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  1. #1
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    Open battle

    Rei's R&R
    Killing Allowed
    Stealing Not allowed
    CJ's Allowed
    CE's Allowed
    Range: Mid
    We're standing in the middle of a lake which has a long-range diameter, the lake is surrounded by lots of mountains

    I'll be using Kirito in Sig
    Post your bio and decide who makes the first move
     
         
    Last edited by Tybone; 11-06-2012 at 09:40 PM.

  2. #2
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    Re: Open battle

    Hunter in sig. You start it off and i'll reply later on.
     
         

  3. #3
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    Re: Open battle

    Sorry for the delay, something came up xD starting off slow o-o



    Standing infront of his opponent Kazuto begins by activating his byakugan and without a moment's notice he manipulates the water surrounding him and the opponent as it rises up in the form of a thick mist, completely covering both Kazuto and his opponent in it, Kazuto however has no trouble seeing his opponent within the chakra-infused mist thanks to his Byakugan's ability.

    Rank: D
    Type: Supplementary
    Range: Short/Mid
    Chakra Cost: 10
    Damage Points: N/A
    Description: This displacement technique creates a thick mist to spring forth by lifting up some water from either a pre-existing source or expelled from their mouth, then goes in and out of sight at will from within the pearly-white realm. The mist's thickness is controlled by the amount of chakra kneaded into it. It can't fool the Byakugan, but, due to the mist being created with the user's chakra, any Sharingan and Rinnegan-user will see the mist coloured by their opponent's chakra, which will effectively hide the user from the dōjutsu.
    Note: Can be created through releasing from mouth or manipulating a nearby water source.


    Kazuto then retrieves two shuriken, holding on in each hand. Both shuriken have a translucent string attached to them which allows Kazuto to control their trajectory. Kazuto then proceeds by throwing both shuriken towards either side of his opponent, while they're hidden within the mist. Then as the shuriken would pass by his opponent Kazuto adjusts their trajectory with movements of his finger tips, causing both shuriken to converge in on his opponent to attack him from behind.

    Rank: D
    Type: Supplementary
    Range: Short - Long
    Chakra cost: N/A
    Damage points: 15
    Description: With this technique a translucent string, both elastic and highly durable, is attached to a shuriken, making it possible to alter its path after having thrown it. An expert will have the ability to freely glide the shuriken in any direction with just a single movement of their fingertip. The first attack, challenging the enemy, is avoided and after a time-lag of several seconds, it will come from behind. Depending on the performance, the possible tactics can be infinite.

     
         

  4. #4
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    Re: Open battle

    As the mist obscures his vision of you, Kidomaru performs three handseals at once with his multiple arms. He causes the air in front of him to spin at a rapid pace, quickly growing into a small hurricane speeding towards you. It blows away the surrounding mist it as it travels while knocking your shuriken way off course. Shortly after the hurricane forms Kidomaru performs another three handseals and summons a cyclone of petals moving in an arc towards your left across the water. He also dashes to your right without getting any closer to you.

    (Futon: Kibishii Shippuu Kabe) - Wind Release: Severe Hurricane Wall
    Rank: B
    Type: Offensive
    Range: Short - Long
    Chakra cost: 20
    Damage points: 40
    Description: The user will swing their Giant Folding fan or Giant War fan at their target to create a small but powerful hurricane that drags the target with it several meters. Normal users can perform this technique by use of 3 hand seals before creating the Hurricane.

    (Fūton: Hanachiri no Mai) - Wind Release: Flower Scattering Dance
    Rank: C
    Type: Attack
    Range: Short - Long
    Chakra Cost: 15(+3)
    Damage Points: 30(+5 for each addition wind vortex)
    Description: This technique after performing the required hand seals Tiger → Hare → Dragon allows the user to summon a cyclone of petals to attack their opponent. The user can remain in one spot for the use of the technique, because he or she can direct it anywhere they desire. Therefore, the user can increase the direction and power of the technique to the maximum as a last resort.
     
         

  5. #5
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    Re: Open battle

    Watching the wall of wind clearing the area of the mist aswell as knocking away the shuriken Kazuto proceeds by weaving a few handseals and takes control of the wind which is coming his way and splits it, taking control of the wind chakra and amplifies it, redirecting it towards Kidomaru.

    'I believe this belongs to you'

    (Fūton: Kaze Gaeshi) - Wind Style: Wind Return
    Rank: B
    Type:Supplementary/Attack
    Range:Short-Mid
    Chakra Cost: 20
    Damage Points: 40 (+5 if attack is send back)
    Description: This technique is used to counter a Wind attack launched against the user. Originally used by Kujaku in conjunction with her sword, the user will need to perform a series of handseals to amplify chakra and then he will split the incoming Wind attack and take control of the whirling vortex thrown at him, in order to re direct it towards the opponent.
    Note: It can block only up to B rank wind jutsu.
    Kazuto then proceeds by creating a moving body of water at his feet which carries him straight towards Kidomaru, following the wind at a high speed and while travelling Kazuto draws his black sword, the Elucidator carrying it firmly within his right hand as he approaches Kidomaru at a quick pace.

    ( Suiton: Seisuiryū ) - Water Release: Azure Water Stream
    Rank: C
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 15
    Damage points: 30
    Description: The user will create a moving body of water beneath him that travels towards the opponent carrying the user. They then slash the opponent with their sword multiple times.
     
         

  6. #6
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    Re: Open battle

    After witnessing his attack being sent back to him, Kidomaru abandons the last jutsu he was using and runs strait towards you. He then makes the water beneath him explode (not as violently as originally intended) as he jumps off of it, giving him enough height to pass over the wind unharmed. A large whirlpool is then generated around his arm, closely resembling a drill which he strikes you with from above, resulting in an explosive impact. During the creation of the whirlpool, Kidomaru takes out 3 kunai in one of his hands.

    (Suiton: Kōka Suijin) - Water Release: Hard Whirlpool Water Blade
    Rank: A
    Type: Attack
    Range: Short
    Chakra cost: 30
    Damage Points: 60
    Description: The user makes the water under the enemy explode, launching them into the air. Then the user jumps above the enemy and creates a large whirlpool around his arm, striking the enemy with it and creating a large water explosion.
    Note: Water source required.
     
         

  7. #7
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    Re: Open battle

    As Kidomaru is launched upward Kazuto changes his strategy and instead of travelling forward he draws one of his swords and drops his body down while sliding his left leg forward. Then the moment Kidomaru enters short-range Kazuto runs his sword through the water in an upward motion which causes a pillar of water to shoot up, timed so that it'd hit Kidomaru who is in mid-air. From the sides of that pillar emerge five sharks which violently attack Kidomaru.

    (Suiton: Gobo Shukusame) – Water Release: Burdock Root Eating sharks
    Rank: S
    Type: Offensive, deffensive
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: The user slashes a body of water, creating a pillar of water that launches the enemy into the air. He then releases five water sharks that attack the enemy until one devours them before imploding, launching the enemy into the air. The remaining water sharks surround the enemy and force them under water where they implode in on the enemy. It is known that if the sharks are damaged, they can regenerate themselves, unless completely destroyed.
    Note: To reform the sharks require a water source.
     
         

  8. #8
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    Re: Open battle

    When Kidomaru is struck by the water pillar he lets the whirlpool on his arm lose its form as he forms two handseals. The first handseal creates a water clone right next to him who grabs Kidomaru as he transforms himself into a kunai and is thrown above you away from the sharks. Once out of harm's way, he turns back and releases a powerful scythe of wind at you with a wave of his arm. Then he throws three wind infused kunai at you in case you avoid his first attack.

    (Mizu Bunshin) - Water Release: Water Clone
    Rank: C
    Range: Short
    Type: Supplementary
    Chakra Cost: 15
    Damage Points: N/A
    Description: After performing the Tiger hand seal the user creates a clone of themselves made of water. These water clones have 1/10th of the users chakra. These clones are also limited in that they can only travel short range from the user without losing control. When a water clone take enough damage they revert back to normal water.
    Note: Can only perform up to C rank Water techniques and requires a water source.

    (Henge no Jutsu) - Transformation Technique
    Rank:E
    Type:Supplementary
    Range:Short
    Chakra:5
    Damage Points:N/A
    Description: Henge no Jutsu is a Ninjutsu technique, which every ninja learns at the Ninja Academy. Henge allows the ninja to transform themselves into any person or object. This allows the ninja to move with stealth or to trick their opponents.

    (Futon: Shinkūzan no Jutsu) - Wind Release: Vacuum Slash technique
    Rank: A
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user waves his hand and creates multiple blades of wind, emerging to a single scythe of sharp air. The scythe was powerful enough to stop Susanno's movements, but wasn't able to break trough its defence.
     
         

  9. #9
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    Re: Open battle

    The sharks attack the water clone as the real Kidomaru evades them. Then, not losing track of his opponent whatsoever Kazuto looks above him while Kidomaru waves his arm across aswell as throw the kunais, Kazuto replies to this by performing a shallow leap off the surface and rotates at a high speed, surrounding himself in a sphere of dense raw chakra which defends him from the blades aswell as the kunais with ease. Kazuto then forms a shroud of chakra around each of his hands which are then shaped into lion heads as he jumps upward and shoots both lion-shaped shrouds of chakra towards Kidomaru from below.

    (Hakke Irounaku Kaiten) – Eight Trigrams Absolute Heavenly Spin
    Rank: S
    Type: Offensive, Defense
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: This jutsu is a larger more powerful version of the Eight Trigrams Palm Heavenly Spin.
    (Jūho Sōshiken) – Gentle Step Twin Lion Fists
    Rank: A
    Type: Attack
    Range: Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user forms two large lion-shaped shrouds of chakra around their hands, then thrusts them forwards at the opponent in a spinning motion to confuse and throw off the opponents aim before striking them.
     
         

  10. #10
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    Re: Open battle

    Sorry for the late reply. Been a bit occupied lately. >.<

    The moment you jump towards him, Kidomaru performs the snake handseal while holding out a different pair of arms towards you. A powerful beam of lightning is released from them that quickly bursts through the lion-heads sent at him and continues onto you. He then watches your reaction closely as he releases another beam of lightning towards you from his last pair of arms following the first. They would leave a gaping hole in your chest as you are driven into the water below.

    x2 (Raiton: Gian) - Lightning Style: False Darkness
    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra cost: 40
    Damage Points: 80
    Descripton: The user after performing the hand seal snake emits lightning in the shape of a spear from their hands whilst kakuzu lightning mask emits it from its mouth, which then pierces the enemy. Its destructive power is great enough to even pierce through rock; meaning it has a high killing potential. The user can increase the number of spears to attack multiple enemies. This, coupled with the sheer speed of the lightning, makes it a difficult technique to evade. This strong attack can be defended against by an equally strong attack of the same element such as Raikiri.
     
         

  11. #11
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    Re: Open battle

    No problem o-o

    As Kazuto notices the lighting coming through the lion-shaped shrouds he knows he's in trouble and has to take drastic measures. Kazuto focuses his wind chakra and disperses into wind, becoming one with the wind and losing any physical shape and then moves into the opposite direction Kidomaru was moving in, avoiding the lightning. Kazuto then travels upward until he's roughly 10 meters above Kidomaru where he then begins materializing his body into it's original state.

    Type : Defense / Supplementary
    Rank : A
    Range : N/A
    Chakra cost : 30
    Damage points N/A
    Description : The user is able to disperse his body into the wind, making the user one with the wind. The user can decide where he wants to reform back to his original state. Can be used to avoid incoming attacks.

    Note : Can only be used Once per battle
    Note : Only used/taught by ~Yondaime~
    Note : Takes time to reform back into user's original state.
    Note : Dojutsus such as sharingan and byakugan can see the user of this jutsus chakra flow as he disperses into the air.


    Then, having regained his physical shape Kazuto releases a large blast of fire towards Kidomaru from above which is amplified by wind chakra, creating a destructive wind/fire blast.

    Rank: S
    Type: Offense
    Range: Long
    Chakra cost: 40
    Damage points: 80
    Description: The user after combining Fire Release: Intense pain and Wind Release: Pressure Damage at the same time. This creates a blast that is so intense that a standard water technique (ex : Water Release: Water Encampment Wall) can only at most soften of the impact. It was successsfully stopped by Yamato and Naruto's Typhoon water vortex.



     
         

  12. #12
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    Re: Open battle

    After Kidomaru witnesses his opponent's body vanish before his eyes he creates three shadow clones called C1, C2, and C3 facing outwards in a triangle formation around him while Kidomaru himself looks upward for Kazuto. Upon his creation, C1 forms a giant horizontal wall of water beneath them on the surface of the lake to prevent any attacks from below. Kidomaru then sees Kazuto materialize above him so he takes a deep breath and spews a giant stream of flames from his mouth that collides with the incoming combination attack and cancels the two out. During this clash of techniques C1 makes six large belts of water rise from his wall to brutally smack you around in mid air once you are in sight.

    (Kage Bunshin no Jutsu) - Shadow Clone Technique
    Rank:B
    Type:Supplementary
    Range:Short
    Chakra Cost:20
    Damage Points:N/A
    Description: The Kage Bunshin distributes the ninja's chakra evenly among the clones and creates a real copy with form and substance. The clone itself can also utilize any jutsu the original ninja knows. When the clone finally disperses, any new knowledge it has gained is passed back to the original ninja and any additional clones. Upon impact, the clone can be dispersed.

    (Suiton: Ekitai Seigen) - Water Release: Liquid Restriction
    Rank: A-S
    Type: Supplementary/Attack/Defense
    Range: Short - Long
    Chakra cost: 30 (40 if S rank)
    Damage points: 60 (80 if S rank)
    Description: The user performs the Dog -> Boar -> Ram handseals and creates a semi-solid wall of water from a water source. Several strong belts of water shoot out from the wall that can swiftly bind an opponent movements by wrapping around his body or attack by lashing out with the belts. A lightning jutsu can be used to electrify the wall and shock anyone in contact with it. Because of this, if an opponent attempts to break free of the belts using Chidori Nagashi, he will only be shocked with his own jutsu. This jutsu can be performed on a greater scale while utilizing a large water source which increases the strength of this jutsu to S-rank. The amount of water needed for the S-rank version is similar to what is created from the Waterfall Basin and Exploding Water Colliding Wave techniques.
    -Usable 4 times per battle but the S-rank version costs an extra use.
    -No S-rank water techniques next turn

    (Katon: Gōka Messhitsu) - Fire Release: Great Fire Destruction
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: A technique where chakra kneaded inside the body is converted into fire, and then expelled from the mouth in a massive stream of intense flames.
     
         

  13. #13
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    Re: Open battle

    Sorry for the late reply xD



    After the fire dissapears the whips are closing in fast on Kazuto, he was somewhat prepared for them as he noticed them through his byakugan's periphical vision and as the whips are about to whip into him he performs a quick rotation in mid-air, throwing off the whips. Normally a mid-air rotation would be near impossible but the collision of the fire provided some sort of momentum that gave Kazuto a boost which would allow him to make that movement.(By your description I'm assuming the whips won't hit until after the fire is gone since you stated I was in sight and I believe I should be able to counter it in time with the rotation since those are performed extremely fast, correct me if I'm wrong o-o)

    Rank: S
    Type: Offensive, Defense
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: This jutsu is a larger more powerful version of the Eight Trigrams Palm Heavenly Spin.


    Kazuto then bites his thumb and swipes a drop of blood across the tattoo located on his lower left arm, summoning Kagutsuchi, an eagle-like stingray which is of a deep orange colour with red ringed black spots across him. Kazuto stands atop of Kagutsuchi as he flies forward in a 'C' like arc, stopping once he's mid-range away from Kidomaru and the clones, facing them.

    Type: Summon
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: Kagutsuchi is a rather small sized eagle like ray, being roughly 15 feet long (not including tail length), while his skin colour is deep orange with red ringed black spots. Kagutsuchi is unique among the rays, in the fact that he prefers heat, opting for warm water springs rather than cold water. His elemental affinity of fire reflects this. Kagutsuchi is capable of using all Katon techniques B rank and below and is capable of releasing a S rank blast of fire similar to that of Great Majestic Fire annihilation twice per battle, all of which counts as a jutsu. Kagutsuchi’s venom glands are also specialized in the sense that due to it being melded and mixed with his Katon chakra, it gains a similarity to oil in the fact that it’s highly combustible, viscous, sticky, and the venom doesn’t become denatured at higher temperatures but rather works even better before eventually turning into a dangerous gas if heated to high enough temperatures. Kagutsuchi is capable of spewing his specialized venom from his mouth in vast quantities, unlike normal venom, rather than relying on the piercing capabilities of a stinger, Kagutsuchi’s spewed venom sizzles on contact with skin, resulting in bruises and burns being formed, in which the poison can seep into the enemies blood-stream. Kagutsuchi spewing his venom counts as a A rank equivalent elemental jutsu which he is capable of applying shape manipulation to if he so wishes. Once per battle, Kagutsuchi is capable of spewing a gigantic maelstrom Fire/Venom combo towards the target which has the power of a forbidden ranked jutsu, the maelstrom leaving a fair amount of toxic gas behind. Like all Stingrays, Kagutsuchi has passive electroreception, his electroreception working through water, or using the moisture within the air as a medium. Kagutsuchi is capable of speech. Kagutsuchi’s venom results in the enemies heart and breathing rate slowing, not to mention that they begin to feel pain on the afflicted area as the enzymes take effect, this is proportionate to the amount of venom taken in, anything more than 30 mls leads to the next step. If enough venom is spewed, the cells in the contact area begin to die, resulting in the enemy experiencing a decline in health over the next few turns before dying of heart failure due to the heart and breathing rate lowering exponentially.

    Note:

    - Kagutsuchi can only be summoned once per battle and stays for four turns.
    - Kagutsuchi is capable of spewing his venom normally three times per battle and counts as a move.
    - Kagutsuchi is capable of using his Venom/Fire combo once per battle which counts as a move.
    - Kagutsuchi’s electroreception spans out to Mid range.
    - The user is relatively unaffected by the enzymes within the poison, however will still be marred by the offensive capabilities of the substance itself.
    - Kagutsuchi is capable of flying through the air, and water, however while submerged under water he cannot use any of his techniques, and his strength is slowly sapped. Leaving him bedraggled after resurfacing, and causing a -20 damage deficit to his techniques for the remained of the turn. Though he has to be submerged for a good while and not simply a quick dip before exiting.
    - Due to Kagutsuchi's fire nature he is susceptible to water based attacks and takes half extra damage when hit by one.


    Kagutsuchi then expels a stream of venom from his mouth which he directs in a slightly upward angle, having it reach the area above Kidomaru and his clones where it then rains down upon them, while Kagutsuchi is doing that Kazuto jumps off of him, landing on the water.
     
         

  14. #14
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    Re: Open battle

    I'm used to it by now. xD

    As Kazuto's defense sphere fades after repelling the whips, Kidomaru generates a giant fire tornado surrounding all of us but not doing any harm. At the same time, C2 and C3 both create 10 large balls of electricity all around you that release electricity into your body, giving you and your summon a fatal shock. Of course, they make sure none of the electricity reaches us.

    (Katon: Sune-Ku Gogyou Tatsumaki)-Fire Style: Fire Snake Tornado
    Type: Attack/Defense.
    Rank:A
    Range: Mid Range.
    Chakra Cost: 30
    Damage Points: 40
    Description: The user gathers fire chakra around him/her and then creates a giant tornado around him/her. And, after that it form it self in the form of a giant snake/hebi and forms a shield around the user it self a shield of fire. And, your oppont can not touch you.
    .Note: The User Can Only Use This Jutsu only once a Battle.

    x2 ( Raiton: Denko Sekka ) – Lightning Release: Lightning Mineralization
    Rank: A
    Type: Offensive
    Range: Short - Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user creates several large electrical balls of energy spread out around them and then causes electrical currents of lightning that spreads out on a vast area shocking any enemy target in the vicinity by connecting with the orbs.
     
         

  15. #15
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    Re: Open battle

    You win xD nice fight, I'd like a rematch one day o-o
     
         

  16. #16
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    Re: Open battle

    Yeah, whenever. I'll make an even better performance next time. :D
     
         

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