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  1. #1
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    [Sun Guardian Tournament] Kamishiro vs. Tybone

    Rei's Rules & Regulations
    • No Kai or Sub
    • Five Basic Elements, Nin, Gen, Tai Allowed
    • No Customs, KGs, or Special Abilities
    • Terrain: An open field with the Luciano Mansion to my left(your right) and a river to my right(your left)
    • Range: Mid
    • You have 7 days to finish this fight, then they'll be closed and graded by the guardians
    • Arguing is not advised whatsoever, but if you have a question or two, keep it to VM/PM/MSN
    • You are to go to the guardians if you have any concerns
    • Will be using Byakuran biography under my signature, of course without any abilities.
    • Post your bio and I shall advances.
    • Good Luck and Have Fun. ^_^
     
         

  2. #2
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    Re: [Sun Guardian Tournament] Kamishiro vs. Tybone

    Kirito bio in sig, good luck to you too o-o
     
         

  3. #3
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    Re: [Sun Guardian Tournament] Kamishiro vs. Tybone

    Quote Originally Posted by Tybone View Post
    Kirito bio in sig, good luck to you too o-o
    Once seeing you, Reborn slams his hand onto the ground lowering the ground below you about 20 meters deep, causing you to fall down rapidly.

    (Doton: Chidōkaku) - Earth Release: Moving Earth Core

    Rank: A
    Type: Offensive, Defensive, Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.

    While Byakuran is still slamming his hand on the ground, he summons a great amount of water from above, 10 meters above Kirito that falls upon you at high speed.
    (Suiton: Haran Banshō) - Water Release: Stormy Blockade

    Rank: B
    Type: Offensive
    Range: Short - Long
    Chakra cost: 20
    Damage points: N/A
    Description: The user will slam their hands against then ground allowing him/her to summon a massive amount of water from the sky, crushing it into the opponent. If needed, the user can cancel the technique in an instant.
    Note: The water needs to be summoned at least 10 meters above the opponent to have any real effect.

    Once summoning the wide wave of water, Byakuran creates lots of gigntatic pillars which emerges from the walls of the lowered ground, crushing you with them just as the water reaches you.
    (Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars

    Rank: A
    Type: Offensive
    Range: Long
    Chakra cost: 30
    Damage points: 60
    Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


    Sorry for the lame description, made it in a hurry.
     
         

  4. #4
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    Re: [Sun Guardian Tournament] Kamishiro vs. Tybone

    As the ground below Kazuto's feet is dropped down at a great speed he tenses the muscles in the bottom of his feet in an attempt to remain standing but to no avail, the sheer speed of the drop causes Kazuto to lose balance and even momentarily lose contact with the ground, falling on it as it stops moving. Now, being in a 20 meter deep pit, having no sight of his opponent although this is mutual for Reborn who also is unable to see Kazuto's actions and can only guess. Kazuto sees the ground around him turning darker, indicating that something large is falling from above and he briefly looks upward noticing the mass of water which is approaching him. In response Kazuto submerges into the ground, effectively avoiding being hit by the force of the water and travels through the ground, towards Reborn's original position and Kazuto then re-emerges roughly short-range behind Reborn, while re-emerging Kazuto doesn't make the slightest noise and therefore as far as Reborn would know Kazuto is still trapped inside the hole.

    Rank: C
    Type: Defence/Supplementary
    Range: Short/Long
    Chakra Cost: 15
    Damage Points: N/A
    Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.


    Now being behind Reborn Kazuto transfers his chakra into Reborn's body and manipulates his five senses, Reborn's vision is manipulated in such a way that it seems as though five identical copies of Kazuto emerge from the ground short-range infront of him and each of them then immediately run towards Reborn preparing to attack him. Additionally Reborn's sense of hearing is manipulated so that he would actually hear the footsteps of the clones and additional sounds that are made while running.

    Rank: D
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost:10
    Damage Points: N/A
    Description: This illusion creates numerous illusionary clones of the user that appear to emerge from the ground, trees, rocks, etc. If these clones are attacked, they appear to multiply. The user can co-ordinate his attacks with the clones to make it appear as if they are real.


    Finally, while Reborn would be distracted by the approaching copies Kazuto reaches into his outfit and retrieves a total of six kunai, each of the kunai have an explosive tag wrapped around it's handle and Kazuto channels his chakra into each of them. Kazuto then levitates the six kunai infront of him and directs them towards Reborn. Two kunai are directed towards Reborn's upper body, two of them curve outward towards Kazuto's left in order to attack Reborn from the left side while the remaining two kunai do the same but instead from the right side. Then as the kunai are within range Kazuto leaps backward while activating all kunai, causing a large chain of explosions which would cause severe damage to the average human being.

    Rank: C
    Type:Attack
    Range:Short-Long
    Chakra Cost:15
    Damage Points:30
    Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.


     
         

  5. #5
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    Re: [Sun Guardian Tournament] Kamishiro vs. Tybone

    Quote Originally Posted by Tybone View Post
    As the ground below Kazuto's feet is dropped down at a great speed he tenses the muscles in the bottom of his feet in an attempt to remain standing but to no avail, the sheer speed of the drop causes Kazuto to lose balance and even momentarily lose contact with the ground, falling on it as it stops moving. Now, being in a 20 meter deep pit, having no sight of his opponent although this is mutual for Reborn who also is unable to see Kazuto's actions and can only guess. Kazuto sees the ground around him turning darker, indicating that something large is falling from above and he briefly looks upward noticing the mass of water which is approaching him. In response Kazuto submerges into the ground, effectively avoiding being hit by the force of the water and travels through the ground, towards Reborn's original position and Kazuto then re-emerges roughly short-range behind Reborn, while re-emerging Kazuto doesn't make the slightest noise and therefore as far as Reborn would know Kazuto is still trapped inside the hole.

    Rank: C
    Type: Defence/Supplementary
    Range: Short/Long
    Chakra Cost: 15
    Damage Points: N/A
    Description: Using this jutsu, a person can hide underground until they're ready to attack an opponent. By utilizing earth-chakra, the person can stealthily emerge from the ground without disrupting the ground around him. This jutsu can also be used to avoid incoming jutsus.


    Now being behind Reborn Kazuto transfers his chakra into Reborn's body and manipulates his five senses, Reborn's vision is manipulated in such a way that it seems as though five identical copies of Kazuto emerge from the ground short-range infront of him and each of them then immediately run towards Reborn preparing to attack him. Additionally Reborn's sense of hearing is manipulated so that he would actually hear the footsteps of the clones and additional sounds that are made while running.

    Rank: D
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost:10
    Damage Points: N/A
    Description: This illusion creates numerous illusionary clones of the user that appear to emerge from the ground, trees, rocks, etc. If these clones are attacked, they appear to multiply. The user can co-ordinate his attacks with the clones to make it appear as if they are real.


    Finally, while Reborn would be distracted by the approaching copies Kazuto reaches into his outfit and retrieves a total of six kunai, each of the kunai have an explosive tag wrapped around it's handle and Kazuto channels his chakra into each of them. Kazuto then levitates the six kunai infront of him and directs them towards Reborn. Two kunai are directed towards Reborn's upper body, two of them curve outward towards Kazuto's left in order to attack Reborn from the left side while the remaining two kunai do the same but instead from the right side. Then as the kunai are within range Kazuto leaps backward while activating all kunai, causing a large chain of explosions which would cause severe damage to the average human being.

    Rank: C
    Type:Attack
    Range:Short-Long
    Chakra Cost:15
    Damage Points:30
    Description: This technique allows a shinobi to hover multiple kunai in the air while they approach a target. The technique allows a ninja to unleash a torrent of kunai, shuriken, or other weapons much more quickly than if each was thrown individually.


    As Byakuran notices several copies of Kirito emerging in front of him (as they are fully emerged) Byakuran knows that his opponent is a life and escaped somehow from his attacks, and the situation he is in makes him worried because there are alot of copies of his opponent that he could use to attack him and thus turns the whole battle situation to his side, so he decides to attack them and also the rest of battle field in case there are more copies or the real opponent hidden somewhere, and thus Byakuran quickly creates a great amount of gigantic pillars that emerges from the ground below the copies, and the whole battle field from short range to him to mid range (because his opponent was in mid range from him) attacking you and also escaping from the genjutsu, and due to the fact the pillars possess a great length, it rises to mid air and thus preventing you from flying or else it would also reach you.

    (Doton: Kujo Joushou Iwa Chuuseki) - Earth Release: Destructive Rising Rock Pillars

    Rank: A
    Type: Offensive
    Range: Long
    Chakra cost: 30
    Damage points: 60
    Description: This jutsu causes gigantic pillars of rock to forcefully emerge from the ground. This is a even greater scaled Earth Release: Rising Spikes and is large enough to impale a summoning technique.


    Once the pillars hit the copies, the copies multiplies themselves which makes it is very obvious to Byakuran that this a genjutsu, in all ways, how the copies multiplies as they are hit by the pillars, and thus he quickly decide to release himself out of it, and so Byakuran quickly performs a single handseal creating a distribution to his chakra system, releasing hm from the genjutsu.

    ( Genjutsu: Kai ) - Illusion Technique: Release

    Rank: C-A
    Type: Supplementary
    Range: Short
    Chakra Cost: 15-30
    Damage Points: N/A
    Description: The user does one hand seal to focus and then proceeds to disturb his chakra flow by forcefully stopping it momentarily and then "spiking" his spiritual energy, unbalancing his chakra. This dispels any genjutsu set upon the user except MS Eye Techniques, Paralysis-like Genjutsu and Demonic Illusion: Toad Confrontation Chant. The effectiveness of this technique is dependent upon the skill of the user. A Jounin rank ninja can dispel Genjutsu up to C-rank. An S-class ninja can dispel Genjutsu up to B-rank. A Sannin rank ninja (and above) can dispel Genjutsu up to A-rank. The user may use this technique through physical contact on others to dispel them from Genjutsu.
     
         

  6. #6
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    Re: [Sun Guardian Tournament] Kamishiro vs. Tybone

    Just sharing my opinion, I believe it has been said that destructive rising rock pillars would affect those short range from it aswell due to the force and since you're creating them short-range all around you.. but that's upto the judge

    As the ground below Kazuto starts shaking, indicating that Byakuran is likely using an earth technique from below Kazuto immediately surges earth chakra throughout his body, forming an armor of solid rock which encases his body but leaves two small holes in the head so that he doesn't lose his ability to see. Kazuto took such a drastic defensive measure as he knows Byakuran can't possibly know he's there since the copies stand infront of him and using such a widespread technique which also affects the area behind him while having visual on the copies would mean Byakuran is feeling paranoid. The pillars then knock Kazuto up into the air but thanks to the armor Kazuto is unaffected by the impact but left slightly disorientated from the speed but with the adrenaline rushing through his body Kazuto quickly brushes the disorientation off and manipulates his armor, extending a spear from his left arm which hooks onto the top of the pillar which shot him up and then retracts it, pulling himself towards the pillar and stands on top of it.

    Rank: S
    Type: Offense/Defence/Supplementary
    Range: Short
    Chakra Cost: 40
    Damage Points: N/A
    Description: By utilizing earth-based chakra, the user creates armour made of rock that encases their body. The armour can also be used to create extendable weapons to strike a target with.


    Kazuto is now standing on top of a pillar which is short-range behind Byakuran but due to the height the distance between the two is atleast long-range. Looking down upon Byakuran Kazuto manipulates his armor, revealing his hands which he slams on top of the pillar. With this Kazuto causes the ground below Byakuran and five meters around him to drop down to a depth of 20 meters at a rapid speed.

    Rank: A
    Type: Offensive, Defensive, Supplementary
    Range: Short - Long
    Chakra cost: 30
    Damage points: N/A
    Description: The user lowers or raises the ground in the surrounding area at high speeds, allowing them to create giant holes in the ground or avoid attacks. The size of the affected area as well as the depths that it is lowered to is up to the user and rasing earth can be done up to 20 meters tall creating a small cliff or they can create trenches that can be as deep as 20 meters. Other than being moved below ground relative to the surrounding surface the terrain is not altered, plant life and people retaining their same positions.


    Finally, Kazuto weaves two handseals and creates the ground upto 10 around the previously created hole, including the sides of the hole into a 10 meter deep swamp. Due to the hole the swamp would be unable to remain in one place and a massive amount of mud cascades downward into the hole in which Byakuran would be trapped. The pillars themselves are not turned into mud but are sinking due to the swamp below them, this is when Kazuto once again takes advantage of his armor and extends a spear from one of his arms to sling to another pillar and then extends a spear from his other arm to sling himself to the next, moving towards the edge of the swamp roughly long-range behind Byakuran's original position.(not entirely sure if I can still manipulate the armor after using other earth techs but oh well)

    Rank: A
    Type: Supplementary
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.

     
         

  7. #7
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    Re: [Sun Guardian Tournament] Kamishiro vs. Tybone

    I wanted to give up the fight but when I checked your move a move came to my mind that I really like. xD


    Once the ground Byakuran is standing on gets lowered (I would have gotten out of the genjutsu) seeing no one in front of him and thus being open for any attack from his opponent due to the fact he doesn't know his place, so he quickly creates a spherical barrier around him from his range to the mid range, allowing him to sense his opponent's place, however he doesn't sense anything due to the high distance between him and his opponent, so he waits till he really sense him which would be after 5 meters or so.

    (Kekkai: Tengai Hojin) - Barrier: Dome Method Formation

    Rank: B
    Type: Supplementary
    Range: Short- Mid
    Chakra cost: 20 (- 10 per turn to keep active)
    Damage points: N/A
    Description: This technique creates a spherical detection barrier with the user at the center. At the user's command, the detection barrier can expand, grasping everything in the room. The user is able to detect anyone who moves inside the barrier space with his or her own "sense".


    Once he gets to sense his opponent he quickly aims his face towards the ground he is falling upon, and releases vortex of wind from his opponent, this vortex pushes the air and so rising him again which makes the swamp useless.

    (Fūton: Kaze Ogawa no Jutsu) - Wind Release: Wind Stream Technique
    Rank: D
    Type: Supplementary
    Range: Short
    Chakra cost: 10
    Damage points: N/A
    Description: This technique allows the user to change direction in mid-air at high speeds by simply blowing wind out their mouth. The user can also use this technique by blowing it at the ground and causing a dust cloud to rise, concealing the users location and movement.


    As he blows the wind from his mouth he performs the ram handseal, creating a giant lid upon you which is shaped as a boar's head shape, crushing you upon hitting.

    (Doton: Otoshibuta) – Earth Release: Dropping Lid

    Rank: B
    Type: Attack
    Range: Short-Long
    Chakra cost: 20
    Damage points: 40
    Description: The user creates a giant, boar-shaped, earthen lid high in the air that falls on the target, trapping them underneath.
     
         
    Last edited by Kamishiro; 12-13-2012 at 08:20 AM.

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