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  1. #3351
    (o.O) shadedcrow's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Beast Clone-(Chikushou Bushin)
    Rank-A
    Range:Short/Long
    Chakra Cost:30
    Description: This is a shadow clone version of ninja hound companion beasts. (Summons do not count as companion beasts)The Beast Clone can use Inuzuka clan techniques. Must have approved Inuzuka bio, with stated companion beasts. Beast clones have the same limits, and weaknesses as shadow clones, you may only create 2 beast clones max. May not use this the same turn as the Shadow Clone technique is used.
    Only Shadedcrow can use this technique.

    -Approved-

    Wind Release Beast Attack- Fuuton Chikushou Atakku
    B Rank: 20 Chakra / 40 Damage
    Range:Short/Long
    Description: After using Inuzuka Style Rare Beast Transformation: Double-Headed Wolf, the human part of the transformation focuses fuuton chakra to the teeth and claws of the twin headed wolf before preforming Inuzuka clan jutsu. This adds more damage and cuts and slashes anything the Double Headed Wolf comes itno contact with.
    Only Shadedcrow can use this technique.

    -Declined. Too vague regarding the damage-


    Electric Drill - Dendou Doriru
    B Rank: 20 Chakra / 40 Damage
    Range: Short/Long
    Discription:After using the Inuzuka Style Rare Beast Transformation: Double-Headed Wolf, the human part of the transformation releases a large amount of Raiton chakra through out the transformation, adding increased penetrating and lighting release strengths to Inuzuka clans techniques.
    Can only be used by Shadedcrow


    -Declined. Too vague regarding the damage-


    Earth Style Tiger Pit- Donton Tora Kubochi
    Rank:A, Chakra 30/ Damage 60
    Range:Short/Medium
    Discription: After preforming the needed hand seals the user slams their hands down to the ground, focuses donton chakra through the ground causing the ground below them to crumble having them fall into a pit. The size and shape of the pit are controled by the user of this technique.

    -Approved. You realize, I hope, that what you've posted means that you and not the opponent fall into the pit-

    Fire Style Bird- Katon Chourui
    Rank:S, Chakra 40/ Damage 80
    Range: Short/Med
    Description: After preforming the needed hand seals the user creates various amounts of katon chakra and molds them into the shapes of a bird(s), After being released the user may guide the bird(s) and alter their path to their target with a maintained two handed seal. The Chourui are guided as long as the the user maintains the last hand seal. (tiger) Limit 2 birds per use. 2x per battle.

    -Declined. Poor knowledge of chakra system and of Naruto RP. You cannot create more katon chakra through using handseals.-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 12:42 PM.

  2. #3352
    Senior Member Magic..'s Avatar
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    know thy self
     



    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Seto Kaiba View Post
    (Takopo:Tako Feisu Han ) - Octupus
    art: Octupus face illusion
    Rank: S
    Type: deffence/Offense
    Range: short/mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: This technique allows the
    user to instantly gain an octupus like
    face but scarying,disgusting and
    terrifying.A look, at it by the foe would
    put them under an illusion,leaving
    them unable to move their whole
    body cos of the horifying face and
    they can feel cold water running down
    their head and shoulder.
    -Last for 1 turn and twice per battle
    -Must be able to summon Octupus.
    Declined, to fishy tell me how u turn ur head into that of an octopuss and if its part the genjutsu if so add that into the description


    (Takopo:Tako Houshou ) - octupus art
    ctupus sing
    Rank: S
    Type: offense
    Range: mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user takes a deep
    breath and starts making an
    extremely loud,iritating noise much
    like one made by an octupus.once
    heard by the foe,he/she's entire
    muscles would be paralyzed thus
    restricting their movement as long as
    they keep hearing the noise.
    -while this jutsu is active the user can't
    use any other type of jutsu because of
    the concentration needed.
    Lasts for 1 turn and only twice per
    battle.
    Must be able to summon octupus.
    [FONT="Comic Sans MS"]Declined, how can this cause damage if its paralyzing only


    (Takopo:Tako Feisu Han ) - Octupus
    art: Octupus face illusion
    Rank: S
    Type: deffence/Offense
    Range: short/mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: This illusion technique allows the foe to think that the
    user instantly gained an octupus like
    face but scarying,disgusting and
    terrifying.A glance, at it by the foe would
    leave them unable to move their whole
    body cos of the horifying face and
    they can feel cold water running down
    their head and shoulder.
    -Last for 1 turn and twice per battle
    -Must be able to summon Octupus.


    -Declined. You need to state how you do things. -





    (Takopo:Tako Houshou ) - octupus art
    ctupus sing
    Rank: S
    Type: offense
    Range: mid
    Chakra Cost: 40
    Damage Points: N/A
    Description: The user takes a deep
    breath and starts making an
    extremely loud,iritating noise much
    like one made by an octupus.once
    heard by the foe,he/she's entire
    muscles would be paralyzed thus
    restricting their movement as long as
    they keep hearing the noise.
    -while this jutsu is active the user can't
    use any other type of jutsu because of
    the concentration needed.
    Lasts for 1 turn and only twice per
    battle.
    Must be able to summon octupus.
    -Target stays paralyzed for that 1 turn.


    -Declined. I researched: An octopus is a silent hunter, slipping through briny waters with little, if any, sound.

    "They make no sound that I know of," emails biologist Roy Caldwell, a professor at the University of California at Berkeley, " except possible incidental sounds from strong jets of water passing in and out of the mantle (a muscular bag that stores the animal's gills and body organs). There are a couple of reports of these sounds being produced in squid, but again, they seem to be a byproduct of jetting."

    Also, apparently octopuses cannot hear. At least we have detected little evidence that they do.




    (Jukenpo:Aoi Jiten ) -
    8 trigrams:Blue rotation
    Rank: S
    Type: defense
    Range: close
    Chakra Cost:40
    Damage points: 80
    Description: This is a unique type of rotation that requires the addition of a little quantity of water chakra to the normal chakra needed for rotation.while in rotating motion the chakra dome gives off a blue color, unlike the normal rotation.
    -must be a hyuuga clan member.
    - twice per battle.
    -this is a good defense against S rank fire jutsu but leaves the user completely open for any lightning jutsu.

    -Declined. Poor description and also makes no sense.-



    (Raiton: mei mei no Yoroi) -
    Lightning Release: Divine
    Armour
    Rank: S
    Type: Offense/Defence
    Range: Short/mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The user surrounds
    Himself with a strong amount of electricity and instantly expands it at 360 degrees, thus forming a lightning dome.the expansion is meant to numb a target without them comming close to the user.
    -Twice per battle
    -No A rank raiton next turn
    -Target stays numb for one turn after being hit.

    -Declined. Similar jutsu already exists and again, your description is poor-


    (Raiton:shainingu boruto ) -
    Lightning style: shining bolts
    Rank: forbidden
    Type: Attack
    Range: long
    Chakra Cost: 50
    Damage points: 90
    Description: The user focuses a large amount of lightning chakra and trasmits them into both hands whilst gathering a pool of shinning lightning energy in his palms,then stretching forth his hands,his able to release them in many shinning bolts that travells widely and with an insane speed.
    -Twice per battle
    -No A-rank and above next turn
    - this shinning bolts has the ability to temporalily blind anything that makes eyecontact with it.This goes for the user also.
    -sun shades are unable to block it.

    -Declined. If you release lighting to create bolts (hence electricity) and them transmit it into your own body you'd get fried. Obviously-

     
         
    Last edited by ★ Rei ★; 06-26-2011 at 12:48 PM. Reason: spoiler

  3. #3353
    Senior Member Uchiha91's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Raiton: Raiton Kage Bushin gisei) Lightning Release: Lightning Shadow Clone Sacrifice
    Rank: B
    Type: Attack
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user makes a lightning clone and sends it at a target. When the clone reaches the target, it will sacrifice itself by making a large amount of lightning spikes come out of its body. The clone is destroyed by this jutsu.
    Note: Can only be taught by Uchiha91
    Note: Can only be used 3 times per battle

    -Declined. Why would a lighting clone 'die' by making lighting spikes come out of its ... made of lighting body?-



    (Raiton: Raiton Kami Yoroi) Lightning release: Lightning God Armor
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra Cost: 20 (-5 per turn activated)
    Damage points: (+10 to all Physical attacks, +10 to lightning attacks, -10 to enemy attacks)
    Description: This jutsu covers the forarms, shoulders, back, hair, calfs, shins and feet with lightning. This jutsu increases the users defence and attack capabilities by surrounding the user in lightning chakra. The physical attacks are increased, because the electicity is forcing the muscles to put out more strength, which leads to exaustion. This jutsu particularly increases the attacks of the lightning nature. This is done by 8 lightning spikes lokated on the users back. These spikes are high concentraitions of lightning chakra and one is used up after each lightning jutsu is used in this mode. Once all of the spikes are used up, the armor dissipates and the user is left exausted by over concentration and over strain of the body for a short period of time.
    Note: This jutsu can only be taught by Uchiha91.
    Note: This jutsu can only be used twice per match.
    Note: This jutsu lasts for five turns, or when the spikes are used up.
    Note: When this jutsu dissipates, the user cannot use ninjutsu for one turn.


    -Declined. Similar jutsus (cannon and custom) already exist-

     
         
    Last edited by ★ Rei ★; 06-26-2011 at 12:51 PM.

  4. #3354
    Professor Sarutobi's Avatar
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    Red flesh cloud's choking out
    the morning sky, they said
    it'd never come, we knew it
    was a lie. All forms of life
    die now, the humans all
    succumb. Time to kiss your ass
    goodbye. the end has just
    begun.
     

    Re: ♦ Custom Jutsu Submission ♦

    (Hayaton: Tama Panchi) Swift Release: Bullet Punch
    Rank: S
    Type: Offensive
    Range: Short-mid
    Chakra cost: 40
    Damage points: 80
    Description: The user charges a huge amount of Swift release chakra into their right arm and legs and pulls the charged arm back in the apperence of preparing to throw a punch, as they bring their fist forward they use the chakra in their legs to move at a speed completly unseeable by eyes below 3 tomoe sharingan and connect with the punch to the enemy while moving, stoping 10 meters behind the enemy with their arm extended in front of them.
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio.
    -Only useable twice per battle.

    -Declined. OP. Why wouldn't normal eyes see this? The chakra released should be visible-


    (Hayaton:Koudo Mueisho) Swift Release: Advanced Shadowless Flight
    Rank: S
    Type: Offensive, Supplementary
    Range: Short-Mid
    Chakra Cost:40
    Damage Points: 100 (5 every succesful blow landed)
    Description: After making 4 hand seals the user can move at fast speeds through the swift release and strike their opponent at multiple angles, the user will make up to 20 back to back blows at superhuman speed.

    -Declined-

    (Hayaton:Tatsumaki Haijo) Swift Release: Tornado Rejection
    Rank: B
    Type: Defensive
    Range: Short
    Chakra cost: 25
    Damage points: 10
    Description: The user grabs onto their enemy's arm or leg and spins at great speeds, releasing the enemy after spinning them several times, leaving them disorientied and skidding across the ground, eventually stoping 10meters away from the user.
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio.
    -Can't be used to defend againest A rank or above taijutsu
    -Only useable once per turn

    -Approved-

    (Hayaton:Zensokuryoku Kobushi) Swift Release: Full Speed Fist
    Rank: S
    Type: Offensive
    Range: Long
    Chakra Cost:40
    Damage points: 80
    Description: User first focuses earth chakra in their fist and forearm to harden it to steel-like quality then charges the enemy,building up swift release chakra in their legs as they run, user becomes a blur after leaving long range and are unseeable to eyes below 3tomoe sharingan during mid range. Using the built up speed in a straight line the user hits the enemy in the chest with the hardened fist, breaking the sternum and fracturing the ribs around it.
    -Can only be taught by Professor Sarutobi.
    -Only useable once per battle
    -Can only be used by a swift user bio.
    -Only avoidable in short-mid range by space/time users and EIG users with 6+ gates open
    -3 Tomoe sharingan and above are capable of reading the movements.
    -At short range the user is moving too fast for non-enchanced reflexes to counter.
    -Able to punch through B rank and below defences.
    -Can't use B or above Swift Release techniques for 2 turns afterwards.

    -Declined. Ibid. first jutsu-

    (Hayaton:Zanzou no jutsu) Swift Release: Afterimage Technique
    Rank: A
    Type: Offensive, Defensive, Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: N/A
    Description: After making two hand seals the user can move so swiftly that an image of the user is left behind. Can leave behind up to 4 images in multiple areas at once but once the user makes an attack the images all fade away
    -Only taught by Professor Sarutobi.
    -Can only be used by a swift user bio.
    -Only useable thrice per battle

    -Declined. Ridiculous. Don't resubmit-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 12:54 PM.

  5. #3355
    Senior Member Ryuji's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Ryuji View Post
    (Ryu Kizetsu Giri)-Dragon Faint Slash
    Type: Offensive
    Rank: A
    Range: Short/Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user will grab his sword in a reverse handgrip with the tip of the blade slightly touching the ground behind the user then he will fake a feint after defending against an attack in wich the opponent has lost sight of the user making the faint more realistic after ''taking the hit''. While falling down the user will use the tip of the blade to push him forward similar to the way of using aki poles to push us forward but with much more force, enough to reach the target in a matter of seconds breaking the mind of him/her and striking the target in his/her stomach or back (depending to his/her location) with the hilt, then spin around and attack with a horizontal slice.
    The part of ''defending'' against a jutsu isn't really neccesary the user can use the attack normally and even with 2 swords for more pushing power but this time the user will change to a normal handgrip while being pushed to slice the opponent and leave an ''X'' scar on the back or chest, stoping rigth in front of him.
    Note: Can only be twice once per battle.
    Note: No S or A-rank techniques in the next turn.
    Note: Can only be taught by Ryuji.


    I hope this is more understandable, I just couldn't find the right words last time, I also change the name cu'z I like this one better
    ~Declined~ seriously I still don't get entirely what you mean, though it seems the same concept as that of a sprinter that start's running. However in this case it would just slow you down, it would certainly not make you appear in the blink of an eye before the opponent.

    Droping this:


    For this:

    (Fuketsu Giri)-Dirty Slash
    Type: Offensive
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will rush at the opponent and perform a slide in front of him/her to make dirt rise and enter into his/her eyes, then the user gets up inmediatly and slash the opponent resulting in a passing high-speed horizontal slash in the chest or in one of the sides. This technique can aslo be used with snow to make the a small white cloud surround the target, sand to get in his/her eyes like dirt does, or water to just splash him/her leaving them vulnerable to lightning techniques after the attack.

    ~Approved~

    (Kuzuri Kuchyose no Jutsu:Natsu)-Wolverine Summoning Technique:Natsu
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Natsu is the Boss of the Wolverine Contract, he is very carefree and reckless much like his owner. Natsu wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has thick red fur wich protects him from very cold climates and lets him withstand being trapped by only 1 Ice jutsu wich is special feature is to freeze a target but Ice Jutsus that pierces will hurt him. Natsu has a fire affinity that lets him use fire Jutsus from A-rank and below but he takes 1 or 2 more seconds to perform Jutsus that need hand seals adding the time he will take perform the hand seals if he could. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner. He also has a very powerfull roar that can blow away the opponent or stop a B-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master but this ability can only be used once per battle.
    Note: Natsu can stay in the field for 4 turns.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    (Kuzuri Kuchyose no Jutsu:Aki)-Wolverine Summoning Technique:Aki
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Aki is a female wolverine the size of Katsuyu, she is very kind-hearted and very eager to help those close to her whenever possible. She has thick scarlet fur, sharp fangs and very powerfull claws. Aki has a wind affinity wich lets her use wind techniques up to A-rank and for techniques that need hand seal she ''charges'' up the techniques in her mouth the same amount of time it will take to perform the hand seals. Aki has a very sharp sense of hearing, being able to hear the slightest sound and as a special ability he can blow out a much more safer version of Atsugai, meaning that while the real technique explodes near the user this version is much more missile-like keeping her safe from the attack.
    Note: Aki can stay in the field for 4 turns.
    Note: The special ability can only be used once.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.


    Change her ability for a simpler one.
    Both declined, state that their abilities would count as your 3 moves per turn
    (Kuzuri Kuchyose no Jutsu:Haru)-Wolverine Summoning Technique:Haru
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Haru is a young but very big wolverine but a little more small the Katsuyu. He has a thick brown fur that lets him fight very well in cold climates, he's very respectful to other wolverines but very bad-manered to his summoner(s) believing that wolverines don't have to work for humans.
    Haru has a earth affinity that lets him perform earth Jutsus from A-rank and below but when he perform Jutsus that need hand seals he takes from 2-4 seconds to perform them but from all the earth Jutsus the ''Earth Style Technique'' is changed, meaning that when he uses it, he makes more big, long and strong pillars aswell very strong shields.
    Note: Haru stays on the field for 4 turns.
    Note: The shields created by his own Earth Style Technique can only be destroyed by B-rank and up lightning techniques, in weaknesses speaking.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.


    so his earth pillars are B rank level ?
    (Kuzuri Kuchyose no Jutsu:Natsu)-Wolverine Summoning Technique:Natsu
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Natsu is the Boss of the Wolverine Contract, he is very carefree and reckless much like his owner. Natsu wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has thick red fur wich protects him from very cold climates and lets him withstand being trapped by only 1 Ice jutsu wich is special feature is to freeze a target but Ice Jutsus that pierces will hurt him. Natsu has a fire affinity that lets him use fire Jutsus from A-rank and below but he takes 1 or 2 more seconds to perform Jutsus that need hand seals adding the time he will take perform the hand seals if he could. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner and has a very powerfull roar that can blow away the opponent or stop a B-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master but this ability can only be used once per battle.
    Note: Natsu can stay in the field for 4 turns.
    Note: The roar counts as one of the 3 moves the user can perform.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    (Kuzuri Kuchyose no Jutsu:Aki)-Wolverine Summoning Technique:Aki
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Aki is a female wolverine the size of Katsuyu, she is very kind-hearted and very eager to help those close to her whenever possible. She has thick scarlet fur, sharp fangs and very powerfull claws. Aki has a wind affinity wich lets her use wind techniques up to A-rank and for techniques that need hand seal she ''charges'' up the techniques in her mouth the same amount of time it will take to perform the hand seals. Aki has a very sharp sense of hearing, being able to hear the slightest sound and as a special ability he can blow out a much more safer version of Atsugai, meaning that while the real technique explodes near the user this version is much more missile-like keeping her safe from the attack.
    Note: Aki can stay in the field for 4 turns.
    Note: The special ability can only be used once and counts as one of the 3 moves.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    (Kuzuri Kuchyose no Jutsu:Haru)-Wolverine Summoning Technique:Haru
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Haru is a young but very big wolverine but a little more small the Katsuyu. He has a thick brown fur that lets him fight very well in cold climates, he's very respectful to other wolverines but very bad-manered to his summoner(s) believing that wolverines don't have to work for humans.
    Haru has a earth affinity that lets him perform earth Jutsus from A-rank and below but when he perform Jutsus that need hand seals he takes from 2-4 seconds to perform them but from all the earth Jutsus the ''Earth Style Technique'' is changed, meaning that when he uses it, he makes more big, long and strong pillars aswell very strong shields.
    Note: Haru stays on the field for 4 turns.
    Note: His version of the Earth Style Technique is treated as a B-rank technique.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    (Kuzuri Kuchyose no Jutsu:Fuyu)-Wolverine Summoning Technique:Fuyu
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Fuyu is a female wolverine about the size of Pain's dog (single dog). She has a navy color fur with a tint of white, she posseses very sharp claws and fangs with powerfull jaws to tear up a a chunk of meat of another summoning and escape at a very fast speed thanks to her size. She's a bit Tsundere; meaning that she can be cold and hostile towards other and ''lovey dovey'' some times.
    Fuyu has a water affinity that let her use A-rank water techniques and below and she takes a little more time to perform techniques that need hand seals. Fuyu can get up in two legs and slam her front legs in the ground, first creating a tremor followed by a huge wave capable of crushing the opponent or push back a host in their complete form or another summoning. This can only be used once per battle.
    Note: Fuyu can stay in the field for 4 turns.
    Note: The wave counts as one of the user's move.
    Note: Can only be summoned once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    (Kuzuri Kuchyose no Jutsu:Rai)-Wolverine Summoning Technique:Rai
    Type: Supplementary
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Rai is a male wolverine fairly about the size of Pain's Multi-Headed Dog. He has a thick dark blue fur that let's him fight freely in really cold climates; he's very lazy and bad manered sometimes but he cares deeply form his friend and comrades.
    Rai has a lightning affinity that let's him use lightning techniques from A-rank and below, he can't perform Raikiri, Chidori nor their variatons though but he can still perform jutsu that need hand seals but he takes the same amount of time if he actually could perform the hand seals. Rai has a special technique that let's him use his body as a lighting rod, absorb the lightning through his fur and send it back at the opponent in the form of a mouth-blast with the power of the it depending on the rank of the technique. He created that technique to avoid using his own chakra and not do much work on it.
    Note: Rai can stay on the field for 4 turns.
    Note: His technique counts as a move and can only be used once per battle.
    Note: Can only be summon once per battle.
    Note: Must have signed the Wolverine Contract held by Ryuji.



    The following are the wolverines and jutsu I drop for the wolverines above.
    Quote Originally Posted by Ryuji View Post
    (Kuzuri Kuchyose no Jutsu:Kuro)-Wolverine Summoning Jutsu:Kuro
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kuro is a very good friend of Kyo the boss of the Wolverine contract however they constantly figth with each other to test their strength but most of the time they end up arguing or just making up silly excuses to cover their mistakes, Kuro is a very big Wolverine his the same size as Kyo and wears a black vest with the fire kanji in white on it's back just like Kyo's vest he also has a very thick redish fur that keeps him very warm in cold climates and lets him withstand being hit by only 1 Ice jutsu wich is special feature is to freez a target but Ice Jutsus that pierces will hurt him. He also posesses very sharp fangs and claws with the size of an average tree. Kuro has incredible strength a very well signature of Wolverines since they can take down enemies with twice their size but since he is really big it's strength is just os normal as other summonings. Kuro has a Fire affinity just like Kyo's wich lets him use fire jutsu from B-rank and below however he can only used 3 jutsu withing the time he's summoned. He also has a very powerfull roar that can blow away the opponent or stop a C-rank (except any lightning or fire jutsu) jutsu from the targeting him or his master.If by any chance Kuro is summoned while Kyo is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kuro and Kyo will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kuro will disappear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.


    ~ Approved ~

    (Kuzuri Kuchyose no Jutsu:Kyo)-Wolverine Summoning Jutsu:Kyo
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: Kyo is the Boss of the Wolverine Contract, he is very wise and strong wolverine however he lacks manners when talking to someone who isn't his master or while fighting/talking to Kuro. Kyo wears a black vest with the fire kanji in white on it's back, he posses very sharp fangs and hidden claws with the size of an average tree and his the same size as Katsuyu. He has a black-redish thick fur wich protects him from very cold climates and lets him withstand being hit by only 1 Ice jutsu wich is special feature is to freez a target but Ice Jutsus that pierces will hurt him. Kyo has a fire affinity that lets him used fire jutsus from B-ranks ad below however he can only used 4 jutsu withing the time his summoned. He also has a very sharp sense of smell that lets him locate his target or recognize his summoner but he can only use this skill once withing the time his summoned. If by any chance Kyo is summoned while Kuro is already summoned they can spit from their mouth a barrage of big fireballs at the opponent with the strength of a S-rank jutsu, however once this skill it's used Kyo and Kuro will be dispersed and the user can't summoned more wolverines for the rest of the battle and no S-rank jutsus for 4 turns.
    Note: Kyo will disappear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.


    ~ Approved ~

    (Kuzuri Kuchyose no Jutsu:Yoko)-Wolverine Summoning Jutsu:Yoko
    Rank: B
    Type: Supplementary
    Range: Short
    Chakra: 25
    Damage: N/A
    Description: Yoko is an average size Wolverine with lack of manners towards anyone even it's summoner he only obeys any other Wolverine, unlike other Wolverines who wears a vest he just wears the Konoha metal band in his neck. He posseses incredible strength much more than the average human or less than a bear. He has a wind affinity wich lets him used wind jutsu from C-ranks and below but he can only used 2 jutsu withing the time his summoned.
    Note: Yoko will dissapear after 3 turns.
    Note: Can only be summoned twice per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.


    ~ Approved ~
    Quote Originally Posted by Ryuji View Post
    (Kuzuri Kuchyose no Jutsu:Haru)-Wolverine Summoning Jutsu:Haru
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: Haru is a Wolverine with a height of an averange tree and posses incredible strength and endurance enough to take a hit for his master, but after being hit he will pof away to his home. Haru has a dark blue fur and wears the Konoha headband in his neck. He is very protective with his master(s) so he has developed an ability focus chakra on his roar and blow out a thin spinning sphere of chakra that surrounds his master and can whitstand a C-rank jutsu that has an intangible form (Katon or Raiton) but this ability can only be used once per battle. Haru also has a lightning affinity wich lets him used 2 lightning jutsus from C-rank and below when he's summoned.
    Note: Haru will disappear after 3 turns.
    Note: Can only be summoned once per battle.
    Note: Must posses the Wolverine contract taugth by Ryuji.

    Quote Originally Posted by Ryuji View Post
    (Katon:Kobura)-Fire Style:Cobra
    Type: Offensive
    Rank: S
    Range: Short/Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: After performing 4 handseals the user will shoot from his hands a long and wide line of fire that incircles the opponent leaving him/her in the middle, later the fire takes the form of a gaint cobra that raises it's head and strikes down at the opponent drawing all the fire around it. This jutsu can also be used used to attack a giant summoning and burn it greatly.
    Note: Can only be used 2 times per battle.
    Note: No other fire jutsus in the same turn this jutsu is used.
    Note: Can only be taught by Ryuji.


    ~Approved, next time add the correct rank to the points you made an A rank with S rank stats but im changing its rank and decreasing its usage by 1 time ~


    -All on hold. Resubmit without the quote and please make sure you use proper grammar and syntax. I am not sure I get what you mean-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 12:56 PM.

  6. #3356
    Kirabi's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Notes: The user must have been trained in this type of taijutsu before usage. and must apply the text below to there bio. The below don't cost any chakra because in order to gain these results they go through rigorous training sessions to achieve.
    The actual techniques are passive and are a part of the users bio up to thier trained level and won't count towards a move total.
    [Although I've been contemplating on whether it should or shouldn't. Please let me know anything you think it needs for approval. and sorry for the wall of text been working on this for a while though.:D]



    Shuurai Tekken Do [Way of the Lightning Strike Fist]

    Believed in the Country of Lightning to be one of the oldest taijutsu styles still in practice, Shuurai Tekken Do was originally developed by the monks that helped to create the first incarnation of the Hidden Village of Cloud long before there were even inklings of such a drastic change. Honed over hundreds of years, this style has been given an essential definition that is rooted in the seeming paradox of the practice of the style itself: "What you cannot see can indeed hurt you." Because this is a rigid training style, the user exerts next to no chakra when practicing or entering the state of Shuurai Tekken Do.

    The paradoxical nature of the practice of this style is the fact that despite being called the 'Way of the Lightning Strike Fist,' practitioners of Shuurai Tekken Do are known for their meticulously, almost languidly slow pace during practice. A simple movement bringing a fist across the chest from left to right may take up to a full minute or more in practice, but therein lies the difficulty itself. During all movements, muscles are constantly tensed and released without exerting much outward motion, thus making the slowness of the style the way in which it tones the body. Many practitioners choose to hold large buckets filled to the very brim with water while practicing, hoping to attain a sort of rigid fluidity, a statement that highlights the paradox present in the style's practice. In combat, however, the practitioner demonstrates exactly what this type of practice does for his or her close combat ability. As the practitioner progresses, the laboriously slow practice tones the muscles in such a way that muscle reaction times are increased exponentially with every level of the style achieved. Thus, in a combat situation, the practitioner spends the fight attacking with extremely quick single hits and flurries and then backing off, rapidly responding to any counter-attacks made, and then repeating the process ad lib. When mastery of this style is attained, some users have been known to appear to stand still while their opponent is mysteriously ravaged and bloodied when coming near to them. Despite the general lack in strength exhibited even by masters of this style, it is still a wholly destructive art.


    Shuurai Tekken Do: Stages

    Shokidankai: Arashinomaenoshizukesa [Initial Stage: The Calm Before the Storm]
    Rank: C
    Type: Attack/Defense
    Range: Short
    Chakra: N/A
    Damage: 20
    Description: In the first stage of learning Shuurai Tekken Do, the practitioner focuses in training on slow, fluid motion while flexing and releasing different areas of muscle. No aids are yet used to provide extra resistance to the training, only strict guidance from a good teacher with a judgemental hand. In battle, the practitioner focuses on blocking with sweeping motions and striking with fast single strikes, taking advantage of the forms learned in practice.
    [Must be trained or taught by a Kumo master]

    Nidankai: An'unteimei [Second Stage: The Gathering Stormclouds]
    Rank: B
    Type: Attack/Defense
    Range: Short
    Chakra: N/A
    Damage: 40
    After a suitable duration of undertaking the first style to build on the basics, the teacher will add a tool to the practitioner's repetoire - small cups filled to the brim with a liquid. The goal of this addition is to work on the fluidity of the movements while still maintaining rigid muscle control. In battle, the practitioner's speed is noticably faster than the average ninja, and while the sweeping blocks are now accompanied by extremely fast forearm and shin blocks, the single fast strike policy still stands for attacking.
    [Must be trained by a Kumo Master]

    Sandankai: Yorunotobari [Third Stage: The Veil of Darkness]
    Rank: A
    Type: Attack/Defense
    Range: Short
    Chakra: N/A
    Damage: 60
    The third stage of learning Shuurai Tekken Do is a grueling one, as whole days are sometimes spent a single position, the two cups of the previous stage being accompanied now by cups positioned on the head, shoulders, tops of the hands and feet, and on the knees. The user spends long durations in a sitting position with arms level at the shoulders, but without a chair to sit on. Sometimes, if the teacher is feeling particularly cruel, the student may be asked to try walking in a small circle while the cups are all still in place. In battle, the practitioner begins to use striking flurries in addition to the quick single strikes, as well as learning to add counters behind the now extremely fast blocks.
    [Must be trained by a kumo master]

    Yodankai: Haizename [Fourth Stage: The Torrential Rain]
    Rank: S
    Type: Attack/Defense/Supplementary
    Range: Short
    Chakra: N/A
    Damage: 80
    Once the practitioner has attained what the instructor deems to be proper levels of fluidity and solidity, the cups in hand are traded in for medium-sized buckets of water with rough rope handles, which are still filled to the brim with a liquid. The rest of the cups of the previous stage are removed. This adds the extra aspect of maintaining fluidity while improving on muscle control due to the resistance of the added fluid weight. In battle, the practitioner approaches speeds that will baffle the human eye and batter the human body, but due to intense training the user will be able to control every strike, counter, and dodge to a keen precision. Strong single strikes and the occasional flurry are still the mainstay of the practitioner's offense, though there is now a considerable increase in the power behind them. The user hand seals are even exceptionally increased to speeds where seals look like they haven't even been done.
    [Must be Trained by a Kumo Master]


    Saishuudankai: Tekken Tenrai no Raijin [Final Stage: The Divine Fist of Raijin]

    Rank: Forbidden
    Type: Attack/Defense/Supplementary
    Range: Short
    Chakra: N/A
    Damage: 90
    In the final stage of Shuurai Tekken Do, the teacher acknowledges the student's abilities by leaving the last training up to him, as the learning is now essentially complete. A complete emphasis on speed should be the focus of the training in the Final Stage; some training methods used in the past include weighted training underwater, deep squats carrying livestock on the shoulders while standing under a waterfall, and other such extremes. In combat, the practitioner is now the stuff of the legends surrounding this style, seeming to be able to attack without physically moving the body from a standstill. Striking and countering become so fluid and fast that some say the blocks are almost up before the opponent's strike begins and the counter is made before the strike is retracting.
    [Must be a Kumo Master]

    -I understand your point but I cannot approve a fighting style without any chakra loss merely because of excessive training of the past. When you fight using no matter what, you lose chakra. You lose chakra even by walking and breathing, so please fix the theory first and then we can review your jutsus-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 12:59 PM.

  7. #3357
    W Ø Я S T B Ξ H Δ V I O R Drizzy's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    ddkcwill;3221847](Futon: Torune- do, buatsui jiten )- Wind style: tornado, massive rotation
    Type: Attack
    Rank: D
    Range: mid- long
    Chakra cost: 10
    Damage points: 20
    Description: The user gathers chakra , the chackra then vanishes, at the time the chakra
    Vanishes, a X, is marked at the opponents feet. The tornado then suddenly forms, the fast
    rotation damages the opponent while still leaving the opponent dizzy in confusion.

    (Futon: chikara tei oshi)- Wind Style: forced air pressure
    Type: Attack
    Rank: D
    Range: short- mid
    Chakra cost: 10
    Damage points: 20
    Description: The user gathers chakra in his palms, with a gentle push, a high air pressure is forced on an opponent. The attack will damage an opponent and send him flying for a distance
    of 85 meters.


    (Futon: kihou noukou)-Wind style- high tension
    Type: Attack
    Rank: B
    Range: short- mid
    Chakra cost: 25
    Damage points: 40
    Description: The opponent is choked by the high pressure of the wind. The air circulating around there body is chsnged to carbon dioxide, leaving the opponent without air for 10 seconds, during this time the user can escape or make a next move
    approval?

    -No. They are all unrealistic, poorly written and won't get approved unless you fix them-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:00 PM.

  8. #3358
    Vincent's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Haetorisou Doka no Jutsu) Flytrap Assimilation Technique
    Type: Supplementary/Attack
    Rank: S
    Range: Short
    Chakra: 40
    Damage: N/A
    Description: The user sprouts a flytrap from their body, engulfing the desired target and closing, The flytap acts as a part of the users body and can be controlled in the manner of a limb, Once a target is engulfed, it is assimilated into the flytrap and can be released upon the desire of the user
    Note: Only Zetsu can use this
    Note: The object/person is released upon the opening of the flytrap.


    -Declined. You, of course, need to create the flytrap somehow. You can't just spit it.-

    (Zetsu Bunshin Bakuhatsu no Jutsu)
    Type: Attack
    Rank: S
    Range: Any
    Chakra: 40
    Damage: 80
    Description: Zetsu forms a single seal and detonates a white zetsu clone, causing a massive explosion
    Note: The explosion extends to Short range around the clone
    Note: The Zetsu clone used may not have used any ninjutsu of any kind prior to explosion as it requires the entirety of its chakra to perform.


    -Declined. Needs better explanation on how the clone explodes, the range is ridiculous and of course needs limits since its a S rank-

    (Hoshi Seicho no Jutsu) Spore Growth Technique
    Type: Supplimentary
    Rank: A
    Range: Personal
    Chakra: 30
    Damage: N/a
    Description: Zetsu uses the growth properties of his spores to induce growth in his own body, this can be used to grow replacement limbs by pouring his own chakra into the spores and carefully controlling them to form arms, or legs and recover from some serious injuries (hit from an b rank or below technique). This technique would take a few seconds to occur as the intial stage of the spore growth is a shapeless mass of zetsu flesh, this must be carefully regulated and formed into the desired shape.


    -Declined. Are you serious? If Zetsu is allowed this ability you would be able to rape even Madara. No resubmitting-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:07 PM.

  9. #3359
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    Re: ♦ Custom Jutsu Submission ♦

    (Kaminari no Yoroi ) - Black Lightning Armour
    Type:Attack/Defense
    Rank: S
    Range: Short
    Chakra Cost: 35 (-10 every turn active)
    Damage Points: N/A (+ 25 to Taijutsu and Lightning Ninjutsu)
    Description: This armour is very simalar to the 4 raikages lightning armour. Darui will emmit his entire body with black lightning, by doing this he stimulates his nervous system and speeds up his adrenaline and nerves, allowing him to become way faster and very powerful, in strength. He is pretty close, but he is not as fast or as strong as the raikage. With the armour active, Darui is almost as fast as the raikage and only 3 tomoe sharingan can partially keep up with his movements.
    Note: Lightning up to A-Rank can't effect him
    Note: Can't use Water, or Storm Techniques, while in this armour
    Note: No Lightning Techniques for the next 2 turns
    Note: Must be Taught by McAfeezy
    Note: Must only be used by Darui


    -Declined. Similar jutsu already exists-


    (Doton Houmen: Kyuusha Hanka)-Earth Release: Stable Shoes
    Type:Attack
    Rank:B
    Range:Short-Mid
    Chakra Cost:15 (-15 for every turn active)
    Damage Points:30 (+10 for every turn active)
    Description:The user will make a row of 4 handseals, then place their hand onto the ground releasing their doton chakra into the ground under the opponent. The user will then manipulate the earth or mud under the opponent, making the earth or mud creep up to their ankles, encasing them in earth or mud, hindering them from moving. Every turn the Earth or Mud will continue up on the opponent at a rate of 1 foot per turn, until it encases them fully.
    Note: The opponent can wet the earth, allowing them to crumble the earth or washing off the mud.
    Note: Takes 6 turns to become fully encased in earth
    Note: Can only be used 3 times a battle
    Note: Must be touching floor with hand
    Note: Must be taught by McAfeezy


    -Declined. Similar jutsu already exists-


    (Doton Houmen: Maruishi Rakka)-Earth Release: Boulder Drop
    Type:Attack
    Rank:A
    Range:Short-Long
    Chakra Cost:30
    Damage Points:60
    Description: Like Earth Release: Mud Fall, the user gathers their doton chakra into the air above the opponent. Then the user creates an opening in the sky, and creates a large boulder, which they drop onto the opponent.
    Note: Boulder is 20 meters across
    Note: Must be taught by McAfeezy


    -Declined. Really...like...you create an opening in the sky? It's hard for me to believe that you would post such a ridiculous thing. Don't even think of resubmitting-

    (Raiton Houmen: Raikou Yubi)- Lightning Release: Lightning Finger
    Typeffensive/Defensive
    Rank:B
    Range:Short-Mid
    Chakra Cost:20
    Damage Points:40
    Description:The user will gather raiton chakra into one of their fingers. Then the user will lift their finger up and point it, releasing the pure lightning from their hand. If hit by this, the opponent will become paralyzed for 1 turn.
    Note: Have to be holding arm out, in oder to let lightning flow
    Note: Paralyzes on contact
    Note: Usable 3 times per battle
    Note: Must be taught by McAfeezy


    -Makes sense, because lighting doesn't electrocute you, it paralyzes you. Declined and don't even think of resubmitting-

    (Katon Houmen: Kasai Kobusis)- Fire Release: Fire Fists
    Type:Attack/Defense
    Rank:A
    Range:Short-Mid
    Chakra Cost:25 (-20 For every fist shot)
    Damage Points:50 (+10 for every time hit by fist)
    Description:The user will gather katon chakra into their fists. Then the user will manipulate the chakra, causing a fire to form around the user's hands. These "Fire Fists" can be shot out by the user punching forward and releasing katon chakra in the shape of a fist. Can also be used as just a flaming hand, that when hit, will burn the target severly.
    Note: Can be cancelled by a powerful enough(B-Rank or above) water technique.
    Note: Can be used as not sending the Fire Fists, but at simply a flaming hand
    Note: Can only be used 3 times a battle
    Note: Must be taught by McAfeezy


    -Declined. If you form fire around your hands and keep it there, without any seal-barrier or mode or any other protection, your hands will get burnt. Just saying.-


    If theres anything wrong with these, can you please fix them. I would hate to re-submit these.

    There are many things wrong with your jutsus. I will review your biography. For someone of your rank these jutsus are unacceptable
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:13 PM.

  10. #3360
    Eddy-kun..'s Avatar
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    Sucking Kirabi's tentacles.
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    Re: ♦ Custom Jutsu Submission ♦

    ` Zen, I hope you don't have a problem with the jutsu format I'm using. (which I don't see any reason I can't use this format, since it doesn't cause any harm) I'm just making things more understandably. Which this way, I see would make it. Maybe the old jutsu formate, should have an update itself, into this one.

    Name: Katon Ninpou: Totsuzen no futtō | Fire Release Ninja Art: Sudden Boiling
    Rank: A
    Range: Short - Long
    Damage Point: 25 ( due to the hot steam )
    Chakra: 30
    Type: Ninjutsu
    Sub-type: Supplementary, Offensive
    Elemental Affinity: Fire Release
    Notation: Secret Technique, Requires water
    Handsigns: Tiger
    Description: A fire-based ninja art, using the Tiger seal, or none at all, the user will channel Fire Release into his feet while using the water-walking technique. Chakra will accumulate, then release through his feet, creating a scalding explosion of steam that will hide his presence, and create a painful, tactical diversion. Because the user is controlling the Katon technique, the user will not be burned.
    Drawbacks: The amount of steam is large, and of course hot. Because of the amount of heat in the air, Water Release is also impeded, for approximately three turns, until the air is sufficiently cooled to allow condensation. Paper-based techniques (including fuuinjutsu scrolls) are also nullified.
    Likewise, those using Boil Release can take advantage of the steam cloud immediately.
    * Can only be used 2 times per battle.

    Name: Katon Ninpou: Nenshō budō | Fire Release Ninja Art: One Thousand Cherry Blossoms ("Scatter!")
    Rank: A
    Range: (Short), (Mid), (Far)
    Damage Point: 60
    Chakra: 30
    Type: Ninjutsu
    Sub-type: Offensive
    Elemental Affinity: Fire Release
    Handsigns: Tiger, Bird, Dog,
    Description: Utilizing Fire Release. The user will focuses Fire Release into a specific point, and then releases it as a concentrated narrow shaft of fire and heat. When it reaches terminal velocity, the projectile splinters into numerous individual pellets of explosive chakra, unleashing a fiery carpet-bombing of the targeted region; scouring the ground with blast craters and igniting flammable material.
    * Can only be used 3 times per battle.

    Name: Hyouton: Hōgohi Engai – Ice Release: Demonic Ice Crystal Prison
    Rank: A
    Range: N/A
    Damage Point: 60
    Chakra: 30
    Type: Ninjutsu
    Sub-type: Supplementary
    Elemental Affinity: Ice Release
    Handsigns: Half Rat
    Parent Technique: Demonic Ice Crystal Mirror
    Description: A simple technique. Once the Demonic Ice Crystal Mirror technique is active this technique can be activated. The gaps between the mirrors freeze along with the ground below them and join together creating a sealed ice cage. The prison is special if the opponent attacks the walls of the dome they will instantly shatter and ice needles will shoot out of the wall's of the prison spewing the opponent all over. The gaps can be opened and closed at the will of the user and by using the technique again gaps in the ice will close. By applying B ranked chakra to the technique the layer of ice will double in thickness.
    * Can only be use 3 times per battle.
    * The prison forms quickly

    Name: Hyouton: Seihyou Kyuutai no Kogoeshinu (Ice Release: Ice Creation Orb's Death Freezing).
    Rank: S
    Range: N/A
    Damage Point: 60
    Range: Long
    Type: Ninjutsu
    Sub-type: Offensive, Defensive
    Elemental Affinity: Ice Release
    Handsigns: Tiger, Ox, Rat, Dragon, Horse, Tiger, Dog
    Description: The user releases a tremendous amount of Ice Release chakra, blue chakra bursts forth from their body in the form of a huge aura and is released into the area, the temperature within mid range of the user will drop by around twenty Celsius and a noticeable icy mist will form. The user then raises their hand into the air and released chakra will gather from the atmosphere in streaks of light to form five volleyball sized of pure Ice Release chakra taking around two seconds each which will orbit around the user's head as a neutral state and are moved through willpower, the ground will feel small tremors during this period.. These orbs can move a distance of one hundred metres from the user. These orbs move at around 16 Agility. Upon touching a target they will completely, permanently change that target to ice rendering it useless to them and manipulatable by the user. E.g. Touches an arm, the arm will change to ice. These ice orbs freeze B ranked and below fire techniques that come within a metre of them without dispelling. The same goes for small projectiles such as shuriken and kunai. Water within one metre of the orbs will freeze as well.
    Drawbacks: The technique uses up a massive amount of chakra. Additionally if the technique touches an ally they are not exempt to the effects.
    * Can only be used once in battle
    * Orbs last three turns or until all destroyed
    * No Fire jutsu can be used while this jutsu is active
    * The user will feel exhausted when ending the jutsu and will only be able to use 2 jutsu that turn.

    Name: Suno- Fure-ku Sankaku [Snow Flake Sensation]
    Rank: C
    Range: Short - Long (All)
    Damage Point:
    Chakra: 20
    Type: Ninjutsu
    Sub-type: Supplementary,
    Elemental Affinity: Ice Release
    Notation: Secret Technique
    Handsigns: Tiger
    Description:After forming the Tiger handseals and concentrating chakra, inducing the water vapor in the atmosphere to freeze and turn into snow flakes. As a result, the user gets an aura of continuously regenerating snow that puzzles the opponent, and even allow the user to disappear out of sight if fast movement is performed to the naked eye.
    * Can only be used 3 times per battle

    -You are not the one deciding which format we will use. You will use the pattern we have posted on the first page else you won't get any jutsus approved. Ever. -
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:15 PM.

  11. #3361
    Raiden..'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Hattori Hanzo View Post
    Senpū Gigei : Tenrai Kenshou | Whirlwind Arts : Divine Intervention
    Rank: A/S
    Type: Attack
    Range: Short-Long [Spears can only move within Short-Mid, beams can reach Long]
    Chakra Cost: 30/40
    Damage: 60/80
    Description: There are two versions to this technique:

    V1 is where the user has three lances/spears in the formation of a pyramid (the spears' points converge on one point creating a pyramid like formation), then the user channels chakra into all three which causes them to all produce a beam of pure chakra which all converge on one point which cause a more powerful single beam that can be used to attack the opponent. [A rank version]


    V2 is basically the same as V1 but V2 uses six spears which form a hexagonal pyramid instead that produce a single beam that is twice the power of V1
    [S rank version]


    -Twice per battle [A rank]/Once per battle [S rank]
    -Only A rank and under techniques for the turn after [both ranks]

    ~Approved~

    Senpū Gigei : Amatsukanmon | Whirlwind Arts : Heavenly Barrier
    Rank: S
    Type: Defence
    Range: Short - Mid
    Chakra Cost: 30
    Damage: N/A
    Description: The user places up to six spears in a shape formation (depends on the number of spears, minimum is 3 max is 6) in the ground around the user and sends chakra to connect the points creating a 360 degree chakra shield which has a dome and floor of chakra to protect against aerial and underground attacks. This technique can defend against techniques of equal or lesser rank.

    -Thrice per battle

    ~Approved~

    Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground
    Rank: S
    Type: Attack
    Range: Short - Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range.

    -Twice per battle
    -Lasts for three turns (as long as the spear is in the ground)
    -No S rank techniques for the turn after it ends.

    ~Approved~

    Suiton: Nechinechi Senjigusuri | Water Release : Sticky Infusion
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40
    Damage points: N/A
    Description: The user infuses all his water techniques (up to S rank) with the glue like substance from "(Suiton: Mizuame Nababara) - Water Style: Syrup Capture Field", this does not increase the damage or rank of the technique but just gives it sticky properties. This only affects water techniques made after this technique is used and not those already made, also because it is the user's chakra it does not effect himself

    -Lasts up to four turns (within the four turns the users water techniques are infused)
    -Twice per battle

    ~Approved~

    Doton: Iwaengi no Jutsu | Earth Release : Rock Expansion Technique
    Rank: A
    Type: Attack/Defence/Supplementary
    Range: Short [Intially] - Long [Activating]
    Chakra cost: 40
    Damage points: N/A
    Description: The user infuses a small or medium sized rock with earth chakra (takes a second), then the user does the snake handseal causing the rock to rapidly expand into a large boulder. The chakra within the rock lasts for three turns.


    ~Approved~
    Resubmitting :

    Senpū Gigei : Shinseina Daichi | Whirlwind Arts : Holy Ground
    Rank: S
    Type: Attack
    Range: Short - Mid
    Chakra Cost: 40
    Damage: 80
    Description: The user charges an existing spear with chakra (or he can form a spear of pure chakra beforehand with a technique) and stabs it into the ground. Then the user must be holding the spear (or using a technique that allows him to send chakra to it) and channels his chakra through the spear which then extends out of the point in the ground causing the chakra to branch out like dense roots into the ground which cover a large area underground [short-mid]. These "roots" stop attackers from coming from beneath as the "roots" will pierce the opponent. These roots can also be used to come up and strike the opponent within short-mid range. The users chakra Flows through short to mid range and thus the earth cannot be used for earth techniques.

    -Twice per battle
    -Lasts for three turns (as long as the spear is in the ground)
    -No S rank techniques for the turn after it ends.


    -Approved-

    New Submissions:

    Senpū Gigei : Amatsusaiken | Whirlwind Arts : Heavenly Bond
    Rank: B/A
    Type: Attack/Supplementary
    Range: Short - Long
    Chakra Cost: 20/30
    Damage: 40/60
    Description: This technique has two versions:

    V1 is where the user places three spears/lances over each other and channels chakra into them thus keeping the formation and creating a sharp chakra circle around the spears which being of the users chakra will not cut him but will cut others (this creates a sort of chakra disk [look at diagram below] which can be thrown or used for standard combat).
    [B rank]

    V2 is basically the same as V1 except the user uses six spears in the formation shown in the diagram below. If used after 'Senpū Gigei : Amatsukei | Whirlwind Arts : Heavenly Command" then the user can charge chakra to his feet and "fuse" (using chakra to stick to the spears crisscrossing the center) with the disk thus allowing him to move the disk while he's on it.

    Left is V1, right is V2.


    -Lasts up to three turns
    -Twice per battle
    -Only A rank and under techniques while in use.


    -Declined. V1 will require you to be inside this circle and not moving at all (thus would need you to utilize both earth and lighting chakra at the same time, which we know are incompatible and V2 is the same, plus the moving the disc is not realistic-

    Ninpō : Gisō Kage Bunshin no Jutsu | Ninja Art : Disguised Shadow Clone Technique
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra Cost: 30
    Damage: N/A
    Description: The user does one handseal (as if he were summoning Shadow Clones) but instead of making normal shadow clones, these ones are already henged and can appear anywhere near the user (or even appear on his body). They can appear as anything the user wants or needs (e.g Weapons, Creatures, inanimate objects, etc).

    -In this form there can only be up to four clones at any one time.


    -Declined. Creating Shadow Clones is a cannon jutsu; you can't just change it to your convenience-

    Sūiton: Bakufu | Water Release : Waterfall
    Rank: A
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: Based on the earth release technique: "Mud Fall" this technique causes the portal to appear in the sky at the desired position (after performing two handseals) but instead of mud falling out of the portal a huge amount (enough to drown a large summon like Gamabunta) of water is released which falls down to the ground and spreads out to cover the area, this gives the user a large water source but this technique can only be used twice per battle.


    -Declined. Similar custom jutsu already exists and there's a cannon as well which used in combination with another cannon can cause this effect-


    Sūiton: Kami Shinsui | Water Release : God's Flood
    Rank: S
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra cost: 40
    Damage points: 80
    Description: A greater version of "Waterfall" the user does four hand seals causing multiple portals to open across the battlefield which immediately start releasing large amounts of water for the next two turns. Because of this, the user cannot use any other (techniques used before this technique are fine) water techniques during those two turns, and he can only use this technique once per battle.



    -Ibid.-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:21 PM.

  12. #3362
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    Re: ♦ Custom Jutsu Submission ♦

    Custom Weapon

    Chains of Destiny ‎(Unmei no kusari)
    Type: Weapon
    Rank: S
    Range: Med-Long
    Chakra Cost: 40 + 30 (when adding lightning chakra into)
    Damage points: N/A
    Description :
    The user no need to summon this chain because this Chain is an ordinary chain when the user not activated it’s ability and the user just carried the chain within his right arms (dominant arms) and attached to his both shoulder right and left and the middle of his stomach positition like an accessories in his shinobi uniform. This chain have a great ability to use when it’s activated, to active it’s ability the user must bite his finger and perform 25 serial hand seal then shed his blood into the chain itself. When the chain ability activated, it can be magically extended in long range away (depends on the user chakra), this chain can only be added with lightning chakra only because the wielder of this chain was a great shinobi from Hidden Rain village who also known as a Thunder Rider which have the ability to control the thunder storm with his great lightning chakra control, then he retired from the ninja world and become a wielder and created this Chain of Destiny one of his last legacy and he hide his great lightning power within the chain before he died and pass down to his successor, the chain can be active with approvable from the previous user by shed and combine the two blood in the chain and pass down after the previous user retired from the shinobi world or died.
    Note:
    -This weapon can only be play in 4 turn
    -This Weapon can be added by the user of lightning chakra
    -This weapon is weak and/or can be destroyed by powerful Wind jutsu S-Rank
    -This Weapon can only use by Oasis and can be passed down if Oasis feel no need to use it again.
    Picture of the chain

    Picture of the chain in the user possession


    Storm of destiny (Unmei no arashi)
    Rank: S
    Range: Medium-Long
    Type : offensive
    Chakra cost: 40
    Damage : 80
    Description : By the time the user has chosen to execute it, he must release his massive chakra (only an S-Class Ninja or above can perform this to allow him full access to his Chain Ability. The attack is dispelled as a single burst from the summit of the user chakra and the lightning storm projects violently the opponent away because of its extreme destructive nature.
    Note : Can only be perform with Chains of Destiny
    Note : Only S-Class Ninja or above can use this jutsu
    Note : can only use 2 turns per battle because using his half power and chakra
    Note : Weak againts wind Jutsu With similar rank

    Rolling Barrier (Rōringubaria):
    Rank: A
    Range : Short-medium
    Type: Deffensive
    Chakra cost:30
    Damage: n/a
    Descrition : A simple defensive technique that utilizes the chains in one of two ways: the user will either twirl the chains around himself to create a barrier, or set them on the ground to mimic a circular web, In circular web mode, the chains construct a distance between himself and the opponent, and will discharge energy volts if adding lightning chakra or simply slash the enemy if they attempt to enter the field.
    Note : Can only be perform with Chains of Destiny
    Note : Can only be use 3 turns per battle
    Note : Weak againts wind Jutsu With similar rank or above

    Thunder wave (Kaminari-ha)
    Rank: A
    Range: Medium-Long
    Type : offensive
    Chakra cost: 30
    Damage : 60
    Description: Powerful form of the basic chain of Destiny attack, the user adding his lightning chakra into the chain and then where it searches the opponent wherever he might be and finds its way in a succession of rapid triangle movements to strike the target.
    Note : Can only be perform with Chains of Destiny
    Note : Can only be use 3 times per battle
    Note : Weak againts Earth and wind Jutsu With similar rank

    Circular Fierce (Enkei geki)

    Rank: B
    Range: Medium
    Type : offensive
    Chakra cost: 30
    Damage : 60
    Description : This technique allows the user to manipulate the chains he pleases. At the most basic, the "circular fierce" is a straight-forward attack where the chains rapidly slice and wrap themselves around the enemy, and squeeze them until the target died and when its added with lightning chakra can be struck the target with electricity while the chain squeeze the target
    Note : Can only be perform Chains of Destiny
    Note : Can only be use 3 times per battle
    Note : Weak againts wind Jutsu With similar rank

    -Declined. Chain charged with lighting is another's custom weapon. Mine-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:23 PM.

  13. #3363
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    Re: ♦ Custom Jutsu Submission ♦

    (Kikaichu himatsu no Jutsu) Destruction Beetle Spray Technique
    Type: Attack
    Rank: C
    Range: Short
    Chakra Cost: 20
    Damage Points: 30
    Description: the user shoots out a large amount of destruction beetles from there mouth the speed of which the beetles come out is much faster then normal but because of that they cant make it very far. the beetles use the chakra that the take from there host to increase there speed.
    -can only be used by bug users
    -can only be taught be Sinderella23



    (doton: ishi hirate) Earth Style: Stone Palm
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: 60
    Description: the user builds up doton chakra into there hands then then strikes the enemy pushing the doton chakra into them (similar to the way hyuuga send there chakra into there opponent but dont need to hit vitals). as the doton chakra circulates in the enemy it begins to petrifying them from the inside out.
    -this takes three turns to completly petrify person if you hit them in the body or head 4 if you hit them in limb
    -lightning can turn stop the petrifying
    -can only be taught by Sinderella23


    -Both declined. You need to state how you do things and also doton chakra released into someone else doesn't petrify them :S -
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:25 PM.

  14. #3364
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    Re: ♦ Custom Jutsu Submission ♦

    http://www.narutobase.net/forums/sho...postcount=3226
    Quote Originally Posted by McKnockout View Post
    (Katon: Kasai Soujou) – Fire Manipulation
    Rank: S
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: The user concentrates his Katon chakra throughout the air causing any already created fire to fall under the user’s manipulation. Once this jutsu is in affect, the user can control the fire in any way he chooses.
    *Note: Can only be used once per battle.
    *Note: Fire must already be created.
    *Note: Last for 2 turns.
    *Can only be taught by McKnockout
    Declined, give a rank limit it can control up 2
    (Katon: Kasai Soujou) – Fire Manipulation
    Rank: S
    Type: Attack/Supplementary
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Description: The user concentrates his Katon chakra throughout the air causing any already created fire to fall under the user’s manipulation. Once this jutsu is in affect, the user can control the fire in any way he chooses.
    *Note: Can only be used once per battle.
    *Note: Fire must already be created.
    *Note: Only up to S-rank fire
    *Note: Last for 2 turns.
    *Can only be taught by McKnockout


    -Declined. Do what the other mod said. -


    (Kyuukyoku Doton No Jutsu) –Ultimate Earth Style Technique
    Rank: S
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 40
    Damage Points: 80
    Descripton: Creates very strong pillars, tools and shields made out of earth.
    *Note: Can only be used 5 times per battle.
    *Can only be taught by McKnockout
    *Co-created by Gobi Gobletsson


    -Declined. Both cannon and custom similar jutsus already exist-


    (Raiton: Tenrai Ikazuchi) - Lightning Release: Divine Thunder
    Rank: S
    Type: Offense
    Range: Short/Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: After a quick succession of 3 handseals, the user sends a large amount of electrical essence into the clouds, allowing them to send a devastatingly powerful lightning strike in the desired location. This jutsu is essentially a stronger version of (Raiton: Ikazuchi no Kiba) - Lightning Release: Lightning Fang and is capable of killing large enemy summons.
    *Note: Can only be used once per battle.
    *Note: Only one lightning strike can be created.
    *Note: No S rank Raiton techniques the following turn.
    *Can only be taught by McKnockout


    -Declined. Similar jutsu already exists.-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:27 PM.

  15. #3365
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by Zenryoku View Post
    (Sainan Ken) - Calamity Sword
    Rank: A
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will concentrate chakra into their sword and jump above the target slashing downwards and expelling the concentrated chakra in the form of a large square sword that strikes the target through the chest and stomach and pinning them into the ground. This technique does not cause physical damage like cutting but rather internal damage to the tenketsu within the struck area also targeting the gates and destroying them.
    Note: Can only be used 3 times per battle and must have a samurai biography to use.

    ~Declined~ how can it not do physical damage? You just said he was pinned down, which makes it just another shoot-sword-projectile jutsu

    (Ki Seishou no Nami ) - Ki Energy Wave
    Rank: S
    Type: Offensive, Supplementary, Defense
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: The user focuses their chakra and uses Ki which is basically a shout performed by a samurai when using an attack as a way of releasing the energy in a 360 degree energy wave that can repel incoming attacks. This can be used to repel a enemy even if they arent performing a technique and are within close vicinity. The surge of chakra is also a way of releasing or breaking the bonds of genjutsu over the user.
    Note: Can only be used 3 times and must have a samurai biography

    ~Declined~ that part of 360° seems like the Hyuuga tech that creates a 360° dome around the user that deflects everything

    (Ken Ki Oshi Bentsu) - Sword Ki Pressure vent
    Rank: B
    Type: Supplementary
    Range: short
    Chakra cost: 20
    Damage points: N/A
    Description: The user will concentrate their chakra into their sword and by using their Ki which is basically to shout when performing an attack they release the energy from the sword creating a pressurized vent that can aide in changing ones course or moving out the way of incoming attacks. It can also be used to either shoot at the opponent to unbalance them or even used to counter projectile based weapon techniques.
    Note: must have a samurai biography to use.

    ~Approved~

    (Sempai Oshi: Zenryoku no Zen) - Elder Teachings: Meditative state of all ones power
    Rank: S
    Type: Supplementary
    Range: Short
    Chakra cost: 40 (+10 per turn)
    Damage points: N/A (+20 to all physical techniques)
    Description: This technique is the final form of Elder Teachings: Sixth Sense in which the user permanently reaches a state of Zen, proving of their mastery of the Martial way. It enhances all the users senses so they are capable of fighting to the best of their ability being in tune with their surroundings and their body in a matter of seconds as its merely a state of mind greater than that of the average person. The users speed and power is also increased to that which is said to equal the lightning release used by the raikage. This technique doesnt come without its drawbacks, the user loses the ability to use ninjutsu and genjutsu techniques for the entire battle and thus limiting their ability to fight in those area's. The user within this state is also still able to use the techniques required by Elder Teachings: Sixth Sense.
    Note: Can only be used once and lasts the entire battle
    Note: The user cannot perform any genjutsu or ninjutsu for the rest the match
    Note: Can only be used after entering Elder Teachings: Sixth Sense.
    Note: Can only be trained by Zenryoku


    ~Approved~ though you need to clarify something: do you mean ninjutsu as in everything that requires handseals, but you can still use the things without handseals or as in no chakra usage at all? And in case it's the first does it count for both elemental and normal chakra?

    PS: naming jutsu's after ourself are we -_O
    Resubmitting:-

    (Sainan Ken) - Calamity Sword
    Rank: A
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user will concentrate chakra into their sword and jump above the target slashing downwards and expelling the concentrated chakra in the form of a large square sword that strikes the target through the chest and stomach. This technique does not cause physical damage like cutting but rather internal damage to the tenketsu within the struck area also targeting the gates and destroying them.
    Note: Can only be used 3 times per battle and must have a samurai biography to use.

    (note: its like medical and byakugan chakra where it can be entered into a targets body and not cause physical damage to the actual skin so dunnah if this is explanatory enough)

    (Ki Seishou no Nami ) - Ki Energy Wave
    Rank: S
    Type: Offensive, Supplementary, Defense
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: The user focuses their chakra and uses Ki which is basically a shout performed by a samurai when using an attack as a way of releasing the energy in a energy wave that can repel incoming attacks. This can be used to repel a enemy even if they arent performing a technique and are within close vicinity. The surge of chakra is also a way of releasing or breaking the bonds of genjutsu over the user.
    Note: Can only be used 3 times and must have a samurai biography

    (removed the 360 degree example)

    P.S on the Zenryoku no Zen that stops all ninjutsu normal and elemental it to aide taijutsu. and nope im merely using the correct translation of the name xD

    -Both approved-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:27 PM.

  16. #3366
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    Re: ♦ Custom Jutsu Submission ♦

    Quote Originally Posted by -Karin- View Post
    (Shuryou Gigei|Torakkingu)-Hunting Technique|Tracking
    Type:Supplementary
    Rank:A
    Range:Short-long
    Chakra Cost:30
    Damage Points:N/A
    Description: the user sends a burst of chakra throughout the ground.The user has to stay completely still o they can focus it through the ground. This creates 360 degree radius around the user till long range. As long as the opponent is or in the ground and moving the vibrations on the ground caused by the opponents movement the user will know where the opponent is.
    (Can only be taught be Karin)
    (The move lasts only 15 seconds)
    (Can be used 2 times per battle)
    Approved

    (Shuryou Gigei|Genjutsu|Esa)- Hunting Technique|Illusion Technique|Baiting
    Type:Attack
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description:The user casts a genjutsu on the opponent. The opponent sees what he or she desires which baits them into a spiked snare set up by the user that tears the flesh of the opponents skin if they struggle to much.
    (can only be taught by Karin)
    (can only be used twice per battle)
    Approved

    | (Ninpou|Haizen Shuriken)- Ninja Art|Torrential Shuriken |
    Type:Attack
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: The user focuses chakra into their hands then slam them together. This releases a strong breeze towards the opponent. the user then uses chakra shape manipulation to manipulate the chakra in the breeze. the chakra then shapes into mini chakra shurikens that are very hard to see unless you have sharingan or byakugan. The breeze makes contact with the opponent slicing them up. Once the wind passes by the chakra shuriken disperse.
    (Can only be taught by Karin)

    Declined, being that only doujutsu may see it , the technique would require some form of restriction
    | (Ninpou|Haizen Shuriken)- Ninja Art|Torrential Shuriken |
    Type:Attack
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: The user focuses chakra into their hands then slam them together. This releases a strong breeze towards the opponent. the user then uses chakra shape manipulation to manipulate the chakra in the breeze. the chakra then shapes into mini chakra shurikens that are very hard to see unless you have sharingan or byakugan. The breeze makes contact with the opponent slicing them up. Once the wind passes by the chakra shuriken disperse.
    (Can only be taught by Karin)
    (Can only be used twice per battle)
    (no regular ninjutsu next turn)

    -Approved-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:27 PM.

  17. #3367
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    Re: ♦ Custom Jutsu Submission ♦

    Lightning Release: Internal Lightning Shock (Naibuteki raikou dageki)
    Rank: S
    Type: Attack
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Descriptions: The user charges a large amount of raiton chakra into their fingers they then stab their fingers into an opponent at close range releasing the raiton chakra violently shocking the opponent's internal organs causing organ failure
    ~Can only be used once per battle~
    ~Can only be used by me and who I teach~

    -Approved-


    Lightning Release: Blinding Light (Genwaku ranpu)
    Rank: S
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: N/A
    Descriptions: The user charges raiton chakra into his palm and releases it all at once blinding anyone who sees the light from the frontal view if a clone sees the jutsu he is blinded as well blinding effect lasts for the rest of the turn
    ~Can only be used my me and who I teach~

    -Declined. Well, if I allow this then every one's raiton chakra would have the blinding ability-


    Ninja art: Chakra Cannon (Seishou kyanon)
    Rank: S
    Type: Offensive/Defensive
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Descriptions: The user charges a massive amount of chakra into their index finger and aims at the opponent he then release the blast sending a blast of pure chakra at the opponent
    ~Can not use Ninjutsu techniques the next turn~
    ~Can only be used by me and who I teach~


    -Approved-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:28 PM.

  18. #3368
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    Re: ♦ Custom Jutsu Submission ♦

    This first spoilor is a quote of the jutsu needed to preform the second jutsu 8 Trigrams chakra spikes

    (Mittsu Semento)- 8 Trigrams Chakra Cement
    Rank: S
    Type: defence
    Range: long
    Chakra Cost: 40
    Damage points: N/A
    Description: The user concentrates a huge amount of chakra, then channels it into the earth and with great concentration he/she cements the entire area with chakra, preventing earth(ground) based jutsu .
    -This technique becomes a success in one turn meaning it takes one turn after the jutsu has been used cement the whole area.
    -useable only by a hyuuga member
    -the chakra cement lasts for 5 turns and once per battle.

    ~Approved~


    (Hakkeshou kuuhaku Kaiten) - 8 Trigrams chakra spikes
    Rank: S
    Type: Attack
    Range: long
    Chakra Cost:40
    Damage points:80
    Description:
    After using the user must have used (8 trigrams chakra cement) to cement the entire battle field. Then he puts his hands unto the ground ,whilst manipulting the chakra cement to gain a spike shape,making it to instantly erupt all over the battlefield.The chakra spikes are 5 ft and are extremely sharp.
    -must be from the hyuuga clan
    -only once per battle and lasts as long the chakra cement is available
    -must have used chakra cement.



    -Approved-


    (chou Hakke Hazangeki) - Giant mountain crusher
    Rank: forbbiden
    Type: Attack
    Range: long
    Chakra Cost: 50
    Damage points: 90
    Description: This technique,is a larger variation of "8 trigrams air palm".This jutsu allows the user to gather a very large amount of chakra into his dominant hand,then thrusting his palm forward, he is able to release an air palm but on a far more larger scale.Although this chakra burst travells with an insane speed,its strength is equal to the ones of "8 trigram mountain crusher".
    -must be a hyuuga clan member
    -Twice per battle
    -due to the strain caused by the air-palm to the user,he is unable to use hand based taijutsu next turn.



    -Approved-


    (Konki Hitonomi) - Chakra Bite
    Rank: S
    Type: defense
    Range: N/A
    Chakra Cost:40
    Damage points: N/A
    Description: The user focuses and compresses chakra into their teeths,then gently bits theirselves with it,thus sending in a wave of chakra into their body to correct their chakra flow, if previously disturbed by genjutsu and such.
    -Must be a hyuuga clan member
    -3 times per battle


    -Declined. If you are in genjutsu you can't find yourself able to do this. If you were before as you state, and now you are out of it you don't need it. In any case, you would need medi training -





    Dropping my (Kaze Sai Katana)- Wind Cutting Blade for this Weapon

    (Itami Kasai Yari Zetsumei)- Pained Fire Spear of Death
    Type: Weapon
    Rank: S
    Range: Short-Mid
    Chakra Cost: 40
    Damage Points: 80
    Description: The Spear was forged long ago, unknown by whom it was made or even where, the only thing know is that it was found in the Land of Water. It is made of chakra absorbing metals. Its has a heat proof cloth that protects the users hands from the large amount of heat it gives off, but even with the cloth if the user isnt used to it, it will give the user saver burns on his palms. No one knows who made the Spear but it had to have been a master blacksmith or someone who got lucky, because the spears edge is so sharp that the user can barely feels it cut the enemy. If the user channels their fire chakra into the Spear it begins to burn with a almost blood red color. Neither melting, chipping, or any other kind off damage can be done to it. The User must train with the Spear daily to keep themselves at one with it because without that the user will never be able to hold it, givin the amount of heat it gives off when absorbing Fire chakra. Three times per battle the spear will absorb an enemy's Fire chakra weather from a jutsu or from the enemy themselves through contact or cut. Once per battle the Spear must be in contact with the ground, its believed that its to the Spear can "recharge", but not known for sure.
    Note: The absorbing tech meantioned above absorbs will absorb a hole Fire jutsu up to A-Rank and down. But the absorbing counts as a turn for the user.
    Note: The "recharging" is so that the Spear will not harm the user. (from its Heat)
    Note: When "recharging" the Spear must be in direct contact with the ground for one round.
    Note: For the user to be at one with the Spear he must also have mastered Fire through S-Rank, along with daily training.
    Notenly -Tauburn- can handle this Spear.


    -Declined. Similar custom weapon already exists-


    (Fuuton: Bushōgoma)- Lazy Spinning Top
    Type: Attack
    Rank: B
    Range: Mid-Large
    Chakra Cost: 25
    Damage Points: 40
    Description: The user rotates in a 360 degree circle, with two blades facing in opposite directions creating large wind blades that fire toward an opponent. The wind blades join together forming a spinning circle of wind that upon contact with a target envelops the target with tornado-like intensity. Cutting and slashing them from all sides.
    Note: This jutsu must be done with 2 blades.
    Note: If the Blades are not Swords then the wind is weaker, at the power of a C-Rank for a dagger and a D-Rank for a smaller blade.
    Note: Can only be Taught by -Tauburn-
    Note: Can be used 4 times per battle.

    -On hold. That's not a B rank-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:32 PM.

  19. #3369
    Senior Member BluePhenix's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    First time I'm posting customs, hope I did it right
    (Suiton: Mizu Kyojin) – Water Style: Water Golem
    Type: Defense / Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: User creates a water golem that enrobes him similarly to Susano’o. The water is dense enough to speed down any object (punches, kicks, kunais, etc…) that pierces through it, up to the point of halting their course before they can reach the user within the golem. The water golem is also an excellent defense to fire and prevents most fire jutsus from damaging the user. Similarly to Stone Golem, the water golem is capable of attacking an opponent, i.e. its arms can extend up to mid range to crush the opponent in the form of a rushing flow of water. The user can keep this jutsu active for as long as he wishes, since he can breathe through an air tunnel that he leaves out when he creates the water golem. The air tunnel links the user’s face to the outside of the golem through its back, and also represent its weak spot.
    Note: Can only be taught by BluePhenix.

    -Oh hold. Needs restrictions. -

    (Suiton: Mizu Handou) – Water Style: Hydro Kick
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user gathers a large amount of water chakra under any of his feet and release it as a geyser of water to launch himself in any direction, depending on the angle that his feet maintain with the ground. This is basically used to shift in an incredibly fast way from short to mid range and vice versa, or from mid to long range and vice versa. When using Hydro Kick, the user’s feet must be in contact with the ground/earth to give appropriate power to the geyser.
    Note: Can only be taught by BluePhenix.

    -On hold. Why water chakra? You just need to concentrate a larger amount of your own chakra and you're good to go-

    (Suiton: Tsuki Hanone) – Water Style: Moon Fang
    Type: Attack
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: This is a very advanced form of Sword of Draining, where the sword is larger, longer, and more refined/appealing. The blade is even harder than Hard Water Spike and, if the user adds extra chakra to it, each swing can shoot out an arc of water able to slice through most objects within the environment (trees, ground, rocks, etc…) as well as through the opponent’s jutsus.
    Note: Can only be taught by BluePhenix

    -On hold. Change the water affinity with wind since you want sharpness and cutting-

    (Suiton: Poseidon Toraidento) – Water Style: Poseidon’s Trident
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra Cost: 40
    Damage Points: 80
    Description: The user gathers a large amount of water chakra to create a finely crafted trident capable of stabbing large summonings like Gamabunta. The trident is a bit larger than Gamaken’s weapon, much harder than Hard Water Spike, and is thrown with extreme speed similar to high water pressure used to cut through hard materials like diamonds.
    Note: Can only be taught by BluePhenix.

    -Declined. Similar jutsu already exists. With the same name. -


    (Suiton: Shazou Kussetsu) – Water Style: Image Refraction
    Type: Supplementary
    Rank: B
    Range: Short-Long
    Chakra Cost: 25
    Damage Points: N/A
    Description: The user gathers his chakra and release it as transparent water particles all around him, which refracts light to show an inaccurate location of the user’s position. The refraction operates at any angle around the user, such that anyone who attacks him will be aiming at an empty spot, except for large scale jutsus. It is best used when the opponent’s attention is caught elsewhere, like when they are already handling another jutsu.
    Note: Can only be taught by BluePhenix.

    Not much restrictions, I know, but the moves seems pretty basic to me

    -Declined. This is not possible and also reflection is a CE-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:36 PM.

  20. #3370
    -Haku Yuki-'s Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    taka of isei ( hawk of power)
    type:Supplementary
    rank: s
    range: short-long
    chakra cost:40
    damage: n/a
    Description: hawk of power is a very large bird. he has very dark brown feathers and a scar over his right eye he can use any body part as a weapon. he can use any elemental jutsu that the summoner knows except for earth jutsu that reqiures contact with the ground. he has very great speed almost untoughable in the sky he has sharpe claws and a very hard beak.
    (note: can only be summoned by the 6th hokage and anyone who has signed the hawk contract and has my permission.
    note: can only be summoned twice per battle.
    note: must have signed the hawk contract.
    note: lasts for 5 turns.)






    taka of kaze ( hawk of wind)
    Type:supplementary
    Rank:a
    Range:Short-long
    Chakra Cost:30
    Damage Points:n/a
    Description: this hawk is fairly large has light brown feathers and can use any wind jutsu that the summoner knows this hawk can fly very fast making him a hard target to hit.
    note: lasts for 4 turns
    note: must have sighned the hawk contract
    note: must have permission from the 6th hokage to use this summon




    ninjutsu chakra kabe ( ninja art chakra wall )
    Type:defensive
    Rank:s
    Range:Short
    Chakra Cost:40
    Damage Points:n/a
    Description: the user channels his chakra in front of him the user then focases on molding his chakra into a wall of visable chakra that can block any ninjutsu.
    note: cant use any jutsu while behind the wall unless its a jutsu that can be used by hitting the ground ( an example world shakeing )
    note: only the 6th hokage may teach


    ninjutsu chakra kikou ( ninja art chakra armor )
    Type: defensive
    Rank: s
    Range:Short
    Chakra Cost:40
    Damage Points:n/a
    Description: the user channels his chakra threw out his body then infuses it into his skin makeing a layer of visable chakra surrond him protecting him from any taijutsu attack the users taijutsu attacks are powered up while this layer is around him.
    Note: only lasts for 5 turns
    Note: can only defend against taijutsu no matter what rank the taijutsu move is.
    Note: cant use any ninjutsu above a rank after use for 2 turns
    Note: can onlybe used 3 times per battle
    Note: cant defend against the eight gates taijutsu
    Note: only the 6th hokage may teach
    Note: can use ninjutsu while in this state


    (raiton tenka niwa) lighting style lighting garden
    Type:Attack
    Rank:s
    Range:Short-Long
    Chakra Cost:40
    Damage Points:80
    Description: the user focuses raiton chakra to their arms and places them on the ground and release their raiton chakra into the ground they can then bring up a lighting bolt where ever they please from the ground up.
    note: can only be used twice per battle
    note: after use the user may not use any raiton above a rank for two turns

    -All declined. Please read some approved jutsus, copy the format and fix your descriptions-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:37 PM. Reason: adding one more summon

  21. #3371
    Jokey's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Suna Houmen - Suna Shitai) Sand Release - Sand Body

    Rank: Forbidden
    Type: Supplementary
    Range: Short - Long
    Chakra cost: 50
    Damage points: N/A
    Description: After performing the 10 Needed Handseals; Snake, Boar, Tiger, Ox, Snake, Dragon, Monkey Ox, Tiger, Horse Gaara then become's completley out of Sand after performing the handseals. Gaara then is Compeletly Immune for Taijutsu Technique's and because of the Sand it'll give gaara a boost and give's him the Opportuinity to have the Speed Gaara during the Kage Summit (Sasuke Vs. Gaara) If a Opponent attack's Gaara with Weapon's the Weapons then unfortianatly go straight trough gaara's body. Gaara is now able to perform Silent Kill's like Zabuza does with Hidden mist jutsu if Gaara Activate's Hidden Sand mist Jutsu. Gaara i also able while traveling trough the Desert Ground to feel where his opponent is by sensing the vibration around the whole Battle field and is unable to see if going trough the Sand Desert. Gaara can also Wrap the opponent like a snake being able to wrap the user so hard that it'll be impossible to breath after a while. There is Proof of this Jutsu if you look at my Signature

    Restrictions:

    Note: Gaara is Unable to Perform any kind of Element but only Sand
    Note: Gaara is Immune for Taijutsu Technique's until the Opponent has the speed of the First Gate.
    Note: Gaara Loses every Turn -10 Chakra and -10 Damage during the Sand Body Activated
    Note: The Gourd of Gaara will automaticly get dropped if Gaara turn's into Sand
    Note: Turning into the Sand cost's 1-3 Second's
    Note: Gaara has the Shape of a Fat Snake
    Note: Only Sharingan and Byakugan can See the Sand body while traveling trough the Desert Ground
    Note: The body will get the exactly same damage by getting hit with a Wind Technique unless protecting against with a Sand Technique.

    (Suna Houmen - Ko Suna Hando) Sand Release - Large Sand Hand

    Rank: S
    Type: Attack
    Range: Short - Long
    Chakra Cost: 40
    Damage Points: 80
    Description: Gaara Begin's to Concentrate Sand Chakra around the Opponent performing a Large Sand hand which is able to grab the user and making the user unable to move the sand will cover the whole Human Body and is unable to breath during in the hand Sand and Slowly giving the Opponent a Slow death because the user will breath very hardly and with pain then when Gaara then Perform's the Boar and Snake Handseal The sand hand then crushes the target completly After performing the Boar handseal the Sand will turn into hard sand very Fast and when the user then Finishe's the snake handseal the Opponent then will be Crushed Completly.

    Restrictions:

    Note: The Hand sand will cover the Opponent after 5 Second's
    Note: Can only Be thought by Joker.

    (Suna Houmen - Hitoshirezu Sando Kasumi) Sand Release - Hidden Sand Mist

    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: Gaara begin's to release Sand out his gourd filled with chakra and cover the Completly arena with Millions of pieces of sand just like Hidden mist Jutsu. Gaara then is able to Sense where the user is and can Sense the Chakra of the Opponent. Because of the Millions of Piece's the User will be almost unable to see something since the Sand pieces could come in his eye's.

    Restrictions:

    Note: Only Last's for 4 Turn's
    Note: Only Joker can teach this
    Note: Gaara will cover the whole Long range arena which is also the Sky


    (Suna Youshiki: Suna Bakufu o Sono Yoridokoro) Sand Style: Sand Waterfall on the
    Ground


    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 20
    Damage Points: N/A
    Description: This jutsu summons Large Sand covering the whole Ground beneath the Opponent and User From Short to Long range. Gaara Perform's the Snake handseal and then he Summon's the large Sand within 5 Second's on the ground

    -Resubmit when unbanned-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:37 PM.

  22. #3372
    Senior Member Darijan's Avatar
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    It's wibly wobly timey wimey
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose no jutsu: Politoad hiki)Summoning technique: Politoad toad
    Type: Attack/defence/supplementary
    Rank: A
    Chakra cost: 30
    Damage points: N/A
    Description: The user chanells a huge amount of chakra in his palm, he preforms the summoning hand seals and then he bites his finger to make some blood and to slam his palm onto the ground. As he slams his palm onto the ground some smoke appears and a green toad gamakichis size appears. This toad is called Politoad and has special affinity to water chakra and jutsus which gives him the ability to preform suiton jutsus up to A rank. Politoad is a kindish toad and he loves to play.
    Notes:
    ~You must have signed the toad contract
    ~can only be taought by me
    ~lasts 3 turns
    ~no other summons 3 turns after politoad dissapears
    ~He can use Only up to A rank suiton

    -Approved-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:38 PM.

  23. #3373
    ジャングルの王 Daemon's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    (Guujinwaza|Odori no Hisaki)- Puppet Art|Dance of Flames
    Type:Attack
    Rank:A
    Range:Short-Mid
    Chakra Cost:30
    Damage Points:60
    Description: the user opens a compartment in their mouth with a seal on it and when chakra is a applied to the seal a large fire blasts erupts from the users mouth incinerating everything in its path.
    (Can only be used twice per battle)
    (Can only be taught by Daemon)

    (Guujinwaza|Kyouaku Tegiwa)- Puppet Art|Fiendish Performance
    Type:Attack
    Rank:Forbidden
    Range:Short-Long
    Chakra Cost:100
    Damage Points:90
    Description: the puppet opens to compartments on its back(usually located in the shoulder blade area and the hip area) which reveals a seal on it. when the seal is released, 4 large puppet arms come out of the users back and prop the user up like its on all fours. A seal on the users forehead and revealed. the user concentrates pure chakra into the seals creating an orb of chakra in front of the user. then a high compressed blast is released from the user's orb destroying everything in its path followed by a big explosion and crater.
    (Can only be used once per battle)
    (No puppet jutsu for the rest of the battle)
    (Can only be taught by Daemon)

    -Both declined. Similar jutsus already exist-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:39 PM.

  24. #3374
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    Re: ♦ Custom Jutsu Submission ♦

    (Kuchiyose no Jutsu Kyojin Taka: Adeodatus no Burakku Arashi)
    Giant Hawk Summoning Technique: Adeodatus of the Black Storms
    Rank:S
    Type:Summoning
    Range:N/A
    Chakra Cost:40
    Damage Points: N/A
    Description: Adeodatus of the Black Storms is the banished hawk of the old times. He is a full black colored hawk with stripes of yellow on his wings and back with little poke-dots of blue on his chest. He has the power to bend Water and Lighting to his will enabling him to use both elements up to the users rank. Due to capability of using water&lighting Adeodatus can fly through thunder-storms like a normal hawk flies through a clear sky. In stormy weather Adeodatus can fly faster than the Pergine Falcon which flies at 106 MPH, in normal weather his speed is reduced to 80 MPH. When flying in clouds Adeodatus can camouflage to an extend that only a chameleon can.
    Note: Can only be summoned 2 times and lasts 4 turns
    Note: Must sign the Giant Hawk contract from Zenryoku
    Note: This hawk may only be used by myself & Zenryoku


    (C-2 Kibaku Nendo Fenikkusu ) – C-2 Exploding Clay – Phoenix
    Typeffensive
    Rank:A
    Range:Mid-Long
    Chakra Cost:30
    Damage Points:60
    Description: Akatsuki member Deidara is an artist at heart, and he uses his modeling clay to fashion animals which help him in combat. After withdrawing a bit of clay from his pouch, Deidara will use his palm mouths to consume the clay and add some Katon chakra to fashion it into a small five foot long Phoenix,after using his handseal it will enlarge to size of twenty-seven foot long Phoenix. It looks like a large peacock and eagle fused with a tail of absolute whiteness. Eternal-lid Flames surround the Phoenix slightly, making it very hot to touch but Deidara by taming the “alive” creation will allow the flames around to simply not hurt him by decreasing their temperature.(Kinda like Ash from Pokemon when he was riding a Ponyta) . It flies at very fast speeds, but it cannot explode, however it does have the ability to shoot out several three foot around clay fireballs. The fireballs explode like regular C-2 clay would but with much more force and explosiveness allowing the range of the blast to increase and to have a much fiery blast such as a Katon jutsu like (Katon: Goenkyu) - Fire Style: Blaze Ball. If somehow the Phoenix is destroyed by an Fire or Lighting Ninjutsu it will reincarnate out of it's own ashes by having Deidara preform one handseal but the ashes can be destroy by an A-Rank Suiton ninjutsu.

    Note- Can be only used ONCE in a battle.
    Note- Reincarnation ability can be only used ONCE.
    Note-Can be only used by ME, ~Sanji~.


    Calling Upon the Kraken (Tenshoku Sono Kraken)
    Typeffensive
    Rank:S
    Range:Mid-Long
    Chakra Cost:40
    Damage Points:80
    Description:This technique if the target is standing on a large body of water.An extremely powerful technique that requires a strong bond to the water element as well as a lot of chakra.In addition the jutsu requires a small blood sacrifice to be dropped into the body of water where the jutsu will be used. After the handseals and sacrifice is made, the user will place his hands down on the water and channel their chakra throughout the water. After while, eight large water tentacles, that resemble octopus tentacles, will emerge from the depths and attempt to trap the target by wrapping around it. If and when ensnared, the tentacles will drag the victim into the water and then retreat back from whence it came.

    -All declined. OP. You haver to edit the red parts and also forget about Phoenix-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:41 PM.

  25. #3375
    Member Lesserbeast's Avatar
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    Re: ♦ Custom Jutsu Submission ♦

    Tearing Tide Katana (Baribari Ushio Katana)
    Type: Weapon
    Rank: B
    Range:Short-Long
    Chakra Cost: 40 + 10 per wave
    Damage points:+10 per wave released
    Description: Summoned from a small scroll kept, usually kept in pocket of vest. Tearing Tide katana is the weapon of Aisho Narekame, given to him by his grandmother at a young age to be used only when he was ready. When wielded, all Suiton techniques are -5 chakra, and the sword itself can release jets of water which deal 10 damage apiece. The blade is blue, with a darker blue hand guard and a blocky red handle.
    Note:
    -Can only be used for 5 turns
    -Lightning techs above C rank can disable it's water using abilities
    -Can only be used by Lesserbeast or people with Lesserbeast's consent

    -Approved.-
     
         
    Last edited by ★ Rei ★; 06-26-2011 at 01:41 PM.

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