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  1. #3726
    Nos Venerabilem KeotsuEclipse's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by KeotsuEclipse View Post
    (Hato-ka Kuchiyose: Kurahato) Columbidae Summon: Kurahato
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: N/A
    Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks. Kurahato has the ability (in Avian form) to “warp” short distance (his summoner included, if they are riding him), by converting himself into electrical energy and “striking” to that place, like a lightning bolt.
    *Kurahato has 60 health.
    *Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
    *When summoned, he stays on the fields for 5 turns.
    *Can be summoned twice per battle, but not within three turns of his previous dismissal.
    *Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
    *Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.


    Declined, remove the warping ability no form of teleportation is allowed
    Resubmitting:

    (Hato-ka Kuchiyose: Kurahato) Columbidae Summon: Kurahato
    Rank: S
    Range: N/A
    Type: Summon
    Chakra Cost: 40
    Damage: N/A
    Description: Kurahato is one of the two “boss summons” for the Columbidae contract. He has stark black plumage, crimson breast feathers and a red flare around his eyes. His tail has two vertical silver bands, and he has crimson feathers on his back as well. He is just over 20 feet from head to tail, making him larger than his sister, but still small as far as boss summons are concerned. This reduction in size seems to benefit Kurahato, though, as it effectively concentrates his power. Kurahato has a dual Katon/Raiton element, able to fire a flamethrower-like blast from his mouth, equivalent to A-rank. He also has the ability to summon a dual element cyclone as well – a tornado of fire that is struck multiple times by lightning bolts. The vortex is equivalent to S-rank, but can only be used once, per time he is summoned. In his human form, he appears as an attractive young adult male, with jet black hair and blazing crimson eyes – dressed in a black single-breasted suit. He can use Katon and Raiton jutsu up to A-rank, and they too acquire a dual-element. Unlike his sister, who specializes in durability, Kurahato deals double damage with all attacks.
    *Kurahato has 60 health.
    *Blast and Cyclone do double damage for their corresponding rank. Jutsu also do double damage, but require 1.5x chakra to perform.
    *When summoned, he stays on the fields for 5 turns.
    *Can be summoned twice per battle, but not within three turns of his previous dismissal.
    *Using the Vortex (Avian form) or jutsu (Human form) counts against the 3 jutsu per turn limit.
    *Transforming to/from Human/Avian form requires 10 chakra and counts against one of that turns moves.


    Removed the warping. Sorry about that.

    New Submissions:

    (Jūhō Kibaku Fuda) Heavy Artillery Exploding Tag
    Rank: N/A
    Type: Offensive
    Range: N/A
    Chakra: N/A
    Damage: N/A
    Description: A heavy-duty version of the standard issue paper bomb, this exploding tag has about ten times the destructive power of a regular exploding tag, and is generally used in heavy demolition. Other than being .5 inches longer than a regular exploding tag and with the kanji for “erupt” instead of “explode” in the middle, they cannot be discerned from their weaker counterparts at a glance. These exploding tags can be used in place of weaker ones in jutsu involving them.
    *In order to use these, it must be mentioned in the user’s bio that they carry this version of the exploding tag – otherwise, the user cannot use these.



    (Kamei Gigei: Saisho no Inori: Hikaru Aki Hasira) Command Art: First Prayer: Shining Autumn Pillar
    Rank: A
    Type: Offense/Supplementary/Defense
    Range: Self
    Chakra: 30
    Damage: N/A
    Description: The first of the “Prayer” series of the Command Arts, Hikaru Aki Hashira, often called “Aki-gamae (autumn stance)” by its users, is a Kenjutsu stance instead of an actual attack. It is a variation of the Waki-gamae in that the user holds their blade at waist level, parallel to the ground, whether in its scabbard or not, a position best suited for quick-draw strikes. The user focuses their chakra throughout their entire body in a steady stream while in this stance, increasing their speed and strength by 25%. This increase in ability comes about from the chakra augmenting the muscles naturally, instead of forcefully, essentially putting the body in a natural “peak” condition. This chakra also coats the user’s blade and allows the counter-offensive nature of Aki come through. Whether sheathed or not, the user can swing their blade and dispel an incoming attack by disrupting it, allowing the user to protect themselves and then counter-attack. The method of blocking attacks is based upon the concept of an immovable pillar.
    *The First Prayer can only shield the user from attacks of an equal or lower rank.
    *Blocking an attack counts against one of the three allotted moves in a turn.



    (Kamei Gigei: Dai ni no Inori: Zekkyōdan) Command Art: Second Prayer: Broken Mirror Severing
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Mid
    Chakra: 40
    Damage: 80
    Description: The second in the “Prayer” series of Command Arts, Zekkyōdan differs in its working depending on if the user’s blade is being resheathed or drawn, though in both cases the move is a strange type of Battōjutsu, meaning that it involves multiple cuts. In the event that the sword is being sheathed, there is a quick flash as the blade’s guard meets the top of the scabbard, during which a chakra burst creates a countless number of cuts in a 360 degree short-range dome around the user, shredding any incoming attack to dust; this being the defensive variant of the move. When unsheathing the blade, however, the affect is “launched”; that is, when the blade is unsheathed, a cyclone of chakra is shot forward, with the chakra inside the cone-like structure acting as tiny knives, shredding that which they come into contact with; this is the offensive variant of the move.
    *Cannot be used unless the first “Prayer” has been activated.
    *Can only be used once per turn.
    *Due to needing to reset their stance, this move cannot be used back-to-back, even between turns, meaning another technique must be used in between uses.
    *The same version of this move cannot be used consecutively – meaning, if the defensive variant is used first, the offensive variant must be used the next time the technique is used.



    (Kamei Gigei: Saigo no Inori: Tenshōha) Command Art: Final Prayer: Heaven’s Illumination Conquest
    Rank: Forbidden
    Type: Offensive
    Range: Short-Long
    Chakra: 50
    Damage: 150 (-50 to user)
    Description: The final “Prayer” of the Command Arts, Tenshōha is also the only offensive Prayer to not directly attack with the user’s sword, though it still falls into the Kenjutsu category due to needing the user’s sword to activate. Breaking the semi-crouching stance attained by the first Prayer, the user will stand and focus their chakra into their blade. By sheathing their blade, the user activates the technique. Their chakra will be unleashed in a powerful burst, calling forth a massive pillar of energy from the Heavens that descends upon the battlefield. Falling with incredible strength, the pillar has enough force to level the terrain completely and leave nothing but dust in its wake, though the after-effects of the jutsu seem to encourage the growth of life in the area. The user, at the epicenter of the blast, takes 50 damage; the only reason they do not pass out is because the chakra coursing through their body from the first Prayer forms a protective dome around them, lessening the blow of the blast.
    *Can only be used if the first “Prayer” was used sometime earlier in the battle.
    *When used, the effects of the first “Prayer” end.
    *Can only be used once.
    *The user can only use two techniques in the turn this is used, this jutsu included in that tally.
    *No other Prayer can be used in the same turn.
    *No Prayers can be used in the next turn.
    *This is a Non-elemental blast.


    All approved
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 08:27 PM.

  2. #3727
    Trust in me. Crutch Kaguya's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Genjutsu: Konton Meikyuu) Illusion Technique: Chaos Labyrinth
    Type: Attack/Supplementay
    Rank: Forbidden
    Range: Short-Long
    Chakra cost: 40
    Damage: 80 (-10 to the user)
    Description: This is the one of ultimate genjutsu that can be used by only the owner of the Rinnegan by combining powerful genjutsu with Nagato's own mental manipulation ability to cause devastating mental damage, due to needing the mental manipulation ability this technique is limited only for Nagato himself or the Human Path. For this jutsu to be activated and take effect on the victim one of three things must happen; the user must obtain eye contact with the opponent, the user must physically touch the opponent, or the opponent must be in contact with special chakra transmission blades/recievers which the user can send chakra into which can be sent into the opponent. If any of these requirements are met, this genjutsu can be activated instantly, though precautions can easily be made to avoid this jutsu thus making it very managable if defended against properly. The genjutsu itself is to use the mental manipulation technique to trap the opponent within their own consciousness which is changed to look like a labyrinth of staircases, hallways, and various doors that defy all laws of nature such as being upside down, being never ending, and the doors reveal dark secrets about the victim that consume them the more they attempt to forget them (similar to the inside of the Millennium Puzzle). The victim will wander endlessly inside their own mind with no control of their outside body until they quickly begin to break down into complete madness, then the genjutsu will be released, the opponent will no longer be able to think clearly. The genjutsu lasts for three turns.
    ~Can only be used once per battle, and the user cannot use mental manipulation related techniques for the next three turns. The user cannot use genjutsu for the rest of the battle.
    Declined, do not resubmit

    (Chakra Chacha Ken Funka) Chakra Disruption Blades Eruption
    Type: Attack/Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30
    Damage: 60
    Description: The user throws one of their chakra disruption/reciever blades into the ground then sends chakra into it (the user doesn't need to be in contact with it or near it so the blades can be thrown into the ground prior) and then makes the blade go into the ground and travel beneath the opponent where it can erupt as a group of several spikes made out of the same material to skewer the opponent. The rods can also rise up and wrap the opponent's body to prevent them from escaping.
    ~Can only be used four times per battle, and must wait a turn before reuse.

    (Suition: Oiru Taiga) Water Style: Oil River
    Type: Supplementary
    Rank: A
    Range: Short-Long
    Chakra cost: 30
    Damage: 60
    Description: The user summons a river of highly explosive and flammable oil on top of the opponent that comes crashing down upon them, crushing them in heavy oil.
    ~Can only be used 4 times per battle.
    Both Approved
     
         
    Last edited by Nirvāṇa; 08-09-2011 at 08:31 PM.

  3. #3728
    Moderator Klaus's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Crutch Kaguya View Post
    Apes are not a specific species, it is a name to describe hominoids. If you meant Gorillas when you said apes, I already own the contract.
    oh ok my bad then
     
         

  4. #3729
    Ryūjin's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: jigoku mabushii) - Lightning Release: Radiant Hell
    Rank: S
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 50 (+10 each turn to keep it active)
    Damage: N/A
    Description: The user gathers an enormous amount of lightning chakra through every chakra producing cell in his body and compress his chakra greatly then releases it all at once creating an invisible thin layered sphere of lightning that encases most of the battlefield and doesn't harm the opponent upon contact, inside this sphere when the user makes a lightning technique, multiple bolts of lightning falls down from the sphere combining to the user's lightning techniques enhancing it by +20 damage points or if the opponent makes a water technique the lightning chakra automatically descends to the water canceling some of it's chakra decreasing all water techniques by -20 damage.

    ~ Once per battle
    ~ Lasts for 3 turns
    ~ No lightning techniques above A-rank for 3 turns after it's deactivated
    ~ Can only be taught by ~Crow~
    Declined, do not resubmit

    (Raiton: hekireki taihou) - Lightning Release: Lightning Cannon
    Rank: S
    Type: Attack
    Range: Long
    Chakra Cost: 40
    Damage: 80
    Description: The user points both of his palms together and gathers his lightning chakra in his palms while leaving a distance between them then the user uses shape manipulation to form the lightning into a very condensed sphere of lightning energy that's more condensed than the Rasengan and has the same shape, then the user release the lightning chakra all at once in the direction of the desired place releasing a large beam of lightning that thrust at fast speed in the direction of the opponent.

    ~ 3 times per battle
    ~ No Lightning techniques higher than A-rank for 2 turns
    ~ Can only be taught by ~Crow~
    Approved

    (Suiton: Mizu taihou) - Water Release: Water Cannon
    Rank: Forbidden
    Type: Attack
    Range: Long
    Chakra Cost: 50
    Damage: 100 (-20 to the user)
    Description: the user places his right palm over his left palm releasing a large amount of water chakra from both palms and condense the chakra to a great extent by using shape manipulation abilities so as to become like rasengan but in a more condensed state and slightly smaller with only the use of water , then he points his palms to the opponent releasing a large beam of water that races due to the massive amount of chakra condensed in the user's palms, it makes a small explosion of water when it comes out of the user's hands harming the user.

    ~ Once per battle
    ~ no A-S rank water techniques for 3 turns
    ~ Can only be taught by ~Crow~
    Declined, do not resubmit

    (Kuchiyose no jutsu: Sora no Aquarius) - Summoning Technique: Aquarius of the skies
    Rank: Forbidden
    Type: Summoning
    Range: Short - Long
    Chakra Cost: 50
    Damage: N/A (-20 damage to user when summoned)
    Description: Aquarius of the high skies is a large female Crow and she's Black's (the boss of crows) wife, she has slighty pale blue colored feathers, she was given the name Aquarius due to her ability to use the water techniques up to S-rank without having to use a water source in order to perform them, She has trained in the water element since the day of her birth and grown greatly accustomed to the water element therefore in order for her to use water techniques that uses handseals in order to be performed, the user needs to make one handseal when he's on top of her head for every water technique she wishes to use that require handseals, although she has large wings she can't use the wind elemental techniques efficiently as other crows could, but instead she can deflect wind techniques up to A-rank by infusing her wings with chakra and flapping them making a large wind vortex at the desired wind technique that count towards one the users moves, Once per battle can Aquarius shoot a large condensed beam of water that reaches the forbidden rank in power but it extremely exhausts her chakra making her unable to use water techniques higher than A-rank and cannot deflect wind techniques anymore.

    ~ Stays on the battlefield for 5 turns
    ~ Can only cancel out A-rank wind techniques 2 times per battle
    ~ Must have signed the Crows contract
    ~ Can only be taught by ~Crow~

    Approved
     
         
    Last edited by Nirvāṇa; 08-10-2011 at 02:42 PM.

  5. #3730
    Gin-San's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by UxCxHxIxHxA View Post
    summonings
    Summoning Animal:Kea

    Scroll Owner:UxCxHxIxHxA
    Other Users who have signed contract: n/a
    Summoning Boss if existing: Rendan
    Other Summoning Animals tied to contract: Kyu, Sampo


    (Kuchiose no Jutsu: Rendan )- Summoning Jutsu: Rendan
    Rank:S
    Type: Supplementary
    Range: Short/mid
    Chakra: 40 (-5 per turn)
    Damage: N/A (40 for Cracking earthquake; 60 for Winds of destiny)
    Description: After extracting some blood and performing the needed handseals, Rendan is summoned. Rendan is 4/5 the size of Gamambuta. Because of his size, he is unable to fly. Rendan is able to use two moves: Cracking earthquake (Rendan tries to fly but because of his weight he falls, his claws crack the floor, causing a major crack in the floor accompanied by a small earthquake) which equals to a B-rank earth technique and Winds of destiny (Rendan quickly moves his wings to create powerful air gusts) which equals to a A-rank wind technique.
    -Can only be summoned once per battle
    -Can only stay for four turns
    -Cracking earthquake and Winds of destiny count as a move
    -Can only be summoned by someone holding the Kea contract
    -Unable to fly
    -If the enemy comes short range he is able to use his wind-infused wings to cut through the flesh and bone.
    -No other summons while this Rendan is still in play

    Declined, remove the part where he can cut through flesh and bone and make it one his abilities
    (Kuchiose no Jutsu: Kyu )- Summoning Jutsu: Kyu
    Type: Supplementary
    Range: Short/Mid/Long
    Chakra: 30 (-5 per turn)
    Damage:N/A (60 or 40 depending on attack)
    Description: After extracting some blood and performing the necessary handseals, the user is able to summon Kyu. Kyu is big enough to carry two people. He is able to fly and stay in the air. He is able to use three moves:
    Fury Storm (Kyu swings his wings quickly creating two gusts of slashing winds) which equals to a B-rank wind technique; Feather Storm (Kyu swings his winds liberating wind-infused feathers which attack the opponent) which equals to a B-rank wind technique; and Cutter fury (Ryu dives to the opponent, cutting him in half by infusing wind sharpness in his wings
    note: Ryu has to be in the air prior) which equals a A-rank wind technique
    -Can only be summoned two times per battle
    -Can only stay for five turns
    -Attacks count as a move
    -Summon is able to fly with the user in his back (companion included)
    -Can only be used by someone who holds the Kea contract

    Approved

    (Kuchiose no Jutsu: Sampo )- Summoning Jutsu: Sampo
    Rank: B
    Type: Supplementary
    Range: Short/Mid/Long
    Chakra: 25 (-5 per turn, -10 if scanning still in play)
    Damage:N/A
    Description: After extracting blood and performing the necessary handseals, the user is able to summon Sampo. Sampo is a 5 inch tall bird. His purpose is to fly in the air while liberating some water chakra in his flight, doing this, he is able to locate an enemy's position, and inform it to the user. He flies fast enough to be unperceptive, for both the user and the opponent.
    -Can only be summoned three times per battle
    -Can stay for six turns
    -scanning the area counts as a move, but scanning can be used during the six turns
    -Can only be used by someone who holds the Kea contract

    Approved, but a doujutsu or sensory ninja would be able to see or track him
    [/SPOILER]

    Im completely changing my summon boss

    Kuchiyose no Jutsu: Kea's Bosu: Rendan)-Summoning Technique: Kea's Boss: Rendan
    Type: Summoning
    Rank: Forbidden
    Range: Short-Long
    Chakra Cost: 50
    Damage Points: Depends on Jutsu
    Description: Rendan is a large armored Kea who is capable of flying with up to six people on his back. He has an extremely sharp beak an talons. He is also able to fly at very high speeds. He is able to use all wind techniques up to S-rank (if the technique requires handseals, the user has to perform them). Once every two turns, he is able to emit an extremely loud call, which causes a large amount of pain to those that hear it. The pain inflicted by the noise is severe enough/distracting enough that it is able to distract one from performing a jutsu. Due to the armor he wears, only A Rank and above jutsu will have any effect on him. He is highly intelligent and is able to speak perfect english.
    Note: Any jutsu (including the call) performed are taken out of the three jutsu permitted per turn.
    Note: Should he receive 120 points or more of damage, he will be sent back.
    Note: Due to the summoner being used to/prepared the loud call, he is impervious to it's effects.
    Note: Can only last 5 turns in battle
    Note: Can only be summoned once.

    Declined, do not resubmit

    (bushi no barasu)- Samurai's balance
    Type: Supplementary
    Rank: B
    Range: Short
    Chakra cost: 25
    Damage Points: N/A
    Description: Through years of mediation, samurais have learn to stay calm in battle and relax their muscles, which flows blood much more easier allowing the samurai to think or move faster that he normally could. Meditation helps them to find a source of balance between them and nature, and becuase they treat their swords as part of their own body, dramatically increases their techniques.
    Any alteration to the balance (enemy attacking) will alert the samurai and act quicker.
    Note: +10 kenjutsu/ +10 taijutsu
    Note: Stays for the rest of the battle
    Note: Can only be used by samurai biographies

    Approved

    (Genjutsu: tenbatsuno chixeen)- Illusionary technique: Chains of damnation
    Type: Offensive
    Rank: S
    Range: Short-Mid
    Chakra cost: 40
    Damage Points: 80
    Description: This jutsu works only by eye contact. The user will put the enemy under a genjutsu in which the opponent will get tight by an infinity amount of chains from multiple directions (unabling him from moving). At the same time, he will hear the screams and moanings of people dying, and will visualize their deads over and over. The chains at the same time will start to tight much more, which constructs an enormous amount of pain in the opponent. When the technique is done, the opponent will suffer from tremendous amount of psychological pain.
    Note: Only once per battle
    Note: Last for one turn
    Note: Not able to use Genjutsu for 3 turns

    Declined, do not resubmit

    (Doton: Chikixyuuno bunkatsukattaa)- Earth Style: Earth Splitting Cutter
    Type: Deffensive/ Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will concentrate his chakra in the palm of his hands and slam the ground. Then a thick, sharp, big size rock in the shape of an arrow (semi-cone triangular shape) will emerge from the ground protecting the sides, top, and front of the user. This jutsu is able to split A-rank Wind and Fire, and S-rank Water waves.
    Note: Can only be used thrice

    Declined, re-word this because your saying a large piece of arrow shaped rock emerges from the ground to protect the user from all angles but how can it do that if a large rock emerges -_- it would need to cause rock to rise up around you into the initial shape

    (Fuuton: Harikeenaamaa) Wind Style: Hurricane Armor
    Type: Defense / Supplementary
    Rank: S - Forbidden
    Range: Short
    Chakra Cost: (S-40; Forbidden 50)
    Damage Points: N/A
    Description: The user overcharges his wind chakra around his own body and controls the air to create a small tornado which protects his body (Not a single tornado, but a 2 small tornados around his legs, 2 in his arms, and 1 big around his body). By using the S-rank, the user protects himself from S-rank lightning jutsus and below, this counts as one move. To use Forbidden, the user uses 2 moves, and this protects the user from any kind of lightning in the atmosphere, despite the strength of lightning (Kirin is the only exception), this means no lightning attack can penetrate the armor.
    The armor also increases Wind jutsu attacks by +5, but this armor is weak against Fire attacks B rank and above.
    -For S-rank, The user is unable to use A-rank wind jutsus in the next turn
    -For Forbidden, the user is unable to use any Ninjutsu for the next turn, only elemental ninjutsu
    -S-rank counts as a move, Forbidden counts as 2 moves
    -This jutsu is effective against wind, and lightning, and a good defense against taijutsu attacks
    -Forbidden rank cause 20 harm to the user, has the winds are strong and harm the flesh of the user, causing intermediate cuts

    Declined, do not resubmit


    Feel free to change anything for approval
     
         
    Last edited by Nirvāṇa; 08-10-2011 at 02:48 PM.

  6. #3731
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    Re: ♦ Custom Jutsu Submission ♦

    Name -Bull Rage Mode (O ushi no ikari mōdo)
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 80
    Damage points: N/A
    Description: This is a mode made by the bulls so the humans can be closer and feel the same as a bull. The user channels natural energy and water chakra through their whole body while standing still. The user whole body is surround by light blue chakra with horns of chakra on their head. The user's taijutsu is increased by 10 damage points. The user's speed is also increased by 2 levels. The user Suiton jutsu will be increased by 10 damage points.
    -Only used once per battle
    -Lasts for four turns
    -The user is exhausted after the mode is over
    -No water jutsus for two turns after the mode
    -Must have signed the Bull-contract
    -Can only be taught by Johninto Takashi
    Declined, do not resubmit
    You can correct anything if you need.
     
         
    Last edited by Nirvāṇa; 08-10-2011 at 02:50 PM.

  7. #3732
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    Re: ♦ Custom Jutsu Submission ♦

    [Katon: Karyū no Hōkō 火竜の咆哮] Fire Style: Fire Dragon's Roar.
    Rank: S
    Type: Offense
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user channels massive amounts of Fire chakra throughout the body entirely. Once this is done the user will bring the chakra up through the throat, and breathe a long line of super heated fire that moves at a rapid rate and becomes a large fireball that burns his opponent.
    ►Must be Kage Rank.
    ►Can only be used 3 times per battle.
    ►No A rank or above fire techniques the following turn


    Approved

    [Katon: Karyū no Kōen 火竜の煌炎] Fire Style: Fire Dragon's Brilliant Flame.
    Rank: S
    Type: Offense-Defense.
    Range: Short-Mid.
    Chakra Cost: 40
    Damage Points: 80 (-10 damage to user)
    Description: The user will channel massive amounts of Fire chakra throughout the arm's, the hand's will then ignite around the skin. The user will then clap those hand's together which causes an explosive reaction destroying everything around him.
    ►Can only be used once per battle.
    ►No A rank or above fire techniques the following turn
    Approved
    -

    [Katon: Karyū no Yokugeki 火竜の翼撃] Fire Style: Fire Dragon's Wing Attack.
    Rank: S
    Type: Offense.
    Range: Short-Mid.
    Chakra Cost: 40
    Damage Points: 80
    Description: The user jumps into the air, focusing massive amounts of Fire chakra in the arm's, and then he ignites two streams of fire from the hands, then swings the streams of flames at his opponent, blowing them away.
    ►Can only be used Twice Per battle.
    ►No A rank or above fire techniques the following turn

    Approved

    [Katon: Karyū no Kagitsume 火竜の鉤爪] Fire Style: Fire Dragon's Claw.
    Rank: S
    Type: Offense.
    Range: Short-Mid.
    Chakra Cost: 40
    Damage Points: 80
    Description: The user channel's his/her Katon chakra into the lower leg, and ignites the feet with a very large flame to increase the power of his kicks. He can also use the strong ensuing flames to jet-propel him in any direction he wishes.
    ►Can be used 3 times in a battle.
    ►No A rank or above fire techniques the following turn

    Approved


    Note:
    None of these jutsu have anything to do with HBA's dragon summoning contract at all.
    It's just the name that link's them all together ^^.
     
         
    Last edited by Nirvāṇa; 08-10-2011 at 02:54 PM.

  8. #3733
    K stunna man's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Contract Request


    Summoning Animal: BobCat
    Scroll Owner: K Stunna man
    Other Users who have signed contract: N/A
    Summoning Boss if existing:N/A
    Other Summoning Animals tied to contract: N/A


    Approved
     
         
    Last edited by Nirvāṇa; 08-10-2011 at 02:55 PM.

  9. #3734
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    Re: ♦ Custom Jutsu Submission ♦

    Form of Thunder and Lightning God | Purple Lightning Flash
    (Ikazuchi Kata: Shidensen)
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body towards the ground, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration. This sudden burst of speed catches the opponent off guard as they're not expecting a lazy fall to turn into an extremely fast movement. The swordsman then finishes with and upward slash across the target's torso.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used thrice per battle.
    ~Can only be tracked by two tomoe sharingan and above.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-26599...hapter-14.html
    Approved

    Form of Thunder and Lightning God | Rumbling God
    (Ikazuchi Kata: Narukami)
    Type: Attack
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage: 80
    Description: The form of thunder and lightning God is a style of the Ogame school which focuses on raw speed to attack the target. In this technique the swordsman will stand sideways and crouch down with their right shoulder tilted down. They will hold their sword with both hands vertically in front of the back shoulder and behind the head. They will then release their strength and throw their body to the down, appearing to fall. The hard fall will create speed which is then shot forward by using all of their strength to push off their back foot to create acceleration that sends them diagonally towards the opponent. As they approach the enemy they cross their legs creating an unbalance stance causing them to fall sideways. As they fall sideways they then push off their outside foot creating an instantaneous movement across the front of the target which is almost impossible to follow. Once across the front of the target the swordsman finishes with a diagonal slash across their torso.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used twice per battle.
    ~Can only be tracked by three tomoe sharingan and above.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-47418...hapter-37.html
    Approved

    Form of the Water Dragon | Imperial Wrath
    (Mizuchi Kata: Gekirin)
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: N/A
    Damage: 40
    Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman stands with their left foot forward and knees slightly bent. They hold their sword over their right shoulder with their left forearm horizontal across their chest and their right forearm vertical at their side and their hands gripped on the sword just at their shoulder. The swordsman then steps forward and begins to swing the sword in a straight vertical motion. The obvious defense to this is to meet the sword high as it comes down. But as the swordsman swings down they quickly switch their hand position so the blade deviates to the left before continuing downward, creating an S-shaped attack. The quick movement allows the swordsman to move their blade around the target's defense and hit them.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used four times per battle.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-49949...hapter-42.html
    Approved

    Form of the Water Dragon | Rushing Rapids, Cascading Waterfall
    (Mizuchi Kata: Tanryuu Hibaku)
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost: N/A
    Damage: 60
    Description: The form of the water dragon is a style of the Ogame school which focuses on bypassing an enemy's guard with a quick alteration of the attack. In this technique the swordsman holds the sword with both hands, one hand holding just under the hand guard and the other one gripping the bottom of the hilt. They then preform a vertical downward slash. As they swing down they release the sword with their forward hand and push forward with their hand holding the bottom of the hilt. This turns the downward slash into a forward thrust that extends the range of the attack. They then twist their arm holding the sword and continue the slash downward.
    ~Can only be used by a person trained in the Ogame school of kenjutsu.
    ~Can only be used three times per battle.
    ~Can be seen here if the description isn't clear enough: http://www.mangareader.net/408-50238...hapter-43.html
    Approved

    Demonic Illusion: Regurgitation
    (Genjutsu: Suro-roppou)
    Type: Attack
    Rank: B
    Range: Short-Long
    Chakra Cost: 20
    Damage: N/A
    Description: This technique is triggered by the user making the horse seal and saying "Vacate!". Upon hearing this the target is caught in a genjutsu that causes the mind to trick its own body into regurgitating. They immediately throw up and continue to dry heave for a few seconds. After that the technique ends.
    -Can be used three times per battle.
    Approved
     
         
    Last edited by Nirvāṇa; 08-10-2011 at 03:00 PM.

  10. #3735
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    Re: ♦ Custom Jutsu Submission ♦

    (kenjutsu: juu doragon sutansu) sword release: ten dragon stance
    Type: Supplementry
    Rank: S
    Range: Self
    Chakra cost: (kihonteki=0) (kasai, kaze, gogyou, tsuchi, raikou= 10 per turn) (bakuha, den'atsu,yougan= 20 per turn) (tenrai= 30)
    Damage Points: N/A
    Description: this is a sword style that employs ten different fighting stances which six of which are single blade styles (kihonteki doragon, kasai doragon, kaze doragon, gogyou doragon, tsuchi doragon, raikou doragon) and four are double blade styles (bakuha doragon, den'atsu doragon, furinji doragon, tenrai doragon). the true beauty of this style is the ease and quickness that the user can move from stance to stance (there are jutsu for going from one sword to two sword techs). kihonteki is the basic and easiest of the stances to learn it requires no chakra flow so the user expends no chakra while in this stance most of the attacks from this stance can be used in all other stances. kasai is the fire dragon stance the user constantly concentrates a small amount of katon chakra this is a very volitile stance and many of the moves will destroy your blade as a result. kaze is the wind dragon stance the user constantly concentrate a small amount of fuuton chakra this is excellent piercing style. gogyou is the water dragon stance the user concentrates a small amount of suiton chakra in there body this is a very versatile stance. tsuchi is the earth dragon stance and it is great for defensive and damaging moves. raikou is the lightning dragon stance and almost all of these attacks will paralyze. bakuha is the explosion dragon stance it is a two bladed stance in one hand they will focus a small amount of katon chakra and in the other they focus a small amount of fuuton the combination causes large explosions and if the user isnt careful they can be caught in the explosion. den'atsu is the voltage dragon stance the user focuses a small amount of raiton in one hand and suiton in the other hand the combination generally allows the lightning to spread over a large area which can harm the user if he isnt careful. furinji is the fringe dragon the user focuses a small amount katon in one hand and a small amount of raiton in the other the user generally doesnt actually combine the two for most of the attacks this is said to be the most basic of the double blade sword styles. tenrai is the divine dragon stance the user builds up a larger amount of normal chakra in this stance this is the strongest fighting stance and every jutsu made for this stance is either considered a S-rank or forbidden ranked move
    -can only be taught by foamy
    -can drop the stance at anytime
    -each time the user reenters this form it counts as a jutsu
    -cant use any ninjutsu or genjutsu while in this form
    -you are knocked out of this mode if you lose your sword(s) for more then 10 seconds


    this is given to everyone who has masters the kasai doragon stance


    this is given to everyone who has masters the raikou doragon stance


    this is given to eveyone who has mastered the kihonteki doragon stance (the sheath is metal)


    given to those who master the tsuchi doragon stance (worn under normal clothes)


    given to those who master the gogyou doragon stance


    given to those who master the kaze doragon stance


    given to those who master the bakuha doragon, den'atsu doragon and yougan doragon stances


    this jacket is given to those who master every stance of the juu doragon sutansu

    NOTE: these arenot CW's these are mere symbols showing that the person has mastered each stance much the same way that naruto got the jacket after mastering sage mode (however these maybe used in future jutsu related to this)
    Declined, do not resubmit

    (kenjutsu: doragon shippuu) sword style: dragon hurricane
    Type: Attack
    Rank: A
    Range: Short-long
    Chakra cost: 30
    Damage Points: 60
    Description: the user infuses fuuton chakra into the sword then stabs it into the ground then makes a large hurricane that comes from underneath there opponent as the hurricane rises from the ground it picks up rocks which will hit opponents which tries to escape this from this technique the hurricane moves so fast that the air in the center of is is sucked out of there and causes anyone inside to sufficate
    - if the opponent cant escape in two turns they die of suffication
    - can only be taught by foamy
    - can only be used in kaze doragon stance

    (kenjutsu: tsuchi doragon kokyuu) sword release: earth dragons breath
    Type: Attack
    Rank: C
    Range: Short-Mid
    Chakra cost: 20
    Damage Points: 30
    Description: the user builds up doton chakra into there sword then swipes the ground knocking rocks and debris at there opponent
    -can only be used in tsuchi doragon stance
    -can only be taught by foamy

    (kattauindo) windcutter
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra cost: 25
    Damage Points: 40
    Description: unsheathing your sword striking your opponent and resheathing your sword three easy motions but for a master of the ten dragon stances this can be done at almost inhuman speeds that normal eyes cant see so its impossible for them to dodge this jutsu
    -need one tomoe sharingan or doujutsu to see this attack
    -must have mastered taijutsu to have the speed to dodge
    -must be in a ten dragon stance to use this (this is a kihonteki stance move but can be used in any one bladed form as long as you have a second sword thats sheethed)
    -can only be taught by foamy
     
         
    Last edited by Nirvāṇa; 08-10-2011 at 03:01 PM.

  11. #3736
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    Re: ♦ Custom Jutsu Submission ♦

    (Tezawari) Feel
    Rank: A
    Type: Supplementary
    Range: Short-mid
    Chakra Cost 30
    Damage Points: N/A
    Description: The user will send out small amounts of chakra into the air. This will allow them to feel/sense anything that comes near them whether it's the opponent or another chakra/energy force. This jutsu can't be used for attacks but only to sense.

    -Can only be used once.
    -No regular A ninjutsu on the next turn. (elemental ninjutsu excluded)

    Declined, do not resubmit

    (Raiton: jinteki denshi hanro) Lightning Release: Human Electron
    Type: Attack/Supplement
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: (+15 to taijutsu) (+10 to ninjutsu)
    Description: The user increases the electricity within their body that the brain uses to move the bodies muscles. The user can then increase their speed and strength up to 3X. They speed up their heart rate allowing faster blood flow along with smoother movement and chakra control. The amount of electricity is amplified by the user using raiton chakra to increase the amps and voltage of their bodies natural electricity. This means that when the brain send electricity to a muscle to move, it is increased up to 3X it's normal amount and causes that muscle to move faster. But, this put a lot of strain on the users body.

    - User takes 20 damage
    - only lasts three turns.
    - (-5) taijutsu after those 3 turns.
    - User is slightly slower after the 3 turns (note the (-5) taijutsu.
    - Can only be used by members of the "Shinobi Alliance" Usergroup.

    Declined, similar to Lightning Release Armor, and adding "shinobi Alliance" usergroup would classify it as a group custom

    (Raiton: raikou jishin) Lightning Release: Lightning Quake
    Type: Attack
    Rank: S rank
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user makes one handseal and releases a massive amount of non focused electricity into the air and ground that covers the field and can destroy everything on the field. The speed of this lightning is almost instantaneous (if the opponent is at mid range) Since it's forced from the users body and isn't focused. This however puts an amazing strain on the users body. The user also has to keep holding a single handseal while the electricity is being forced from them.

    Notes:
    -No A Rank Raiton for the next 2 turns
    -The user takes 40 damage.
    - (-5) Taijutsu due to the strain on the users body.
    - No A rank ninjutsu for the next 2 turns (elemental ninjutsu excluded)
    -The electricity has enough amps and current to kill.
    - Can only be used by a sasuke bio from the shippuden series as that's when he showed a good knowledge and skill of lightning based jutsu and characters that have been shown to be able to use lightning jutsu with great skill such as kakashi, Darui and of course Raikage.


    Declined, do not resubmit

    (zekkou yuukai) Perfect Fusion
    Rank: A
    Type: Supplement
    Range: Short
    Chakra Cost: 30
    Damage Points: (+15 to Taijutsu) (+15 to ninjutsu)
    Description: When the bodies of a souma no kou user are fused, they will then do something called a "Perfect Fusion". This fuses the bodies further and completely makes them "1" body. This increases the hosts strength and chakra dramatically. The hosts speed will seem to have doubled a long with strength and reflexes a long with his 5 senses. Tho because of this jutsu, the other fused person can't use jutsu tho the host still can.

    -Can only be used once per battle.
    -Can't un-fuse for 3 turns
    -Can stay in this form for how long the user wants at the cost of not being able to use their other body for anything as it's fused with them.
    - Can only be used by people of Kage rank


    Declined, do not resubmit

    (Katon: fenikkusu furea) Fire Release: Phoenix Flare
    Rank: S Rank-Forbidden Rank
    Type: Attack
    Range: Short-Long
    Chakra Cost: 80 (120 If the user makes the phoenix come at the opponent and explode)
    Damage Points: 90 (120 If the user makes the phoenix come at the opponent and explode) [The flames that come from the body, equal S rank
    Description: The user will gather their katon, send it throughout their body and will then release it and use their chakra to manipulate the fire that's released. Giant highly compressed flames are released from the user that cover mid range and rise into the air and form into a giant Phoenix. The Phoenix will blow out half of the fire that makes up it's body at the opponent that will cover the entire field in front of it. The Phoenix will then soar through the air at the opponent and explode on impact in a huge fiery explosion that leaves 6ft flames around the area it hits. The flames cover mid range around what ever the phoenix hits.

    Notes:

    -The user if in mid range of the explosion will take 50 damage from 3rd degree burns and will die if they
    stay in mid range for more than one turn from the 6ft tall flames.

    -The amount of Katon chakra that's released is a massive amount. And so, the user cannot perform and Fire jutsu of A rank or higher for the next 2 turns.

    -The user takes 20 Damage from the flames that are released from him.

    -The user takes another 20 damage from the strain of using such an amount of katon chakra at once.

    -(-5) taijutsu from 3rd degree burns when releasing the flames.

    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-10-2011 at 03:06 PM.

  12. #3737
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    Re: ♦ Custom Jutsu Submission ♦

    Summoning Animal: Civet
    Scroll Owner: DopeyDwarf
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A


    General Description: A civet is a medium-sized carnivorous animal adapted to living in grasslands, woodlands, savannas, sub-deserts, forest edges, and mountains. Civets are cunning-looking animals quite intelligent among the carnivora, with studies indicating that their social intelligence is on par with some primate species. They are capable of producing a musk highly valued as a fragrance and stabilizing agent for perfume. Both male and female civets produce the strong-smelling secretion, which is produced by the civet's perineal glands. Their fur varies from yellowish to dark brown to gold-ish to beige-white, depending on the species.
    Approved
     
         
    Last edited by Nirvāṇa; 08-10-2011 at 03:06 PM.

  13. #3738
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    I'm back *****es
     

    Re: ♦ Custom Jutsu Submission ♦

    (Yuuku) Fear
    Nickname: Satan's Flames
    Rank: S
    Type: Weapon
    Range: Short
    Chakra cost:10(When Unsheathed)
    Damage points: N/A (+ 10 Kenjutsu)
    Description:The blade of this sword was said to be created from Steel found in a Magma incased Mine. The hilt took 3 months too make as his creator wanted everything perfect,His sanity was questioned yet he held out somehow. The sword looks like a standard Ninja-Straight sword. It has a long Steel straight blade that slightly curved at the end with a leather and metal Handle,Ingraved on the Sword Is サタンの精神はここにある(Satan's Spirit Lies Here. The blade has a Special sheath which has a seal placed on it to contain the power of the Sword. The sword is incredibly good at allowing chakra too flow through to the point where the chakra is so visible it looks like a "Violent Flame".it's made to allow Raiton chalra too flow less freely allowing it to have great piercing power. Yuuku is very useful since when Channeling Raiton Chakra into it,it's capable of striking through B-Ranked and lower Ranked Fuuton Jutsu's,But its better Speciality is being able to Disable S-Ranked and lower Doton Jutsus.The Sword also has a Downside effect,When Unsheathed the sword Automaticly uses up the uses chakra to incase it with it. although this does make the Sword lighter and more versatile giving the user a Kenjutsu boost it uses up the Persons Jutsu. The Sword has the Visual affect of being encased in Fiery chakra and also body parts of the user such as on the head to symbolize Horns.


    Sword looks like this:



    -Note: Can only be used by Deragonu.
    -Note: When user draws Yuuku from it's sheath the user cannot use S-ranked Jutsu for 1-Turn
    -Note: Sheathing Yuuku results in when you draw it again you can't use S-Ranked or above Jutsus the same turn as drawing it
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-10-2011 at 03:07 PM.

  14. #3739
    Senior Member Iwabi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦


    (Katon: Osoroshii Kemuri no Jutsu) - Fire Release: Ghastly Smoke Technique
    Rank: C
    Type: Offensive, Supplementary
    Range: Short - Mid
    Chakra cost: 20
    Damage points: N/A (-10 per turn due to smoke remaining in targets lungs)
    Description: After performing the Bird hand seal, the user to release a strong, thick smoke from his mouth. Though the smoke isn't poisonous, it make the opponents harder to breathe and see in the smoke, showing that this technique is great for distractions or escape. the user actually prefers to use this in battle as they will mimic the Hidden Mist Technique with this jutsu. Making harder for the opponent to concentrate and staying in the cloud of thick smoke for a long period of time can make them pass out.
    ~Declined~ Similar techniques already exist

    (Doton: Hokori Koeda no Jutsu) - Earth Release: Dust Spray Technique
    Rank: C
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 20
    Damage points: (-15 due to minor damage from technique)
    Description: By moulding their earth natured chakra into their mouth the user has shown to release a heavy dust - like spray at the Target. This technique will temporarily blind the target and afflict small wounds to the targets skin.
    ~Approved~

    (Katon: Chīsana Bakuhatsu) - Fire Release: Microburst
    Rank: c
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 20
    Damage points: 30
    Description: This technique allows a user to create a forward aimed and oxygen enhanced explosion. As this technique has been designed without the use of hand seals and to be performed at extremely close range, it has potential lethality if it strikes a solid hit on an opponent. It's explosive nature has been gauged to be roughly the same as an explosive tag with the explosion projected forward instead of the normal omnidirectional behavior.
    ~Approved~

    (Doton: Tsuchi Uirusu no Jutsu) - Earth Release: Earth Virus Technique
    Rank: A
    Type: Offensive, Supplementary
    Range: short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: After performing the Bird Hand Seal, the user will manipulate their chakra and fire a rock at the target from their palm or an extention of their body. If the rock hits the targets body it will then stick to them and over a period of several seconds it will begin spread across the targets body to eventually encase them in stone. However this technique can easily be counterd by administering a electrical current to negate the advance of the earth stone.
    *Usable 3 times per battle
    ~Approved~ Added a restriction

    (Raiton: Raikou Jishaku no Jutsu) - Lightning Release: Lightning Magnet Technique
    Rank: C
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 20
    Damage points: N/A
    Description: This jutsu creates electrical clouds around the area that attract metal, any metal projectiles thrown will be altered because of the clouds. This can be dangerous for both parties.
    *Lasts for 3 turns, after the 3 turns are over, not new metal is attracted to the point.
    ~Approved~

     
         
    Last edited by Mugiwara; 08-10-2011 at 03:23 PM.

  15. #3740
    Sterling Malory Archer's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Katon: Kyuuten Hinote)-Fire Style: Heavens Flames
    Type:Attack
    Rank:S
    Range:Short-Long
    Chakra Cost:50
    Damage Points:50
    Description: The user gathers chakra inside the core area. The user then spews flames out of the mouth aimed at the skies. The User can then control the flames when it reaches a certain altitude using Gravity and other forces of nature to control the flames to either circle the enemy or directly attack the enemy at extreme speeds.
    ~Can only be taught by Kini Gu.

    (Chakra Denka)-Chakra Denka
    Type:Supplementry
    Rank:A
    Range:Short
    Chakra Cost:50
    Damage Points:0
    Description: The user converts the Chakra nature of any chakra exiting the body. While amplifying the damage to any Jyuuken taijutsu, it also prolongs any damage. The user can add any chakra nature that the user has learnt.
    ~Can only be used in conjunction with Jyuuken.
    ~When used. The Jyuuken taijutsu's rank increases by one level.
    ~ ie. D --> C, B --> A. etc


    (Katon:Aoi Seirei)- Fire Release:Blue Spirit
    Type:Attack
    Rank:S
    RangeShort-Long
    Chakra Cost: 30
    Damage Points: 80
    Description:User gathers Fire chakra into the lungs as well as the abdomen and under the Diaphragm. The user then Releases the Chakra in order of 1) Abs 2) Diaphragm 3) Lungs to create a combustion of Chakra creating Blue Flames in the Shape of The Blue Spirit Dragon which charges at the opponent from the users mouth which can be directed towards the opponent until it makes contact with something in which it explodes in a short range radius.
    Note: Can only be used twice.
    Note: Only A-Rank Water Techniques can dispel this jutsu without explosion.
    Note: The explosion can cause severe burns.
    Note: Can only be taught by Kini Gu

    PLEASE NOTE THE DRAGON IS BLUE NOT RED IN THE JUTSU




    (Katon:Aoi Myaku)- Fire Release:Blue Pulse
    Type:Attack
    Rank:S
    RangeShort-Long
    Chakra Cost: 30
    Damage Points: 80
    Description:User gathers Fire chakra into the to the arms of the user. The Parts of the arm must be specified to the Bicep area, the Forearm area as well as the wrist, palm, and fingertips. The user then releases this Chakra by using a wave like motion starting from the shoulders down to the fingertips. When the jutsu is released, A Blue Pulse of Fire is created in the shape of wave lengths at high speeds.
    Note: Can be used 3 times MAX.
    Note: This jutsu clears anything in it's path. eg. Trees.
    Note: Can only be taught by Kini Gu



    (Katon:Aoi Senkou)- Fire Release:Blue Flash
    Type:Supplementry
    Rank:S
    RangeShort-Long
    Chakra Cost: 30
    Damage Points: 0
    Description:The user gathers fire chakra into the Legs and hands of the user. In the legs the chakra is gathered in the quads, knee joints, calfs as well as the tibia and ankle. In the Hands, the chakra is just gathered in the palms. The user Claps his/her hands create a Flash of blue flames by his/her hands blinding the opponent. The user then accelerates at a high speed to the blinded opponent using the chakra gathered in the legs.
    Note: This jutsu can only be used ONCE.
    Note: The User will not be able to jump or run for 1 turn.
    Note: The Target(s) are blinded and paralyzed for one turn from the Pains in the eyes from the pupil trying to disappear from trying to contract so much as the light is too bright for the pupil and the Eye.
    Note: Can only be taught by Kini Gu



    All Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-10-2011 at 07:38 PM. Reason: Spelling

  16. #3741
    Senior Member Zanji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Mokuton: Mokuton Kage Bunshin) Wood Release: Wood Release Shadow Clone
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: User creates a Shadow Clone infused with his mokuton chakra. When the clone gets hit it will disperse into a spiky tree with part of the users original body protruding out of the tree. The clone has a physical substance and therefor is able to use ninjutsu and taijutsu techniques as well as it has all the normal moves the user has. Can only use Mokuton techniques for it's elemental ninjutsu's.

    (Mokuton: Purotekuto Shibubuushu) Wood Release: Protective Branching Bush
    Rank: B
    Type: Defensive
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: After performing a single hand seal the user will make a branch with a bush end protrude out of their body protecting them from certain taijutsu attacks and falling from any height. After which the user drops the branch off of their body.
    Note: Protects from Taijutsu up to B-Rank

    (Katon: Tousui) - Fire Release: Intoxication
    Rank: B
    Type: Offensive
    Range: short - mid
    Chakra: 20
    Damage: 40
    Description: The user, after executing the proper hand seals, (Tiger, Dog, Dragon, Tiger) they expels a heat cloud at their opponent from their mouth. If the opponent is trapped inside, the six senses are immediately dulled, allowing for their defenses to weaken temporarily.
    Co-Creator: Zenryoku

    ~All Approved~
     
         
    Last edited by Mugiwara; 08-10-2011 at 03:36 PM.

  17. #3742
    Senior Member Zanji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Tauburn- View Post
    its been a week and 1 day since my last post.

    (Hyouton: Sennen Hyōrō)- Ice Release: Thousand Years' Ice Prison
    Type: Attack
    Rank: A-Rank
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user preforms 3 handseals then creates many ice pillars which encircle him or and his enemy. At his command, these pillars then move towards the enemy, enveloping and/or crushing the opponent.
    - Can only used if taught by -Tauburn-.
    - Can only be used 4 times per battle.


    (Hyouton: Hyouton Kage Bunshin)- Ice Release: Ice Clone
    Type: Supp
    Rank: B-Rank
    Range: Short
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user creates a clone of them selfs made out of Ice.
    - Normal clone rules apply to this jutsu.
    - Can only be used if taught by -Tauburn-.
    Sorry -Tauburn- But you are incapable of submitting these two ice techs

    Reason being they are two of the oldest custom Ice techs here on nb because I created them

    My Ice Customs
     
         

  18. #3743
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    Re: ♦ Custom Jutsu Submission ♦

    (Ikazuchi Tainai no Kawarimi Jutsu ) - Lightning Body Replacement Technique
    Rank: B
    Type: Offensive, Defensive, Supplementary
    Range: Short
    Chakra: 20
    Damage: N/A
    Description: As an attack targets on the user the user will quickly disperse into a pulse of lightning appearing somewhere else seconds later.
    Approved

    (Doton: Nagashi Kuchi) - Earth Release: Sink Hole
    Rank: C
    Type: offensive, supplementary, defence
    Range: short - mid
    Chakra: 15
    Damage: 30
    Description: After performing the Snake Hand seal the user will turn the ground below his target into a sink hole that will suck them beneath. Its is a snaring technique, used to entrap his foes or slow them.
    Approved

    (Doton: Kanraku Doragon Ana) Earth Release: Sinking Dragon Hole
    Rank: A
    Type: Supplementary
    Range: Short - Long
    Chakra: 30
    Damage: 60
    Description: After performing the necessary hand seals, Dog → Bird → Monkey → Dog → Snake the user will slam the ground, creating a large "whirlpool" in the land with this point as the center. Although causing massive damage to the landscape, the technique "whirls" to slow to be fatal to opponents, is thus used merely to catch them off guard or as a distraction.
    Approved

    (Katon: Dezātosan) - Fire Release: Desert Sun
    Rank: C
    Type: Supplementary
    Range: Short - Mid
    Chakra: 15
    Damage: N/A
    Description: A jutsu in which the user first makes the Hawk → Rabbit → Tiger → Snake → Monkey they can used this to great effect as It creates a concentration of heat and light in the user’s palm, which affects the surroundings and creates the equivalent of a miragethe user can use flames around him to create the same effect, and may control it to a greater degree, allowing him to create realistic illusions all about an opponent. Such as misleading the number of targets or the users position.
    Approved

    (Suiton: Tsunami no Jutsu) Water Technique: Tidal Wave no Jutsu
    Type: Attack/Supplimetary/Defensive
    Rank: A
    Range: Short-Long
    Chakra: 30
    Damage: 60
    Description: The jutsu can be used as either an offensive technique or as a passive technique. The user will expel a large volume of water from his mouth and then form it into a tidal wave then either surf on the tidal wave and follow up with another jutsu or attack or rush the tidal wave at enemies.
    Approved
     
         
    Last edited by Nirvāṇa; 08-10-2011 at 07:42 PM.

  19. #3744
    black uchiha's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Please edit where needed...

    (Ōdin) Odin
    Type: Puppet/weapon
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user summons Odin to the field with Gungnir in hand. Odin, like Thor, is known for his strength. One of the strongest puppets ever made, Odin can deflect S-rank & below attacks by spinning his hand with Gungnir in it, two slots on each end opens to reveal a spindle of 4 tags that read shield, these tags release chakra (1 on each end) making a shield once spent. Odin has the usual poison, hidden weapons for puppets. Gungnir is a tri-head spear; the tip shoots triple threaded wire nets (only usable in short-mid range). These nets are strong enough to withstand cuts from wind/lightning infused normal weapons.
    – Gungnir’s nets can’t be cut with wind/lightning infused kunai/normal weapons
    – The shield counts as a move and can only be used 4 times per battle
    – Gungnir can be used by other puppets
    –can only be taught/given by Black Uchiha








    (Roki) Loki
    Type: Puppet/weapon
    Rank: S
    Range Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user summons Loki to the field. Loki is known for his speed. He has a spiked whip, the whip can shoot the spikes out, it can also become a spiked staff when chakra is feed into it (via chakra string). Loki has two steel hands the look like gloves, each finger/claws can be shot at an opponent with retractable ninja wire attached. The hand(s) themselves can be used like a mace and shot with a retractable cable attached that carry an electrical charge the can paralyze the opponent. Loki known as the god of mischief comes into play with his vapor. This vapor can be released in cloud form or sprayed in a concentrated jet, from any part of his body (but not his hands), the vapor itself is a flammable, poisonous; vapor with a skin irritatent (fiberglass fibers) that burrow into the skin exposing them to the poison; upon contact with the skin (unless covered, if it gets in the eyes it blinds the opponent for 2 turns). The horns on his helmet are boomerangs.
    - The vapor can only be used 4 times per battle and counts as a move.
    – The vapor only stays flammable for 2 turns (but stays poisonous) stays on opponent/field for 3 turns
    – can only be taught/given by Black Uchiha





    Chakra string entanglement is possible as kunkuro did it to naruto (Here) (had to link it from another site because ch 34 on the base isn't working)

    (Chakura no moji retsu no karamiai) Chakra string entanglement
    Type: Attack
    Rank: A
    Range: Short-Long
    Chakra Cost: 30
    Damage Points: 60
    Description: The user sends out chakra strings to entangle/ensnare an opponent. These strings can be sent through the ground/water to grab the opponent’s foot/feet stopping them in their tracks. As these strings are made of chakra, they can’t be seen by non dojutsu users
    - No handseals needed
    - traps opponents for 1 turns
    – the user can only control 1 puppet while using the technique, all other puppets fall to the ground and have to have chakra strings reattached
    – can only be taught by Black Uchiha


    (6-Dai no burēdochakurashīrudo) six blade chakra shield
    Type: Defense
    Rank: A (S)
    Range: Short
    Chakra Cost: 30 (40)
    Damage Points: 60 (80)
    Description: The puppet places both of its arms in front of him and spreads out six sections of both arms, creating a shield of pure chakra that can block A-rank and below. This shield can be strengthen to S-rank by adding another puppet (4 arms/24 sections) the puppets link together and places all four arms in front of them making a shield that can block S-rank and below attacks
    - The defending puppet(s) can’t attack the next turn (but can defend)
    - No handseals needed
    – S-rank shield can only be used 4 times per battle
    – This is an upgraded version of the C-ranked shield
    – can only be taught by Black Uchiha


    Human Puppet: Mr. Popo
    Type: Human puppet
    Rank: S-Class = A rank puppet and techniques
    Range: N/A
    Chakra cost: 30
    Damage points: 60
    Description: This is a puppet that sasori made after defeating him (Mr. Popo) in battle. This puppet has be outfitted with the normal weapons for puppets. Mr. Popo has a bloodline technique, the swift release and was made in such a way to keep it in tack. He has a hidden sword in his right arm and a hidden spiked whip that can shoot them out in his left.
    - This was Professor Sarutobi"s bio
    - This is the battle for proof http://www.narutobase.net/forums/showthread.php?t=88794
    - Can only be taught by Black Uchiha


    Please edit where needed...

    All Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-10-2011 at 07:53 PM.

  20. #3745
    The Seven-Scaled boy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Hekireki shuuha) - Lightning style: Thunder wave
    Rank: Forbidden
    Type: Attack
    Range: Short-Long
    Chakra: 50
    Damage: 90 (20 damage to user)
    Description: The user will release up to 4 electrical pulses, no handseals just chakra release and shape manipulation involved, of condensed and compressed lightning in the shape of rings all of them at great speeds which will grow as they travel through the field. They begin the size of a fuma shuriken and they begin to gain further and further perimter until they reach long-ranged at the size of a large summon. Also, everything that passes through the rings will get hit by an intse dischrage of eletricity. Trees will catch on fire, rocks will turn to dust and the ground surface will be ripped as this wave ravages through the battlefield. But if a person goes through it, he/she will be shocked with muscle contracting and , therefore, paralyzing electrical surge rendering him unable to move for a turn.
    Notes: It may only be performed once per battle.
    Notes: No forbidden rank jutsus for the next 2 turns.
    Notes: The user can't use lightning the same turn and, for the following turn no A-rank or higher lightning.
    Notes: The user will find it hard to make and keep up with speedy movements the turn this technique is used, leaving him partially exposed to taijutsu. The user can't run at his best speed either, just jog.
    Declined, do not resubmit

    (Higen: Hotarubi...Hidaruma!!) - Fire style Illusion: Firefly Fire...Fiery doll!
    Rank: S
    Type: Attack/Supportive
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user will clap his hands together while molding his katon chakra and infusing it with the disruptive chakra needed for genjutsu. The the user will open his palms while keeping both wrists touching each other and release many small spheres of condensensed and compressed katon chakra which shine brightly (enough for each of the small orbs to return nara shadow jutsus). The spheres are imbued with disruptive chakra that will lock anyone but the user and allies in a illusion on par with S-ranked ones which produces the inability to move due to the sheer beauty of the shinning lights floating around the area not allowing the victim to move in any way and to be filled with a sense of sincere peace, making them forget their will to fight. Upon contact, or a handseal, the orbs will violently explode engulfing a small area around them in flames. The sheer number of them is able to reduce a whole forest to cinders if the user wishes. The orbs may be freely controlled by the user.
    Notes: It may only be performed once per battle.
    Notes: No katon jutsus the same or next turn.
    Notes: Only chakra insertion will wake up the victim(s).
    Declined, do not resubmit

    (Bakeneko no jutsu: hi tan'o) - Technique of the monster cat: Fire corruption
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra: 40
    Damage: Same as the jutsu controlled + 5
    Description: The jinchuriki of the nibi will concentrate her bijuu chakra combined with her natural affinity for fire to release an invisible (not to any doujutsu nor chakra or heat sensing abilities) wave of disruptive katon chakra which will enter and infect any fire-related jutsus the user sees in the battlefield. Via her natural ability of pyrokinesis and also via chakra contol, she will manipulate them in any way she sees fit. Returning them to their opponent or using them to block other techniques in the nick of time. Once the chakra enters the jutsu remains the same, unchanged. However at the moment of usage they turn ominous blue like the nibi's flames.
    Notes: May only be used up to four times per battle, each time controlling up to 5 fire realted jutsus.
    Notes: No fire-related techniques the same and the turn afterwards.
    Declined, do not resubmit
     
         
    Last edited by Nirvāṇa; 08-10-2011 at 08:19 PM.

  21. #3746
    まてぃあす Mathias's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Other Summoning Animals tied to Slow Loris contract

    (Kuchiyose no Justu: Luffyris) - Summoning Technique: Luffyris
    Rank: S
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 40
    Damage: 80
    Description: Luffyris is a Slow Loris that can never be full. He's as big as a Gamakichi, he can eat any kind of attack. He can only be pierced by S-rank and above attacks

    ♦ Can only eat 3 jutsus per battle.
    ♦ Must have signed the Slow Loris contract
    ♦ Every time Luffy eats an attack, it counts as one of the three jutsu per turn.
    ♦ Must be taught by Mathias

    (Kuchiyose no Justu: Rexris) - Summoning Technique: Rexris
    Rank: S
    Type: Offensive
    Range: Short-Long
    Chakra Cost: 40
    Attack Points: N/A
    Description: The smartest of all Slow Loris, Rexris stands at the height of a bear standing on his hind legs and is often called the Loris of the Mist, due to one of his 3 abilities that he can use: Rexris is able to spit out a thick mist that covers a short-long range, the user nor the opponent can see through. However, this works in well with Rexris second ability: Rexris can sense the whereabouts of anything within the mist due to it being his chakra within the air. He then uses his telekinetic communication with his summoner to divulge the location of the opponent. Rexris can also use any Fire jutsu that the user knows up to A-rank, which count obviously to the user's jutsu counts per turn.

    ♦ Can only be summoned once, lasts for four turns.
    ♦ Can only use three fire jutsus during the entire fight.
    ♦ Rexris can only preform his special mist twice per battle.
    ♦ Must have signed the Slow Loris contract.
    ♦ Must be taught by Mathias.

    (Suiton: Mizu Soujuu) - Water Style: Water Manipulation
    Rank: S
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description: The user focuses his water chakra throughout the air causing any already created water to fall under the users manipulation once the jutsu is in affect the user can control the water anyway way he pleases. Friendly or foe.

    ♦ Can only manipulate A-Rank or lower water jutsus
    ♦ The water must already be created
    ♦ Lasts one turn
    ♦ Can be used once per battle
    ♦ Must be taught by Mathias
    ~ All Declined~



    Do not submit any more manipulation jutsu's. It has been proven that you are just copy pasting from someone else without their permission. There for any and all manipulation jutsu's you have previously submitted are void and permanently declined. Failure to abide by this will result in your being banned from the CJ thread
     
         
    Last edited by Ragnaroc; 08-10-2011 at 08:02 PM.

  22. #3747
    正直のセイジ Mattobi's Avatar
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    私は助手席です
     

    Re: ♦ Custom Jutsu Submission ♦

    (Doton Kurokodairu) -Earth Crocodile
    Type: Attack
    Rank: B
    Range: Short-Mid
    Chakra Cost: 25
    Damage Points: 40
    Description: After performing the two necessary handseals, the user will gather his Doton chakra into his palm and slam it on the ground. After he slams the ground a Doton Crocodile will appear. The crocodile will attack the opponents legs. If the opponent destroys the crododile, it can be reformed by sending chakra into it.
    Note: Requires two handseals.
    Note Can only be teached by MikeyDread.
    ~Declined~ Autoreform at B rank? change
    (Kage: Moru) -Shadow Mole
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user gathers his chakra in his shadow and uses it to create a mole out of it. Thanks to the chakra in it the shadow
    is capable to go underground and come out of the ground behind the opponent to bind him. The effect is the same like Shadow mimic no jutsu.
    Note: One must have finished his shadow training.
    Note: One must be member of the Nara Clan (Social group).
    Note: Can only be used with permission of MikeyDread
    ~Declined~
    (Kage: No fīrudo) -Shadow Field
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user gathers his chakra in his shadow and uses it to expand his shadow in a circle with a radius from 2 meter. Thanks to the users chakra in the shadow he is able to feel every movement in it. However the shadow can't trap the enemy like the shadow mimic no jutsu.
    Note: One must have finished his shadow training.
    Note: One must be member of the Nara Clan (Social group).
    Note : Can only be used by Nara's
    Note: Can only be used with permission of MikeyDread
    ~Approved~
    __________________________________________________ ___

    Summoning Animal: Alpine Ibex

    Scroll Owner: MikeyDread
    Other Users who have signed contract: N/A
    Summoning Boss if existing: N/A
    Other Summoning Animals tied to contract: N/A

    ~Declined~ May already exist
    (Kuchiyose no Jutsu: Aibekkusu-nushi)- Summoning: Alpine Ibex Lord
    Type: Summon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user bites his finger to draw some blood. Afterwards he performes a row of 7 handseals and slams his hand on the ground to summon the Alpine Ibex Lord. The Lord is about 3 meters tall from his head to his tail. Thanks to his habitat (the mountains) Alpine Ibex Lord is able to use Doton jutsus upto A-rank. He is also capable of breaking people free of basic Genjutsu, thus Genjutsu upto C-rank and below.
    Note: You have to perform 7 handseals.
    Note: Ibex Lord's Doton jutsu counts as a move.
    Note: Ibex Lord stays for 3 turns after he is summoned.
    Note: Can be summoned twice per battle.
    Note: Only MikeyDread can summon/teach Alpine Ibex Lord.



    Note: This summon has to be checked if my Alpine Ibex summoning gets approved.
     
         
    Last edited by Ragnaroc; 08-10-2011 at 08:05 PM.

  23. #3748
    Senior Member Kagutsuchi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Name: Inception ( No Japanese Name Found )
    Range: Long
    Rank: Forbidden ( S Rank Sound + S Rank Mangekyo Sharingan )
    Chakra: 80 ( Due to Sound + Mangekyo Sharingan )
    Damage: 40 ( To Ears Due to Sound ) ( 40 to User Due to tsukyumi )
    Description: The Most Complicated Genjutsu of All Time, In which user Uses Mangekyo Sharingan and Sound ( Element ) to cast a dual layered Genjutsu upon the Enemy.

    Layer One: User Using Sound element, Sends a High Pitch sound wave towards enemy. Which travels at 450 MPH ( A Rank Sound Jutsu's Does ) and this Sound wave travels in 360 Degree. When Heard By Enemy it induces severe pain, Bleeding from Ears and Dizziness. Enemy thinks of it as a Normal Sound attack. But what really happens is that as The sound wave reaches his ears, It goes through him ( Like a Normal Sound Wave ) and it disturbs the chakra flow to the brain and decreases neuron activity. Enemy then observes that User is Moving very Slow and responds at 1/6th of his original speed. On the other Hand, to keep an eye on user, tries to follow the movements of the Genjutsu caster (Natural Response ) . This is where user uses Mangekyo Sharingan To trap him In Second Layer of Genjutsu.

    Layer Two: In the second layer, User casts Tsukyumi ( Hence 40 Damage to Eye ) , The illusion takes place in the mind of the one affected, while under the jutsu the victim is at the total mercy of the user. The user has full control over space and time in the jutsu and can place the one affected through any hell they desire for any length desired. The technique itself only lasts for but a second in reality, but the one affected could have lasted through several days of torture. Leaves the opponent asleep for 3 turns(unblockable and irreversible).

    The Major part is that, When the affected person Uses Genjutsu releasing Technique For Example Activating Curse Mark Level 2, Or Uses his Bijuu. Then He gets out of Layer Two and is still trapped in Layer One where he thinks everything is moving slower.

    Notes:
    1. Since its 2 layers, It needs Two Logical Genjutsu Releasing Techs.
    2. It counts as Two Jutsus and One more jutsu can be used with this In the turn.
    3. If opponent is Deaf, The Layer One Still works but the physical damage to ears is not applied. Since the Genjutsu/Disruption of chakra is done through Wave of sound passing through brain.
    4. First Layer two will be dispelled then Layer One. As Both layers are applied in a second.
    5. User receives Damage of 40 because of using Mangekyo Sharingan.
    6. Requires Mangekyo Sharingan and Sound Element.
    ~Declined~ Do Not Resubmit
     
         
    Last edited by Ragnaroc; 08-10-2011 at 08:06 PM.

  24. #3749
    -Uzumaki Nagato-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by oasis2082 View Post

    Summoning Animal: Wombat
    Scroll Owner: oasis2082
    Other Users who have signed contract: none
    Summoning Boss if existing: not yet
    Other Summoning Animals tied to contract: none yet

    Approval Link : #3506


    Summon Animal : Diprotodon, Lord of Wombat

    (Kuchiyose no Jutsu U~onbatto no ryōshu)- Summoning: Diprotodon, Lord of Wombat
    Type: Summon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: User bites their finger drawing blood then performs a row of 15 handseals then slams their hand to the ground summoning Diprotodon from where ever he maybe. Diprotodon is a huge giant Wombat known as the Lord of Wombat and it size about 4 meters (15 feet long) from nose to tail, standing 3 meters (10 ft) tall, Diprotodon is covered with short, grizzled fur. Its thick legs end in massive digging claws able to rip off any kind of skin even a dragon or dinosaur skin, he also able to dig up the ground in fast speed and travel underground to create a huge hole/pit, and he has two large tusks project horizontally from its lower jaw. he shakes his head threateningly and prepares to charge. Diprotodon is the master of earth jutsu and can only be perform up to A-Rank and down earth jutsu with no hand seal. With his large tusks project horizontally from its lower jaw diprotodon capable of blocking B-Rank and down elemantal jutsus with more effort.

    Note: Diprotodon Earth jutsu's count as a move.
    Note: Diprotodon summon only lasts 3 rounds.
    Note: Can only be summoned twice per battle.
    Note: No other summon can be done in the same battle.
    Note: Only Oasis2082 can summon/teach Diprotodon



    Declined, remove the referances such as able to rip through dragon or dinosaur skin, and make his digging technique count as one your three moves per turn
    Resubmitting

    Summon Animal : Diprotodon, Lord of Wombat

    (Kuchiyose no Jutsu U~onbatto no ryōshu)- Summoning: Diprotodon, Lord of Wombat
    Type: Summon
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: User bites their finger drawing blood then performs a row of 15 handseals then slams their hand to the ground summoning Diprotodon from where ever he maybe. Diprotodon is a huge giant Wombat known as the Lord of Wombat and it size about 4 meters (15 feet long) from nose to tail, standing 3 meters (10 ft) tall, Diprotodon is covered with short, grizzled fur. Its thick legs end in massive digging claws, he also able to dig up the ground in fast speed and travel underground to create a huge hole/pit, and he has two large tusks project horizontally from its lower jaw. he shakes his head threateningly and prepares to charge. Diprotodon is the master of earth jutsu and can only be perform up to A-Rank and down earth jutsu with no hand seal. With his large tusks project horizontally from its lower jaw diprotodon capable of blocking B-Rank and down elemantal jutsus with more effort.

    Note: Diprotodon Earth jutsu's count as a move.
    Note: Diprotodon summon only lasts 3 rounds.
    Note: Can only be summoned twice per battle.
    Note: Diprotodon digging technique count as one of three moves per turn.
    Note: Only Oasis2082 can summon/teach Diprotodon


    ~Declined~ Adjust jutsu abilities

    New Submission
    (Kage Daburu Kyodai-Shu) - Shadow Double Giant Hands

    Rank: A
    Type: Supplementary
    Range: Mid-Long
    Chakra cost: 30
    Damage Points: N/A
    Description: Transform their shadow become two giant hand on their left and right side but unlike the shadow giant hand crush, this two giant hand does not crush the opponent but they catch the enemy shadow from left and right of the enemy side and drag their shadows like a human hands pulls a rope which cause the enemy unable to control their body and keep dragging them self towards the user.
    Note: This jutsu can be use 4 times per battle.
    Note: Can only be use by Nara Clan
    Note: Can only be teach by Oasis
    ~Declined~
    (Kage Mane Kōgeki) - Shadow Imitation Attack

    Rank: A
    Type: Supplementary
    Range: Mid-Long
    Chakra cost: 30
    Damage Points: N/A
    Description: This is an advance shadow imitation jutsu but the different is the user shadows not only capable to trap the enemy shadows but it also capable to trap up to A-Rank attack type elemental jutsu which has shadow but except for fire and lightning jutsu then the user able to return the attack to the enemy which release it.

    Note: This jutsu can be use 3 times per battle.
    Note: Can only be use by Nara Clan
    Note: Can only be teach by Oasis
    ~Declined~ Too similar to existing jutsu's
    (Raiton: Eien no Akarui) – Lightning Release: Eternal Bright

    Rank: B
    Type: Supplementary
    Range: Short
    Chakra cost: 25
    Damage Points: N/A
    Description: Release a bright light ball diagonally 30 degrees high behind the user and will follow the user movement where ever they go, this bright light ball are more advantage to the shadows user they shall have light even in the darkest place or situation.

    Note: Only last for 2 turns then vanished
    Note: Can only be teach by Oasis
    ~Declined~ Too similar to existing jutsu's
    (Kage no Kuro Oni) Shadow of Black Demon

    Rank: S
    Type: Attack/Defense
    Range: Short
    Chakra cost: 40
    Damaga cost: 80
    Description: After performing the Eternal bright justu a skilled shadow master creating a giant shadow form in front of the user with 30 feet tall shaped like a demon with two horn, very sharp finger nail and a black blur shield in its left hand but his true form are warp by total dark black shadow color. Its finger nail able to extend from mid to long range and capable to trap the enemy shadow to bind the enemy or direct stab to them with fast speed which will cause the enemy severe injured and die. Its shield able to block any elemental jutsu except for strong fire jutsu up to S-Rank. When it’s exhale, the shadow demon will drown out total black air smoke in long range then will surrounds the enemy which cause them in total darkness, only 3 tomoe sharingan can see through it.

    NOTE :
    ~ Only a Nara Clan Sempai / Shadow master can use this jutsu
    ~ Must use Eternal Bright Light Jutsu first to gain full light control as the user pleases
    ~ Count as two Move
    ~ Total black air smoke count as move
    ~ Can only be use twice in every battle
    ~ Only last for 2 turns then vanished
    ~ Must wait until 3 turns for each use
    ~ Can’t perform Shadow jutsu for the rest of the battle after use it twice
    ~ Can only be use and teach by Oasis2082 and only be pass down no more than 2 Nara Clan Sempai / Shadow Master (Sannin Rank which have mastered shadow jutsu and often to use shadow tech in battle)
    ~Declined~ Do not resubmit
     
         
    Last edited by Ragnaroc; 08-10-2011 at 08:11 PM.

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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Mathias View Post
    (Suiton: Mizu Soujuu) - Water Style: Water Manipulation
    Rank: S
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra: 40
    Damage: N/A
    Description: The user focuses his water chakra throughout the air causing any already created water to fall under the users manipulation once the jutsu is in affect the user can control the water anyway way he pleases.

    ♦ Can only manipulate A-Rank or lower water jutsus
    ♦ The water must already be created
    ♦ Lasts two turns
    ♦ Can be used once per battle
    ♦ Must be taught by Mathias
    >.>
     
         

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