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    Time to pay the iron price, Shane [closed spar]

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    Re: Time to pay the iron price, Shane [closed spar]

    Casshern Kiyoshi

    Bring it hard, leave it soft.
     
         

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    Re: Time to pay the iron price, Shane [closed spar]

    Bring it soft but if you suck we leave hard.
     
         

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    Re: Time to pay the iron price, Shane [closed spar]

    Yeah, you gotta come hard in here, mid range btw
    ________________________________________

    Hashirama quickly focuses his chakra around you and creates an orb of water so dense that handseals will be slowed down greatly almost instantly around you. The orb also of course lifts you off the ground a little and prevents you from using earth jutsus.


    (Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
    Rank: B
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 20
    Damage points: N/A
    Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
    Note: Technique creates its own water source




    Without wasting a moments time afterwards two spiraling sections of wood seemingly leap from the ground and surround you in very close proximity while you deal with the orb.

    (Mokuton: Idenshi no Shondiame) - Wood Release: Genes of the First Hokage
    Rank: A
    Type: Offensive
    Range: Short - Mid
    chakra cost: 30
    Damage points: 60
    Description: the user makes his wood emerge from the ground creating two sections and spirals around the opponent and with the clinch of his hand, the wood crushes the opponent.


    Not stopping there however he creates a whirlpool of water inside the wood coils as it moves upwards, the whirlpool gushes upwards immediately as it forms which sends you, still inside the orb if you havent gotten out, smashing against the wood, stunning you. Then the speed of this move hastens due to the close proximity of the wood and the fact that you dont have much space to be thrown into, however due to woods strength over water the wood does not break. The water forms bullets that rip you into shreds which finally breaks the orb if you were still in it but the bullets will constantly make you hit the wooden walls around you with much force from you bouncing off the wall. As the bullets form into a dragon smashing you back down Hashirama clinches his fist crushing the wood around you and killing you.

    (Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
    Rank: A
    Type: Offensive
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
     
         

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    Re: Time to pay the iron price, Shane [closed spar]

    Quote Originally Posted by Peppermint Larry View Post
    Yeah, you gotta come hard in here, mid range btw
    ________________________________________

    Hashirama quickly focuses his chakra around you and creates an orb of water so dense that handseals will be slowed down greatly almost instantly around you. The orb also of course lifts you off the ground a little and prevents you from using earth jutsus.


    (Suiton: Funshutsu Mizu Kinko) - Water Release: Gushing Water Imprisonment
    Rank: B
    Type: Supplementary
    Range: Short - Mid
    Chakra cost: 20
    Damage points: N/A
    Description: The user creates a flow of gushing water under the opponent which traps them in a sphere of water. The user can perform an attack while the opponent is trapped. This jutsu is similar to Water Prison Technique, though the user doesn't need to keep his arm in the sphere of water.
    Note: Technique creates its own water source




    Without wasting a moments time afterwards two spiraling sections of wood seemingly leap from the ground and surround you in very close proximity while you deal with the orb.

    (Mokuton: Idenshi no Shondiame) - Wood Release: Genes of the First Hokage
    Rank: A
    Type: Offensive
    Range: Short - Mid
    chakra cost: 30
    Damage points: 60
    Description: the user makes his wood emerge from the ground creating two sections and spirals around the opponent and with the clinch of his hand, the wood crushes the opponent.


    Not stopping there however he creates a whirlpool of water inside the wood coils as it moves upwards, the whirlpool gushes upwards immediately as it forms which sends you, still inside the orb if you havent gotten out, smashing against the wood, stunning you. Then the speed of this move hastens due to the close proximity of the wood and the fact that you dont have much space to be thrown into, however due to woods strength over water the wood does not break. The water forms bullets that rip you into shreds which finally breaks the orb if you were still in it but the bullets will constantly make you hit the wooden walls around you with much force from you bouncing off the wall. As the bullets form into a dragon smashing you back down Hashirama clinches his fist crushing the wood around you and killing you.

    (Suiton: Suiryū Kōbaku ) - Water Release: Water Dragon Biting Explosion
    Rank: A
    Type: Offensive
    Range: Short - Long
    Chakra cost: 30
    Damage points: 60
    Description: The user creates a large pool of water that gushes upwards lifting the opponent into the air, after firing the enemy into the air, the user shoots numerous water bullets at them from the pool of water and then finishes by forming the water bullets into a water dragon which attacks the target, sending them crashing into the ground.
    As I notice the water forming underneath me and rising up, I take a breath. Before it fully forms and encapsulates me, I release a huge tsunami of wind from my mouth, that heads towards you. This would blow back the water that was in process of forming, while also forcing you to defend unless you wish to be hit. o_O

    (Kaze Fuukaku: Kaze Nami) Wind Style: Wind Tsunami
    Type:Attack
    Rank:A
    Range:Short/Long
    Chakra Cost:30
    Damage Points:60
    Description: User Emits huge amount of Wind Chakra in shape of a giant tsunami wave from his mouth which covers the battle field and shields the user from many weak ninjutsu's. When it comes in contact with anything it inflicts a severe blow.
    *Can only be used thrice per battle*
    *Can only be Used/Taught by -Blizzard-*
     
         

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    Re: Time to pay the iron price, Shane [closed spar]

    As Hashirama sees the wind/water coming towards him he simply extends his hand, creating a wood wall out of the ground 5 feet from you that stops the wind in its path and blocks your vison

    (Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
    Rank: A
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.


    In succession he then drops a wood seed onto the ground and makes two handseals, releasing a wind that sends a crushing wind wave as well as the wooden wall, now broken into stakes at you


    (Mokuton: Torakkingu Za-men) Wood Release: Tracking Seeds
    Rank: A
    Type: Supplemental
    Range: Short-Long (on senses)
    Chakra: 25
    Damage: N/A
    Description: User creates seeds made out of their chakra. The seeds can be dispersed on the ground or placed in the body of the enemy. Since the seeds are made up of the user's DNA they can be used like transmission devices. They react to movement or pressure as well as chakra.


    (Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
    Rank: S
    Type: Attack
    Range: Short – Mid
    Chakra cost: 40
    Damage points: 80
    Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
     
         
    Last edited by -Broly-; 10-05-2012 at 07:17 PM.

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    Re: Time to pay the iron price, Shane [closed spar]

    Quote Originally Posted by Peppermint Larry View Post
    As Hashirama sees the wind/water coming towards him he simply extends his hand, creating a wood wall out of the ground 5 feet from you that stops the wind in its path and blocks your vison

    (Mokuton: Kyousei Mokuzai No Jutsu) Wood Release: Greater Wood Technique
    Rank: A
    Type: Supplementary/Attack/Defense
    Range: Short-Long
    Chakra cost: 30
    Damage points: 60
    Description: The user focuses and molds his chakra, using it to create Wood structures, Pillars, Trees, etc to defend, attack or support him. The Wood can be created from the users body or from earth sources and its limitations are only set by the users own imagination and the chakra put into the technique.


    In succession he then drops a wood seed onto the ground and makes two handseals, releasing a wind that sends a crushing wind wave as well as the wooden wall, now broken into stakes at you


    (Mokuton: Torakkingu Za-men) Wood Release: Tracking Seeds
    Rank: A
    Type: Supplemental
    Range: Short-Long (on senses)
    Chakra: 25
    Damage: N/A
    Description: User creates seeds made out of their chakra. The seeds can be dispersed on the ground or placed in the body of the enemy. Since the seeds are made up of the user's DNA they can be used like transmission devices. They react to movement or pressure as well as chakra.


    (Fūton: Shinkū Taigyoku) – Wind Release: Vacuum Great Sphere
    Rank: S
    Type: Attack
    Range: Short – Mid
    Chakra cost: 40
    Damage points: 80
    Description: After performing two hand seals Tiger → Dog the user launches a stronger version of the Wind Release: Vacuum Sphere technique, where the user instead chooses to compress the entirety of the previously inhaled breath into a single large, crushing sphere of wind chakra that they then proceed to expel from their mouth.
    Agreed vis MSN the wood wall is created half-way between the both of us

    _______________

    Casshern releases the wind and then after sees a large brown wall beginning to rise halfway between him and his opponent. Obviously knowing the wall is going to block his sight, he performs a single hand seal, creating a huge swamp under his opponent. He doesn't need to know the exact location of his opponent, due to the swamps wide area of effect. The swamp will start at the wood wall, and extend long range to the sides and behind his opponent. It is also long-range deep. Casshern begins to move to the left side of the wall as he sees it begin to rise in order to get a view of his opponent at a later time.

    (Doton: Yomi Numa) - Earth Style: Swamp of the Underworld
    Rank: A
    Type: Supplementary
    Range: Short/Long
    Chakra Cost: 30
    Damage Points: N/A
    Description: The user will first perform Boar → Tiger and then by changing the surface of an object beneath an enemy into mud and creating a non flammable swamp, the user can sink his enemy into the mud. The adhesive, chakra-infused mud ensnares the enemy's body, making it almost impossible to recover one's strength and escape from the swamp. The size and depth of the created swamp depends on the user's skill and the amount of chakra used, but if the user is an expert in this technique, it will always be possible to make a fair-sized swamp which is extremely effective against a great number of enemies or when having to face gigantic creatures.


    As the opponent deals with the swamp, he performs the Rat hand seal after locating his position by moving to the side of the wood wall. He channels his chakra into the mind of his opponent, leaving it dormant until it is activated.

    Genjutsu: Kyuumin Shobatsu(Illusionary Technique: Dormant Punishment)
    Type: Supplementary/Offensive
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30
    Damage: 60
    Description: The user will channel their chakra into their opponent's chakra via the Rat seal. The user's chakra will then remain dormant until the victim uses a technique B-rank or above. The resulting amount of chakra needed will cause the user's chakra to activate like a switch to cause the affects of the illusion. As the victim begins to channel their chakra for the technique they use, they will see several spiked chains shoot up and restrain them, wrapping all around their body and dragging them to the ground. The chains will gradually become tighter and tighter and the victim will feel the spikes of the chains sinking deeper into their bodies and also the lack of air from being restricted. Eventually, after so much tension, the victims will fall unconscious.
    ~This technique remains dormant for 3 turns only
    ~The technique (if activated) will render one's opponent unconscious after 2 turns.
    ~Can be used 3 times per battle


    Afterwords, Casshern manipulates his chakra to release a massive wall of tornadoes in front of him. This will travel towards his opponent, wherever he may be at the time.

    (Futon: Tatsumaki Heki) - Wind Release: Tornado Wall
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: The user generates a large wall of 5 Tall tornadoes that are sent towards the opponent. A flying summoning can create this technique by simply flapping their wings to generate the wind for the technique.
     
         

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    Re: Time to pay the iron price, Shane [closed spar]

    As Hashirama sees the swamp being formed he quickly channels earth chakra through his body which will allow him to be light enough to walk on the swamp without being sucked down

    (Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
    Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.


    But as he tries to do this he is suddenly surrounded by chains and pulled down. With his tracking seeds telling him that chakra has been channeled towards him, along with the fact that this happened so quickly without his opponent making the slightest of handseals (hashirama doesnt see you make the handseal), or seeing any chains on him he thinks that this is a genjutsu almost instantly and thinks again to channel earth chakra throughout his body which snaps him out of the genjutsu and allows him to be as light as a feather, being just above ankle depth in the swam. His new reduced weight allows him to stay in the swamp without sinking.


    (Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
    Rank: S
    Type: Offensive
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
    Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.


    He then sees the sky darken and the wind pick up, signalling a strong wind jutsu and in turn he makes the horse handseal and releases a large fire at his opponent


    (Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
     
         

  9. #9
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    Re: Time to pay the iron price, Shane [closed spar]

    Quote Originally Posted by Shayan Mowjee View Post
    As Hashirama sees the swamp being formed he quickly channels earth chakra through his body which will allow him to be light enough to walk on the swamp without being sucked down

    (Doton: Keijūgan no Jutsu) - Earth Release: Light Weight Rock Technique
    Rank: A
    Type: Supplementary
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: Contrary to the Earth Release: Added Weight Rock Technique, instead of making an object heavier, this technique makes an item in direct contact with the user much lighter. This allows freer manipulation of the affected objects, which would normally carry considerably more weight and as such, require a greater amount of exertion to move. The user if using this technique on a incoming object would still be affected by the momentum of the force but will not gain full damage due to drastically decreasing the weight. This technique can be applied to the user himself or another person to reduce their weight and making them faster, however the downside is that their physical strength of the person who is affected by this technique is reduced by -10 damage.
    Note: The initial effects last for 2 turn before the weight of the mass is returned to normal.


    But as he tries to do this he is suddenly surrounded by chains and pulled down. With his tracking seeds telling him that chakra has been channeled towards him, along with the fact that this happened so quickly without his opponent making the slightest of handseals (hashirama doesnt see you make the handseal), or seeing any chains on him he thinks that this is a genjutsu almost instantly and thinks again to channel earth chakra throughout his body which snaps him out of the genjutsu and allows him to be as light as a feather, being just above ankle depth in the swam. His new reduced weight allows him to stay in the swamp without sinking.


    (Doton: Chō Kajūgan no Jutsu) - Earth Release: Super Added Weight Rock Technique
    Rank: S
    Type: Offensive
    Range: Short
    Chakra cost: 40
    Damage points: 80
    Description: A more advanced version of the Earth Release: Added Weight Rock Technique, in which the user drastically increases the weight of any object in direct physical contact, but to a much greater extent than that of the original ability. Under certain circumstances, the technique can be used to increase the force behind attacks.
    Note: Note: The Initial effects last for 1 turn before the weight of the mass is returned to normal.


    He then sees the sky darken and the wind pick up, signalling a strong wind jutsu and in turn he makes the horse handseal and releases a large fire at his opponent


    (Katon: Gōka Mekkyaku) - Fire release: Great Fire Majestic Annihilation
    Rank: S
    Type: Offensive
    Range: Short - Long
    Chakra cost: 40
    Damage points: 80
    Description: A technique where the user makes the horse hand seal and then the user kneads chakra inside the body is converted into fire, and then expelled from the mouth in a massive wall of intense flames, which covers an expansive range in both vertical and horizontal dimensions, making it extremely difficult to avoid.
    I was asked for my opinion, so here it is;

    First of all, let it be noted you posted the wrong jutsu for your second technique. The technique you posted would have given you more weight instead of less, causing you to drown in the mud of the swamp.

    Secondly, I think there may be a problem with your timeframe. Rahl's description of his move details how his swamp comes first, and then his genjutsu. If you defend from his swamp with Light weight rock technique, how will it also defend you from a technique that hasn't yet happened? As a result, your second technique would actually awaken the genjutsu, meaning you still haven't defended against it.

    Finally, I am not sure about this, but I do believe your first technique wouldn't be a good counter to the swamp. I found your logic to be remarkable and I do agree that it seems rational that if you weight less, you may escape falling into a pit. However, there is a little snag you hit here--the pit is a swamp of mud that is trying to suck you down, not waiting for you to fall into. As a result, if you weight less, wouldn't it be easier for the swamp to suck you down? Also, proportionally to the weight decrease, your physical strength is also diminished, so you'd have less power to fight the pull off.

    Anyway, that's it. This were my two cents. Jinbo, out!
     
         

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