
    Description: The user will create an Large fire ball in both their hands and then by sending it into the sky and using the wind currents to increase the size and Strength of the fireball making it a Giant sized Ball of Fire representing a burning star, a Giant Sized fire ball which has a Star look a like that then comes crashing down at the enemy target and as it gets near it then explodes sending a rain of fire balls to decend and scatter at and around the target leaving burning craters in its aftermath.

    - The user will take -15 Damage.
    - Can only be thaught by Zenryoku and Joker.
    - The user won't be able to perform an A/S-Ranked technique the next 2 turn's.
    - Only 2 Time's per battle

    (Raiton: Raikou Kahen Arashi) – Lightning Style: Lightning Petal Storm

    Rank: Forbidden
    Type: Attack
    Range: Long
    Chakra cost: 50
    Damage points: 90 (-20 damage to user)
    Description: The user after making a 1 hand seal will create a storm of petals made of lightning chakra which razor sharp edges decend down around the enemy target covering them in all direction and then the user makes them spin around them in a cutting storm and then compressing the storm of lightning petals before scattering them to the winds.

    - Can only be used once
    - Does –20 damage to user from chakra strain
    - Cannot use lightning style techniques the following turn.
    - Can only be taught by Zenryoku and Joker.

    (Doton: Kumajutsu no Yuushu) – Earth Release: Demon Invocation Prison

    Rank: Forbidden
    Type: Attack
    Range: Short – Long
    Chakra cost: 60
    Damage points: 120 (-30 damage)
    Description: The user after performing a single hand seal he then manipulates the ground to create to slabs of earth to rise around the opponent trapping them with it and by breathing out a large flame of fire chakra to heat up and cause the pieces of rocks to melt slightly fusing them together creating a tomb that is then caused to crush the opponent inside. This techniuqe happens in an instant, the earth has a Solid shape and won't be possible to break easily.

    - Can only be used once per battle
    - Causes –30 damage to user and bleeding from nose from chakra strain.
    - User cannot perform Earth element next two turns.
    - Can only be thaught by Zenryoku and Joker.
    - Must discrpe in a battle that the user is concentrating Earth chakra before performing this technique.

    Doton: Kozumikku Nagareboshi Nami- Earth Style: Cosmic Meteor Wave

    Rank: Forbidden
    Type: Attack
    Range: Long
    Chakra Cost: 50
    Damage points: 90 (-15 to user)
    Description: the user will release large amounts of chakra into the earth and then let it raise from the ground condensed large masses of solid earth by controlling their chakra and they are raised 15 meters above the user creating a circular ring above and then the user will command these Large comet sized rocks towards the enemy and burries them in a large crater in the earth.

    - Can only Be used twice per battle
    - User can't use earth jutsu for two turns
    - Causes -15 damage to user because of the Rock's
    - Can only be thaught by Zenryoku and Joker.
    ~All Declined~
    I truly have the permission to Resubmit those from Zenryoku-Sama.


    Kuchiyose no jutsu| Mizumonki | Summoning Technique Water Monkey

    Rank: S
    Type: Supplementary
    Range: Short|Mid
    Chakra Cost: 40 [The user loses -10 If the monkey turn's into a Staff]
    Damage Points: -
    Description: The user bites his thumb, performs the Monkey handseal and slams his hand on the ground. He is a majestic Himonki who stands as tall as Enma, and who's covered in a coat of Earth. He is able to use any Earth technique up to A-rank. But as every Monkey, this Mizumonki is very limber and is a great Taijutsu fighter since this monkey his Affinity is Water and is a Monkey who live's near the Ocean this Monkey can hold his breath under water for Max 2 turns.

    - Must hold an Monkey Contract
    - Only summonable once per battle
    - Only one Elemental Monkey on the field at a time
    - Stays on the Battle field for 4 turns
    - No other creatures can be summoned for two turns after this.
    - This Mizumonki is immune for Water technique's below B-Rank
    - This monkey is able to Turn into a Staff just like Enma

    ~Approved~
     
         
    Last edited by Ragnaroc; 08-10-2011 at 08:24 PM.

  7. #3757
    The Pervy Sage's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Doton: Balrog) - Earth style: Balrog
    Rank: S rank
    Type: attack/defence
    Range: short - mid
    Chakra Cost: 30
    Damage points: N/A
    Description: The user will perform 3 handseals placing his hand on the ground, quickly releasing his chakra into the ground. Out of this, a giant black beast made of earth shall arise(see image below). This earth demon is known as a Balrog, its body is made of earth and down his back are spikes of fire. He can also weild a flaming sword or a fire whip. For these 2 fire weapons to be created the user needs to perform one handseal. This earth deamon has 3 abilities.
    1. The Balrog can use up A rank fire (not including A ranks)
    2. The Balrog can control a fire whip or a flaming sword.
    3. The Balrogs body is as hard as A rank earth
    These beast is able to walk and move, but not able to fly even though it has wings. Once the body of the Balrog is destoryed the fire will extinguish shortly after.

    Note: Useable 3 times per battle
    Note: Can't use genjutsu in the same turn as this jutsu
    Note: Can only be used by the pervy sage or sauron


    ~Declined~ S Rank? really?

    (Taka Kamikaze) - Kamikaze Hawk
    Type: Summoning
    Rank: A
    Range: Short
    Chakra cost: 50
    Damage points: 60
    Description: The user will peform a summoning jutsu summoning a giant hawk. This hawk has a special ability of chakra control, and once per battle, he can release the majority of his chakra in one burst creating a medium sized explosion around him leaving him unconcious and unable to battle but doing great damage to anyone around him. The explosion of chakra is equal to an S rank jutsu and will harm anyone or anythin it touches.

    Note: Usable once per battle.
    Note: Must know the hawk contract.
    Note: After using his kamikaze jutsu, this hawk disperses.
    Note: Lasts 4 turns on the feild


    (Senning Iyoku ) - Sage's Will
    Type: Attack/defence
    Rank: A
    Range: All
    Chakra cost: 50
    Damage points: +20
    Description: The user will focus their sage chakra as they perform a jutsu that isn't a sage jutsu. As they do so, they will gather their sage chakra (natural energy) and combine it with the jutsu they are using as they release it. In doing so, they will increate the power and size of the jutsu making it a sage jutsu. This takes it's toll on the sage user as it draing a potion of their sage chakra reducing sage mode.

    Note: Reduces sage mode by one turn
    Note: Can only be used in sage mode
    Note: Must have special permission from The Pervy Sage to use this


    (Sennin rippou) – Sage cube
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will perform 2 handseals then holding their hands 10 inches apart. The user will then gather a large about of sage chakra between their hands into a compact cube. This cube is like the frog kata, but combining the chakra with shape manipulation to make it into a cube. Within a couple of seconds this cube will be ready. As soon as the cube is formed the user can launch it at its target at great speeds by thrusting their hands forward. After being released, the cube will expand to have a length of 1 meter making a large cube to hit the target. Upon impact, the preasure and power of the sage chakra will erupt blasting everything within mid range of the cube.
    Note: useable twice
    Note: Need to be in sage mode or hawk mode
    Note: Reduces sage/hawk mode by 2 turns
    Note: Must be taught by the pervy sage

    (Sennin Arashi) - Sage storm
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will gather there sage chakra while in sage mode and release it into the sky around the battlefield. In doing so the user will be able to create storm clouds above the battle that they control, combining it with the power of nature. After using this technique, the clouds will take one turn to completely form. When the storm clouds have formed, the user can control their chakra within the clouds to call down a lightning bolt that is infused with sage chakra on any desired location at intense speeds. Due to the lightning being infused with sage chakra, wind isn’t as effective as it would usually be and so it takes the same ranked wind to stop the lightning bolt, if it’s fast enough.
    Note: Useable twice
    Note: Must be in sage mode or hawk mode
    Note: Reduces sage/hawk mode by 1 turn
    Note: Must be taught by the pervy sage
    ~All Approved~
     
         
    Last edited by Ragnaroc; 08-10-2011 at 08:25 PM.

  8. #3758
    Sharingdork's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Crocodilia
    Scroll Owner: Sharingdork
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    (Suiton: Suibun no Kontorōru) - Water Style: Moisture Control
    Rank: S
    Type: Defence/Supplementary
    Range: N/A
    Chakra cost: 40
    Damage points: N/A
    Description: The user sends their Suiton chakra into the air around them, drawing in moisture from all around them. This moisture is drawn into a large bubble of water before the user (making contact with the user's palms) large enough to be used as a water source for an A-rank or lower water jutsu. The bubble can also be manipulated into an S-ranked shield of water (still in contact with the user).
    Note:
    ~Cannot be used in area's such as deserts
    ~If the water is not used (either as a water source or a shield) in the turn it's made, the water falls to the ground
    ~Can only be taught by Sharingdork


    (Fuuton: Kūki Sutoraidā) - Wind Style: Air Strider
    Rank: B
    Type: Supplementary
    Range: N/A
    Chakra cost: 25 (+10 per turn active)
    Damage points: N/A
    Description: The user concentrates their fuuton chakra just outside of any point of their body (normally their feet) to a point where the air becomes so dense, it can support the user's wieght ontop of it, essentially allowing the user to walk on air.
    Note:
    ~Unlike the Tsuchikage's flight ninjutsu, this jutsu doesn't allow the user to "fly", but makes the air like ground to stand on
    ~Can only be taught by Sharingdork

    ~Declined~ already exists. even if it did you have zero information about the summons
     
         
    Last edited by Ragnaroc; 08-10-2011 at 08:26 PM.

  9. #3759
    Gobi Gobletsson's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Jōkiton: Jōki-muenjin) - Steam Release: Steam Engine
    Rank: S
    Type: Supplementary/Defence
    Range: Short
    Chakra: 40
    Damage: 80 (if opponent is too close)
    Description: With the Bijuu’s ability to heat water, the Jinchuuriki can heat the water within their own body safely without harming themselves. Heating their own mass to high temperatures, fire will be useless and any water that is near them will burst into steam on contact. Anyone that gets to close during this time will be burned by the severe temperatures admitting form their body.
    ~ Usable 2 Times
    ~ Last 3 Turns
    ~ Only useable by Han bio.
    ~Approved~
    (Doton: Furui sekai no Genjimonogatari) - Earth Release: Tale of the old World
    Rank: Forbidden
    Type: Offensive
    Range: Long
    Chakra cost: 60
    Damage points: 130
    Description: The user will slam his palm onto the ground causing the entire field to shake, whereafter a giant (Gamabunta's size) earthen dragon erupts the users desired location, as the dragon erupts it creates deep and several cracks across the entire field. The earthen dragon have a pair of wings, walks on all four and have razor sharp claws and teeths and, is capable of spewing out boulders of rock compared to a A-Ranked jutsu (This will count towards the users move). The Dragon is restiance to B-ranked jutsus and below and is capable of using any earth technique to S-rank and below.
    ~ Can only be used once and cause severe strain on the users body equaling to 15 damage.
    ~Declined~ More restrictions for a Forbidden rank
    (Chikyū Kingu) - Earth King
    Type: Weapon (Defensive, Supplmentary, Offensive.)
    Rank: S
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: A whip which is said to be the descendant of the Earth Goddess itself, the whip's shaft is made of the most finest steel, with small decorations of a skull-head on each side of the shaft. The whip is made out of the finest steel aswell which easily could shred skin and do severe damage on the opponent.
    The Earth King gives the user several bonuses:
    ~ The user will not be needed to perform any hand signs to perform earth jutsus at all aslong he have the whip on him.
    ~ The whip gives the users earth jutsus +15 and the opponent -5 to his.
    ~ The whip can be infused with earth chakra which will cause the whip to hardend and becomes straight(Like a sword) and capable of destroying rocks with raw strenght.
    Notes:
    ~ The whip is indestructible, though that doesn't mean it can destroy everything.

    ~Approved~

    Update ~Declined, do not resubmit~ This is a rip off from the 7SM, which is not allowed
    The Whip above will of course result in me trashing my Viking sword ''The Knud''

    Feel free to edit in the jutsus as I did hate to resubmit these. :S
     
         
    Last edited by Caliburn; 08-20-2011 at 09:42 AM.

  10. #3760
    Axle's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Suiton: Suiton Shuppan) - Water Release: Water Departure
    Rank: B
    Type: Supplementary
    Range: Short/Long
    Chakra: 20
    Damage: N/A
    Description: The user uses their mastery of water to take water out of combos and elements. So by stretching their hands out, the user turns elements such as mud back to their original forms such as sand. The water that was taken out is now usable as a small water source for water attacks C-rank and below. The user can only do this to B-rank and lower techniques.

    (Raiton: Hanran) - Lightning Release: Rebellion
    Rank: A
    Type: Defensive
    Range: Short
    Chakra: 25
    Damage: N/A
    Handsigns: Serpent → Horse → Boar → Bird
    Description: A rather ingenious jutsu as the "ultimate defense" against other lightning-based attacks. When the user is attacked by a Lightning Release technique, the user flows chakra through their body, which becomes charged with the same polarity as the lightning attack, ultimately repelling it and leaving the user unharmed.

    (Bijutsu: Mini Kame) - Tailed Beat Skill: Mini Turtles
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra: 25 (for each one)
    Damage: N/A
    Description: The user spits out little forms of the 3-tails. These miniatures are also very fast on water and can use A-rank and below water techniques. They get no boosts from the 3-tails and can use no Bijutsu.

    (Suiton: Nibai Suiton Bakudan) - Water Release: Double Water Bomb
    Rank: S
    Type: Offensive
    Range: Long
    Chakra: 40
    Damage: 80
    Description: The user fires 2 large water blasts at the opponent simultaneously. These blasts move at high speeds and once they a surface and stop, they turn into a water source.
    Note: can only be used in full bijuu mode
    Note: can only be used 3 times per battle

    (Bijutsu: Kyodai Otakebi) - Tailed Beast Skill: Gigantic Roar
    Rank: Forbidden
    Type: Defensive
    Range: Short
    Chakra: 80
    Damage: N/A (-20 to the user)
    Description: The user let's out a gigantic roar of nothing but chakra and force which stops any attack in it's tracks and disperses it. This attack
    Note: can only be used in full bijuu mode
    Note: can only be used 3 times per battle
    Note: the user cannot use any Bijutsu in the same turn
    ~All Declined~
     
         
    Last edited by Ragnaroc; 08-10-2011 at 08:30 PM.

  11. #3761
    Senior Member Nadare's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Senpō Seizon: Ten'i Douka) - Sage Survival Art: Natural Adaptation -

    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 25
    Damage: 40
    Description: This jutsu is a technique of survival which the user develops when living in the wild conditions for a longer period of time - in the wild you have to learn to adapt to the nature, and not try and fight it. This technique enables the user to adapt and survive in any kind of conditions, after many years of survival experience.
    Whenever the user finds it necessary, he will use the kind of chakra needed (suiton, fuuton, katon, doton or raiton), to adept to the conditions. Some examples: "The user creates a buble of air around his mouth to be able to breathe in water of other conditions where air is not sufficent.". "The user will form a cushion of wind on the ground, so that he won't fall on the ground.". Of course, this technique is not to be abused with OP stuff - It's a B-Rank technique, so it can only be used on a B-Rank level.
    *Note: Must know Sage Mode.*
    *Note: Must be able to control natural chakra on a high level (be taught in the Sage Arts for a longer period of time).*


    (Raiton: Genjuu no Nagare) - Lightning Release: Strong Currents -

    Rank: A
    Type: Supplementary/Defence/Attack
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user put's his hands down, in the same position as Sasuke does when he performs a Chidori. The user then gathers a large amount of lightning chakra in his arms and when the user has gathered enough chakra, he releases a strong lightning current - The user can release the lightning current from only a part of his body (let's say a finger), or through the whole body at once (which to an untrained eye look's like Raikage's armour) - but the purpose of the technique, is to channel this current into an object (a conductor) - therefore, the technique cannot be used on thin air, as the electricity would only sparkle around the user, but needs a conductor through which the electricity can channel. The lightning that is released is highly dangerous, as the current of electricity is very strong. When this large amount of electricity is released from the user's body, it is hard to control even for the user himself, as the electricity continues to spread at high speeds until it runs low of conductors.


    (Fuuton: Kaze Juutan) - Wind Release: Wind Carpet -

    Rank: A
    Type: Supplementary/Defence
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user inhales a big amount of air, filling his lungs with it, forms a handseal, and quickly exhales a large amount of compressed air towards the floor. A layer of wind starts forming a few millimeters above the ground, spreading around the user in a radial motion, covering the whole ground within moments. The formed carpet acts as a shield for attacks directed towards the ground, but since it's made of wind, it can be easily broken and pierced through with force (i.e. B-rank earth technique suffices), but the main purpose of the shield lays in a different area - as wind is a natural enemy of the lightning (Wind > Lightning), the user concentrates in that specific characteristic of the wind. The carpet therefore works as a shield for lightning techniques that are directed towards the ground. Although a strong a lightning technique (Lightning S-Rank = Wind A-Rank) destroys the carpet, that lightning technique is neutralized too, so the purpose of the carpet is achieved - it prevents the lightning current to reach the ground. Where lightning destroyed the carpet, a whole is left in the layer of wind.
    *Note: The carpet only last for this and the following turn, but the purpose of the technique is that it quickly spreads around the area, not to last.*

    ___________________________
    *I wonder if I may ask that, if you decline the techniques, you at least explain what is wrong - most of you who moderate this thread do this, but some of you don't. I'm sorry if I'm asking for too much, but in my opinion this something that should be a normal thing to do, and not something you have to specially ask for. Moreover, I would like to ask you to moderate all CJ submissions equally
    Thank you.


    ~All Jutsu's Declined~ Do not resubmit.

    BTW, RP Mods are not required to give any explanation as to why a jutsu was declined and i do not appreciate the condescending tone. Banned from submitting jutsu's for 2 weeks starting 8/10/11 and all jutsu's submitted before that date will be auto declined
     
         
    Last edited by Ragnaroc; 08-10-2011 at 08:32 PM.

  12. #3762
    Izuna Uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Fuuinjutsu: Mittsu no monogatari) - Sealing Technique: A tale of 3

    Type: Supplementary
    Rank: Forbidden
    Range: N/A
    Chakra cost: 50
    Damage: (-20 to the user each time a seal is released)
    Description: After several years travelling across the world, the Suiton Oni composed of Izuna Uchiha, Scary Yamato and Goro Kaguya, finally completed their studies on the occult forbidden arts. With their vast knowledge and many encounters with strong individual, they perfected a very unique sealing technique, allowing them to store chakra for many years in the form of a Kanji, burned on their flesh. Within 3 Kanjis that were burnt on their back, representing; “Past”, “Present” and “Future”, are sealed an incredible amount of chakra, ready to be released in their body if needed. Whenever a foreign chakra is felt by the Kanjis, the user will sense it immediately and will choose to release one of them, infusing the chakra it was holding into the user’s body. This way, those marked with this incredible seal can’t be put under the effect of a genjutsu. Once one of the 3 Kanji release the chakra it’s holding, the mark will disappear from the user’s back. After the 3rd Kanji is used, the user is left very exhausted.
    -Doesn’t work against Tsukuyomi
    -The seals are always on the user’s back and do not need activation prior to this jutsu
    -Those seals count as a move each time they're used
    -No S-rank and higher Ninjutsu after a Kanji is used
    -Can only be used by Izuna Uchiha, Scary Yamato and Goro Kaguya

    ~Declined~

    (Era) - Water Release: Gills

    Type: Supplementary/Defense
    Rank: B-rank
    Range: N/A
    Chakra cost: 20
    Damage: N/A
    Description: The user will perform one hand seal, and a small amount of water will materialize in suspended animation inside the user's Trachea (part of the respiratory system). This water will act as a filter for any air breathed by the user, trapping any toxin or particule which could be found in the air around him. It will allow the user to breath freely even when trapped inside a poisonous cloud, but only for a limited amount of time. This jutsu can only be performed by shinobis who have the particular ability to turn their bodie or part of their body into water; otherwise, it would be lethal to the user.
    -Last 2 turns
    -Can only be used 3 times per match
    -Count as two jutsu if the user needs another jutsu to turn their body into water
    -Can only be used by Izuna Uchiha

    Note: Important to notice that I do need to use another of my custom to turn to water, making this one count as two.
    ~Approved~ But keep that note with the jutsu
     
         
    Last edited by Ragnaroc; 08-10-2011 at 08:37 PM.

  13. #3763
    Yūsuke's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Yusuke- View Post
    (Fuuton : Kyousei kazedagekiyoroi) - Wind Release : Greater Wind Strike Armour
    Type : Offensive/Defensive
    Rank : S
    Range : Short
    Chakra cost : 40
    Damage points : 80
    Description : The user surrounds themselves with wind. The cutting wind field protects them by piercing anyone who comes into contact with it, but only works for one attack and deactivates after usage.
    If not deactivated turn after activated, user will get violently slashed all over his/her body
    • Lasts one turn
    • Usable twice per battle
    • Can only be used/taught by -Yusuke-
    • No wind jutsus can be used while this is active
    • If not deactivated turn after activated, user will get violently slashed all over his/her body

    Declined, needs better restrictions
    RESUBMITTING :

    (Fuuton : Kyousei kazedagekiyoroi) - Wind Release : Greater Wind Strike Armour
    Type : Offensive/Defensive
    Rank : S
    Range : Short
    Chakra cost : 40
    Damage points : 80
    Description : The user surrounds themselves with wind which will be able to lift the user a few inches of the ground but this does not allow the user to fly. The cutting wind field protects them by piercing anyone who comes into contact with it, but only works for one attack and deactivates after usage. If not deactivated turn after activated, user will get violently slashed all over his/her body.
    • Lasts one turn
    • Usable twice per battle
    • Can only be used/taught by -Yusuke-
    • No wind jutsus can be used while this is active, including the next turn
    • If not deactivated turn after activated, user will get violently slashed all over his/her body
    • When activated, the user can't even move due to being inside the cutting wind field.

    ~Declined~
    __________________________________________________ ______________________________

    (Katon : Tenma doragon) - Fire Release : Demon Dragon Heads
    Type : Offensive
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : This jutsu is an advanced version of 'Fire Style : Great Dragon Fire'. After performing three handseals, the user will expel a huge fireball the size of a meteor. In front of the fireball would be multiple heads of dragons clutching out their heads to bite something. Another way to use this is by after performing the original jutsu, 'Fire Style : Great Dragon Fire', the user will perform a single handseal and focus their fire chakra into the fireball. After that, the fireball will grow in size with another dragon head appearing next to the first dragon head.

    Note : Usable only twice per battle
    Note : Can only be used/taught by -Yusuke-
    Note : No fire jutsu can be used the turn this is used

    (Fuuton : Fuzeijishin) - Wind Release : Air Earthquake
    Type : Offensive/Supplementary
    Rank : A
    Range : Short - Long
    Chakra cost : 30
    Damage points : 60
    Description : This jutsu allows the user to cause the wind around the target to rumble just like how the earth would rumble when an earthquake happens. This is somewhat like a wind version of an earthquake that happens in the air. If it hits the opponent who is in mid-air, he or she would be forced crashing down into the ground.

    Note : Can only be used three times per battle
    Note : Can only be used/taught by -Yusuke-
    Note : If the user himself is also in the air, the user will also suffer the effects of this technique

    (Katon : Kama) - Fire Release : Furnace
    Rank : S - Forbidden
    Type : Offense/Defense/Supplementary
    Range : Short-Long
    Chakra cost : 40 / 50
    Damage points : 80 / 90 (-10 to self)
    Description : After performing a row of 5 handseals, the user slams both his hands onto the ground causing a flame to erupt in front of him. Quickly as it erupts, it takes on the shape of a furnace and is able to release a powerful fire beam. It can also be used to defend the user against incoming wind jutsus. Another trick to this is that if any earth or wood subtances makes contact with the furnace, it acts somewhat like a fuel to it and the furnace is able to increase the destructive power of its fire beam to that of a forbidden rank.

    Note : User takes -10 damage if technique is used at forbidden rank from the heat radiating from the furnace
    Note : Only two times per battle
    Note : Can only be used/taught by -Yusuke-
    Note : No other fire or wind jutsu can be used while this is active
    Note : Works for only one attack

    (Suiton : Sachiiza) - Water Release : Wishing well
    Rank : S
    Type : Defensive/Supplementary
    Range : Short-Long
    Chakra cost : 40
    Damage points : N/A
    Description : The user makes a single handseal and is then able to conjure up a 7-meter-tall sealed pillar of water around the enemy or the user him/herself. The water comes from underground, forming a ring around the enemy before shooting up into the sky. The wall of the water pillar feels as solid as an earth wall. Only way to get out is after the user releases it or is broken by a strong jutsu. If done on a water source, the technique is faster than normal.

    Note : Only thrice per battle
    Note : Can only be used/taught by -Yusuke-
    Note : No other water jutsu can be used while this jutsu is active
    Note : Once used, user must stay still while keeping the 'Snake' handseal to maintain the water pillar.
    ~All Declined~ All OP
     
         
    Last edited by Ragnaroc; 08-10-2011 at 08:38 PM.

  14. #3764
    Anduril's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Ninjutsu:Shinkei suijaku)-Mental Breakdown
    Type:Supplementary
    Rank:A
    Range:Short
    Chakra Cost:30
    Damage Points:-
    Description:
    When fighting against an opponent of higher caliber and power when the user feels that he has no hope of pulling off a victory the user looses all thoughts of trying to win instead starts laughing in the most maniacal way and starts a full throttle attacking spree without holding anything back building up combos after combos. While in this state the user fights just for the excitement of the battle his laughter increases proportional to the pain his body suffers. While in this mode the users attacks become highly unpredictable and difficult to dodge.

    -Lasts 3 turns once activated.
    -Can be used only twice in a battle.
    -The users speed receives a boost.
    -User gains +20 attack boost for all his attacking moves.
    -User suffers -10 on all his defensive moves.
    ~Declined~ To similar to existing jutsu's

    ---------------------------------------------------------------------------------------
    Quote Originally Posted by -HAN- View Post
    NARSIL


    Type:Weapon
    Rank:S
    Range:Short
    Chakra Cost:40
    Damage Points:80
    Description:
    Narsil is the sword of the kings. Its the only one of its kind and was forged for the kings of old but was lost with fall of kings rule and the formation of the ninja villages. How -HAN- came into the possession of this sword is unknown. But the sword wields just as much power as it is known to wield a legend around itself. When the user channels his Katon chakra through the sword the sword absorbs the katon chakra amplifies it and then uses it to surround the egde of the sword making it fiercely hot giving a deadly golden edge which melts the thing it makes contact with and allows the sword to cut through almost anything. The user when channels his katon chakra through the sword in the exact amount its edges begin to glow gold and then the sword attains the sharpness that can pierce the densest of armors except diamond hard substances.
    -The sword can cut through any B rank or below (elemental) jutsu with ease.
    -The user cannot use any Forbidden rank Katon technique in the same round that he uses the sword in.
    -The sword remains strapped to the users back.
    -If anyone other than -HAN- touches the sword he gets zapped with a very high electrical discharge.
    Note: The Japanese name of the sword is the same


    Declined, make the ability to cut through B rank techniques as one your moves per turn
    ~Resubmitting~

    NARSIL


    Type:Weapon
    Rank:S
    Range:Short
    Chakra Cost:40
    Damage Points:80
    Description:
    Narsil is the sword of the kings. Its the only one of its kind and was forged for the kings of old but was lost with fall of kings rule and the formation of the ninja villages. How -HAN- came into the possession of this sword is unknown. But the sword wields just as much power as it is known to wield a legend around itself. When the user channels his Katon chakra through the sword the sword absorbs the katon chakra amplifies it and then uses it to surround the egde of the sword making it fiercely hot giving a deadly golden edge which melts the thing it makes contact with and allows the sword to cut through almost anything. The user when channels his katon chakra through the sword in the exact amount its edges begin to glow gold and then the sword attains the sharpness that can pierce the densest of armors except diamond hard substances.
    -The sword can cut through any B rank or below (elemental) jutsu with ease.
    -The user cannot use any Forbidden rank Katon technique in the same round that he uses the sword in.
    -The sword remains strapped to the users back.
    -If anyone other than -HAN- touches the sword he gets zapped with a very high electrical discharge.
    -The swords ability to cut through B rank and below jutsu will count as one of the three moves of that round.
    Note:
    -The Japanese name of the sword is the same.
    -Added the bold part.

    ~Approved~
    ------------------------------------------------------------------------------------
    (Katon-Ō no ikari)Fire style: Fury of the kings
    Type:Attack
    Rank:S
    Range:Long
    Chakra Cost:40
    Damage Points:80
    Description:
    Twice every battle the user of Narsil can channel all of his Katon chakra into the sword and then with the sword amplifying the katon chakra the user moves the sword in a wide slash and then the sword releases a wave of extremely hot fire through the air which incinerates everything in its path upto long range...(Note that anything not in the angular direction of the slash would have some damage but remain intact so if the opponent is at long range he will have a hard time dodging this but can move out of range at close range) Any earth in its path will turn to lava, any small water sources will evaporate, atmospheric temperature reaches a whooping 1800 deg celsius in the path the wave passes but starts dropping drastically once the wave has passed a certain place at a rate of about 5 deg celsius per second for the first 3 minutes.
    -This attack can be done twice in a battle.
    -The user receives 30 damage everytime this attack is used due to the heat.
    -Cannot use katon at all for the next 3 turns.
    -Water jutsu of S rank and above but with a powerful forwards motion and thrust can be used to protect but it will rapidly evaporate and cause third degree burns to water jutsu user.
    -The sword needs to be sheathed for 1 turn before it can be reused.
    -At short range its impossible to use water jutsu due to the element of surprise...since there is no intimation (handseals or anything).
    -Can only be used by the wielder of Narsil.

    ~Declined~
    --------------------------------------------------------------------------------------
    (Futon:Ten no kaze)-Heavenly winds
    Type:Defense/Attack
    Rank:S
    Range:Long
    Chakra Cost:40
    Damage Points:80
    Description:
    In this jutsu the user concentrates a large amount of his Futon chakra into his body and then using that Futon chakra releases a shock wave of very powerful wind gusts from his body in all the directions with his body as the epicenter for the origin of all the waves.They are extremely powerful waves of wind with no sharpness yet with a massive wind force (as though a typhoon was formed around the user and then the wind was pushed outward). These waves of wind when flowing through the air negate and destroy any lightning present in the surrounding air. If an opponent comes in contact with these wind waves he is merely pushed of his feet and lands on his back on the ground without much physical harm.Depending upon the terrain in which this jutsu is used it may cause a dust storm due to the dust spread across the ground.

    -It can only be used thrice in a battle.
    -No S-rank or above futon for the next round.
    -Although the winds are extremely powerful they are pretty blunt and have -no cutting edge but rather a sheer massive force to guide them.

    ~Declined~
     
         
    Last edited by Ragnaroc; 08-10-2011 at 09:16 PM.

  15. #3765
    Akisha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Illusionary Technique: The fear of Pain = Genjutsu: Osore no Itami
    Type: Offensive/Supplementary
    Rank: S
    Range: Short/Middle
    Chakra Cost: 40
    Damage Points: N/A
    Description: With a single hand seal, the user will cast a very quick genjutsu that will activate the Agliophobia - Fear of pain. In a matter of seconds the enemy will start being afraid of the Pain and if he has been hurt (like stabbed or anything) He will be so terrified that he will soon lose the ability to think. The opponent will only be concentrating on the Pain and will forget to defend against upcoming attacks. And because the user is afraid of Pain, even if he understand that this is a genjutsu – he will still be too afraid to stab himself and get away of the illusion since he is afraid of pain, meaning that he won’t be able to escape this genjutsu through Intense Pain.
    Note: Only twice per battle.
    Note: After using this, no genjutsu for the following turn.
    Note: Lasts as long as the opponent does not break away from it.
    Note: No S rank or above next turn.


    Wolverine Arts: Wolverine’s Claw = Kuzuri Biijutsu: Kuzuri no Tsume

    Type: Offensive/Defense
    Rank: S
    Range: Short/Middle/Long
    Chakra cost: 40
    Damage Points: 80
    Description: The user already in Wolverine Mode or Wolverine Mode Stage 2, will concentrate chakra into his claws that are formed due to 1 of the modes, and by performing a vertical slash motion with his hand, he will release horizontal slash is released from the user’s claws that will travel at the opponent with huge speed. The slash can’t go to right or left, just in straight line. The slash, is so long and powerful that will even go through the ground. Once it hits the opponent, it will cut right through him killing him instantly. The Slash can once per battle be used to go through a technique of the same rank, canceling it out (meaning that if the opponent releases a jutsu, the user can send the slash at the technique, canceling both the techniques out), but if the opponent’s jutsu is of a lower rank (A or lower) the slash will continue at the opponent.
    Note: Only twice per battle
    Note: Must be in Wolverine Mode or Wolverine Mode Stage 2.
    Note: Can only be used by Akisha or if taught.
    Note: No genjutsu at the same turn.
    Note: Must have signed the Wolverine contract.



    (Kuzuri Kuchyose no Jutsu: Yoton no Ryo) = Wolverine Summoning Technique: Ryo of The Lava Release.
    Rank: S
    Type: Summoning
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Ryo is one of the strongest wolverines that exist so far. He is much taller than Gamabunta and his claws are extremely sharp and big. He lacks manners towards the youngsters who summon him. He is famous for being able to use Yoton techniques up to S rank.
    Note: Can only be summoned once.
    Note: Must have signed the Wolverine contract.
    Note: Can only stay on the field for 4 turns.
    Note: No other summonings for 2 turns after Ryo is gone.

    Water Release: Water Paralysis (Suiton: Mizu Kanashibari)
    Rank S
    Type: Attack/ Supplementary
    Range: Mid
    Chakra cost: 40
    Damage points: 80
    Description: The user will emit several sticky balls of water from his mouth, that will race towards the enemy rapidly. Those balls of water are as sticky as glue and once there have been a contact with the enemy, the water will spread really fast, trapping the enemy into the water and also suffocate him.
    Note: Can only be taugh by Akisha
    Note: Can only be used 3 times per battle
    Note: No S rank water jutsus for the following turn

    Lightning Release: Lightning Explosion (Raiton: Rai Bakudan)
    Rank: Forbbiden
    Type: Offense
    Range: Middle/Long (the ball can be thrown to long range but the explosion only numbs people in short range)
    Chackra cost: 50
    Damage Points: 90
    Description: The user will first concentrate a large amount of concentrated Raiton chakra into his hands for 1 turn. During that time the user can't create any jutsus as he will disturb the concentration of the Raiton chakra. However clones made before this move can perform jutsus. Once the user has gathered enough Chakra he will use shape manipulation to create a lightning ball, big as Odama Rasengan. Once ready the user will send the compressed ball at his enemy. Once the ball is thrown the user will perform the Ram hand seal, making the ball eplodie, numbing everything in short range radius.
    Note: Can only be taught by Akisha
    Note: The user must concentrate his Raiton chakra for 1 turn untill he is ready to perform the jutsu
    Note: The user can't perform any jutsu while he is concentrated his Raiton chakra
    Note: Clones that were made before the user starts to concentrate his chakra can still perform techniques while the user is concentrating his chakra
    Note: The Numb effect lasts for 2 turns
    Note: No other Forbbiden rank jutsus for the same and following 3 turns
    Note: User takes 15 damage.
    ~Declined~ All Seriously OP
     
         
    Last edited by Ragnaroc; 08-10-2011 at 09:20 PM.

  16. #3766
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    Re: ♦ Custom Jutsu Submission ♦

    (Mokuton: Doki Bara) Wood style: Wrathful Thorns
    Rank: S
    Range: Short - Long
    Type: Attack
    Chakra: 40
    Damage: 80
    Description: allows the user to make hardwood thorns protrude from any existing wood on the field. The thorns can extend up to 1 meter in length.

    (Mokuton: Ametsuchi Megumi) Wood style: Nature’s Blessing
    Rank: S
    Range: All
    Type: Supplementary/Defense
    Chakra: 40
    Damage: N/A
    Description: the user summons a large totem pole which emerges at a location of the users choosing. The totem begins to grow large trees around itself and they continue to grow outward until the entire area is covered by trees, making a large forest. The totem continuously infuses the trees with chakra which reinforces their strength and causes the trees to regrow if they are destroyed. The chakra reinforcement allows the trees to block S-ranked lightning and wind attacks, but the tree(s) they come in contact with is destroyed in the process.
    Notes:
    -Lasts 4 turns
    -Can only be used 2 times per battle
    -After the technique ends, the trees remain, but are not reinforced and cannot regenerate.

    (Assaku Fuuin) Compression Seal
    Rank: S
    Range: Short
    Type: Attack/Defense
    Chakra: 40
    Damage: 80
    Description: When this tag comes into contact with a foreign chakra, the tag produces a sophisticated barrier which surrounds the chakra source and then rapidly compresses itself. The compression of this barrier can neutralize a jutsu or crush a physical being
    Note: Can only be activated 3 times
    ~All Approved~
     
         
    Last edited by Ragnaroc; 08-11-2011 at 03:11 AM.

  17. #3767
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    Re: ♦ Custom Jutsu Submission ♦

    (Sogeki no Geijutsu: Dangan o Hikisaku)- Sniper Art: Tearing Bullet
    Type: Attack/Defense
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: An arrow infused with wind chakra that augments its speed and generates a rapidly spinning wind vortex resembling a large drill that can be guided and will tear through a target and any obstacles in its way. The vortex protects the arrow and allows the arrow to continue after it has hit a jutsu of the same rank. It may be positioned around the user for defensive purposes.
    Declined, remove the ability for the arrow to continue traveling pass a technique

    (Genjutsu: Kiri de Ushinawa)- Illusion: Lost in Fog
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: N/A
    Description: A genjutsu that traps the target(s) in dense fog that makes him unable to see or hear anythiing but himself. If he tries to clear the fog it will remain unchanged.
    -Usable 3 times per battle
    Declined, exists as cannon jutsu for the 3 tailed jinchuuriki

    (Kage Hōrudo)- Shadow Hold
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra Cost: 15
    Damage: N/A
    Description: The user gives his shadow jutsu adhesive properties to bind opponents to the user's shadow. Someone with immense strength can break free fom the shadows but when used with Shadow Imitation it becomes more difficult. The user is unaffected by this jutsu.
    Approved

    (Sogeki no Geijutsu: Shōgeki no Dangan)- Sniper Art: Shock Bullets
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: Several arrows shot from a bow infused with lightning chakra that augments their speed and power. They can release currents of lightning across a surface to electricute and stun a target for 2 turns. The arrows can also be guided while in flight.
    Declined, remove the guided part

    (Kage no Fuwa) - Shadow Discord
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30 (+10 each turn)
    Damage Points: N/A
    Description: The user combines his shadow with the opponent's and sends his own chakra through his shadow to disrupt the opponent's chakra flow, making him unable to mold chakra properly. This jutsu does not require handseals and can be used in conjunction with other shadow jutsu like Shadow Sewing by impaling the opponent with the needles. Only shadow jutsu can be used while this jutsu is active.
    -Usable 3 times per battle
    -Lasts for 3 turns
    Declined, do not resbmit
    Edit anything that would get them approved if you can
     
         
    Last edited by Nirvāṇa; 08-12-2011 at 01:53 PM.

  18. #3768
    Uchiha Jinchuuriki's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Re-submitting weapon
    Quote Originally Posted by Uchiha Jinchuuriki View Post
    Shuurai (Lightning Strike)
    Rank: S
    Type: Offensive
    Range: Short
    Chakra: +10 each turn.
    Damage points: 80 (+10 damage for all sword attacks, +5 damage for all lightning techniques)
    Description: Shuurai is a chokuto forged deep in the mountains of Kumo by a smith named Sora. Upon creation, it was taken to a high mountain, where it was stuck into the ground as a lightning rod. It took strikes from lightning for several weeks, but kept its form and strength. Because of this, it was infused with the power of the lightning. The blade consists of an eye blinding light, and the blade itself is hot from the lightning, while the hilt is cool and worn. When preparing for battle, the blade will begin to crackle with lightning in anticipation. When the sword is swung, it releases a lightning wave capable of paralyzing someone, and will do more damage in infused with chakra (especially ration chakra).
    *Note*: Only Uchiha Jinchuuriki can wield this blade. Pic of blade below



    Declined, make the lightning wave ability one of your three a move and give it a rank
    Shuurai | Lightning Strike
    Rank: S
    Type: Offensive
    Range: Short
    Chakra: +10 each turn
    Damage points: 80 (+10 damage to all sword attacks, +10 damage to all lightning techniques)
    Description: Shuurai is a chokuto forged deep in the mountains of Kumo by a smith named Sora. Upon creation, it was taken to a high mountain, where it was stuck into the ground as a lightning rod. It took strikes from lightning for several weeks, but kept its form and strength. Because of this, it was infused with the power of the lightning. The blade consists of an eye blinding light, and the blade itself is hot from the lightning, while the hilt is cool and worn. When preparing for battle, the blade will begin to crackle with lightning in anticipation (similar to how samehada will shake and react around large chakra sources). Because it was used as a lightning rod, Shuurai gained the ability to absorb/divert lightning, and can catch and absorb lightning attacks up to S rank. This rai chakra can be absorbed by the blade, or throw back with a swing. When the sword is swung, it releases a lightning wave capable of paralyzing someone, and will do more damage in infused with chakra.(especially ration chakra).
    *Note*
    -Only Uchiha Jinchuuriki can wield this blade.
    -Lightning wave counts as 1 of 3 moves per turn, and is an S rank lightning attack and can only be used twice
    -Shuurai can absorb/divert raiton techs up to S rank
    Image of Shurrai


    Approved

    Fuuton: Kaze Yokoana no Jinsoku | Wind Release: Wind Tunnel of Swifts
    Type: Attack
    Rank: S
    Range: Short to Long
    Chakra: 40
    Damage: 80
    Description:
    User quickly gathers a large sum of wind chakra, does a few handseals, points hands forward, and channels wind chakra through their hands into the air in a line where he is facing, manipulating the existing wind with wind chakra, causing a large wind tunnel to form. This tunnel is capable of binding and trapping an opponent with super strong, inescapable wind currents. In an instant after the tunnel forms, the user pushes out more wind chakra and creates hundreds of small swifts made of wind chakra that dash through the tunnel in an instant and slice up anything caught in the tunnel, causing severe bleeding and trauma.

    Note: Can only be taught by Uchiha Jinchuuriki
    Note: Must be signed to Swift Contract to use
    Note: No wind next turn
    Note: usable only 3 times per match

    Illusion Technique: Swarm of Swifts | Genjutsu: Ishuu no Jinsoku
    Rank: S
    Type: Supplementary-Attack
    Range: Short-Mid
    Chakra cost: 30
    Damage: N/A
    Description: This technique causes its target to see the caster disappear into a large swarm of swifts. The swifts would then procede to attack the target with their talons, causing him a sensation of pain (so he cannot use pain to break this genjutsu, as sensation of pain now exists). This genjutsu leaves the opponent trying to defend himself from swifts (which will not fade even if he hits them). Also, since the user disappears in a swarm of swifts, a user could be hiding and have a clone seem like it disappears into swifts (as the clone is used for illusion tech, user still casts genjutsu themself). Good for leaving target wide open, or good to use for a quick escape.

    Note: Can only be taught by Uchiha Jinchuuriki
    Note: Causes target to be concerned with the attacking swifts and open to other attacks
    Note: No Genjutsu next turn
    Note: Cannot be broken by pain when birds reach target
    Note: Can be used 3 times per battle
    Note: Must have signed Swift Contract

    Suiton: Baisuu Mizu Heika no Tosatsu | Water Release: Multiple Water Swords of Slaughter
    Rank: A
    Type: Attack
    Range: Short-Mid
    Chakra cost: 30
    Damage: 60
    Description: Can be used with a water source, but this jutsu is most effective when used after the the user successfully creates a hidden mist jutsu. Since the molecules present in the hidden mist belong to the user, the user is able to manipulate the molecules. The user condenses the molecules in the air using chakra control, and forms dozens to hundreds (depending on volume of original mist) of sharp swords from the condensed water molecules. When these swords form, the mist is obviously clear as the molecules are now condensed into multiple sharp swords. The user can then target the swords to attack and pierce the target and explode with water pressure shortly after making contact. If the target is in the mist when the user does this, the swords immediately target and stab/explode on the target as the user could sense and pinpoint the exact location of said target with the mist. If used with regular water source like a lake or river, swords are aimed manually by user who must target opponent.

    Note: Can only be taught by Uchiha Jinchuuriki
    Note: Requires a water source or Kirigakure Jutsu to have been cast by the user before able to use
    Note: Can be only used 2 times per match when used with a normal water source, but it can always be used whenever the user is successfully able to create a Hidden Mist Jutsu

    Edit where needed, please
    All Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-12-2011 at 01:57 PM.

  19. #3769
    Xylon's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Transcription Seal: Flying Thunder God (Tensha Fūin: Hiraishin)
    Rank: S
    Type: Attack
    Range: All
    Chakra Cost: 40
    Damage: Death if Contact.
    Description: A delayed variation of the Flying Thunder God technique. The technique seals the flying thunder god technique within the time/space seal. The technique works by adding another kanji (待) in the sealing formula of the Flying Thunder God. The required chakra cost would be used in advance. The technique would trigger upon the users will regardless of the situation or condition of the user.
    Declined, no teleportation variations allowed as customs

    Illusion Technique: Flying Thunder God ( Genjutsu: Flying Thunder God
    Rank: B
    Type: Supplementary
    Range: All as long as within sight
    Chakra cost: 20
    Damage: N/a
    Description: The technique gives its target a quick illusion of the use of Flying thunder god technique. The user in front of the targets eyes would teleport anywhere to confuse the target, it would even create unreal seals to make the illusion seem realistic. Since it’s a quick illusion of a rather quick technique the genjutsu is quite difficult to detect because a genjutsu of teleportation is unexpected and the targets would commonly react on instincts and try to defend himself.
    Declined same as above even though its genjutsu

    Eye Technique: Eye power of the Death God (Dojutsu: Shinigami no Mechikara)
    Rank: S
    Type: Offensive
    Range: Within Sight
    Chakra Cost: 40
    Damage: Death
    Description: Usable only to those who can perform Dead-Demon Consuming seal. This technique shows its targets the Murderous intent of that of the Shinigami himself. When used the users eyes starts to glow and those who’ve looked into the light see the Death God intending to kill them. As there is no Murderous intent greater then that of the Shinigami, It gives the chills to even the strongest of the warriors showing them the most frightening visions of their Death. The user manipulates this fear and starts to control the targets mind using chakra, hypnotizing him into killing himself.
    -Usable thrice.
    -Unaffected on MS/EMS/3 Tomoe.
    -Unaffected on subconscious mind or any other state where the target stops thinking.
    -Unaffected to those of a higher rank.
    Declined, do not resubmit no custom doujutsu
     
         
    Last edited by Nirvāṇa; 08-12-2011 at 02:00 PM.

  20. #3770
    Coyote Starrk's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Tamarins
    Scroll Owner: Coyote starrk
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A
    Approved

    (Katon: Hi ari mure) Fire Style: Fire ant swarm
    Rank: S-Rank
    Type: Attack
    Range: Short- Long
    Chakra cost: 40
    Damage points: 80
    Description: The user will release thousands of Fire ants from his body into the air. On their Command, the insects attack the opponent swarming around their body. The insects are then set on Fire while coalescing into a large cloud burning the enemy inside the swarm.

    ~ Can only be taught by Coyote Starrk
    ~ Only 2 Time's per battle
    ~ Aburame clan only
    Declined, similar jutsu exists

    (Doton: Dezātoīguru no dangan) Earth Release: Desert Eagle Bullet
    Rank: A
    Type: Offensive
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user using mud shapes a eagle which speeds at the opponent swiftly. Then scatters turning into thousands of shape pointed projectiles scattering across the battlefield.

    ~Can only be taught by Coyote Starrk
    ~Can only be used twice per battle
    ~No doton jutsus involving mud in the next turn.
    Declined, do not resubmit

    (Suiton: Mekajiki-gawa asairamu) Water Release: Swordfish River Asylum
    Type: Attack
    Rank: S-Rank
    Range: Mid to Long
    Chakra: 40
    Damage: 80
    Description:
    User standing on a water source gathers the water into their hands and compressed the water in both of their hands and throws it at the enemy at high speeds while speeding towards the enemy the water takes the shape of a swordfish. Upon reaching the opponent the Water expands and contains the opponent within the water while thousand of tiny swordfish pierce the enemy's body.

    ~Can only be taught by Coyote Starrk
    ~Usable only 3 times per match
    ~Require a water source
    Declined, do not resubmit


    (Dojutsu: Sora namida) Eye Technique: Crocodile tears
    Type: Supplementry
    Rank: A
    Range: Within Sight
    Chakra Cost:40
    Damage Points:N/A
    Description: Eye Genjutsu which once performed the enemy is transported into the wetlands, in which the enemy is constantly being surround by eyes before Crocodile appear from the shadows of the swamp engulfing the opponent.

    ~Can only be used once per fight
    ~Last 4 turns
    ~Unaffected on MS/EMS/3 Tomoe.
    ~Unaffected to those of a higher rank.

    This is my second time submiting Customs so feel free to edit these so that it can be approved
    Declined, do not resubmit no custom doujutsu
     
         
    Last edited by Nirvāṇa; 08-12-2011 at 02:05 PM.

  21. #3771
    Wilhelm's Avatar
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    #Illuminati
     

    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by ~Sanji~ View Post
    Summoning Animal: Cardinals
    Scroll Owner: ~Sanji~
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract:

    Love Goddess, Aphrodite
    Kuchiyose: Koigokoro Megami, Aphrodite (Summoning: Love Goddess, Aphrodite)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 40
    Attack Points: N/A
    Description:
    The user uses his summoning tattoos to summon the Love Goddess of Cardinals, Aphrodite. The Love Goddess possesses an almost regal air about her, though it may mostly be the self righteous egotistical behavior she possesses. Strange as it seems, she prefers to walk rather than fly, unless she deems it necessary to do so.

    When entering a battle, a whirl of flame envelopes the cardinal, altering her drastically in almost an instant. What emerges is a vastly changed creature, the frame of a predatory bird now larger than most men. Light plating armor sits strategically placed upon her body, glimmering as it shields wing, head, chest and legs from immediate dangers. Aphrodite’s legs are no longer the feeble limbs they once were, noticeably more muscular and every bit as strong as their appearance suggests. The flame that begat this transformation leaves its mark, the feathers making up the bird’s wings alight with a flickering blaze. She is ¾ of the size of Gamabunta, with an enormous wing span of 15 meters. While her size may by huge her speed is comparable to Expert Taijutsu users, this makes her one of the fastest flying summons (Speed = Lee without his weights on). Nevertheless, she may be the Love Goddess but she has also earned the title of Mistress of Ninjutsu. She earned the title due to her Dual affinity to Fire and Wind, which she can perform up to A-Rank.

    Proud, flirty, and unable to cope with most summoner’s unless they somehow prove themselves to her. These are the greatest flaws Aphrodite has, not that she sees them in such a way. Once she determines a course of action, she often follows through without considering it any further. Thankfully, even as brash as it may seem, she often prepares before acting in the case of any sort of emergency that may result from a miscalculation. So in spite of her abrasive self assureds she does have the forethought to consider these things beforehand. If only she weren’t such a self important smart ass, then her company would be more tolerable.

    *Note*: Can be Only Summoned Once.
    *Note*: The Armor takes 3 C-Rank hits and breaks.
    *Note*: Must sign Cardinal Contract to use.
    *Note*: Only one element may be used in a move.


    Approved contract, summoning declined, remove the speed of rock lee without gates
    Love Goddess, Aphrodite
    Kuchiyose: Koigokoro Megami, Aphrodite (Summoning: Love Goddess, Aphrodite)
    Rank: S
    Type: Supplementary
    Range: N/A
    Chakra Cost: 40
    Attack Points: N/A
    Description:
    The user uses his summoning tattoos to summon the Love Goddess of Cardinals, Aphrodite. The Love Goddess possesses an almost regal air about her, though it may mostly be the self righteous egotistical behavior she possesses. Strange as it seems, she prefers to walk rather than fly, unless she deems it necessary to do so.

    When entering a battle, a whirl of flame envelopes the cardinal, altering her drastically in almost an instant. What emerges is a vastly changed creature, the frame of a predatory bird now larger than most men. Light plating armor sits strategically placed upon her body, glimmering as it shields wing, head, chest and legs from immediate dangers. Aphrodite’s legs are no longer the feeble limbs they once were, noticeably more muscular and every bit as strong as their appearance suggests. The flame that begat this transformation leaves its mark, the feathers making up the bird’s wings alight with a flickering blaze. She is ¾ of the size of Gamabunta, with an enormous wing span of 15 meters. Nevertheless, she may be the Love Goddess but she has also earned the title of Mistress of Ninjutsu. She earned the title due to her Dual affinity to Fire and Wind, which she can perform up to A-Rank.

    Proud, flirty, and unable to cope with most summoner’s unless they somehow prove themselves to her. These are the greatest flaws Aphrodite has, not that she sees them in such a way. Once she determines a course of action, she often follows through without considering it any further. Thankfully, even as brash as it may seem, she often prepares before acting in the case of any sort of emergency that may result from a miscalculation. So in spite of her abrasive self assureds she does have the forethought to consider these things beforehand. If only she weren’t such a self important smart ass, then her company would be more tolerable.

    *Note*: Can be Only Summoned Once.
    *Note*: The Armor takes 3 C-Rank hits and breaks.
    *Note*: Must sign Cardinal Contract to use.
    *Note*: Only one element may be used in a move.

    Approved
     
         
    Last edited by Nirvāṇa; 08-12-2011 at 02:06 PM.

  22. #3772
    Scorps's Avatar
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    Yeah, I'm back but please
    refrain from showering me with
    VMS/PMS if you can...
     



    Re: ♦ Custom Jutsu Submission ♦

    Suiton: Mizu Tekidan | Water Release: Water Grenade
    Type: Attack
    Rank: S-Rank
    Range: Mid to Long
    Chakra: 40
    Damage: 80
    Description:
    Without the use of hand seals, the user quickly gathers a compressed mass of water in one hand and trows it at the enemy at high speeds. The compressed mass of water explodes either on contact or by triggering it with a hand seal. The explosion is nothing more than the decompression of the water in all directions, creating a shockwave that rips through the ground, adding a shrapnel effect if it explodes in the ground or in an earth surface.

    Note: Can only be taught by Scorps
    Note2: usable only 3 times per match
    Note3: Doesn't require a water source
    Note4: Requires both Water and Rasengan mastery


    Genjutsu: Za Tensuu | Illusionary Technique: The Runs
    Type: Attack
    Rank: Forbidden
    Range: Short to Mid
    Chakra: 50
    Damage: 100 (-20 to the user)
    Description:
    Without the use of hand seals, the user casts a powerful illusion that makes the enemy feel all the symptoms of an intestinal/stomach flue. He'll feel nauseated, with intestinal cramps and severe pain, abdominal swelling, gases, vomits and diarrhea. The symptoms escalate for 2 turns till the enemy faints of exhaustion. As the illusion is so powerful, the user will also feel some symptoms during this time, although to a lesser extent: nausea and intestinal pain. The user loses a big part of his stamina and after using this technique is left tired, weakened and pale.

    Note: usable only once per match
    Note2: can only be taught by Scorps
    Note3: no genjutsu or forbidden jutsu for 3 turns
    Note4: only A-Ranks and bellow in the next turn
    Note5: if the enemy can't release the genjutsu, he faints 2 turns after the technique is used.

    Panda Ninpou: Mezameru | Panda Arts: Awakening
    Type: Mode/Supplementary
    Rank: S-Rank
    Range: Short (Long on senses)
    Chakra: 40
    Damage: N/A (+10 to Taijutsu)
    Description:
    The elder Pandas have long abandoned their predatory instincts and behaviors, choosing a life of peace and meditation, becoming vegetarians. As they abandoned the bear within them, they lost most of their enhanced predatory senses. As a response, the Elder Pandas started to commune with nature. They sought to become one with their surroundings. Eventually, through meditation, they started to become aware of their surroundings, gaining a Seventh Sense that enabled them to surpass their dormant instincts. However, even so, to protect their way of life, Panda Warriors trained the ability to revive the primitive predatory instincts within them, to aid them in their battles. By combining both of these teachings, Panda Masters develop a serenity, or peace of mind, with everything surrounding them, and especially the earth. Because of this powerful connection between them and the earth around them, their very chakra becomes easier to mold when performing Earth based jutsu, making it needless to use handseals. Furthermore, the earth around them will begin to feel like an extention of his very being, allowing them to feel everything in contact with earth. Also, as a result of this awakening, Panda Masters feel an increase in physical strength and speed and a renewed stamina. These teachings were passed down to only their chosen students, of which Scorps was the first, needing only to spread blood directly on the Panda tattoo to activate. Once activated, the skin around the users eyes becomes pitched dark, forming two circles around them as the kanji for "Balance" appears in the users left cheek.

    Abilities gained:
    -Enhanced Seventh Sense (user can sense everything in contact with earth)
    -Ability to use Earth Jutsu without handseals and with increased speed
    -Boost in physical strength (comparable to Sage Mode) and slight increase in speed (+1 level of speed) that gives +10 to Taijutsu.

    Limitations:
    -User can't use Lightning jutsu while in awakening mode
    -User only fully awakens in the turn after he activates the technique
    -User remains in full Awakening mode for 4 turns
    -Can only be used once per match
    -User can't use Jutsu above S-Rank in the first turn of awakening
    -User can't use Earth Jutsu or any Jutsu above A-Rank for 2 turns once the mode is released

    Note: must have signed Panda Contract and have the contract Tattoo
    Note2: can only be taught by Scorps
    Note3: can't be used with other modes

    Genjutsu: Kyokudo Sumiyaka || Illusionary Technique: Extreme Speed
    Type: Supplementary
    Rank: S-Rank
    Range: Short to Mid
    Chakra: 40 (+15 per turn active)
    Damage: N/A
    Description:
    User does a tiger seal with only his left hand, as if charging chakra. A second later the enemy loses sight of the user, as he’s put into the illusion that the user is moving at insanely fast speeds. The illusion works by blinding the eyes of the enemy to the user and making the enemy hear sounds and see small signs all around sugestive of high speed movement (dust rising slightly, air movement, etc). The illusion is kept active for 3 turns or until released by either the enemy or the user. The enemy gains sight of the user, everytime the user uses a jutsu or, when using taijutsu, when the user is about to hit the enemy, but after the casting of the jutsu or the hit, the enemy again loses sight of the user, adding to the illusion that the user is actually moving so fast that the enemy can only see him when he stops to cast a jutsu or when he comes close to strike with taijutsu. The user in this whole process is actually moving at normal speed.
    Exceptions:
    -Enhanced senses (like hearing, smell, etc) can only be illuded 1 turn as their senses quickly overcome the illusion
    -Sharingan 2T and above can see through the illusion
    -Byakugan enemies are imune as their eyes can see pass chakra and focus on matter, giving them the ability to focus on the actual user
    -Chakra sensing enemies can be put under the genjutsu but they’ll know they’re being affected by a genjutsu
    -If used with clones, only the one that uses the technique actually becomes the object of the illusion

    Note: Only taught by Scorps
    Note2: Can only be used twice per match and has a 2 turns cool down
    Note3: User can’t use any Mode or jutsu above A-Rank while the technique is active and is limited to 2 jutsu per turn
    Note4: Genjutsu lasts 3 turns

    Panda Kuchiyose no Jutsu: Koukon | Panda Summoning Technique: Dusk
    Type: Attack/Defense
    Rank: Forbidden
    Range: Short-Mid
    Chakra: 75 (+20 per turn)
    Damage: 150 (-30 to user)
    Description:
    Koukou is a 15 meter tall Panda, resembling a normal looking panda. He wears a giant war hammer (proportionate to his size) stained with blood on his back. He's harsh, aggressive and reserved. He cares not about honor or loyalty and has a lust for the thrill of the fight. However his many scars were gained by protecting the Panda Elders in the war, since he was their chosen guardian. His powers were formidable, being able to use both Earth and Fire up to S-Rank and muster a strength unrivaled. During the war he ended up hating the politics behind it and eventually went into exile to never be seen again. He trained and became even darker and more aggressive. When Scorps signed the Panda Contract he was told to never summon Koukou as the price could be death.

    Abilities:
    -Able to use all the Doton and Katon techniques the user knows up to S-Rank, without handseals
    -Enormous physical Strength (slightly stronger than a Sage Mode user)
    -Imune to Katon up to A-Rank and B-Rank Fuuton, Suiton and Doton
    -Can sense anyone in contact with earth around him
    -His thick fur and size makes him immune to all basic ninja weapons, even when infused with elemental chakras
    -Resistant to C-Rank and below Genjutsu
    -Can be sacrificed to protect the user against 1 forbidden ranked attack

    Restrictions:
    -User has to constantly supply chakra to maintain him in play, gradually exhausting himself
    -To summon Koukou the user has to stab the panda contract tattoo and make the hand seals. Upon appearing, Koukou's chakra will slightly burn the users hands, leaving his speed at performing handseals slightly diminished and his taijutsu punches weaker (-10 to taijutsu).
    -After Koukou comes out of play, the user is left unable to use Jutsu above A-Rank for 3 turns and severely exhausted being unable to do other summons, enter any type of mode or use taijutsu
    -While Koukou is in play, user can't cast lightning jutsu of any kind
    -Koukou himself is weak against B-Rank and above Lightning
    -All Koukou's abilities count as the users own moves
    -Can only be summoned once per match
    -Can only be summoned with Scorps permission by a person that signed the Panda Contract and has the Contract Tattoo
    -Stays in play for a maximum of 4 turns
    All Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-12-2011 at 02:08 PM.

  23. #3773
    The Sinner Satsu's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose no Jutsu:Soshi Pegasasu)Summoning Technique:Element Pegasus
    Scroll owner: PuppetKage
    Other users who have signed contract:N/A
    Summoning boss if existing:N/A
    Other summoning animals tied to contarct:
    (Kasai):Fire
    (Mizu):Water
    (Tsuchi):Earth
    (Kaze):Wind
    (Raikou):Lightning

    I'll post those dudes if they get approved.
    (PS a pegasus is a horse with wings)

    id post a description about pegasus's but the whole story would only be about greek mythology and i dont think thats interesting
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-12-2011 at 02:08 PM.

  24. #3774
    Alucard's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by PuppetKage View Post
    (Kuchiyose no Jutsu:Shiro Waniguchi)Summoning Technique:White Alligator
    Scroll owner: PuppetKage
    Other users who have signed contract:N/A
    Summoning boss if existing:Reptilian
    Other summoning animals tied to contarct:Fusumatu,Carakutsu

    I'll post the animals if the summoning gets approved.
    That is Ace's summon. Along with Octopuses which somehow got approved.
     
         

  25. #3775
    Professor Sarutobi's Avatar
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    Red flesh cloud's choking out
    the morning sky, they said
    it'd never come, we knew it
    was a lie. All forms of life
    die now, the humans all
    succumb. Time to kiss your ass
    goodbye. the end has just
    begun.
     

    Re: ♦ Custom Jutsu Submission ♦

    (Hayaton: Hayaton Zama) Swift Release: Swift State
    Rank: S
    Type: Supplementary
    Range: Self
    Chakra cost: 40 (+10 every turn until canceled)
    Damage points: +10 to all taijutsu
    Description: A state of constantly flowing swift release chakra to the body and mind, allowing the user to move and perceive actions at heightened speeds equal to other Swift Release techniques and use all Swift techniques without hand seals, due to the constant use of elevated speed the users muscles are worn out after being the state if they maintained it for all 4 turns and the user experiences a more sluggish reaction time then normal.
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio.
    -only useable once per battle, lasts 4 turns.
    -Can not use Wind or Lightning jutsu while this is active.
    Declined, do not resubmit

    (Crocotta: supaiku seisha ) Hyena Technique: Spike Volley
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: After having used Hyena Technique: Spike Hide the user can condense the chakra even greater into the extremly hard spikes and fire the spikes as projectiles in a 360 degree volley.
    Note: Usable 3 times.
    Approved

    (Raiton:Kojaku) Lightning Release:Arc Sparrow
    Type: Attack/Supplementary
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40(+10 every turn active)
    Damage Points: 40 every arrow
    Description: User performs the Monkey hand seal while focusing lightning chakra into both hands and arms. after forming the seal and molding the chakra they shape the lightning chakra into a long bow nearly the size of the user made of lightning which is attached to their left hand. keeping lightning chakra concentrated in both hands the entire technique allows for the user to use their right arm to draw back on the string of the bow and form an arrow made of lightning which they can fire at great speeds with a 5 second time lapse on firing time.
    -User can't use any other techniques with their hands while this is active due to the constant needed flow of lightning chakra in both arms. Can use Lightning jutsu but only with their legs or non concentrated currents.
    -Can only fire up to 3 arrows in a turn.
    -Bow lasts for a total of 5 turns in a battle but can be canceled and reactivated later (hand seal needed to activate each time)
    Declined, do not resubmit

    (Raiton:Licht Regen) Lightning Release: Rain of Light
    Type: Attack
    Rank:Forbidden
    Range: Long
    Chakra Cost: 40
    Damage Points: 100 (10 to self)
    Description: While Lightning Release: Arc Sparrow is active the user gathers a massive amount of lightning chakra into his arms and bow, increasing the size of the bow 3 fold (not length) then as the user draws back and releases like a normal arrow attack with Arc Sparrow a huge volley of lightning arrows are released. Due to the massive use of lightning chakra the user's arms are damaged during the attack and slightly numbed the next turn
    -Once per battle
    -Must have Lightning Release: Arc Sparrow active to use
    -After the volley is finished Arc Sparrow is deactivated and the user can't use S rank or above lightning jutsu for the next 2 turns.
    Declined, do not resubmit
    (Ninpo: yajuu Ishiki ) Ninja Art: Senses of The Beast
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: User sends chakra to his 5 senses to increase them substantially increasing his hearing,touch,smell,sight and taste,allowing them to detect incoming attacks more quickly (sight,hearing,touch) and track his opponent's movements even in dense surroundings like a jungle or mist.(sight,hearing,smell)
    -Once per battle
    -Only taught by Professor Sarutobi
    -Lasts for 3 turns or until canceled.
    Approved
     
         
    Last edited by Nirvāṇa; 08-12-2011 at 02:12 PM.

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