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    [CJ Lesson] Scaze & McRazor

    Trading This:

    Hyouton: Genwaku Kyokukou | Ice Release : Blinding Aurora
    Type: Offensive/Defensive
    Rank: B
    Range: Short - Long.
    Chakra: 20/Ice technique while the mode lasts
    Damage: N/A
    Description: The user infuses all of his Hyouton techniques with extra chakra, so as to add extreme light reflecting capabilities to the Ice. For the next Three turns all Hyouton techniques used will refract and reflect light in a similar manner to that of a glass prism, causing immensely bright rainbow colours to be emitted from the technique, so as to blind and hinder the opponent. If the hyouton technique is moving at fair speeds then the colours will blend into one, resulting in a bright flash of white light constantly emanating from the Ice until it's completely destroyed. The user, being accustomed to terrains with large amounts of weathered Ice along with bright sunlight is relatively unaffected by the enhanced flashes of light produced by the Ice. However, after the technique ends/when there is no longer any blinding Ice Jutsu in play, due to the light suddenly fading, the users retinas will suffer, causing the user to be blind for the turn that the lightning returns to normal.

    Note:
    - Can only be used 2x
    - Lasts for Three Turns
    - Once the duration period ends, the user must wait four turns before re-activating
    - Can only be taught by Scaze


    For This:

    Genjutsu: Sairento kōri | Illusionary Arts: Silent Ice
    Type: Attack
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
    Note: Can only be performed 1 time
    Note: Its effects span for up to 3 turns if unreleased
    Note: Requires the user to have an Ice biography and use an ice technique right after the genjutsu
    Note: Using another genjutsu on the enemy while its active will dispel the genjutsu
    Note: Can only be taught by McRazor


    I guess we'll start with mine.

    Gather your Hyouton chakra and course it throughout your body to trigger a element specific mode of sorts. Then every time you use a Hyouton technique make it so that you alter its properties and crystalline structure so that it becomes perfect for enhancing, refracting and reflecting light. Whether it be artificial or natural, which in turn should make your Hyouton technique glow with a blinding rainbow coloured light. Or if it is moving it should glow a bright white which should serve to blind your opponent.

    Keep in mind that at the end of the technique you yourself will become blind for one turn. However if you didn't use any Hyouton techniques during the techniques activation then you wont. Also as long as a blinding Hyouton technique remains in play, you won't go blind. In short as long as there's blinding Ice in play that affects your vision you will retain your vision. When there's none you start to go blind.
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Quote Originally Posted by Scaze View Post
    Trading This:

    Hyouton: Genwaku Kyokukou | Ice Release : Blinding Aurora
    Type: Offensive/Defensive
    Rank: B
    Range: Short - Long.
    Chakra: 20/Ice technique while the mode lasts
    Damage: N/A
    Description: The user infuses all of his Hyouton techniques with extra chakra, so as to add extreme light reflecting capabilities to the Ice. For the next Three turns all Hyouton techniques used will refract and reflect light in a similar manner to that of a glass prism, causing immensely bright rainbow colours to be emitted from the technique, so as to blind and hinder the opponent. If the hyouton technique is moving at fair speeds then the colours will blend into one, resulting in a bright flash of white light constantly emanating from the Ice until it's completely destroyed. The user, being accustomed to terrains with large amounts of weathered Ice along with bright sunlight is relatively unaffected by the enhanced flashes of light produced by the Ice. However, after the technique ends/when there is no longer any blinding Ice Jutsu in play, due to the light suddenly fading, the users retinas will suffer, causing the user to be blind for the turn that the lightning returns to normal.

    Note:
    - Can only be used 2x
    - Lasts for Three Turns
    - Once the duration period ends, the user must wait four turns before re-activating
    - Can only be taught by Scaze


    For This:

    Genjutsu: Sairento kōri | Illusionary Arts: Silent Ice
    Type: Attack
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
    Note: Can only be performed 1 time
    Note: Its effects span for up to 3 turns if unreleased
    Note: Requires the user to have an Ice biography and use an ice technique right after the genjutsu
    Note: Using another genjutsu on the enemy while its active will dispel the genjutsu
    Note: Can only be taught by McRazor


    I guess we'll start with mine.

    Gather your Hyouton chakra and course it throughout your body to trigger a element specific mode of sorts. Then every time you use a Hyouton technique make it so that you alter its properties and crystalline structure so that it becomes perfect for enhancing, refracting and reflecting light. Whether it be artificial or natural, which in turn should make your Hyouton technique glow with a blinding rainbow coloured light. Or if it is moving it should glow a bright white which should serve to blind your opponent.

    Keep in mind that at the end of the technique you yourself will become blind for one turn. However if you didn't use any Hyouton techniques during the techniques activation then you wont. Also as long as a blinding Hyouton technique remains in play, you won't go blind. In short as long as there's blinding Ice in play that affects your vision you will retain your vision. When there's none you start to go blind.
    Yes, and as you said via VM, since you're not yet at A rank genjutsu, we will postpone/freeze (lol ) the training until you get there which should be soon, so no worries.

    After hearing your words I start gathering and pilling up ice chakra in my body and I enter an Ice mode, of sorts. Being in that Ice mode I can release Ice techniques and change their crystalline structure to match my needs, in this case refraction and reflection of light. Being able to control the r/r I can make my Ice techniques glow in a blinding rainbow colored light, and in case the technique is mobile in a bright white light, all with the purpose to blind and incapacitate the opponent.

    Hyouton: Genwaku Kyokukou | Ice Release : Blinding Aurora
    Type: Offensive/Defensive
    Rank: B
    Range: Short - Long.
    Chakra: 20/Ice technique while the mode lasts
    Damage: N/A
    Description: The user infuses all of his Hyouton techniques with extra chakra, so as to add extreme light reflecting capabilities to the Ice. For the next Three turns all Hyouton techniques used will refract and reflect light in a similar manner to that of a glass prism, causing immensely bright rainbow colours to be emitted from the technique, so as to blind and hinder the opponent. If the hyouton technique is moving at fair speeds then the colours will blend into one, resulting in a bright flash of white light constantly emanating from the Ice until it's completely destroyed. The user, being accustomed to terrains with large amounts of weathered Ice along with bright sunlight is relatively unaffected by the enhanced flashes of light produced by the Ice. However, after the technique ends/when there is no longer any blinding Ice Jutsu in play, due to the light suddenly fading, the users retinas will suffer, causing the user to be blind for the turn that the lightning returns to normal.

    Note:
    - Can only be used 2x
    - Lasts for Three Turns
    - Once the duration period ends, the user must wait four turns before re-activating
    - Can only be taught by Scaze

    Now let's try it with a technique.

    As I release my previously gathered Ice chakra I make it snow and use the ability of the snow to sense my opponent anywhere on the field while using the crystal lattice of the snowflakes in order to refract and reflect light as they're falling, blinding my opponent and leaving him open for an attack.

    (Hyōton: Chakra Sensing Yuki) | Ice Release: Chakra Sensing Snow
    Rank: C
    Type: Supplementary
    Range: Short-Long
    Chakra Cost: 20
    Damage Points: -
    Description: The user will make snow to fall from the sky and will use it to sense the opponent's location. After 3 turns the terrain will be covered by a layer of snow.
    Note: Works as long as there is snow on the ground

    This one will work perfectly with this, leaving snow after the three turns, making sure my eyesight is untouched and in case something happens allowing me to sense the opponents location.
     
         

  3. #3
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    Re: [CJ Lesson] Scaze & McRazor

    Cool. You learnt it. o_O. Guess we'll come back to this thread when it's time.
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Quote Originally Posted by Scaze View Post
    Cool. You learnt it. o_O. Guess we'll come back to this thread when it's time.
    Thanks. I subscribed the thread so post in here once you're done.
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Bump. O_o
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Alright, so first thing you gotta do is practice the handseals. You gotta be fast to be able to string the handseals together, so that it seems that you performed only one technique. Then as the genjutsu kicks in simply use an ice technique in every turn. Since the genjutsu lasts 3 turns, if you miss one you won't be able to trigger the 3rd effect.

    Now, try it in three turns and be very detailed please.
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    I perform one handseal, using the handseal as a medium to mold and focus my chakra better, before finally releasing my gathered chakra out into your clones brain. Using my chakra, I place your clone under a illusion where his senses begin to associate the hissing sound produced by the formation of Ice techniques with a large scale drop in temperature. Thus each time I use a hyouton technique, he would begin to experience symptoms that are caused by low temperatures, at first the symptoms will be quite mild. Side effects such as slight chilling of the extremities coupled with needle like pain from the cold, however with each hyouton technique it progressively gets worse. Until by the time the third Hyouton technique has been performed, he will be on the brink of falling into a hypothermia like state as well as losing consciousness and what not.

    Genjutsu: Sairento kōri | Illusionary Arts: Silent Ice
    Type: Attack
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
    Note: Can only be performed 1 time
    Note: Its effects span for up to 3 turns if unreleased
    Note: Requires the user to have an Ice biography and use an ice technique right after the genjutsu
    Note: Using another genjutsu on the enemy while its active will dispel the genjutsu
    Note: Can only be taught by McRazor


    After having performed the technique I slowly begin to perform my Hyouton techniques. On the first turn I simply create a abundance of gigantic icicle like spikes all around your clone. The spikes materialization and formation would create an adequate hissing noise to progress the genjutsu into it's first stage.


    (Hyouton Hijutsu: Sensatsu Suishō no Shi) – Secret Ice Release: Flying Needles of Death and Destruction
    Rank: B
    Type: Offensive
    Range: Short – Mid
    Chakra cost: 20
    Damage points: 40
    Description: A stronger version of the original Flying Needles of Death gathers large amounts of Needles from the air and surrounding environment into more than a thousand needles. He then directs the needles to a specific target, and leaps back to avoid damage to himself. The difference is that these needles are literally icicle spikes, and after damaging the target the icicle spikes melt into a light cold rain.


    On the second turn I continue by causing a pillar of Ice to rise from beneath your clone. The pillar ensnaring him in a block of Ice, and creating Hyoutons signature crunching/hissing sound as it rises from the ground. Due to having been ensnared in pure Ice, the symptoms of severe numbness of the extremities and shivering that follows afterwards is much more believable.


    (Hyouton: Hyōrō no Jutsu) Ice Release: Ice Prison Technique
    Rank: C
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 15
    Damage: 30
    Description: The user will rise up what seems like a jagged pillar of ice from the ground, encasing their opponent and freezing them in place. The user can also use this on themselves, encasing themselves in ice to defend them from jutsu. Being an ice user, however, the user will still be able to move their arms and legs fluently while in the ice.


    One the third turn I create a dragon of Ice that races towards your clone, smashing into him with the creation of the Hyouton technique progressing the Genjutsu to it's last stage, where your clones lethargy rises to knew heights, he struggles to concentrate as he falls into a hypothermia like state; before finally losing consciousness.


    (Hyouton: Kokuryū Bōfūsetsu) Ice Release: Black Dragon Blizzard
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user will make a giant ether-like dragon of black snow. The dragon is capable of turning while in mid-air, and is therefore unable to be dodged. If it hits the opponent successfully, they will be launched high into the air afterwards.


    Quick question, do you perform the extra handseal before each and every Ice technique that is used for this genjutsu's progression as well as the activation of the actual genjutsu, or is the handseal just for the activation of the actual genjutsu?
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Quote Originally Posted by Scaze View Post
    I perform one handseal, using the handseal as a medium to mold and focus my chakra better, before finally releasing my gathered chakra out into your clones brain. Using my chakra, I place your clone under a illusion where his senses begin to associate the hissing sound produced by the formation of Ice techniques with a large scale drop in temperature. Thus each time I use a hyouton technique, he would begin to experience symptoms that are caused by low temperatures, at first the symptoms will be quite mild. Side effects such as slight chilling of the extremities coupled with needle like pain from the cold, however with each hyouton technique it progressively gets worse. Until by the time the third Hyouton technique has been performed, he will be on the brink of falling into a hypothermia like state as well as losing consciousness and what not.

    Genjutsu: Sairento kōri | Illusionary Arts: Silent Ice
    Type: Attack
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: Before using an ice technique, the user will do one additional hand seal, using his chakra to put his enemies into a genjutsu. The genjutsu makes use of the "hissing" sound produced by Ice techniques in contact with the air, to manipulate the enemies senses and slowly numbing them as they hear that sound. Barely noticeable at first, as the user keeps using ice techniques, the enemy will further be affected by the illusion. The genjutsu lasts 3 turns, during which the user needs to produce at least 3 Ice techniques (more will not alter the effect), one in each turn (the first one, being the one after the genjutsu). Upon hearing the hissing sound of the 1st Ice technique, the enemy will feel the slight pinch and low intensity needle-like pain associated with cold, mainly on his extremities. Upon hearing the 2nd one, the enemy will lose feeling on his fingers and toes, nose and ears, his mind becomes sluggish, the pain intense and generalized, shivering is present reducing the agility and precision of movement, the cold sensation equivalent to that of a -15ºC atmosphere. Upon hearing the last technique, the effects will be severe. The enemy becomes unable to move his extremities and the pain is the same as if they were entering necrosis. The shivering is unbearable and the mental capacities barely there. Handseals and molding chakra are things hard to accomplish taking into consideration the numbness and sluggish mind. If he fails to release the illusion, his body will shut down and he will lose conscious as his body is fooled into thinking that he just fell into a hipotermic state.
    Note: Can only be performed 1 time
    Note: Its effects span for up to 3 turns if unreleased
    Note: Requires the user to have an Ice biography and use an ice technique right after the genjutsu
    Note: Using another genjutsu on the enemy while its active will dispel the genjutsu
    Note: Can only be taught by McRazor


    After having performed the technique I slowly begin to perform my Hyouton techniques. On the first turn I simply create a abundance of gigantic icicle like spikes all around your clone. The spikes materialization and formation would create an adequate hissing noise to progress the genjutsu into it's first stage.


    (Hyouton Hijutsu: Sensatsu Suishō no Shi) – Secret Ice Release: Flying Needles of Death and Destruction
    Rank: B
    Type: Offensive
    Range: Short – Mid
    Chakra cost: 20
    Damage points: 40
    Description: A stronger version of the original Flying Needles of Death gathers large amounts of Needles from the air and surrounding environment into more than a thousand needles. He then directs the needles to a specific target, and leaps back to avoid damage to himself. The difference is that these needles are literally icicle spikes, and after damaging the target the icicle spikes melt into a light cold rain.


    On the second turn I continue by causing a pillar of Ice to rise from beneath your clone. The pillar ensnaring him in a block of Ice, and creating Hyoutons signature crunching/hissing sound as it rises from the ground. Due to having been ensnared in pure Ice, the symptoms of severe numbness of the extremities and shivering that follows afterwards is much more believable.


    (Hyouton: Hyōrō no Jutsu) Ice Release: Ice Prison Technique
    Rank: C
    Type: Attack/Defense
    Range: Short-Mid
    Chakra Cost: 15
    Damage: 30
    Description: The user will rise up what seems like a jagged pillar of ice from the ground, encasing their opponent and freezing them in place. The user can also use this on themselves, encasing themselves in ice to defend them from jutsu. Being an ice user, however, the user will still be able to move their arms and legs fluently while in the ice.


    One the third turn I create a dragon of Ice that races towards your clone, smashing into him with the creation of the Hyouton technique progressing the Genjutsu to it's last stage, where your clones lethargy rises to knew heights, he struggles to concentrate as he falls into a hypothermia like state; before finally losing consciousness.


    (Hyouton: Kokuryū Bōfūsetsu) Ice Release: Black Dragon Blizzard
    Rank: A
    Type: Attack
    Range: Short-Long
    Chakra Cost: 30
    Damage: 60
    Description: The user will make a giant ether-like dragon of black snow. The dragon is capable of turning while in mid-air, and is therefore unable to be dodged. If it hits the opponent successfully, they will be launched high into the air afterwards.


    Quick question, do you perform the extra handseal before each and every Ice technique that is used for this genjutsu's progression as well as the activation of the actual genjutsu, or is the handseal just for the activation of the actual genjutsu?
    It's only one handseal for the activation of it. And you string the handseal with the first ice technique. I advise you to use it immediately before the ice technique, because this way the opponent won't mind that one extra handseal and won't notice the genjutsu.
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Quote Originally Posted by McRazor View Post
    It's only one handseal for the activation of it. And you string the handseal with the first ice technique. I advise you to use it immediately before the ice technique, because this way the opponent won't mind that one extra handseal and won't notice the genjutsu.
    Okay thanks. :3. So I'm guessing I've learned this technique? o_o
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Quote Originally Posted by Scaze View Post
    Okay thanks. :3. So I'm guessing I've learned this technique? o_o
    Yes, it's pretty straight forward, as everything is clearly said in the description of the technique. In case you still have doubts or questions, simply VM me about it.
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Alright, so Static Shock for Dsyphargia, do you want to go first or shall I?
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Quote Originally Posted by Scaze View Post
    Alright, so Static Shock for Dsyphargia, do you want to go first or shall I?
    Since we more or less started with yours lets finish it.
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Alright

    Raiton: Sutatikku Menshoku| Lightning Release: Static Shock
    Type: Offensive
    Rank: B
    Range: Short - Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: A technique where the user builds and gathers their raiton chakra before releasing it out towards their opponent. Instead of targeting the opponents body, the user targets their clothes. Imbuing their Raiton chakra into all of the opponents garments. The purpose of this is to enhance and increase the chances of static electricity build up created by the opponents clothes when they move via friction and what not. Embedding so much chakra into the clothes of the opponents, that even with the slightest of movements the user experiences small static shocks. This makes tasks such as performing handseals or making bodily movements particularly hard as the opponent will be repeatedly shocked while doing so. Not to mention that tasks such as running and sprinting become extremely cumbersome as large electrical discharges are sent through the opponents body repeatedly. Due to the fact that the larger and more boisterous the movements, the more frequent and powerful the static discharges. This effectively makes the opponents own clothes both their prison and possibly even their demise and undoing. Weather also has a play in the technique, should it be breezy then the opponents clothes will be moved by an exterior force, thus static electricity will be produced. When the opponent uses a water jutsu it plays little role in the static discharges, and if by any chance the discharges and the water meet, the electricity will simply conduct into the water technique as a exceptionally weak current that follows the waters flow and thus slightly empowers the jutsu. Even if the flow of the water was to result in the current conducting towards the opponent, since the static discharges are relatively weak unless exceptionally large movements are made, such as running, the damage dealt wouldn't be that great. Simply minor shock and possibly momentary paralysis at worst.

    Notes:
    - Can only be used 2x
    - Lasts for two turns
    - No Raiton jutsu above A rank for the rest of the turn.
    - Can only be taught by Scaze


    Alright, so static electricity is basically about imbalance. One material gives up electrons more easily while another holds onto them adamantly. So, static charge is created whenever two different atoms come into contact, or whenever two different materials meet. Things like rubbing or friction can increase the electron balance as it allows for more contact. Static sparks or discharges occur when the electrons flee to another material, resulting in heat, light and a 'electricity'. This is what occurs when you touch a door knob after rubbing your feet against a carpet.

    In the case of an enemy spewing water, while for instance, a discharge takes place at his mouth. The sudden appearance of water won't suddenly enhance the power of that discharge. But, the imbalance of electrons will be released into the water, thus resulting in a discharge at the release point, as it's transferring from one substance to another.

    So basically, while only movement will dictate the imbalance and voltage created, other external factors can affect how the voltage is distributed. Although by default, movement dictates strength and frequency of the discharges.

    Questions?
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Quote Originally Posted by Scaze View Post
    Alright

    Raiton: Sutatikku Menshoku| Lightning Release: Static Shock
    Type: Offensive
    Rank: B
    Range: Short - Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: A technique where the user builds and gathers their raiton chakra before releasing it out towards their opponent. Instead of targeting the opponents body, the user targets their clothes. Imbuing their Raiton chakra into all of the opponents garments. The purpose of this is to enhance and increase the chances of static electricity build up created by the opponents clothes when they move via friction and what not. Embedding so much chakra into the clothes of the opponents, that even with the slightest of movements the user experiences small static shocks. This makes tasks such as performing handseals or making bodily movements particularly hard as the opponent will be repeatedly shocked while doing so. Not to mention that tasks such as running and sprinting become extremely cumbersome as large electrical discharges are sent through the opponents body repeatedly. Due to the fact that the larger and more boisterous the movements, the more frequent and powerful the static discharges. This effectively makes the opponents own clothes both their prison and possibly even their demise and undoing. Weather also has a play in the technique, should it be breezy then the opponents clothes will be moved by an exterior force, thus static electricity will be produced. When the opponent uses a water jutsu it plays little role in the static discharges, and if by any chance the discharges and the water meet, the electricity will simply conduct into the water technique as a exceptionally weak current that follows the waters flow and thus slightly empowers the jutsu. Even if the flow of the water was to result in the current conducting towards the opponent, since the static discharges are relatively weak unless exceptionally large movements are made, such as running, the damage dealt wouldn't be that great. Simply minor shock and possibly momentary paralysis at worst.

    Notes:
    - Can only be used 2x
    - Lasts for two turns
    - No Raiton jutsu above A rank for the rest of the turn.
    - Can only be taught by Scaze


    Alright, so static electricity is basically about imbalance. One material gives up electrons more easily while another holds onto them adamantly. So, static charge is created whenever two different atoms come into contact, or whenever two different materials meet. Things like rubbing or friction can increase the electron balance as it allows for more contact. Static sparks or discharges occur when the electrons flee to another material, resulting in heat, light and a 'electricity'. This is what occurs when you touch a door knob after rubbing your feet against a carpet.

    In the case of an enemy spewing water, while for instance, a discharge takes place at his mouth. The sudden appearance of water won't suddenly enhance the power of that discharge. But, the imbalance of electrons will be released into the water, thus resulting in a discharge at the release point, as it's transferring from one substance to another.

    So basically, while only movement will dictate the imbalance and voltage created, other external factors can affect how the voltage is distributed. Although by default, movement dictates strength and frequency of the discharges.

    Questions?
    Yes. How does it react with unfocused lightning surges from the body in contact with the clothes? Are the discharges just annoying or do they have any major effect on the body such as paralysis, in case of lots of movement?

    I'd also like your opinion. How possible do you think it is to "force" an opponent into using water, with this technique? Playing a bit with the description and giving him a hint that he can get a more "powerful" technique or rather combination, by making my own technique "backfire" at me. What I mean is, if you got caught with this technique, what are the chances that you defend by using a "non-movement involving" water technique and taking advantage of the ability for the discharge to pass onto the water and remove it from your clothes?
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Quote Originally Posted by McRazor View Post
    Yes. How does it react with unfocused lightning surges from the body in contact with the clothes? Are the discharges just annoying or do they have any major effect on the body such as paralysis, in case of lots of movement?

    I'd also like your opinion. How possible do you think it is to "force" an opponent into using water, with this technique? Playing a bit with the description and giving him a hint that he can get a more "powerful" technique or rather combination, by making my own technique "backfire" at me. What I mean is, if you got caught with this technique, what are the chances that you defend by using a "non-movement involving" water technique and taking advantage of the ability for the discharge to pass onto the water and remove it from your clothes?
    Walking with this active should result in some gross burns and shocks. Running with it active should result in some severe burns, and momentary bouts of fleeting paralysis. Sprinting should hurt like hell, and should stop most movement for a good few seconds after a brief period. Naturally all would be exploitable. But yeah, even if the opponents just doing handseals, it should be more than just annoying.

    Completely depends on how persuasive you can be with your descriptions, how gullible your opponent is, and how much your opponent knows about Physics and Static stuffs. Though the description of the technique itself suggests that using water might not be a bad idea even if you're sprinting.
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Quote Originally Posted by Scaze View Post
    Walking with this active should result in some gross burns and shocks. Running with it active should result in some severe burns, and momentary bouts of fleeting paralysis. Sprinting should hurt like hell, and should stop most movement for a good few seconds after a brief period. Naturally all would be exploitable. But yeah, even if the opponents just doing handseals, it should be more than just annoying.

    Completely depends on how persuasive you can be with your descriptions, how gullible your opponent is, and how much your opponent knows about Physics and Static stuffs. Though the description of the technique itself suggests that using water might not be a bad idea even if you're sprinting.
    Excellent. Seems like it's probable to work with water explosion. xD So, dysgraphia or detox? I forgot.
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Dysgraphia plez. o-o
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Genjutsu: Shojishōgai | Illusionary Arts: Dysgraphia
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user performs a single handseal and places a genjutsu upon the opponent. The genjutsu consists of tricking the opponents brain into suffering from Dysgraphia. Dysgraphia is a neurological deficiency that impairs the ability to write, same as basic motor skills. The inability to write is also referred to as Agraphia, which is a complete loss of ability to write and spell when writing. Also, persons with agraphia can't transform graphemes in written language. The impairment of motoric skills manifests in the inability of the victim to perform handseals properly, confusing them and not being able to place his hands correctly, which results in not being able to successfully mold chakra for the upcoming jutsu. The purpose of the genjutsu is to make the opponent unable to write seals for sealing techniques as well as other techniques that require seals and symbols to be written on scrolls in order to be performed, same as performing handseals for techniques that require them. With the inability to write proper seals, same as performing correct handseals, the opponent's attempt to perform such techniques would result in a fail. The genjutsu lasts for 2 turns, unless the opponent frees himself by then. The opponent is still, however, capable of performing techniques that don't require handseals, and those that don't require writing seals in general.
    Note: No other genjutsu while this is active
    Note: Usable only twice (2) per battle
    Note: Only McRazor can teach this

    Basically, Dysgraphia is a neurological deficiency, where the user is able to understand and perceive language and symbols, but is incapable of writing them or preform them. It is commonly related to a loss of brain connections, especially in the area of the working memory, which is what I feel we're recreating by using chakra to cover or omit this connections, producing the effects we want. So the opponent will be restricted in his usage of anything related to the practical usage of symbols such as handseals and writing (Fuuin or Summoning techniques). It is noticeable, though, as the opponent will explicitly try to make handseals/writings but won't be able to. However, it works only for one technique and he is still able to perform techniques that don't require handseals or written seals. With this, you basically restrict his jutsu pool for 80%, if not even more. If he manages to survive the next two turns without using such techniques, it goes away, like nothing happened. Since it doesn't really affect his senses I can say for sure that it's almost impossible to reason out that it's a genjtsu because he doesn't know he has the deficiency until he tries to perform a technique which would fail, being the only lead. However, by then you could and should finish him off.
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Quote Originally Posted by McRazor View Post
    Genjutsu: Shojishōgai | Illusionary Arts: Dysgraphia
    Rank: A
    Type: Supplementary
    Range: Short-Mid
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user performs a single handseal and places a genjutsu upon the opponent. The genjutsu consists of tricking the opponents brain into suffering from Dysgraphia. Dysgraphia is a neurological deficiency that impairs the ability to write, same as basic motor skills. The inability to write is also referred to as Agraphia, which is a complete loss of ability to write and spell when writing. Also, persons with agraphia can't transform graphemes in written language. The impairment of motoric skills manifests in the inability of the victim to perform handseals properly, confusing them and not being able to place his hands correctly, which results in not being able to successfully mold chakra for the upcoming jutsu. The purpose of the genjutsu is to make the opponent unable to write seals for sealing techniques as well as other techniques that require seals and symbols to be written on scrolls in order to be performed, same as performing handseals for techniques that require them. With the inability to write proper seals, same as performing correct handseals, the opponent's attempt to perform such techniques would result in a fail. The genjutsu lasts for 2 turns, unless the opponent frees himself by then. The opponent is still, however, capable of performing techniques that don't require handseals, and those that don't require writing seals in general.
    Note: No other genjutsu while this is active
    Note: Usable only twice (2) per battle
    Note: Only McRazor can teach this

    Basically, Dysgraphia is a neurological deficiency, where the user is able to understand and perceive language and symbols, but is incapable of writing them or preform them. It is commonly related to a loss of brain connections, especially in the area of the working memory, which is what I feel we're recreating by using chakra to cover or omit this connections, producing the effects we want. So the opponent will be restricted in his usage of anything related to the practical usage of symbols such as handseals and writing (Fuuin or Summoning techniques). It is noticeable, though, as the opponent will explicitly try to make handseals/writings but won't be able to. However, it works only for one technique and he is still able to perform techniques that don't require handseals or written seals. With this, you basically restrict his jutsu pool for 80%, if not even more. If he manages to survive the next two turns without using such techniques, it goes away, like nothing happened. Since it doesn't really affect his senses I can say for sure that it's almost impossible to reason out that it's a genjtsu because he doesn't know he has the deficiency until he tries to perform a technique which would fail, being the only lead. However, by then you could and should finish him off.
    Pretty much all understood. Couple questions though.

    Would the enemy be able to perform, for instance, single handsealed jutsu? Or would even that be too difficult

    And, would this affect the opponents proficiency in hand to hand combat/weapon-play at all?

    Oh, and the effect lasts for two turns right, not just for one of the opponents jutsu? o-o
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Quote Originally Posted by Scaze View Post
    Pretty much all understood. Couple questions though.

    Would the enemy be able to perform, for instance, single handsealed jutsu? Or would even that be too difficult

    And, would this affect the opponents proficiency in hand to hand combat/weapon-play at all?

    Oh, and the effect lasts for two turns right, not just for one of the opponents jutsu? o-o
    No handseals at all. It doesn't effect his hand to hand and it lasts for two turns or until he tries to perform a jutsu that needs handseals and fails.
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    And after he fails a handseal needing technique? Is it dispelled? o-o
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Quote Originally Posted by Scaze View Post
    And after he fails a handseal needing technique? Is it dispelled? o-o
    Yes, that's its purpose. o-o
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Alright, that was the part I was wondering about. Alright thanks. :3
     
         

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    Re: [CJ Lesson] Scaze & McRazor

    Quote Originally Posted by Scaze View Post
    Alright, that was the part I was wondering about. Alright thanks. :3
    Pleasure doing business.
     
         

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