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  1. #351
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    Re: ±±Custom Fighting Styles Submission±±



    (Onojutsu)- Twin Blade Axe arts

    Type: Onojutsu

    Background:
    Round bladed axes were used mainly for executions back in the ninja war. They were used on either those who did not follow orders or those from the rival clan. Axes were most people's guillotine.

    The art of Twin Bladed axes was created in suna. A arrogant, stubborn, prideful and very barbaric man waled into suna. He was taught the art of the blade by the village's best. However, the man was extremely barbaric and muscular so a sword didnt cut it for him. He used a one handed double bladed axe to fight and integrated everything he learned from blade into fighting with a axe, whilst also adding his own twist and turns into it.

    During the 2nd and 3rd great war, the man became renowned for his usage of the axe, as he beheaded many fallen opponents. He took on 3 students and taught this style to them, and then they taught them to 3 students and so on and so forth. However, for most they quit half way. Why? Wielding a Axe is much more difficult then wielding a blade due to its size and weight, but has much more power.

    Description on the Abilities and Inner Workings of the Style: Basically, the user with, a double-headed battleaxe with a pair of rounded blades, wields it with one hand as if it were a sword and sing and acts as if it were a sword. Though, they are multiple differences. Due to the weight, Its much harder to swing, contrary the swings have way more power and also momentum counts a big part.

    This is much like kenjutsu but with an axe, the user can also wrap an element around the axe to augment the power of the axe

    ???
    Type: Offensive, Supplementary
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage Points: N/A
    Description: A very basic yet versatile technique. Much like all other elemental infusing techs, the user focuses one of the basic 5 elements into one of their round, double bladed axes. This gives off a multitude of different affects for each one.
    Fire- The user channels fire chakra into an double bladed axe, engulfing it in a blaze storm. On impact, the user can make a great burst if intense of flames that burns everything it touches
    Water- The user covers their axe in a condensed layer of water. It's extremely condensed to the point where it takes a "solid" form
    Wind- The user channels wind chakra into an axe, increasing its sharpness by ten fold. It could easily slice through a tree without much effort
    Earth- It increases the weight momentarily. The user can activate this instantly to increase weight and momentum so that it can force through even blades
    Note: Only infuse one element at a time
    Note: Last 4 Turns if not deactivated
    Note: Must have Axe arts



    Additional effects and Restrictions:
    • Requires Double bladed Axe
    • The practitioner can use an axe with one hand and have complete control over their movement despite the weight of the axe.
    • Become stronger than the average ninja


    ___________________
    ~Declined~
    Focusing chakra in a weapon does not make a proper CFS as that can already be done normally.
     
         
    Last edited by Riku..; 02-05-2013 at 01:43 AM.

  2. #352
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Better View Post
    Resubmitting with adjustments

    Buraindo Shuhou: The Blind arts
    Type: Taijutsu
    Background Since the beginning of their rivalary so to say, the Uchiha clan were feared for the visual abilities by everyone. When the Uchiha and the Senju decided to make a treaty and create a village together some senju members feared that the uchiha would use their visual abilites aka their skilled abilities in genjutsu with their sharingan to control the senju and make them do their bidding. Hashirama also feared this, so he ordered his brother Tobirama to take several senju ninja and develop a fighting style that can be use to combat the uchiha clans sharingan abilities. This is how the Buraindo Shuhou started and has been passed down from shinobi to shinobi that live in konoha.

    Description on the Abilities and Inner Workings of the Style: In order to master Buraindo Shuhou one must stand still in the forest for 20 days and 20 nights, then take a break and keep it going for more nights. With their eyes closed meditating and doing yoga, and by the use of chakra the need to amplify their abilties in each of their 5 senses other then their sight.The reason to do Yoga is to increase their durablity and flexibility, this is done with extreme forms of yoga that only a skilled ninja can do, making them able to twist and turn their body immediately when they sense danger approaching. After they have stayed and meditated the senju shinobi went against tobirama in a taijutsu spar while they had their eyes closed. This kept continuing until the senju shinobi all could handle the future hokage in taijutsu with their eyes closed. Then he added dodging and recognize different elements. They focused their hearing and smell of the crispiness of fire, the sound of gushing water, the sound of cracking lightning and the feeling and hearing of earth techniques. The practiced until it was perfect. The techniques of Buraindo Shuhou were then taught to Hashirama by Tobirama and it help them combat the Uchiha in any future altercations. These techniques were also one of the basic teaching that one clan decided to take a step further and perfect, that is the Inuzuka Clan.

    The abilites of a shinobi who has mastered the Buraindo shuhou are simple. A shinobi who has mastered Buraindo Shuhou has his all their senses strengthened except his sight. Meaning, His sense of smell, touch, taste, hearing are much stronger then the average shinobi. Although, they aren't as develop as the Inuzuka Clan.

    Also Masters of Buraindo Shuhou have extreme flexibility and durability thanks to the extreme workouts in Yoga. Making them more resistent to regular kicks and punchs, and for example taijutsu kick to the arm, it would normally leave a person with a broken arm but a shinobi who has mastered Buraindo Shuhou it wouldn't break their arm, but they'd still feel the pain of the direct attack. Their Flexibilty is shown of how they can twist and turn their body as they see fit, but nothing too extreme. This helps with scouting and dodging taijutsu by for example bending your whole back till the top of your head is hovering over the ground. Masters of Buraindo Shuhou are so adapt to fighting this way that, it seems they always walk around with their eyes closed.

    The real trick of these arts is that when they don't face an Uchiha their senses are still heightned plus they have their sight which makes them a tougher opponent. Also, when put under a regular genjutsu, shinobi who have mastered these techniques find that its much easier to realize they have been put under a genjutsu. This is because of the training and becoming more aware of their inner self. This DOES NOT mean they are immune to genjutsu or that genjutsus don't work. It means they can realize that they are in a genjutsu much quicker then an average shinobi


    Additional effects and Restrictions:

    This fighting style would essentially renders all visual genjutsu useless.

    This fighting style once mastered can be used with eyes open and closed

    This fighting style's durability only works with taijutsu/Kenjutsu attacks, or hand to hand combat attacks. Does Not work that way with Ninjutsu and other attacks.

    Because of the meditating and grueling training of these techniques, Masters of this become more aware of their body and their inner self. So when it comes to regular genjutsus that are cast on them, Masters of these arts can figure out they are in a genjutsu much more quickly then the average shinobi.


    Must of have a bio that has been to konoha at some point in the characters history.

    Can only be taught by Better
    ____________________
    ~Declined~
    Everything else is ok but this won't be approved if it's just a set of passive abilities. You need to give example techniques to prove that this is more than just a bunch of passive abilities that assist you when your eyes are closed.
    Buraindo Shuhou: The Blind arts
    Type: Taijutsu
    Background Since the beginning of their rivalary so to say, the Uchiha clan were feared for the visual abilities by everyone. When the Uchiha and the Senju decided to make a treaty and create a village together some senju members feared that the uchiha would use their visual abilites aka their skilled abilities in genjutsu with their sharingan to control the senju and make them do their bidding. Hashirama also feared this, so he ordered his brother Tobirama to take several senju ninja and develop a fighting style that can be use to combat the uchiha clans sharingan abilities. This is how the Buraindo Shuhou started and has been passed down from shinobi to shinobi that live in konoha.

    Description on the Abilities and Inner Workings of the Style: In order to master Buraindo Shuhou one must stand still in the forest for 20 days and 20 nights, then take a break and keep it going for more nights. With their eyes closed meditating and doing yoga, and by the use of chakra the need to amplify their abilties in each of their 5 senses other then their sight.The reason to do Yoga is to increase their durablity and flexibility, this is done with extreme forms of yoga that only a skilled ninja can do, making them able to twist and turn their body immediately when they sense danger approaching. After they have stayed and meditated the senju shinobi went against tobirama in a taijutsu spar while they had their eyes closed. This kept continuing until the senju shinobi all could handle the future hokage in taijutsu with their eyes closed. Then he added dodging and recognize different elements. They focused their hearing and smell of the crispiness of fire, the sound and feel of gushing water, the sound and smell of cracking lightning and the feeling and hearing of earth techniques. The practiced until it was perfect. The techniques of Buraindo Shuhou were then taught to Hashirama by Tobirama and it help them combat the Uchiha in any future altercations. These techniques were also one of the basic teaching that one clan decided to take a step further and perfect, that is the Inuzuka Clan.

    The abilites of a shinobi who has mastered the Buraindo shuhou are simple. A shinobi who has mastered Buraindo Shuhou has his all their senses strengthened except his sight. Meaning, His sense of smell, touch, taste, hearing are much stronger then the average shinobi. Although, they aren't as develop as the Inuzuka Clan.

    Also Masters of Buraindo Shuhou have extreme flexibility and durability thanks to the extreme workouts in Yoga. Making them more resistent to regular kicks and punchs, and for example taijutsu kick to the arm, it would normally leave a person with a broken arm but a shinobi who has mastered Buraindo Shuhou it wouldn't break their arm, but they'd still feel the pain of the direct attack. Their Flexibilty is shown of how they can twist and turn their body as they see fit, but nothing too extreme. This helps with scouting and dodging taijutsu by for example bending your whole back till the top of your head is hovering over the ground. Masters of Buraindo Shuhou are so adapt to fighting this way that, it seems they always walk around with their eyes closed.

    The real trick of these arts is that when they don't face an Uchiha their senses are still heightned plus they have their sight which makes them a tougher opponent. Also, when put under a regular genjutsu, shinobi who have mastered these techniques find that its much easier to realize they have been put under a genjutsu. This is because of the training and becoming more aware of their inner self. This DOES NOT mean they are immune to genjutsu or that genjutsus don't work. It means they can realize that they are in a genjutsu much quicker then an average shinobi

    Examples of Jutsu
    Buraindo Shuhou:karakuri : The Blind Arts: Evade
    Type: Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: N/A
    Description: The user uses his enhanced Buraindo Shuhou abilities, to dodge punches and kicks and other taijustu and even kenjutsu attacks.

    -can be taught by better


    Additional effects and Restrictions:

    This fighting style would essentially renders all visual genjutsu useless.

    This fighting style once mastered can be used with eyes open and closed

    Because of the meditating and grueling training of these techniques, Masters of this become more aware of their body and their inner self. So when it comes to regular genjutsus that are cast on them, Masters of these arts can figure out they are in a genjutsu much more quickly then the average shinobi.

    The gist of this whole thing is that a master of Buraindo Shuhou can fight with his eyes closed just as effectively as a regular shinobi with their eyes open. Also due to their eyes closed, visual genjutsu is useless.

    Must of have a bio that has been to konoha at some point in the characters history.

    Can only be taught by Better
    _____________________
    ~Declined~
    I'm sorry, I still need more. Three examples minimum for this. I should have been more clear last time. I need to be assured that more techniques can be made for this that don't just each involve moving around attacks with your eyes closed. You should be able to get at least five customs easily out of any CFS worth being approved. With this idea however, it seems much too passive for me to really foresee anything much further than the technique that you posted. Leading it to be more of a passive ability of your character than a real CFS for which techniques can be made.
     
         
    Last edited by Riku..; 01-26-2013 at 08:38 PM.

  3. #353
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    Re: ±±Custom Fighting Styles Submission±±


    スティンガー Sutingaa | Stinger Arts

    Type
    Piripirijutsu

    Background
    Stinger Arts derived from no existing form of martial arts or fighting styles. Instead, it was founded by Scorpio, who is also known as the Desert Stinger. The Stinger Arts was developed by Scorpio after observing a tiny scorpion in the desert. Along time, he began observing Giant Scorpions instead, which do exist in the Narutoverse desert as seen with Giant Centipedes and Giant Birds. [Proof]

    After years of development and practice, Scorpio was capable of utilizing the scorpion-like stinger that he himself had attached to his back. How he does it will be explained in the section below. Co-founder of the Stinger Arts was a man named named -Yusuke-. He was friends with Scorpio and began utilizing Stinger Arts in his own way. Unlike Scorpio, -Yusuke- had no intentions of attaching a metal stinger to his back and instead, he developed his own usage of Stinger Arts and it was through stingers that was placed above the arm and hand (picture above), made entirely out of pure chakra.

    Description on the Abilities and Inner Workings of the Style
    Within Stinger Arts, there are two different types of stingers. The ones that are worn on the user's back, directly on the tailbone and the ones worn on the user's hands. Some techniques may be only restricted to one, whereas other techniques might be available for usage for both types of stingers.

    Agility plays an important role in Stinger Arts. Unlike real scorpions, most users of Stinger Arts move with incredible stealthy speeds to land lethal blows. Stingers are naturally sharp and can pierce through human skin and flesh. With the incorporation of Stinger Arts, users will be capable of piercing, even through bones, when acquired enough practice and skill.

    Regarding back stingers, through the manipulation of chakra within those stingers, the user will be capable of moving it around, if needed or wanted to, just like how a normal Scorpion can move their stingers around and jab them into their foe.

    Besides this, the techniques under Stinger Arts mainly revolve around creative or not very creative usages of the stinger, along with twists here and there, involving chakra, elemental chakra, art of sealing or acrobatics.

    (Fuuton Piripirijutsu : Rasen Kichigai) - Wind Stinger Arts : Spiral Madness
    Type : Offensive / Defensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user concentrates wind chakra as a layer over his body and stinger, then makes a short, yet swift jump into the in a backwards somersault-manner. As the user is in the air and reaches the desired angle, the user straightens both his body and stinger towards that angle. Using the prepared wind chakra, the user conjures both a burst of wind and a vortex of wind that envelops the user's body. The burst of wind makes it so that it pushes the user's entire body and stinger towards the intended direction, without messing up the user's body and stinger structure. The hurricane surrounds the user's body, taking on the shape of a drill, the tip of the stinger being the sharp tip of the drill. Another comparison could be made with a spinning top. This body of wind also acts as a defense against external attacks. The burst of wind to push the user and vortex happens simultaneously. The drill-like vortex of wind is capable of grinding through earth, imbue with fire, nullify lightning and pierce through water and wind. Following the principles of elements, this vortex will only be able to imbue and go through B-rank and below fire techniques, dissipate upon contact of A-rank fire techniques (S-rank and above earth, wind and water techniques) and get consumed entirely by S-rank and above fire techniques, which in the process, severely burns the user if not dealt with properly. If the user manages to travel at least one range (5 meters) while still retaining the wind vortex around him, the user's body and stinger will still be rotating madly fast, leveling the destructive power of a B-rank technique, even if the wind vortex gets dissipated or consumed in flames.

    Note : Created by Yūsuke
    Note : Can only be used twice per battle
    Note : Must be a master to use this in a practical battle
    Note : No wind techniques higher than S-rank to be used in the same turn
    Note : While technique is active, no performance of other elemental technique besides wind is allowed
    Note : Masters suffer dizziness momentarily (in the turn the technique finishes), students-in-training suffer dizziness for two turns (including turn it finished)

    (Piripirijutsu : Sasori Haji) - Stinger Arts : Scorpion's Grasp
    Type : Offensive / Defensive / Supplementary
    Rank : A
    Range : Short - Mid
    Chakra cost : 30
    Damage points : 60
    Description : With this technique, the user is capable of extending and launching the length of his scorpion tail to great extents to land a hit on a target. The user's stinger can be launched at high speeds, taking into consideration also that it's created out of metal, allows it to shatter rocks into pieces and pierce through metal. If need be, the user is capable of altering the direction of his stinger to his or her liking, but it may or may not have effect on it's built-up momentum and speed, based on the course of action executed with the stinger. The stinger can also travel underground for much more stealthy purposes and surprising results or bind around the body of several humans.

    Note : Created by Yūsuke
    Note : Technique lasts until retracted
    Note : Speed of stinger does not boost the technique's power beyond A-rank

    Additional effects and Restrictions

    - Hand Stingers; these can be created and dissapated at will, with pure chakra. The structure of the hand stingers is entirely up to the user when creating it. The first picture at the top is the, 'default' look of a stinger, if the user does not intend to have their stingers be longer, wider or have a special shape. Despite being made entirely out of chakra, the stingers have all the properties of a solid stinger. [Note that future techniques may require special shapes/length/width]

    - Strength & Flexibility; users with stingers on their back have tremendous strength and flexibility to avoid having the structure and weight, even if light, of the stingers from burdening them. The flexibility allows for unique movement patterns and tricks to be done.

    - Movement; users with hand stingers have been trained to be able to stealthily and swiftly move around the battlefield with the aid of chakra suppresion, as if, someone using Silent Homicide technique in the Hidden Mist technique. Applying quick speeds in their blows, allows them to pierce through flesh and bones.

    - Accuracy; masters of Stinger Arts are capable of pinpointing and stabbing certain spots on an opponent's body, even when blind after calibrating and memorizing the opponent's body size, structure and features.

    - Rank; there are only two ranks here, master and student. One shall be labelled as master after mastering all the techniques or after being deemed worthy of being at the level of master. Students are those still in training or just not ready yet.

    - Any additional effects or restrictions, not stated here, will or shall be within the techniques as they are made.
    _____________________
    ~Declined~
    Really cool idea, just a few things that need to be fixed and clarified. One, you have too many additional effects; tremendous strength, great flexibility, swift and silent movement and pinpoint accuracy are too many all in one. And the only ones that truly make sense with this style are pinpoint accuracy and great flexibility (maybe increased strength, but that just gives you too many bonuses). So you need to reduce the number of those. In addition, I have a problem with the hand stingers; the idea of releasing pure chakra in that sustainable way seems to not only infringe on Hyuuga abilities but even go beyond what the Hyuuga clan is capable of. If anything I would say bracers that can retract and extend the hand stingers would be fine, but just releasing them from pure chakra without any sort of substance to mold them around would not only require Hyuuga-level chakra control, but if you want to still go with it and convince me that it's completely doable, you would need to use a technique whenever you use them. Finally, I need you to clarify how sealing techniques can be used with this, or just remove that part of the CFS, since you kind of slipped it in at the end of the description.
     
         
    Last edited by Riku..; 02-05-2013 at 01:53 AM. Reason: Fixed some things at request of creator.

  4. #354
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    Re: ±±Custom Fighting Styles Submission±±

    ~Attention! This thread will be closed on Sunday 12/23 for massive checking. If you have anything left to submit, be sure to do it by then.
     
         
    Last edited by Riku..; 01-04-2013 at 12:25 AM.

  5. #355
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Cookie.. View Post
    -------------




    Doki Sono Kamigami Wrath of the Gods
    Type: Kenjutsu
    Background:

    A very fierce man once lived in this world. He was ruthless, a one man army. He did have however followers, scared or loyal. They would defeat armies in small side-wars. Defeat foes even when outnumbered. Kratos they called him, weilding two blades. However in one night, during a seige, Kratos blided by his bloodthirst, murdered his wife and child.

    Overtaken by Grief and sorrow, Kratos burned his himself when he was alone, his blades by his side. Soon, Kratos was nothing but a pile of ashes. However the ashes merged in to the Blades themselves. It was believed that Kratos possessed the blades himself, as the blades were being passed on as blood was shed. Turmoil and despair awaited those who dared to weild the Blade of Exile...Until someone, could withold it's power. That someone, would weild the Godly strength of Kratos.


    Description on the Abilities and Inner Workings of the Style:

    This kenjutsu style relies on flowing and powerful movements. The twin blades have chains coming from the handle which the user can hang on to and swing for momentum or reach, allowing the user to deal more physical damage and quicker. The Blades of Exile can smash slabs of earth with just one swing (Size must be put in to consideration).

    ---


    Gekido of Sparta Rage of Sparta
    Type: Supplementry
    Rank: A-Rank
    Range: Close
    Chakra: 30
    Damage: N/A
    Description: The user releases all inner emotions and the power of the sword, fueling the blade, creating an even stronger bloodthirst like aura. The release of the chakra causes the user's muscle strength to increase even furthur, and also increases (Sakki) - Killing Intent, allowing the user's bloodthirst have more depth and potency allowing them to "stun" users of the same rank and below.


    ---


    Maedate of Prometheus Plume of Prometheus
    Type: Offensive
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user extends both blades straight forward (One after the Other), then the user quickly makes a 360 degree rotation swinging the blades slashing the target horizontally, then finishing off by swinging the two blades backwards and over the user's head to smash the blades causing an explosion of chakra where the blades land.


    ---


    Teikiatsu of Ranmyaku Cyclone of Chaos
    Type: Offense/Defense
    Rank: A-Rank
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user musters sufficient strength and swings his blades around their head with tremendous force multiple times attacking multiple targets. Cyclone of Chaos can be used to defend against Medium-Sized earth techniques.

    Ideas for future usage (Just Pictures):








    Additional effects and Restrictions:

    + The user will be physically more stronger then the average person
    + User is more flexible and agile.
    - The User's handseals speed is decreased.
    - Must have 3 training sessions to master it.


    --

    ~Removed some of the additional effects.
    ~Removed indestructability
    ~Removed the chakra strength within the blade

    __________________
    ~Declined~
    So now the problem is that there's nothing actually special about this CFS. Theoretically, twin blades with chains can be used free-form. There has to be something that actually makes this into a CFS and gives the blades some sort of ability that wouldn't apply if these were just two weapons that you used in free-form combat. However don't add back the emotions and blade strength for the reasons that I gave you before. As it is right now, there's nothing to separate this from just normally wielding chains with blades on them.
    -------------






    Doki Sono Kamigami Wrath of the Gods
    Type: KatonKenjutsu
    Background:

    A very fierce man once lived in this world. He was ruthless, a one man army. He did have however followers, scared or loyal. They would defeat armies in small side-wars. Defeat foes even when outnumbered. Kratos they called him, wielding two blades. However in one night, during a siege, Kratos blinded by his blood-thirst, murdered his wife and child.

    Overtaken by Grief and sorrow, Kratos burned his himself when he was alone, his blades by his side. Soon, Kratos was nothing but a pile of ashes. However the ashes merged in to the Blades themselves. It was believed that Kratos possessed the blades himself, as the blades were being passed on as blood was shed. Turmoil and despair awaited those who dared to weild the Blade of Exile...Until someone, could withhold it's power. That someone, would wield the Godly strength of Kratos.


    Description on the Abilities and Inner Workings of the Style:

    This kenjutsu style relies on flowing and powerful movements. The twin blades have chains coming from the handle which the user can hang on to and swing for momentum or reach, allowing the user to deal more physical damage and quicker. The Blades of Exile can smash slabs of earth with just one swing (Size must be put in to consideration). When the user does a technique like Plume of Prometheus, the user's final movement is a release of fire chakra from through the blade, causing an explosion with the blades being the epicenter (Short Range).

    ---


    Gekido of Sparta Rage of Sparta
    Type: Supplementry
    Rank: A-Rank
    Range: Close
    Chakra: 30
    Damage: N/A
    Description: The user releases all inner emotions and the power of the sword, fueling the blade, creating an even stronger bloodthirst like aura. The release of the chakra causes the user's muscle strength to increase even furthur, and also increases (Sakki) - Killing Intent, allowing the user's bloodthirst have more depth and potency allowing them to "stun" users of the same rank and below.


    ---


    Maedate of Prometheus Plume of Prometheus
    Type: Offensive
    Rank: A-Rank
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user extends both blades straight forward (One after the Other), then the user quickly makes a 360 degree rotation swinging the blades slashing the target horizontally, then finishing off by swinging the two blades backwards and over the user's head to smash the blades causing an explosion of chakra where the blades land.


    ---


    Teikiatsu of Ranmyaku Cyclone of Chaos
    Type: Offense/Defense
    Rank: A-Rank
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user musters sufficient strength and swings his blades around their head with tremendous force multiple times attacking multiple targets. Cyclone of Chaos can be used to defend against Medium-Sized earth techniques.

    Ideas for future usage (Just Pictures):








    Additional effects and Restrictions:

    + The user will be physically more stronger then the average person
    + User is more agile.
    +User's Fire Manipulation is improved
    -User must be Kage ranked to learn
    -Must master Fire Release
    - The User's handseals speed is decreased.
    - Must have 3 training sessions to master it.


    --

    ~Removed Flexibility
    ~Edited the Additional effects and restrictions
    ~Added to inner workings of style
    __________________

    ______________
    ±± Declined ±±
    Fire manipulation is improved how and what does that mean? Why is the user more agile? Why is he physically stronger than an average ninja? Also, do you have a CW of twin swords with chains that can be used for this? Because, such a degree of power and infusion of fire would mean that you need a weapon made specifically for this cfs with abilities to endure it. Still, this is a bit...hum...generic and too shallow. Your swinging 2 blades attached to chains and infusing them with fire...ok...but that needs a bit more development.
     
         
    Last edited by Scorps; 02-06-2013 at 08:29 PM.

  6. #356
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    Re: ±±Custom Fighting Styles Submission±±



    Sono heika kara Sona Fukai Shindo |The arms from the deepest depths


    Type:NinTai

    Background: Cerberus, who was the prodigy of the Hozuki clan, came up with many ideas that would benift the clan in many ways. He was the person, who every Hozuki would contact to learn new was of life. Cerberus was having his daily sword fights with his sparring partner. Cerberus never once won a spar due to the marvelous swordsmanship of his friend. His friend would always brag about his skills and taunt Cerberus, until one day, his friend told Cerberus that he would never win if he had tow extra arms. Cerberus's face lit up, and began to work on this idea.

    Description on the Abilities and Inner Workings of the Style: Due to the Hozuki's ability of turning their body into liquid from a single hair to their whole body, they turn the kidney region of the body into water allowing them to manipulate the water to create two identical yet very muscular arms from their own body. The arms move slower than the original arms due to the large mass of water.

    Additional effects and Restrictions:

    -Must be at least S rank to learn-
    -Must of Mastered Water Release-
    -Must have a Hozuki bio to learn-
    -The user's speed is reduced, due to the mass of the extra water in the arms-


    Example Techs

    The arms from the deepest depths| Need a hand
    Type:Supplementary
    Rank: B
    Range:Short
    Chakra: 20 ( + 10 for each turn activated)
    Damage:40
    Description: The users begins by gathering their water chakra in their upper body. Once collected using their unique hozuki ability, the user creates two very muscular arms created from water on each side of their waist. The water arms are slower than the users original arm due to the high levels of water. The water arms can perform handseals, but slower than the human arms.

    The arms from the deepest depths| The Hostage
    Type:Offense
    Rank:B
    Range:Short
    Chakra:20
    Damage:40
    Description: The user uses their extra arms, and lifts the opponent into the air, held by their arms. With the opponent vulnerable in the air, the user uses his original arms to deal any damage they see fit. From a simple punch, or snapping their neck.

    - Must have The arms from the deepest depths| Need a hand activated in their previous turn-
    ___________________
    ~Declined~
    Or you could just make a custom that gives you two extra arms using the Hozuki clan abilities.
     
         
    Last edited by Riku..; 01-20-2013 at 05:07 PM.

  7. #357
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    Re: ±±Custom Fighting Styles Submission±±


    Saiyan Arts
    Type: Nintaijutsu
    Background: In Broly's home village of Vegeta, which was hidden away from the 5 great nations, there was a special type of fighting style where warriors utilized wind to its full advantage. These warriors used wind and its innate speed to incrase their own speed and in turn their strength, while using the wind to keep a fearsome aura about them.
    Description on the Abilities and Inner Workings of the Style: The user is able to focus wind in their feet, hands and entire body to increase agility and strength. When wrapped in the wind aura (which does no damage if the opponent touches it and provides no defense against any techniques) The users strikes against the opponent can actually slice them instead of doing blunt damage as if sliced by a wind blade. The user also becomes stronger then a normal strong fist user by passively focusing wind behind their punches and kicks to speed up and strengthen the blows. Another ability of this is that they are able to focus wind into their feet so that they "jump" off the air ground a few inches with each step making their steps more agile and making them harder to track (will be explained in techniques)

    Additional effects and Restrictions:
    • When the user activates this cfs they are envelop in a wind aura with a transparent color of their choice. This increases their speed and agility to that of Rock lee w/out weights due to the increased agility of the aura gives
    • The user gains strength above that of a normal strong fist user but no where near that of an Eig master or Tsunade
    • The user must be a Sannin and complete Wind training


    Saiyan Arts: Saiyan Pride
    Type:Supplementary
    Rank:C
    Range:Short
    Chakra:15
    Damage:N/A
    Description: The user focuses wind into the bottom of their feet in order to literally "jump off the air" a few inches and evade attacks. (see pic for reference)



    Note: This is a very rough draft due to the imminent closing of the cfs thread so please dont judge too harshly and any tips on making this better would be appreciated

    ______________
    ±± Declined ±±
    Don't resubmit. This is nothing but your attempt to create a "mode" of sorts. Its not a CFS.
     
         
    Last edited by Scorps; 02-06-2013 at 08:30 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    ~Thread Opened~

    I would first like to thank most of you for being very patient with the re-opening of this thread and apologize for the extreme delay.

    The first post has been heavily updated with new guidelines on how to create a proper custom fighting style. It is highly recommended that you all read those guidelines since many submissions get declined for the same reasons.

    Example Techniques are now added to the template and are a mandatory part of every submission.

    Again, please read the first post even if you think that you understand how to create a proper CFS, because evidently many submitters do not.
     
         

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    Re: ±±Custom Fighting Styles Submission±±



    Geukji-Do

    Type: Taijutsu+Water element(+Any elemental nature)

    Background:

    A long time ago, when Geukji-do was founded, there existed three great warriors, with powers rivaling kages. First among them was a man with a body of steel. He was a master of strengthening techniques and close-combat Geukji-do. His movement were like storm in motion; his punches, loaded with the power of vibration, exploded his enemied into fragments of fluff and thus they call him Fluffy. The second was a woman, the first to command long-distance Geukji-do. Her attacks made use of the atmospheric oscillation. Her powers of vibration were not strong, but they were sensitive enough to resonate with the air. Her enemies were forced to kneel before her even before they could approach. She was like a queen, the last of them... And after her, there were no more on earth. They called her moron-queen. The third and last was known to use an unusual technique that turned the vibrations of the opponent back on them. His technique proven even more effective against the stronger opponents. Countless opponents were frozen before the power of his Geukji-do, their movements retarded. The called him... Retard. The man known as "Fluffy", the one who taught the other two the powers of Geukji-do.

    GEUKJI-DO was birthed from a massage chair. Fluffy had thirty times the muscle mass of a normal human and thus, thirty times the muscle pain. Unable to satisfy himself with an ordinary massage chair, he chose to remodel his own. He placed a machinery puppet behind the chair that used his chakra to make stronger vibrations, its power can be equaled with the bike engine. Setting on that chair, Fluffy was able to understand the power of vibration and from there made his art, Geukji-do.

    Description on the Abilities and Inner Workings of the Style:

    The rhythm of the massage chair's vibration is very similar to that of a human heartbeat, after a session on the massage chair made by Fluffy. The trainer would either die or become capable of repelling the extra vibration with his muscles, if he accomplish that, then he had finished the first step of learning the art. Geukji-do is a martial art which makes use of the vibrations within a human body. It started with three categories(mentioned above) but it developed to many and various of types enough that the initial categories lost their meanings. As time passes, it is becoming increasingly common to follow a style of fighting which involves strengthening one's own specialties with the power of vibration, rather than following the art of Geukji-do itself. The reason of this is the tremendous risk involved in using the power of vibration. The energy of vibration is the energy of life. Geukji-do is the art producing extreme strength, with one's own life force as insurance. The power of vibration is mighty enough to cause overwhelming destruction without using the athletic parts of a human body - such as the muscles or the bones. But the weakness of the Geukji-do is the recoiling energy caused by the vibrations that are stronger than one's physical ability come back into the body as heat and shock. In the jargon of Geukji-do, this self destruction phenomenon is called counter-strike. The obvious method is to absorb the shock of counter-strike by increasing your muscle mass.. However, this method has its limits. The biggest problem is that even if you can block the shock of vibration, you cannont stop the accompanying hear. Thus, the best means of alleviating the shock and the heat is by utilizing the moisture in the human body. It would not be exaggerating to say the among of moisture in a human body equals the talent one has at Geukji-do, and here is where the user need the usage of water element. The only way to neutralize the shock from the chair of virility, the chair Fluffy made, is to produce a vibration which corresponds to it, so that the two cancel out.


    From the ways the Geukji-do could be use, of the abilities that use earth chakra, the user could use his muscles to create a vibration equaling the object he is facing or enemy's strike, turning its kinetic energy into spiritual energy he could release back at the enemy in the form of vibration with the same strength as the enemy's attack to not only block but repel the damages or redirect its strength at other targets, Which is Fluffy's style. Or with wind elemental chakra, The user could also use his muscles to make vibrations that he send through a particular part of his body, such as his finger to release a compressed beam of vibrations from the user's body capable of cutting through stones. The user could also use that method while punching the enemy to priece there body. The user could also use the vibration to resonate with the air, by focusing the vibration through one's hand which marge with the air then blow the enemy down with one flexion his hand, which is moron-queen's style. With lightning, the user could release a shock-wave of vibration from his body with his muscles that could paralyze anyone in mid range of him, unless wind chakra separate them. That was Retard's style. With fire chakra, the user send vibrations that overheat and exhaust his enemy while combating at short range, making them unable to catch up with the user's attacks. There are many other methods of using Geukji-do, from strengthening move to Bruce-balls Lee's arm strike where the user punch an object and release his muscle's vibrations through it making it crush into pieces even if it was as hard as iron boulders.


    Example Techniques:

    Art of Geukji-Do: Bruce-balls Lee's Arm Strike- Geukji-Do No: Jutsu: Bruco-Balls Lee Heika

    Rank: A
    Type: Attack\Supplementary\Defensive
    Range: Short
    Chakra cost: 30
    Damage Points: 60
    Description: Using his manipulation of his arm muscles to tune up a vibration, the user delivers a backfist punch or a spinning backfist punch, releasing a shock wave of vibration as he's fist contacts the target, the shock wave is strong enough to move through the enemy's skeleton, causing random cracks in it and keep the enemy unable to react for the fact that it literally blow his/her body. The user then deliver shovel hook punch targeting the enemy's chest, which causes supernatural vibrations in his/her heart and make it explode from the inside.
    -Can only be used once per battle.

    Geukji-Do, Air Ryu: Wrath of Moronqueen, Sky Strike - Geukji Do, Tei Ryu: Moronqueen No Doki, Sora Heika
    Rank: A
    Type: Supplementary
    Range: Mid/Long
    Chakra cost: 30
    Damage Points: 60
    Description: The user focuses his/her body's muscles to rapidly keep in motion delivering a strong focused vibration through his/her finger. Its vibration is sensitive enough to resonate with the air where he contain it using his wind chakra and surround the enemy with it, at this stage, the wind around the user's finger will look like waving smoke. The user then wave his finger down, manipulating the wind which contains the vibration to fall at the enemy, pushing him/her down to kneel before him/her and deal with vibration that is now contained in his body, paralyzing him/her from moving until the vibration were off.
    -Can only be used twice per battle.
    -Requires mastery over wind element.
    -Picture:


    Geukji-Do, Resonance Ryu: Wrath of Retard, Ice Strike - Geukji Do, Kyoumei Ryu: Retard No Doki, Hi-Heika
    Rank: B
    Type: Supplementary
    Range: Mid
    Chakra cost: 20
    Damage Points: 40
    Description: This is personal technique of Retard and it requires great amount of vibrations. The user first manipulate his vibrations to be contained in his forefinger and thumb. He then snap his fingers, releasing the vibration into one strong shockwave that freeze anyone in their place as their body/bodies host the extreme vibration which deal minor damages to their skeleton such as small cracks that can be painful.
    -Can only be used thrice per battle.
    Picture:


    Geukji-Do, Energy Blast Ryu: The Wrath of Fluffy, Violent Discharge - Geukji-Do, Konki Bakuha: Fluffy No Doki, Hageshii Menkan

    Rank: Forbidden
    Type: Attack\Supplementary
    Range: Short
    Chakra cost: 50
    Damage Points: 90(-20 to the user)
    Description: The user focus his vibration into his fist with extreme concentration of his entire body's muscle, as he/she collect the vibration and maintain it using the water chakra to increase the moisture of his fist, the user unleashes his strength through one punch. Whatever this punch targets will be drilled with a big hole created by it, even the hardest of materials hold no strength against the shockwave created by it. However, while delivering this punch, the user must remain completely still having his body in a position similar to the sumo fighters as he deliver it.
    -Can only be used once.
    -The user would suffer minor injuries for no one but Fluffy can perfect this technique and any user would get stiffs which will make his/her movemet slower that usual for the next three turns.
    -The user cannot use any type of taijutsu for the next five turns.
    -Picture:


    Additional effects and Restrictions:

    +A master of Geukji-do cannot be affected by C rank and lower taijutsu because he/she would be able to absorb any physical attack that weak using his muscles.
    -To learn this fighting style, one must master taijutsu, kaito's taijutsu, water element and any element used in one of this fighting style's techniques.
    -One must have at least one session on the specially made massage chair to be able to understand the power of vibration.

    ______________
    ±± Declined ±±
    Explanation is a mess so you need to rework it. This sort of vibration.... it seems you simply assume you can produce it....however, you fail to explain how you produce it. Do you have sound release? One more go then its DNR.
     
         
    Last edited by Scorps; 03-22-2013 at 11:07 AM.

  10. #360
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    Re: ±±Custom Fighting Styles Submission±±

    (Raiton Kentou Sensu)Lightning Boxing Style
    Type: Nin-Taijutsu
    Background: Once upon a time, there was a man named MB, MB roamed the world in order to increase his taijutsu skills, in his search he met a man called Axle, Axle had a taijutsu style in which he used his fists and specific stances and foot work to attack the opponent, the style was called boxing, MB liked this art, but he felt it was incomplete, so after years of trail and error, he managed to infuse lightning chakra to his attacks, making them more deadly.
    Description on the Abilities and Inner Workings of the Style:
    This style is simple yet efficient, it is a deadly fighting style feared by most. The style requires great stamina and chakra control, this is due to the fact that the user of this art is always on the move, and to maintain the stance, the previously mentioned traits are required. This art is composed of fast punches, nimble, fast, and graceful footwork, quick dodges, and spins either to increase the damage of an attack or to avoid an attack.
    (Kentou Sensu) - Boxing Style
    Rank: N/A
    Type: Supplementary
    Range: Short
    Chakra: N/A
    Damage: (Taijutsu rules)
    Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in elbow range.
    Note: Can only be taught/used by Axle
    Note: being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
    1- training session let's the user maintain for 2 turns*
    2:3 - training sessions lets the user maintain for 5 turns
    5-training sessions lets the user maintain for 10 turns
    Note: takes 3 turns to use this style again in the same match.
    (original style creates by Axle)

    ( Raiton Kentou Sensu) - Lightning Boxing Style
    Rank: N/A
    Type: Supplementary
    Range: Short
    Chakra: N/A
    Damage: (Taijutsu rules)
    Description: The user raises their fists up close to their face and begins jogging in place. By using this style, they must concentrate on their opponent at all times. And it has basically became a reflex to jab and dodge, making the user move a little faster than average (nothing compared to gates speed). The user also is ready to block at will, since his fists are already raised to do so. In this style the user only uses punches and constantly shifts their feet to move at lightning fast speed around the opponent when in range. After getting into the stance, the user will focus lightning chakra to his/her fists and prepare to execute a different array of techniques.
    Note: Can only be taught/used by MB
    Note: Being in this style involves a strong cardio system, so it's very difficult to maintain without getting exhausted.
    1- training session let's the user maintain for 2 turns*
    2:3 - training sessions lets the user maintain for 5 turns
    5-training sessions lets the user maintain for 10 turns
    Note: takes 3 turns to use this style again in the same match.

    Usage examples:
    Lightning boxing style: Attack of the Dragon
    Rank: A rank
    Type: Offensive*
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user will first jump/jog in place, he/she will then dash at the opponent, or approach the opponent, and deliver a quick clean stab to a selected body part of the opponent, as the user does this, he/she will release lightning from his/her punching fist in the form of a dragons head, with size twice that if a normal fist, the dragons head will send the opponent back due to the force it presents. The dragon ps head can be launched at a distance if desired, if that is done then the opponent will suffer 30 damage only.
    -Usable four times.
    -Must have learned lightning boxing style.
    -Mastery over lightning is required.
    -The dragons head will cause numbness to where it hits, the numbness lasts until the users next turn or users partner if it is a tag battle.

    Lightning Boxing Style: The Tyson Shuffle.
    Rank: A rank
    Type: Offensive
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The Tyson shuffle, named after the great none Naruto world existent Mike Tyson, is a series of quick jabs and attacks to the opponents shoulders and upper body, the jabs are done while releasing lightning chakra, as the final hit(one punch to eat shoulder, and two to the chest area) hits the Lightning will come into affect, it will cause the opponent to be paralyzed for 5 seconds, the user can use this time to either deliver a finishing blow, or to run and save himself.
    -Must have learned Lightning Boxing Style.
    -Must have mastered Lightning.
    -Usable three times.

    Lightning Boxing Style: Wrong move*
    Rank: B rank
    Type: Defensive/Offensive
    Range: Short
    Chakra: 20
    Damage: 40
    Description: When an opponent is attacking with his/her fists, the user will dodge the move by bending downwards and getting closer to the opponents body, the user will follow it up by delivering thunderous blows of lightning to the opponents abdomen and stomach, the blows won't be felt by the opponent due to the numbness, this can help in deceiving opponents, causing them to believe that they are uninjured.
    -Usable 4 times
    -Must be trained in Lightning boxing style

    Additional effects and Restrictions: *
    -Must be Kage rank and above.
    -Must have mastered lightning.
    -Must have training in taijutsu.
    -User will be slightly faster than normal shinobi of his level, due to the extensive training.
    -User will have good chakra control, as he/she trained a lot to master this art(only applicable to those with 5 training sessions)

    Note that I have Axles permission to submit this

    ______________
    ±± Declined ±±
    DNR. This will end up as a version of A's Nintaijutsu and a mimicry of two variations of Boxing (the regular and the fire one) already approved.
     
         
    Last edited by Scorps; 03-22-2013 at 11:08 AM.

  11. #361
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    Re: ±±Custom Fighting Styles Submission±±

    (Tokijutsu: Meitansen) - Invisble Sword of Valhalla
    Type: Tokijutsu
    Background: Back in his home land, Loki saw multiple ships arrive and ask aid of his father for future wars. Amazed by the talent as a warrior his father hand, Loki hid himself in a barrel on his fathers ship. Rogue ninja called Askeladd , who was hired by Floki to take down Thors (Loki's father), came and dueled Loki's father. Thors took down half of Askeladd's men, including his second in command, and then the two faced off. Thors won the battle, but in exchange for lokis life, he was killed by many arrows from Askeladd's men. After his father died, Loki vowed to seek vengeance for his father, by becoming one of Askeladd's men and dueling him every time he completes a mission in combat, so he can avenge his fathers death in a fair battle. During the multiple fights with his sword, he started seeing a diference in the chakra infused sword, to the point where he used it as a core for his new and powerful, fighting style using his sword, wich lead to the creating of Tokijutsu, a diferent type of ninjutsu, but similiar to Kenjutsu.

    Description on the Abilities and Inner Workings of the Style: The style revolves of the usseage of a katana or any type of sword that is of a regular sized. The user infuses raw or elemental chakra (only of certain elements) and let's the chakra reside within the sword, without it having any actual effect when the user is slicing or swinging his sword. but when wanted, the user may release that compressed chakra into the exact same air location where the sword was swinged, leaving the trail of the swing in raw or elemental chakra, as if they, materialized it in the same spot. Not only that, but if something were to touch the chakra left after the slash/swing, depending on the type of chakra, they would recieve damage. For example, if the user does a horizontal swing, and the opponent dodges, while doing the swing, the user releases the raw chakra infused within the sword, and the chakra will instantly take the shape of a horizontal slash and have the same cutting properties, so if the opponent were to move foward while the chakra slash remains there, they would get cut as if with a real sword. Of course, the time the chakra can stay after being released, depends on the rank of the technique and the skill of the user, it can vary, from 2 seconds to 10 seconds at most. The elements capable of being used like this are, Wind & Fire only, and no other element. For fire, well, the concept is the same, however, instead of cutting, it'll burn and engulf in flames the victim, of course, depending on the rank of the technique. For wind, it'll have the same result as raw chakra, only 2 times for sharp and is nearly invisible to the naked eye but isn't, and can very well be seen if focused.

    Example Techniques:
    (Meitansen: Kazenou) - Wind Emperor
    Type: Attack/Supplementary
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user infuses wind chakra into his sword and does a diagonal slash from left to right (or around) and another one from the opposite side, releasing wind chakra from the sword as they do so. Creating 2 wind slashes to materialize in form of a 'X'. Capable of slashing and cutting anyone near it that comes into contact. The wind 'X' remains for 5 seconds before dispersing.

    (Meitansen: Kihane) - Raw Wing
    Type: Attack/Supplementary
    Rank: C
    Range: Short
    Chakra: 15
    Damage: 30
    Description: The user infuses raw chakra into his sword and does a diagonal/vertical/ or horizontal slash while releasing the chakra from their sword. Materializing a raw slash of chakra to maintain the same shape as the slash for the breef time of 2 seconds. Capable of dealing minor cuts to anyone who comes into contact with it.

    See image below to have a more clear example of what it would look like.


    Additional effects and Restrictions:
    Must have atleast basic Kenjutsu to learn.
    Maybe only be teached by Loki
    Must be atleast Sannin rank to start learning.
    Must be Kage rank to complete training.
    Kenjutsu techniques used by a master of this fighting style gain a +5 damage bonus do to the control over their sword.
    2 or more types of chakra can't be infused into the sword at the same time.
    Forbbiden techniques last 12 seconds.
    S rank techniques last 10 seconds.
    A rank last 8 seconds.
    B rank last 5 seconds.
    C rank last 2 seconds.
    D rank last .5 seconds.

    ______________
    ±± Declined ±±
    DNR. This collides with already approved customs and its in its core, abilities that any ninja with Kenjutsu can already use.
     
         
    Last edited by Scorps; 03-22-2013 at 11:09 AM.

  12. #362
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Yūsuke View Post

    スティンガー Sutingaa | Stinger Arts

    Type
    Piripirijutsu

    Background
    Stinger Arts derived from no existing form of martial arts or fighting styles. Instead, it was founded by Scorpio, who is also known as the Desert Stinger. The Stinger Arts was developed by Scorpio after observing a tiny scorpion in the desert. Along time, he began observing Giant Scorpions instead, which do exist in the Narutoverse desert as seen with Giant Centipedes and Giant Birds. [Proof]

    After years of development and practice, Scorpio was capable of utilizing the scorpion-like stinger that he himself had attached to his back. How he does it will be explained in the section below. Co-founder of the Stinger Arts was a man named named -Yusuke-. He was friends with Scorpio and began utilizing Stinger Arts in his own way. Unlike Scorpio, -Yusuke- had no intentions of attaching a metal stinger to his back and instead, he developed his own usage of Stinger Arts and it was through stingers that was placed above the arm and hand (picture above), made entirely out of pure chakra.

    Description on the Abilities and Inner Workings of the Style
    Within Stinger Arts, there are two different types of stingers. The ones that are worn on the user's back, directly on the tailbone and the ones worn on the user's hands. Some techniques may be only restricted to one, whereas other techniques might be available for usage for both types of stingers.

    Agility plays an important role in Stinger Arts. Unlike real scorpions, most users of Stinger Arts move with incredible stealthy speeds to land lethal blows. Stingers are naturally sharp and can pierce through human skin and flesh. With the incorporation of Stinger Arts, users will be capable of piercing, even through bones, when acquired enough practice and skill.

    Regarding back stingers, through the manipulation of chakra within those stingers, the user will be capable of moving it around, if needed or wanted to, just like how a normal Scorpion can move their stingers around and jab them into their foe.

    Besides this, the techniques under Stinger Arts mainly revolve around creative or not very creative usages of the stinger, along with twists here and there, involving chakra, elemental chakra, art of sealing or acrobatics.

    (Fuuton Piripirijutsu : Rasen Kichigai) - Wind Stinger Arts : Spiral Madness
    Type : Offensive / Defensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user concentrates wind chakra as a layer over his body and stinger, then makes a short, yet swift jump into the in a backwards somersault-manner. As the user is in the air and reaches the desired angle, the user straightens both his body and stinger towards that angle. Using the prepared wind chakra, the user conjures both a burst of wind and a vortex of wind that envelops the user's body. The burst of wind makes it so that it pushes the user's entire body and stinger towards the intended direction, without messing up the user's body and stinger structure. The hurricane surrounds the user's body, taking on the shape of a drill, the tip of the stinger being the sharp tip of the drill. Another comparison could be made with a spinning top. This body of wind also acts as a defense against external attacks. The burst of wind to push the user and vortex happens simultaneously. The drill-like vortex of wind is capable of grinding through earth, imbue with fire, nullify lightning and pierce through water and wind. Following the principles of elements, this vortex will only be able to imbue and go through B-rank and below fire techniques, dissipate upon contact of A-rank fire techniques (S-rank and above earth, wind and water techniques) and get consumed entirely by S-rank and above fire techniques, which in the process, severely burns the user if not dealt with properly. If the user manages to travel at least one range (5 meters) while still retaining the wind vortex around him, the user's body and stinger will still be rotating madly fast, leveling the destructive power of a B-rank technique, even if the wind vortex gets dissipated or consumed in flames.

    Note : Created by Yūsuke
    Note : Can only be used twice per battle
    Note : Must be a master to use this in a practical battle
    Note : No wind techniques higher than S-rank to be used in the same turn
    Note : While technique is active, no performance of other elemental technique besides wind is allowed
    Note : Masters suffer dizziness momentarily (in the turn the technique finishes), students-in-training suffer dizziness for two turns (including turn it finished)

    (Piripirijutsu : Sasori Haji) - Stinger Arts : Scorpion's Grasp
    Type : Offensive / Defensive / Supplementary
    Rank : A
    Range : Short - Mid
    Chakra cost : 30
    Damage points : 60
    Description : With this technique, the user is capable of extending and launching the length of his scorpion tail to great extents to land a hit on a target. The user's stinger can be launched at high speeds, taking into consideration also that it's created out of metal, allows it to shatter rocks into pieces and pierce through metal. If need be, the user is capable of altering the direction of his stinger to his or her liking, but it may or may not have effect on it's built-up momentum and speed, based on the course of action executed with the stinger. The stinger can also travel underground for much more stealthy purposes and surprising results or bind around the body of several humans.

    Note : Created by Yūsuke
    Note : Technique lasts until retracted
    Note : Speed of stinger does not boost the technique's power beyond A-rank

    Additional effects and Restrictions

    - Hand Stingers; these can be created and dissapated at will, with pure chakra. The structure of the hand stingers is entirely up to the user when creating it. The first picture at the top is the, 'default' look of a stinger, if the user does not intend to have their stingers be longer, wider or have a special shape. Despite being made entirely out of chakra, the stingers have all the properties of a solid stinger. [Note that future techniques may require special shapes/length/width]

    - Strength & Flexibility; users with stingers on their back have tremendous strength and flexibility to avoid having the structure and weight, even if light, of the stingers from burdening them. The flexibility allows for unique movement patterns and tricks to be done.

    - Movement; users with hand stingers have been trained to be able to stealthily and swiftly move around the battlefield with the aid of chakra suppresion, as if, someone using Silent Homicide technique in the Hidden Mist technique. Applying quick speeds in their blows, allows them to pierce through flesh and bones.

    - Accuracy; masters of Stinger Arts are capable of pinpointing and stabbing certain spots on an opponent's body, even when blind after calibrating and memorizing the opponent's body size, structure and features.

    - Rank; there are only two ranks here, master and student. One shall be labelled as master after mastering all the techniques or after being deemed worthy of being at the level of master. Students are those still in training or just not ready yet.

    - Any additional effects or restrictions, not stated here, will or shall be within the techniques as they are made.
    _____________________
    ~Declined~
    Really cool idea, just a few things that need to be fixed and clarified. One, you have too many additional effects; tremendous strength, great flexibility, swift and silent movement and pinpoint accuracy are too many all in one. And the only ones that truly make sense with this style are pinpoint accuracy and great flexibility (maybe increased strength, but that just gives you too many bonuses). So you need to reduce the number of those. In addition, I have a problem with the hand stingers; the idea of releasing pure chakra in that sustainable way seems to not only infringe on Hyuuga abilities but even go beyond what the Hyuuga clan is capable of. If anything I would say bracers that can retract and extend the hand stingers would be fine, but just releasing them from pure chakra without any sort of substance to mold them around would not only require Hyuuga-level chakra control, but if you want to still go with it and convince me that it's completely doable, you would need to use a technique whenever you use them. Finally, I need you to clarify how sealing techniques can be used with this, or just remove that part of the CFS, since you kind of slipped it in at the end of the description.

    スティンガー Sutingaa | Stinger Arts

    Type
    Piripirijutsu

    Background
    Stinger Arts derived from no existing form of martial arts or fighting styles. Instead, it was founded by Scorpio, who is also known as the Desert Stinger. The Stinger Arts was developed by Scorpio after observing a tiny scorpion in the desert. Along time, he began observing Giant Scorpions instead, which do exist in the Narutoverse desert as seen with Giant Centipedes and Giant Birds. [Proof]

    After years of development and practice, Scorpio was capable of utilizing the scorpion-like stinger that he himself had attached to his back. How he does it will be explained in the section below. Co-founder of the Stinger Arts was a man named named -Yusuke-. He was friends with Scorpio and began utilizing Stinger Arts in his own way. Unlike Scorpio, -Yusuke- had no intentions of attaching a metal stinger to his back and instead, he developed his own usage of Stinger Arts and it was through stingers that was placed above the arm and hand (picture above).

    Description on the Abilities and Inner Workings of the Style
    Within Stinger Arts, there are two different types of stingers. The ones that are worn on the user's back, directly on the tailbone and the ones worn on the user's hands. Some techniques may be only restricted to one, whereas other techniques might be available for usage for both types of stingers.

    Agility plays an important role in Stinger Arts. Unlike real scorpions, most users of Stinger Arts move with incredible stealthy speeds to land lethal blows. Stingers are naturally sharp and can pierce through human skin and flesh. With the incorporation of Stinger Arts, users will be capable of piercing, even through bones, when acquired enough practice and skill. Regarding back stingers, through the manipulation of chakra within those stingers, the user will be capable of moving it around, if needed or wanted to, just like how a normal Scorpion can move their stingers around and jab them into their foe.

    Besides this, the techniques under Stinger Arts mainly revolve around creative or not very creative usages of the stinger, along with twists here and there, involving chakra, elemental chakra, art of sealing or acrobatics.

    (An Example Of How I Would Incorporate Sealing. I am just giving the concept of this technique, the technique will be made with restrictions placed on it and such) : If you ever watch Bleach, it'll be kind of what Sui Feng does with her shikai, obviously slightly remade. If you haven't, I shall explain my version. Upon having a stinger making contact with an object or human, the user will inject a particular kanji onto the opponent that stays on the enemy for a particular duration of time. Nothing besides the incription of the Kanji onto the object/human will happen to the enemy. The user will then have to stab that exact same spot a second time to cause death (That's the ultimatum of the technique in Bleach). Though, I am kind of thinking tuning it down to paralysis and then unconsciousness.

    (Fuuton Piripirijutsu : Rasen Kichigai) - Wind Stinger Arts : Spiral Madness
    Type : Offensive / Defensive / Supplementary
    Rank : S
    Range : Short - Long
    Chakra cost : 40
    Damage points : 80
    Description : The user concentrates wind chakra as a layer over his body and stinger, then makes a short, yet swift jump into the in a backwards somersault-manner. As the user is in the air and reaches the desired angle, the user straightens both his body and stinger towards that angle. Using the prepared wind chakra, the user conjures both a burst of wind and a vortex of wind that envelops the user's body. The burst of wind makes it so that it pushes the user's entire body and stinger towards the intended direction, without messing up the user's body and stinger structure. The hurricane surrounds the user's body, taking on the shape of a drill, the tip of the stinger being the sharp tip of the drill. Another comparison could be made with a spinning top. This body of wind also acts as a defense against external attacks. The burst of wind to push the user and vortex happens simultaneously. The drill-like vortex of wind is capable of grinding through earth, imbue with fire, nullify lightning and pierce through water and wind. Following the principles of elements, this vortex will only be able to imbue and go through B-rank and below fire techniques, dissipate upon contact of A-rank fire techniques (S-rank and above earth, wind and water techniques) and get consumed entirely by S-rank and above fire techniques, which in the process, severely burns the user if not dealt with properly. If the user manages to travel at least one range (5 meters) while still retaining the wind vortex around him, the user's body and stinger will still be rotating madly fast, leveling the destructive power of a B-rank technique, even if the wind vortex gets dissipated or consumed in flames.

    Note : Created by Yūsuke
    Note : Can only be used twice per battle
    Note : Must be a master to use this in a practical battle
    Note : No wind techniques higher than S-rank to be used in the same turn
    Note : While technique is active, no performance of other elemental technique besides wind is allowed
    Note : Masters suffer dizziness momentarily (in the turn the technique finishes), students-in-training suffer dizziness for two turns (including turn it finished)

    (Piripirijutsu : Sasori Haji) - Stinger Arts : Scorpion's Grasp
    Type : Offensive / Defensive / Supplementary
    Rank : A
    Range : Short - Mid
    Chakra cost : 30
    Damage points : 60
    Description : With this technique, the user is capable of extending and launching the length of his scorpion tail to great extents to land a hit on a target. The user's stinger can be launched at high speeds, taking into consideration also that it's created out of metal, allows it to shatter rocks into pieces and pierce through metal. If need be, the user is capable of altering the direction of his stinger to his or her liking, but it may or may not have effect on it's built-up momentum and speed, based on the course of action executed with the stinger. The stinger can also travel underground for much more stealthy purposes and surprising results or bind around the body of several humans.

    Note : Created by Yūsuke
    Note : Technique lasts until retracted
    Note : Speed of stinger does not boost the technique's power beyond A-rank

    Additional effects and Restrictions

    - Hand Stingers; users wear retractable hand stinger bracers that allows them to perform Piripirijutsu. The hand stinger is made out of a strong, yet light chakra metal that allows for the infusion of elemental or non-elemental chakra, though, it can't be manipulated by Metal-based Releases. (I might submit my pervious idea of a hand stinger as a technique)

    - Strength & Flexibility; users with stingers on their back have the strength and flexibility to avoid having the structure and weight, even if light, of the stingers from burdening them. The flexibility allows for unique movement patterns and tricks to be done. The strength barely applies to anything else besides the ability of the user to carry the back stinger, thus avoid its weight from burdening them.

    - Accuracy; masters of Stinger Arts are capable of pinpointing and stabbing certain spots on an opponent's body, even when blind after calibrating and memorizing the opponent's body size, structure and features.

    - Rank; there are only two ranks here, master and student. One shall be labelled as master after mastering all the techniques or after being deemed worthy of being at the level of master. Students are those still in training or just not ready yet.

    - Any additional effects or restrictions, not stated here, will or shall be within the techniques as they are made.

    ___________
    ‡ Declined ‡
    Please develop a more detailed explanation of how you intend to use the fuuin and include an example technique
     
         
    Last edited by Vincent; 03-23-2013 at 07:39 PM.

  13. #363
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    Re: ±±Custom Fighting Styles Submission±±

    CQC - Close Quarters Combat
    Type:Nintaijutsu
    Background:This style was created to combat heavy fist taijutsu users, along with those of increased strength in comparison to the user, the principle behind the combat style is to use the opponents own force against them, heavily considered a grappling art, the style takes in mastery of water release.
    The user is able to percieve incoming attacks, then using water chakra runs it through his body increasing reaction speed by simulating the muscles and preventing the build up of lactic acid, with this increase in supple body manouvers, the user then takes all the force from the opponents attack head on shifting his body weight, allowing him to turn the foe's force against him, designed for smaller less forceful taijutsu users this style relies heavily on speed and having superior balance and position, forsaking flashy moves for a strong base.
    Description on the Abilities and Inner Workings of the Style: The inner workings of the style rely mainly on water release mastery along with wind release, the combination of the two elements allows the user to to control the chakra in and around his body, the style begins with water release focusing on making the user like water, from here an incoming attack can be intercepted using less force, instead the user will rely on supple motions to gain a grip on the opponent, from here wind chakra is infused in to the users body and passed to the opponents, allowing the user to throw and grapple the opponent while the opponents own force is turned on him and accelerated thanks to the wind release chakra.
    Example Techniques:

    CQC Style - Leg Wheel
    Type: Nintaijutsu
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user focuses water chakra throughout his body as an opponents punch is incoming, gripping the punching limb as he steps slightly to the side the user focuses wind chakra and flips the opponent while using his leg to knock him off balance, leaving him damaged from the collision with the floor and in a vulnerable position.



    CQC Style - Knee Wheel
    Type: Nintaijutsu
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user focuses water chakra throughout his body as an opponent reaches close range, gripping the opponents clothing as he steps slightly backwards the user focuses wind chakra and flips the opponent while using his knee to knock him off balance, leaving him damaged from the collision with the floor also capable of causing concussion and head trauma if the opponent is slammed on to a solid surface.




    CQC Style - Scoop Throw
    Type: Nintaijutsu
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user focuses water chakra throughout his body as an opponent reaches close range, gripping the opponents clothing as he turns his body in to the opponents, whilst gripping the opponents leg, then the user focuses wind chakra in to his arms and pulls the opponent upwards in to the air before he comes crashing down on to his back, leaving him damaged from the collision with the floor also capable of causing loss of mobility and oxygen if the opponent is slammed on to a solid surface.



    CQC Style - Wind Blood Choke
    Type: Nintaijutsu
    Rank: A
    Range: Short-Mid
    Chakra: 30
    Damage: 60
    Description: The user focuses wind chakra around the opponents neck, then by making a motion of choking with his own hand, he is able to cause the air around the opponent to become dense and tangible constricting the opponents blood flow via the cartoid artery, this can lead to passing out and eventually death.





    Additional effects and Restrictions: The user may once every two turns infuse extra wind chakra in to any of the moves, causing them to gain a +15 boost in damage provided they connect, once the user does this they may not use any moves relating to CQC for the two turns.

    ______________
    ±± Declined ±±
    DNR.
     
         
    Last edited by Scorps; 03-22-2013 at 11:13 AM.

  14. #364
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    Re: ±±Custom Fighting Styles Submission±±

    (Bōchō ken) Expansion Fist
    Type: HiddenTaijutsu
    Background: Expansion Fist was made by an elder Akimichi clansmen who was skilled in regular hand to hand taijutsu. He mainly used basic taijutsu in battle and only used his clan's hidden ability as a last resort in a dire situation. This left many people thinking that he was only a very skilled taijutsu user, and his ways were also looked down upon by other clansmen. Taijutsu was his first love, and he always looked for ways to further advance his level of it. He realized that he should embrace his clans ability into the way that he fights, and created Expansion Fist as the result. Using his clans ability not for strong fist attacks, but instead using the ability of rapid expansion as a deceiving taijutsu style.

    Description on the Abilities and Inner Workings of the Style: Unlike regular Akimichi taijutsu, Expansion Fist is a deceptive fighting style that tricks the opponent into thinking that the user is throwing a regular kick or punch, making them adjust to counter user's simple feign attack. When the opponent has adjusted to the attack, the user will then rapidly expand the limb they attacked with, giving the opponent very limited time to react to the new situation. The style can also be used to launch a regular taijutsu combo that turns into a consecutive or alternating expansion attack leaving the opponent distraught about the next oncoming attack. Super and Partial Expansions are the two jutsus used with this style, and the fighting moves all have food related names. There are three levels of this style.

    Example Techniques:

    Expansion Fist Learner
    At this level the user can only use Partial Expansion, Expansion Fist moves.
    (Bōchō ken | Mītogurainda) Expansion Fist | Meat Grinder
    Type: Offensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user throws a feign punch that he then expands after the opponent has countered, after the punch has hit he uses his other hand to swat the opponent back into his direction, where he then proceeds to unleash a 4 hit combo on the opponent before the user expands his legs and drop kicks the opponent.


    Expansion Fist Novice
    At this level the user can now use Super Expansion, Expansion Fist moves.
    (Bōchō ken | Bōruto nanka) Expansion Fist | Tenderizing Vault
    Type: Offensive/Supplementary
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user run towards the opponent and jumps in the air with his fist held back as if he was going to punch them as he lands, but as the opponent reacts to counter he instead expands his fist to an incredible size and slams it on top of the opponent where he then uses his expanded fist to vault on to the other side of the user.


    Expansion Fist Specialist
    At this level the user can now use Partial and Super Expansion, Expansion Fist moves.
    (Bōchō ken | Geiniku no katto) Expansion Fist | Whale Meat Cut
    Type: Offensive
    Rank: S
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user does an alternating Partial Expansion 8 hit combo, with the last hit being a Partial Expansion punch sending the opponent off the ground into mid.range, where the user then Super Expands his arm and slams it onto the opponent before they land.


    Additional effects and Restrictions:
    -The user of this style gains added reaction time and a more fluid movement in taijutsu over a regular ninja who has mastered taijutsu.
    - The Expansion used in the move must be activated before the move is used
    - Due to the rapid expansion and contraction, it would take a user 2 months before gaining specialist rank

    ______________
    ±± Declined ±±
    DNR. This isn't a CFS
     
         
    Last edited by Scorps; 03-22-2013 at 11:16 AM.

  15. #365
    Otogakure Nathan.'s Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Priest View Post
    (Buki Maisuta - Houto no Sou) - Weapon Meister - Way of the Priests



    Type
    Nin/Advanced Henge/Weapon-play

    Background:
    In far kingdom of shibusen, there exist a society of assasins that group themselves in twos, one aquiring a power to transform into weapon while the other wields it. Apparently, the wielder can also transform to his own weapon having lost his partner. Mist01 happens to enrol in this being a shinobi competent with freeform swordplay, but insearch of fun learns the weapon meister way.

    In soul eater, weapon meister as a person, can transform into real weapons be it bladed or blunt. They transform part of their body or full transformation. However in naruto world, only enma(hiruzen's summon) is seen using an advanced transformation as such. This concepts prompted me in making this fighting style.

    Skill levels of the style:

    -+Creator (created the style)

    -+Adept (Can transform into bladed and blunt weapons upto forbidden)

    -+Master (Can transform into bladed and blunt weapons upto S-rank)

    -+User (someone who knows basic techniques and can only tranform to bladed weapons)

    -+Apprentice (is learning basic techniques)

    Description on the Abilities and Inner Workings of the Style:
    Unlike the normal henge where the user takes the image of what they are transforming to but not the properties, Weapon Meister style allows you to transform, be it partial or full(with a clone) into two types of weapon, bladed and blunt taking the exact hardness, sharpness and constituents of the weapon. The weapon being tranformed to is purely steel and can be broken by metals with harder/greater density which apparently harms the user.

    Due to high level of chakra control, the time between transformation is only a split second. Any part of the body can be changed into weapon and the user can also change his whole body completely to weapon but his movement is restricted unless he uses a clone to change while he wields it. Due to electrical conductivity of steel, the user is prone to lightning techniques when transformed.

    Example:

    Gai no Gorotsuki - Scythe of the rogue
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage: 40
    Description: Using weapon meister style, the user tranforms one of his arm to a scythe blade resembling a shark fin and performs several slashes on the target.
    -usable only three times
    -must be a weapon meister
    -Last for thee turns



    Doragon tsume - Dragon's claw
    Type: Attack/Sup
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage: 60
    Description: The user transforms both his hands into sharp steel claws and grabs his opponent with the left claw while slashing down the opponent's body with the right claw
    -Must be a weapon meister
    -Claws last for 3 turns or returns to normal at the user's will


    Yuuretsu no Shibusen - Valor of Shibusen
    Rank: S
    Type: Attack
    Range: Short-Mid
    Chakra Cost: 40
    Damage: N/A (+60 for deep cut, +80 for decapitation)
    Description: The user grabs his clone by the hand while transforming it to a long detachable scythe. The scythe has a will on its own which is also the user's will since it is made from the users clone. So at the user's will, the scythe blade can detach from its head which is connected with a long chain and travels up to mid range at a very fast speed. However the weapon poof away when it takes damage.
    -+Must be a weapon meister
    -+Last for 3 turns
    -+Useable 3 times per battle



    Additional effects and Restrictions:
    -A person who knows this fighting style has faster reflexes, more fluid movement and is faster and more skilled in weapon-play than a normal ninja.

    -Must be at least a Sannin to learn.

    -It can be combined with elemental ninjutsus like normal weapons except lightning element.

    -Weapon Meister Style can only be taught by the creator(me)
    ____________________
    ~Declined~
    And how exactly is this possible without knowing steel release? If you knew steel release then it may have potential, but you can't just say that you take on all of the properties and qualities of steel and somehow pretend that steel release was never shown in the manga.

    (Buki Maisuta - Shiikuretto Kōton Sutairu) - Weapon Meister - Secret Steel Style

    Type: Nin/Advanced Henge/Weapon-play
    Background:

    In far kingdom of shibusen, there exist a society of assassins that group themselves in twos, one aquiring a power to transform into weapon while the other wields it, they do this though a rare bloodline trait known as steel release. Apparently, the wielder can also transform to his own weapon having lost his partner. Nathan. happens to enroll in this being a shinobi competent with free form swordplay, but in search of fun learns the weapon meister way.

    In Soul Eater, weapon meister as a person, can transform into real weapons be it bladed or blunt. They transform part of their body or full transformation. However in Naruto world, Enma (Hiruzen's summon) uses the steel-like beast to weapon transformation and Hiruko (Naruto Shippūden 3: Inheritors of the Will of Fire) uses the steel release, the very rare kekkei genkai. these two have been seen using this advanced transformation per-say. This concepts prompted me in making this fighting style.

    Skill levels of the style:

    - Creator (created the style)
    - Adept (Can transform into bladed and blunt weapons up to forbidden)
    - Master (Can transform into bladed and blunt weapons up to S-rank)
    - User (someone who knows basic techniques and can only transform to bladed weapons)
    - Apprentice (is learning basic techniques)

    Description on the Abilities and Inner Workings of the Style:

    Unlike the normal henge where the user takes the image of what they are transforming to but not the properties, Weapon Meister style allows you to transform, be it partial or full(with a clone) into two types of weapon, bladed and blunt taking the exact hardness, sharpness and constituents of the weapon. The weapon being transformed to is purely steel and being purely steel one must have the rare Kekkei Genkai steel release and can be broken by metals with harder/greater density which apparently harms the user.

    Due to high level of chakra control, the time between transformation is only a split second. Any part of the body can be changed into weapon and the user can also change his whole body completely to weapon but his movement is restricted unless he uses a clone to change while he wields it. Due to electrical conductivity of steel, the user is prone to lightning techniques when transformed. The user and who want to learn this, must have steel release mastered. They use there steel KG to send steel chakra to the area of interest, thus they doing this they are able to turn there arm/leg into a blade of sorts.

    Example Techniques:

    (Buki Maisuta: Gai no Gorotsuki) Weapon Meister: Scythe of the Rogue
    Type: Attack
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: Using weapon meister style, the user transforms one of his arm to a scythe blade resembling a shark fin and performs several slashes on the target.
    -Usable only 3 times.
    -Must be a weapon meister.
    -Last for 3 turns.
    - Can only be taught by Nathan.

    (Buki Maisuta: Schuwaitō Sutāmu) Weapon Meister: Schwert Sturm
    Type: Offensive
    Rank: B-rank
    Range: Short to mid range
    Chakra: 20
    Damage: 40
    Description:
    Using weapon meister style, the user transforms their arms or legs this allows the user to transform his or her arms or legs into strong tempered steel blades. The transformation is almost instantaneous and can be dispelled in a like manner. The blades themselves are the same size as the arm and the point of the sword lies a feel inches above the middle finger when it is fully stretched out. The user can alter the blade in size, width, sharpness, and curvature of the blade. However, the user cannot alter the shape of the blade. It most cases, the blade forms directly below the elbow thus allowing the user to use the elbow joint to move the blade. The user, however, can cause the steel blade to grow closer to the hand. However, this shortens the blades length. The steel blade itself is fairly strong but can be broken by a stronger weapon or jutsu. This technique does not cure or alter previous injuries or deformities. If the blade itself breaks or chips, it counts as an injury to the user. However, due to the durability and strength of steel compared to flesh, this technique is much useful with countering another sword compared to a bare arm. If the user transforms his or her legs into swords, they are unable to walk or run while in this state. As well, they are unable to hold tools, make hand signs, or grab while their arms are transformed as well.
    Notes:
    - Must know weapon meister style.
    - The technique doesn't cure previous injuries.
    - Can be used three times per-match.
    - Unable to perform hand seals while using this technique if used on their arms.
    - Unable to ran if this technique is used on their legs.
    - Can only be taught by Nathan.


    Additional effects and Restrictions:

    -A person who knows this fighting style has faster reflexes, more fluid movement and is faster and more skilled in weapon-play than a normal ninja.
    -Must be at least a Sannin to learn.
    -It can be combined with elemental ninjutsus like normal weapons except lightning element.
    - Must have a approved steel release bio.
    -Weapon Meister Style can only be taught by Nathan..


    My approved steel bio: Dexter Morgan.
    Priest has given me the ownership to submit this custom fighting style.
    Conversation.
    Permission from Scorps to take ownership.
    Conversation.
    Permission from Riku to also take ownership.
    Conversation.

    ______________
    ±± Declined ±±
    This isn't a CFS and there are problems with this, one of them being Emna which you use as an example. I have no problem with you sprouting spikes and blades of steel out of your body but that is hardly a CFS on its own. A CFS is not simply what you describe but rather a form of close combat that has a specific ability. What you describe her is a set of customs that makes your body turn into a weapon...and then what?
     
         
    Last edited by Scorps; 03-22-2013 at 11:19 AM.

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    Re: ±±Custom Fighting Styles Submission±±

    tendon restrictions
    Type:i believe tai/nin but could be wrong
    Background: so i got this idea from watching a baseball movie the kid had fallen on a baseball and broke his arm. but the tendons healed in a tightened position and he was able to throw a baseball as fast as a major league pitcher. So my idea came from that and by overtightening my tendons in my body using my chakra I am able to increase my punching and or kicking force for short periods of time. It has been shown in real life that an over tightened tendon can make the simplist of tasks nearly impossible because the rate of speed at which a throw or in this case punch would be released at quite a bit faster, an or harder velocity.
    example of a technique*

    Examples:
    Arm tension form of the hammer fist
    (tried translating did not find one)
    Type: Attack
    Rank: B/A
    Range: Short
    Chakra Cost: 20/30
    Damage: 40/60
    Description: Starting the user channel's his chakra into his arm, then by kneading his chakra into his arm tendon he can compress the chakra and tighten the tendon. So that when the arm is lifted upwards above my head when i swing it down like a hammer for punching *it is thrown with more power and speed. Unlike how hyuga are smooth flowing this way of punching and kicking carries more snapping and less flowing movements. The punch itself can be directed at an enemy anywhere between 90 mph and 100 mph*
    -Can only be used by a person trained in the Tendon restriction
    -Can only be used twice per battle.
    -must have first activated tendon awakening


    Tendon awakening
    Type: Supplementary
    Rank: S Rank
    Range: Short
    Chakra Cost: 40
    Damage: allows you to utilize tendon restriction.
    Description:By channeling your chakra to your arm and leg tendons you awaken the tendon restriction process then you are able to use tendon restriction by kneading chakra into your tendons and compressing it making your tendon's tighten up and progress for the utilization of tendon restriction attacks.
    Restrictions: after using the awakening you may only use a total of five tendon restriction techniques.


    Description on the Abilities and Inner Workings of the Style:
    So by building up an channeling my chakra and kneading and compressing it through either my arm tendons, or my legs tendons I am able to increase my punching and kicking power. Also the speed at which my kicks and punchs are thrown are fast as well speed is stated at 90mph to 100mph. It is very direct and straight forward attacking meaning the punchs and kicks can only be thrown . left or right hooks, also uppercuts and hammer fists are capable of being utilized along with straight punches.
    as stated this style is more of a snapping swing or punch/kick not a smooth flowing movement.

    In the world of actual data and human anatomy a tendon which has been damaged and then heals overtightened can produce the actual result of this but not quite to this effect anyways. The tendons are special part of the muscle's in a body which help you to bend and extend parts of your body such as bending your arm at the elbow or bending your knees and or at the hips bending over.

    Additional effects and Restrictions:*
    -Can only use five techniques per battle before your tendons reach the limit of compression and can be compressed no more.
    -S rank attacks can only be used with tendon awakening technique being used already.
    - style of fighting may only be taught by Roju.
    - tendon awakening does not count towards a turn for tendon restriction but as the opening stage or activation of the style.

    ______________
    ±± Declined ±±
    DNR. Not even gonna bother with explaining why this can't be.... >_>
     
         
    Last edited by Scorps; 03-22-2013 at 11:20 AM.

  17. #367
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    Re: ±±Custom Fighting Styles Submission±±

    Resubmitting a fighting style I created before this thread was around. Approved here: 1, and 2. If this is approved, I plan on updating them to fit this submission better.)


    (Tōshō no Ken) - Frostbite Fist
    Type: NinTaijutsu
    Background: Inchato Yuki was a rather unskilled at taijutsu, preferring to fight with a sword when in a close range. When he joined Konohagakure, he observed the way that the Hyuuga clan members utilized their chakra to attack the bodies of their opponents in their Gentle Fist fighting style. Inchato realized that, although he could not use his chakra to shut down a body the same way a Hyuuga does, he could inject ice chakra into the body of his opponents in a similar manner, causing the body of his opponents to feel varying degrees of frostbite. And thus, Frostbite Fist was created. After a long amount of study and practice, Inchato was able to master this unique fighting style, and was even capable of forcing the 'waves' to travel through the air in the most advanced techniques in the fighting style.
    Description on the Abilities and Inner Workings of the Style: The technique works by charging one's hands with ice chakra and striking an opponent. As the strike lands, the user forces the chakra into the opponent's body in the form of a freezing 'wave' of chakra. The tissue and organs that this wave pass through will experience various degrees of frostbite and freezing depending on the amount of chakra put into the wave. As the jutsu was inspired by the Hyuuga, the actual fighting style is quite similar to that displayed in Gentle Fist in that the user will typically attempt to make rapid, light strikes against their target. After mastery in the standard hand-to-hand style has been achieved, a user of frostbite fist is capable of forcing the waves of chakra to travel through the air a small distance before freezing the opponent, though this greatly diminishes the effects compared to a direct contact technique.
    Example Techniques:
    (Tōshō no Ken: Furosutonippu)-Frostbite Fist: Frostnip
    Type: Offensive
    Rank: B
    Range: Short
    Chakra Cost: 25
    Damage Points: 40
    Description: The user will gather and focus ice chakra into their fists and quickly strike at a target with a series of open palmed attacks, similar to the way one would attack when using Gentle Fist. As they make contact with the target, the user will push an amount of ice chakra into the target's body in the form of a cold 'wave.' This wave of chakra rapidly freezes the tissues of the surface skin in the area that the punched. The result of the skin being frozen is initially itching and considerable pain, however, after a full turn of feeling pain, the afflicted area will go numb, which can make using this body part to fight difficult. After four turns of numbness, the skin and tissues thaw, allowing the body part to function normally once more.
    Note: A maximum of three punches can be performed per time this jutsu is used.
    Note: Punching the same location multiple times will yield no additional affect.
    Note: Can only be used by Frostbite Fist Users.

    (Tōshō no Ken: Tōketsu Nīdoru)-Frostbite Fist: Freezing Needle
    Type: Offensive
    Rank: S
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: The user focuses a large amount of ice chakra into the tip of their index and middle fingers, and will hold them outward together, whilst clenching the rest of their hand together. The user will take a jab at the opponent, and will release a thin, concentrated burst of ice chakra at the opponent. If the user is able to make contact with the opponent's body when releasing this blast, the parts of the body that the blast passed through will freeze, instantly stopping blood flow and muscle usage of this area. If the user releases the chakra blast without making direct contact, however, the parts of the body hit by this blast will be severely chilled, causing muscle movement to be slower and more difficult. The chakra blast is about an inch in diameter.
    Note: Can only be used by Frost Fist Users.

    Additional effects and Restrictions:
    To learn Frostbite Fist, one must be a member of the Yuki clan, and have already mastered Ice.
    Frostbite Fist users tend to be quicker and more agile with their movements than standard strong style taijutsu users, though they lack some of the physical strength and power that a strong style user possesses.
    Frosstbite Fist users have an increased resistance to cold due to the amount of time that they have spent practicing working with and producing freezing effects.

    ______________
    ±± Declined ±±
    Almost perfect submission although because you mention Gentle fist i need to ask you to make a part where you explain how they differ from each other. Be careful not to make them too similar.
     
         
    Last edited by Scorps; 03-22-2013 at 11:23 AM.

  18. #368
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    Re: ±±Custom Fighting Styles Submission±±

    (kyushojutsu)-One Second Fight technique
    Type:nintaijutsu
    Background:Originally created by shaolin monk, Chang San-Feng. After becoming a Taoist priest he vowed not to kill. But after being in many battles, killing became instinctive. This struck fear in him. After studying the human body as an acupuncturist he found a way to defend himself without killing the opponent. Instead he was able to use his knowledge of martial arts and acupuncture to create a fighting style that immobilized the opponent instead. Some techniques were so powerful that the moment the opponent attacked, he was able to attack ending the battle in a second.
    Description on the Abilities and Inner Workings of the Style: Kyusho Jitsu is based on the acupuncture theory which says that if one affects the flow of energy true the meridians, it will have some influence on the general or specific state of the body. Therefore, the focus of attack is not chakra network but the nervous system. To be more accurate it would be the pressure points in the nervous system. Attacking these points can cause physical effect and also spiritual imbalance in the body depending on the pressure points attacked and how they are attacked. Causing a decrease in either the yin or yang chakra creates the spiritual imbalance.

    The physical effects made by attacking certain pressure points are usually numbness, extreme pain, or dizziness. The attacks are usually quickly consecutive, indirect jabs made by both hands and feet.

    Numbness is caused by attacking the pressure points on the limbs (both arms and legs), the abdomen, or the spine. These are usually the most common places that are taught to be attacked due to the originators belief in not killing another.

    Pain and dizziness are usually caused by attacking the pressure points under the ribs, the chest, the shoulder blades of the back, or in the collar bone and neck. These are usually attacked if the opponent has a large muscle mass or is persistent after his body has been numbed in battle.

    Unconsciousness and death are techniques only known to the grandmaster of the style. There are very few techniques made for this purpose but it is used only to vanquish evil intent of the opponent or the opponent themselves if that also fails. This Is done by attacking the pressure points in the jaw and head.

    The spiritual effects are made by attack certain pressure points around organs with the users chakra to affect the usage of corresponding elements. With advance chakra control the user can expel chakra into the pressure points around the corresponding internal organ to prevent the opponent from using certain particular elements. This doesn’t prevent the opponent from using chakra simply because it doesn’t block the chakra points in the chakra network.

    Kidneys- by attacking the pressure points particularly by the kidney will prevent the usage of water(suiton)

    Lungs- by attacking the pressure points particularly by the lungs will prevent the usage of wind(futon)

    Spleen-by attacking the pressure points particularly by the spleen will prevent the usage of earth(doton)

    Liver-by attacking the pressure points particularly by the liver will prevent the usage of lightning(raiton)

    Heart-by attacking the pressure points particularly by the heart will prevent the usage of fire(katon)

    The Pressure Point Network


    kyushojutsu in action



    Rankings
    Grand master-forbidden techniques learned
    Master-up to complete numbness
    Advanced-up to partial numbness
    Adept-up to pain and dizziness
    Practitioner-up to elemental blocking techniques learned
    Trainee-learning the pressure points of the body

    (kyushojutsu: Tan'itsu yōso burokku)-One Second Fight Technique: Single Element Block
    Type:offensive
    Rank:C-rank
    Range:short
    Chakra:15
    Damage:30
    Description:after focusing chakra at the knuckle of the index fingers, the user apply his advance knowledge of acupuncture, and skill to deal quick consecutive strikes on the pressure points of an internal organ of their choosing. Thus effectively blocking their ability to use the corresponding element.
    (effect last 3 turns)

    (kyushojutsu: Ashi no bubun-tekina shibire)-One Second Fight Technique: Partial numbness of the Legs
    Type:Offensive
    Rank:A-rank
    Range:short
    Chakra:n/a
    Damage:60
    Description:the user hits the pressure points of the both the opponents legs with indirect quick consecutive strikes effectively slowing down the opponent’s speed by -2 lvls.
    (effect last 4 turns)

    (kyushojutsu: Shi no kanshoku)-One Second Fight Technique: Touch of Death
    Type:offensive
    Rank:forbidden
    Range:short
    Chakra:(50 for lethal attack)
    Damage:90
    Description:using the advance knowledge of acupuncture and highly advance skill the user then takes advantage of the knowledge and strikes multiple pressure points located in the head and spine. The attacks on these pressure points are quick consecutive oddly angled strikes. This technique is what the legendary style is built around and only takes one second to successfully execute. Once executed, the pressure points will cause a spike in the opponent’s spiritual flow, which will cause him/her to be rendered unconscious. When chakra is added this technique becomes lethal.

    Additional effects and Restrictions:
    note-hyuga and uchiha bios cannot be trained in this style
    note-KG users will not be able to use their KG due to either one or both their elements being disabled
    note-must have mastered taijutsu
    note-must be S-class or higher to be trained
    note-must be trained by dm1202


    ______________
    ±± Declined ±±
    You need to be a medical ninja to have this knowledge. DNR.
     
         
    Last edited by Scorps; 03-22-2013 at 11:24 AM.

  19. #369
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    Re: ±±Custom Fighting Styles Submission±±


    Dark Webbed Arts | Kuro Amimono Gigei

    Type: Nintaijutsu

    Background: Kakuzu's abilities revolved around his unique body structure, which was composed of hundreds of thick, black threads woven throughout his flesh called Earth Grudge Fear, holding his body together like the stitches of a rag-doll. This allowed him to extend and retract his threads from anywhere on his body with ease.

    Shortly after coming across Water Style: Starch Syrup Capture Field, Kakuzu realized that adhesive suiton chakra could be used in conjunction with his body structure to attain a new branch of Taijutsu which sought to eliminate the weakness of close range fighters.

    Description on the Abilities and Inner Workings of the Style: The fighting style is based on fusing adhesive suiton chakra with his dark threads to enhance their combat capabilities. This is done through the user creating the adhesive suiton chakra on the target limb e.g. fingers and then unleashing dark threads from there, causing the threads to become coated in the adhesive liquid. This process is down so quickly, the two steps seem to be done simultaneously and so it can be done in quick combat situations without difficulty. Kakuzu’s natural ability to extend and retract his dark threads supplement this by allowing him to ensnare his opponent with his adhesive threads, perform complex Taijutsu attacks by attaching them onto his opponent and swing them around to achieve various effects.

    The adhesive suiton chakra is expelled from within the user's body, converting a small portion of natural moisture into an adhesive liquid. The adhesive suiton is then secreted from the user's glands in their fingers, wrists and palms.

    The adhesive suiton chakra completely soaks into the threads giving them their pitch black colour, whilst the threads are coated in a thick layer of adhesive slime.

    Kakuzu’s threads have already proven to be strong to be used to lift opponents without the threads breaking, allowing this to be a viable fighting style.

    The fighting style itself is broken down into four main doctrines of combat:

    1) The main use of the fighting style relies on using the sticky threads to attach the opponent and perform complex combinations. Once the threads attach to the opponent, the user can manipulate the threads with sheer strength to lift the opponent, swing them around in air, throw them side to side and perform far more complex maneuvers. This use mainly translates to grappling type offensives, using the sticky threads as a medium to do so.

    This in a way mimics puppetry, by using the threads as puppet strings to govern the movements of the opponent. Naturally, these type of attacks can only be created from the user’s fingertips, wrists or palms.


    One last benefit granted by this type of combat is allowing the user to fight efficiently against multiple enemies. Using adhesive dark threads from either hand allows the user to combat two opponents with ease and using them from individual fingertips allows for the user to fight against a maximum of ten enemies.

    However, this type of combat requires immense levels of physical strength to lift the entirety of the opponent’s body weight through adhesive cords and so masters of this style tend to have a higher level of physical strength compared to other shinobi.

    The adhesive nature of the threads means sticking cords of threads together grant them the ability to withstand high levels of stress, meaning the cords aren’t easily broken when lifting opponents.



    2) Another use of the sticky threads is to expel small adhesive projectiles e.g. balls of sticky threads. The main use of the projectiles is that they can be used to deflect the opponent’s attacks through holding their limb/weapon in place and using the force of projectiles to deflect attacks off of their original trajectory. Further building on this allows the user to deflect kunai, small weapons and gain the upper hand against Kenjutsu users. Kenjutsu users are at disadvantage against this style since the user is capable of disarming them from mid-long range.

    The balls of sticky threads can only be shot from the user’s palms, through unstitching them to create holes. The projectiles can be used in quick succession, one after the other and from either or both of the user’s palms. The projectiles can be no larger than half the size of the user’s palm.



    3) Due to their adhesive properties the threads are capable of sticking and weaving together into complex shapes and weapons. This allows the user to create weapons from their limbs and utilize them in combat. These weapons are physically attached to the user’s body and are retracted back into the user’s body after use.

    The weapons can only be created from the center of the user's palms whilst outstretching their arms and retract a mass of adhesive threads which congeal into whatever weapon they seek to create. The weapons created via this method are wielded like swords.


    4) The final use of this fighting style involves mid-air combinations and rappelling. Using the adhesive dark threads the user is capable of pulling objects/people towards them, but likewise can pull themselves towards people/objects. The user is consequently allowed to pull themselves towards the opponent, perform complex acrobatics in mid-air and rappel towards different parts of the terrain. Masters of this style are therefore granted increased agility due to becoming proficient in mid-air acrobatics.

    The user can only utilize this fighting style from their hands, wrists and fingers, creating adhesive suiton chakra on the target location(s) and extending out threads from their body to perform attacks.

    This style mainly entails gaining maximum skill in the art of evasion, using the opponent's position as a pivot point to vault over them, using the terrain to elude projectile-based attacks and dodge incoming Taijutsu attacks at the last moment.


    Usage Examples:

    (Kuro Amimono Gigei: Kyousou Tounyuu) – Dark Webbed Arts: Seismic Toss
    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: 40
    Description: Kakuzu expels out a sticky stream of threads from both of his wrists, sending the threads towards the opponent’s body. Once the threads attach to the opponent, the user rapidly retracts the threads causing them to rappel towards the opponent in mid-air. Half way through their flight, the user vaults over the opponent’s position, using their body as a pivot to do so. Immediately after landing on the ground, the user conjures up all of their upper body strength to lift the opponent’s body from behind their back and forcefully slam their body into the ground directly in front of the user.

    (Kuro Amimono Gigei: Gizagiza Kujo Tama) – Dark Webbed Arts: Spiked Wrecking Ball
    Rank: B
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 20
    Damage Points: N/A
    Description: Kakuzu after outstretching either of his arms to his side, channels chakra through the dark threads within the outstretched arm. A mass of adhesive threads erupt from the center of his palm which immediately shape into a weapon which resembles a spiked cannonball with a hilt. The weapon is physically attached to the user's palm and its held from its hilt, much like one would do with a sword. The entire length of the weapon is two meters and the spiked cannonball two meters in width. Once the weapon pierces someone, the user can cause the individual threads to sporadically spike and branch out in every direction, impaling them in an innumerous amount of places.



    (Kuro Amimono Gigei: Nechinechi Tama ) – Dark Webbed Arts: Sticky Projectiles
    Rank: D
    Type: Offensive
    Range: Short-Mid
    Chakra Cost: 10 (+5 for every shot)
    Damage Points: 20 (+10 for every shot)
    Description: Kakuzu creates sizeable holes in both of his palms, whilst outstretching his arms in front of him. As soon as he does so, he motions his right arm as if he's flinging something, shooting a projectile composed entirely of sticky threads towards the opponent. Immediately after doing so, he motions the exact same way with his left arm to shoot a replica projectile. These projectiles are shot at enough force to deflect punches, kicks, kunai and other small weapons. The shot projectiles will attach to anything they hit due to their adhesiveness, allowing the technique to be much more versatile in use. A maximum of 12 additional shots can be used fired by the user, with each shot being used in quick succession.

    Additional effects and Restrictions:
    -Can only be used by Kakuzu bios
    -Must be taught by Negative Knight to learn the style
    -Masters of this style are granted enhanced agility slightly above that of a taijutsu specialist
    -Masters of this style are granted enhanced strength slightly above that of a taijutsu specialist
    -Must be a Sannin or above to learn the style

    ___________
    ‡ Declined ‡
    I fail to see how this constitutes a fighting style as it is, you could just make cj empowering kakazus threads. Also, strength AND agility bonuses are too much, pick one or the other
     
         
    Last edited by Vincent; 03-23-2013 at 07:41 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Nunchaku bujutsu 狙撃兵 分身の術 - Nunchaku Arts

    Type: Nintaijutsu/Bujutsu

    Background: Nunchuck Arts also known as Nunchaku Bujutsu, is the traditional Japanese martial art of wielding two sections of wood or metal connected by a cord (himo) or chain (kusari), though variants may include additional sections of wood and chain. Although the samurai of the Land of Iron are perhaps best known for their swordsmanship with a katana (kenjutsu), this style is used to mesmerize the opponent and strike at any given moment. Now the traditional martial art is incorporated with ninjutsu and chakra usage. Ninja now combine elemental and non elemental chakra for more devastating blows and range with nunchaku. Nunchaku Arts is practiced in very few ninja academies, therefore making this a rare sight to see many people using this specific style. Using nunchaku requires excellent control of the hands and excellent hand-eye-coordination. An amateur attempting to wield nunchaku and use the arts usually end up hurting themselves very badly. Another thing about nunchaku is that it takes much concentration to effectively maneuver around the body and at the same time try and keep up with enemies movements. A master nunchaku user will gain increased reaction to help them keep up with faster targets and effectively block jutsu. This is achieved by being so used to the intense high speed movement of the nunchaku and the ability to control it flawlessly and effortlessly. Nunchaku can be modified anywhere from having a longer reach due to extending chains or wires up to blades attached to the edge of the kontei.


    Description on the Abilities and Inner Workings of the Style: The style mainly revolves around short ranged high speed, unpredictable and constant movement in combat and to a degree infusion of chakra into the nunchaku giving them more speed and power. This gives the user the ability to take the usual combat of nunchaku to a new level.

    Additional effects and Restrictions:

    - A Master nunchaku user will gain increased reaction speed equal to that of 3t sharingan to keep up with faster targets since they are used to the high speed movements of the nunchucks
    -A nunchaku master will gain an increase in speed +2 to his base level
    -User must at least have started taijutsu training
    -User must be at least Sannin rank Ninja
    -Must be either Sage rank or Nunchaku master to attach a blade to the nunchuck
    -Only a nunchaku user who has made it past A ranks can use 2 nunchaku at once
    -Each pair of nunchucks can only have one element so once you infuse an element you are stuck with it forever(determined during training)


    Basic structue of nunchaku:

    Himo
    the rope which connects the two handles of some nunchaku.
    Ana
    the hole on the kontoh of each handle for the himo to pass through, only nunchaku that are connected by himo have an ana.
    Kusari
    the chain which connects the two handles of some nunchaku.
    Kontoh
    the top of each handle is called the kontoh and if there is a hole for rope to go through that is called the ana.
    Jukon-bu
    the upper area of the handle.
    Chukon-bu
    the center part of the handle.
    Kikon-bu
    the lower part of the handle.
    Kontei
    the bottom of the handles


    Example Jutsu:

    Kage nunchaku - Shadow Nunchuk
    Type: Attack
    Rank: S
    Range: Close
    Chakra cost: N/A
    Damage points: 80
    Description: The user using 2 nunchaku with one swinging on his leg and one swinging in his hand will swiftly attack the opponent with both although to an enemy it looks as if the nunchaku from the leg is a shadow allowing the user to attempt to throw them off and land a successful strike to the enemies leg


    Raiton Nunchaku - Lightning Nunchuk
    Type: Attack
    Rank: A
    Range: Close-Mid
    Chakra cost: 30
    Damage points: 60
    Description: The user using a nunchuk that is able to stretch will swing the nunchuk around as he generates his lightning chakra into it then extend it towards the enemy wrapping arround them electrocuting them as long as the nunchuk is in contact with both the user and the enemy


    Permission from Asuna/Yoh
    http://narutobase.net/forums/convers...86283&u2=74611


    Original CFS
    http://narutobase.net/forums/showthr...68#post6980968

    ___________
    ‡ Declined ‡
    speed boosts not acceptable, I fail to see how this style would make you any faster than a taijutsu master, also, the whole idea needs to be fleshed out, as it seems more like a series of moves that can be used in freeform with the nunchucks as a cw
     
         
    Last edited by Vincent; 03-23-2013 at 07:36 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Dance of the Metal Shadow

    Type:Waiajutsu

    Background: This style was born recently when a young ninja from Suna was in battle with a Anbu from Kirigakure. While in the midst of an intense battle the Anbu from Kirigakure used Micro-filiament wires the bind the young Suna ninja. As he done so the wire cut the binded ninja's cheek that made it bleed. As the fight came to it's climax the Sunagakure ninja came to victory and returned the the village. While he was on the training ground the following day, he was thinking back on his fight with the Anbu member and he got an epiphany, he realized that those metal wires can be used as a weapon. The young Ninja was always eager to try new things so he began trying to manipulate Micro-filiament wires through chakra control. Spending weeks upon weeks at this new style he discovered he began to get extremely skilled with controlling metal wires. He became a master at it and is known to this day as "Metal Shadow".

    Description on the Abilities and Inner Workings of the Style: This fighting style revolves around chakra manipulation through very thin but strong metal wires. The user can use the wires to slice, bind, tear, and even set traps on the enemy since the are so hard to see due to their Thinness.

    Example Techniques:



    Additional effects and Restrictions:
    -In order to use this style, one must be at least Sannin Rank before they can begin learning this CFS.
    -One must under-go 2 training sessions to master this style.
    -One must be equipped with Micro-filiament wires to use this style.
    ________________
    ~Declined~
    Characters like Sasuke (think back to the Valley of End) prove that using wires in battle is already a basic ninja skill. The fact that they're micro-filament wires doesn't change the fact that you're still just manipulating and tossing around wires, which ninja can already do. More importantly, micro-filament wire doesn't actually exist so... that's a problem. Whether they exist in another anime is irrelevent, but unless you can prove that they could exist in the naruverse, which you can't because they don't exist in a real world, or could prove that you can create them somehow, which is even more unlikely, then using them is out of the question.
    Resubmission:

    Dance of the Metal Shadow

    Type: Waiajutsu

    Background: This style was born recently when a young ninja from Suna was in battle with a Anbu from Kirigakure. While in the midst of an intense battle the Anbu from Kirigakure used wires tied to shuriken the bind the young Suna ninja. As he done so the wire cut the binded ninja's cheek that made it bleed. As the fight came to it's climax the Sunagakure ninja came to victory and returned the the village. While he was on the training ground the following day, he was thinking back on his fight with the Anbu member and he got an epiphany, he realized that those metal wires can be used as a weapon. The young Ninja was always eager to try new things so he began trying to manipulate wires through chakra control instead of tying them to shuriken and throwing the shuriken. Spending weeks upon weeks at this new style he discovered he began to get extremely skilled with controlling metal wires. He became a master at it and is known to this day as "Metal Shadow".

    Description on the Abilities and Inner Workings of the Style: This fighting style revolves around chakra manipulation through very thin but strong metal wires. The user can use the wires to slice, bind, tear, and even set traps on the enemy since the are so hard to see due to their Thinness. The difference between the manipulation of movements between manga characters is that instead of tying them to shuriken and throwing them the user weaves his hands in certain motions while infusing chakra into the wires to control their movements with better ease. One can also add elemental infusions while they use the wires.
    -Adding Fire chakra to the wires increases their heat causing great burns if one comes into contact with them due to their conductivity.
    -Adding Wind chakra to the wires increases their sharpness and cutting abilities.
    -Adding Earth chakra to the wires strengthens them, making it harder for them to break.
    -Adding lightning chakra to the wires increases their cutting ability and causes shock damage if contacted with.


    Example Techniques:
    Rip 'em to Shreds
    Type: Attack
    Rank: S
    Range: Short-Long
    Chakra: 40
    Damage: 80
    Description: The user manipulates his wires to wrap around his opponent very quickly. Once the user has the opponent binded he adds extra chakra to his wires as he holds them to give them a more sharper edge. He then pulls the wires opposite ways with each hand and rips the opponent apart, allowing the wires to easily slice through the target.

    Toss an Whack
    Type: Attack
    Rank: C/B/A
    Range: Short/Medium/Long
    Chakra: 15/20/30
    Damage: 20/40/60
    Description: The user manipulates his wires to quickly move forward and bind his target. Once the target is bound by the wires the user faces the opposite direction and swings the opponent in the air, up over the users head and slams down on the ground the same distance away from the user as they were before. The further away the target is from the user, the more damage is down due to the extra height they gain while swinging and the faster momentum.




    Additional effects and Restrictions:
    -In order to use this style, one must be at least Sannin Rank before they can begin learning this CFS.
    -One must under-go 2 training sessions to master this style.
    -One must be equipped with a roll of metal wires to use this style.

    ___________
    ‡ Declined ‡
    Nice idea, but I still dont see how this merits a cfs, try developing it a bit more and adding more uniqueness to this
     
         
    Last edited by Vincent; 03-23-2013 at 11:40 PM.

  22. #372
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    Re: ±±Custom Fighting Styles Submission±±

    Seirei-ryu (Dragonfly-Style)
    Type: Genjutsu
    Background: This art was founded by a profound genjutsu master in Kirigakure during the time of the First Mizukage. His knowledge in the genjutsu arts made him one of the most recognized and feared genjutsu specialists in the shinobi world. His reputation even exceeded that of Konoha's Uchiha and Kurama as, The Dragonfly. The shinobi was given his nickname due to what the dragonfly symbolized, dreams and illusions. Being an introvert, he kept to himself and his studies for most of his life. Few actually knew his name outside of the Mizukage and village officials leaving his only title as Kirigakure's Dragonfly. In his later years, before his retirement, the Dragonfly was sent on an S-class mission to retrieve a scroll from an island neighboring the Land of Water. With intell of the Dragonfly's participation in the mission being leaked, the island hired Konoha, who sent over a team of Uchiha. When confronted, the Dragonfly saw many of his illusions countered by the dreadful Sharingan of the Uchiha. His prowess allowed for him to eventually escape and complete his mission, however he couldn't defeat his opponents. It was that experience which prompted the Dragonfly to study more into strengthening his genjutsu to prevent others from breaking free, even if they manage to recognize the affects. In his studies afterward, the Dragonfly came to a realization which allowed for him to cast genjutsu in such a way that the traditional means of genjutsu release fell powerless to his spells. After fully developing the style and theory and conditioning himself to properly use the affects, the Dragonfly decided to put his style to the test against the very same shinobi he fought against several years prior. He infiltrated Konohagakure with the permission of his village's Mizukage and ambushed the three Uchiha he fought. This time around the three shinobi were powerless in freeing themselves from the illusions they were cast under and the Dragonfly quickly killed the three shinobi. The corpses were discovered the next morning with no traces of evidence leading back to either the Dragonfly or Kirigakure. After the display with his newly developed skill, the Dragonfly retired, but not before taking on a group of genin as his students. The Dragonfly took up the students on his own accords in order to keep his style alive. He selected the most genjutsu affiliated genin in the village to temper their skills. In the years after mastering the style the three genin named the style after their sensei.

    Description on the Abilities and Inner Workings of the Style: Seirei-ryu is an innovative style of genjutsu which focuses around affecting one's opponent's flow of chakra constantly in order to neutralize the typical ways of breaking free of genjutsu. The concept for the style came from observing specific ninjutsu techniques that require a constant flow of chakra in order to keep the affects of the technique going. This same method of a constant flow of chakra would be applied to genjutsu, where the user constantly releases a flow of chakra into their opponent causing a disruption. This would essentially counter the four traditional methods of release and require alternative means of escaping genjutsu. The reason why is: as opposed to regular genjutsu where a fixed amount of chakra is sent to the opponent to cause a disruption and induce genjutsu, the constant flow continues to enter the opponent's body and constantly disturbs the chakra. What this would mean is that genjutsu kai would spike the chakra and force out the chakra disturbing the chakra, however this does nothing to prevent the chakra of the user from still entering the body so the flow of their chakra would only become disturbed again, placing them back into the illusion. Inducing pain as a result to spike the senses and re-establish reality from fiction works in the way of the sudden induction of pain. After that sudden spike the chakra goes back to normal but again, it doesn't hamper the genjutsu user's flow of chakra from continuing to enter their body. It's the same concept with establishing a chakra surge with another technique to force out chakra or to have a comrade/outside source of chakra spike the body and force out the genjutsu. As all these methods of release deal with ending techniques that are already cast, they do nothing in defending from the casting of genjutsu. In essence this is the style of constantly casting genjutsu. Meaning an entirely different means of protecting against genjutsu of this caliber is required in order to effectively combat.

    Additional effects and Restrictions: Though these techniques serve to reject the ability to release against finite casting genjutsu, they still suffer from several set backs. For one, just as shinobi who uses ninjutsu that require constant flows of chakra can't use any other technique lest they end their current technique, the shinobi who use constantly casting genjutsu are subject to the same set back. Since they're focus and chakra is going into the technique they're using, they cannot use chakra for any other technique. Another setback is that constantly flowing genjutsu are very chakra draining and aren't very long lasting. Since genjutsu naturally requires high degrees of chakra control, the difficulty in casting regular genjutsu is already high. To constantly release very controlled chakra is very difficult. As well the flow of chakra constantly drains chakra.

    However as a result of requiring such great chakra control, shinobi who have mastered Seirei-ryu can cast normal genjutsu with 2/3 the amount of chakra normally required for the technique. For example, an A-ranked technique that requires 30 chakra will only require the user to use 20, however this only pertains to genjutsu techniques outside of realm of Seirei-ryu and NB genjutsu (Note: customs made that are only possible as a result of NB gen training such as elemental genjutsu and self inflicted genjutsu fall under the realm of NB genjutsu and therefore cannot follow this ability).

    Another unexpected effect of this style is a passive ability that has been titled the Kasenjujutsu (Contagious Arts). Genjutsu training develops precise chakra control. Further training in Seirei-ryu grants even further development. What this allows those who have trained in Seirei-ryu is for them to affect any being within genjutsu that comes within a certain distance of affected persons at whim. The ability works in a similar fashion how a virus spreads. Once one person is inflicted with the illness, those that come within proximity for the contagion to spread will also become affected by the illness. This passive was developed with Seirei-ryu. Since Seirei-ryu uses a constant flow, users can effortlessly branch off their chakra from that stream as if it were virus to affect others. However, upon mastery, this ability can translated to any form of genjutsu, pre-setting techniques, allowing for their chakra to jump to others and disrupt. However, this affect has it's own drawbacks requirements as well. Utilizing the Kasenjujutsu ability requires the user to add an additional ½ the chakra cost of the technique currently active if using non Seirei-ryu genjutsu. For example if a B-ranked technique that costs 20 chakra has the Kasenjujutsu affect utilized the user must pay 10 chakra in order to affect others. The Kasenjujusu ability itself is also limited to a certain time frame for taking affect. The ability for the user's chakra to jump to others is limited to a certain turn prerequisite after which, the chakra chakra virus affect can no longer be utilized. For all non Seirei-ryu techniques, this is only 2 turns. However, with Seirei-ryu techniques the virus affect is dependent on the skill of the user and the technique used.

    -To Learn Seirei-ryu members must have already mastered genjutsu
    -Kasenjujusu can only be cast with Seirei-ryu techniques until a member has completely mastered the arts which grants them the ability to use the ability on non Seirei-ryu genjutsu.
    -Seirei-ryu users must specialize in genjutsu in order to have this ability in their bio.
    -Those who choose to specialize in Seirei-ryu can maintain the affects of Seirei-ryu techniques for an additional turn after the standard turn limit.

    Example Techniques

    Seirei-ryu: Zougen Jutsu no Senju (Dragonfly Style: False Arts of the Senju)
    Type: Supplementary
    Rank: B
    Range: Short-Mid
    Chakra Cost: 20 (+5 per turn active)
    Damage: N/A
    Description: This is a fairly basic yet highly effective technique. This is a technique capable of being cast on up to 2 people at a single time. The user will make the: Ox → Dragon → Tiger seals to cast their target(s) under the illusion. By releasing a flow of chakra disrupting the chakra of the captured, the user creates an effect where the victims begin to turn into individual trees which eventually come together and combine to make one large tree. The process starts out with the victims feeling intense pain on the inside their body which fades as they become numb. While this happens the outside of their body will begin to petrify as if their skin were turning into bark on a tree. Their arms and legs begin to extend roots which will connect with one another (the others captured), as the rest of their body is turning into a tree. Eventually the trees will all combine into one and the heads of the victims and they will lose consciousness.
    -Kasenjujutsu: for every 1 victim captured in this technique, 2 more can be affected with the virus affect. This technique can only spread within the first 2 turns of being initially cast. Must be close range of the inflicted.
    -This technique will last for 3 turns by which the victims will also be rendered unconscious
    -No other techniques can be used bye the user while this technique is in play


    Seirei-ryu: Shimpishugi (Dragonfly Style: Mysticism)
    Type: Supplementary
    Rank: A
    Range: Short-Mid
    Chakra Cost: 30 (+15 per turn active)
    Damage: N/A
    Description: This technique has been described as one of the most mesmerizer techniques in the ninja world. The user will begin by making the one handed tiger/ram seal to initiate the technique. The affects of the jutsu then kick in by creating a very thin yet noticeable mist. What the mist does is arouse an intoxication within the victim's body that causes the focus of the victim to deter from the battle at hand to the mist. The indescribable feeling generated in the victim's body fills their mind with the question “what is this?” over and over again with their voice overlapping as if they were schizophrenic, hearing several different voices. This inherently decreases ones ability to focus on much of anything but illusion and the voices constantly questioning in their head.
    -Kasenjujutsu: for every 1 victim captured in this technique, 3 more can be affected with the virus affect. This technique can spread within the first 3 turns of being initially cast. Must be within close range of the inflicted.
    -This technique lasts for 3 turns
    -This technique can only be used thrice
    -No other jutsu can be used by the user while this technique is in play


    ___________
    ‡ Declined ‡
    Nice idea, but i'm not going to approve something that removes a normal members ability to counter genjutsu
     
         
    Last edited by Vincent; 03-23-2013 at 07:45 PM.

  23. #373
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Cookie.. View Post
    ----------


    Ansatsu Kaiji Assassination Delight
    Type: NinTaijutsu
    Background:


    Crimson Viper, The woman who developed Ansatsu Kaiji. C.Viper, was an Assassin who worked for an organization similar to Anbu Root. As the years past, Viper started finding weaknesses in her various targets. She started developing this style and then passed it on to her daughter. Her Daughter later Married Patrick Jane. Viper's Daughter then taught Jane the style before her sad murder.

    Jane then further developed Ansatsu Kaiji through his determination to avenge his wife and child.

    Description on the Abilities and Inner Workings of the Style:

    The inner workings of the style is the use of lightning and fire chakra channeled through the limbs. Lightning chakra normally used to either shock (Paralyze) or send waves through the earth to cause the opponent to be launched in to the air followed by a damage causing attack of Fire chakra (Burning). If you take chakra out of the equation, the fighting moves would look similar to capoeira style attacks (Either punch of kick followed by a singing punch or kick).


    3 techniques


    -----

    Ikazuchi Nakkuru | Thunder Knuckle


    Developed by C.Viper. She channeled her lightning chakra through to her hand as she thrusts herself forward and channeled her lightning chakra in to her target to paralyze them to stop them from shouting out or reacting as the Lightning would shock their nervous system.

    Nenshou Handou | Burning Kick


    Developed by C.Viper. This was normally the follow up technique C.Viper used during her assassinations. After Ikazuchi Nakkuru, Viper would turn around immediatly and channel her fire chakra through her foot and do a spinning. As her foot rises, she releases the chakra and burns her target from groin all the way up leaving them burned.

    Seismic Kanadzuchi | Seismic Hammer


    Developed by C.Viper. This was normally a technique of Viper where she would target the target's house (Or building of residence) and channel Lightning chakra through the ground and the chakra would gather in an area then burst causing the foundations of the building to crumble (Normally causing the building to collapse). When used on an opponent (Outside of structure) the burst would cause the target to be blasted in the air slightly shocked.

    -----

    Additional effects and Restrictions:
    -User has to master Lightning | Fire | Earth
    -User must be Sannin Ranked
    -Masters of this style will have better Lightning and Fire chakra control
    -Masters of this style will have better accuracy with Fire and Lightning techniques
    -Can only be taught By ~CoOkie Monster~

    __________________
    ±± Declined ±± Please place the techniques under normal template. Also, bare in mind that you won't be able to channel fire and lightning at the same time in the same move... That would require Yin/yang training.
    ----------


    Ansatsu Kaiji Assassination Delight
    Type: NinTaijutsu
    Background:


    Crimson Viper, The woman who developed Ansatsu Kaiji. C.Viper, was an Assassin who worked for an organization similar to Anbu Root. As the years past, Viper started finding weaknesses in her various targets. She started developing this style and then passed it on to her daughter. Her Daughter later Married Patrick Jane. Viper's Daughter then taught Jane the style before her sad murder.

    Jane then further developed Ansatsu Kaiji through his determination to avenge his wife and child.

    Description on the Abilities and Inner Workings of the Style:

    The inner workings of the style is the use of lightning and fire chakra channeled through the limbs. Lightning chakra normally used to either shock (Paralyze) or send waves through the earth to cause the opponent to be launched in to the air followed by a damage causing attack of Fire chakra (Burning). If you take chakra out of the equation, the fighting moves would look similar to capoeira style attacks (Either punch of kick followed by a singing punch or kick). The user does not however channel both chakra natures at once, the user will first do one, and then the other in rapid succession.


    3 techniques


    -----

    Ikazuchi Nakkuru | Thunder Knuckle


    Developed by C.Viper. She channeled her lightning chakra through to her hand as she thrusts herself forward and channeled her lightning chakra in to her target to paralyze them to stop them from shouting out or reacting as the Lightning would shock their nervous system.

    Ansatsu Kaiji: Ikazuchi Nakkuru Assassination Delight: Thunder Knuckle
    Type: Offensive
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user channels Lightning chakra in to the hand that they will use to strike. He/She then thrusts forward at a 45 degree angle at the target and jumps hard of the ground, delivering a powerful blow to the target (Like an uppercut) while shocking them leaving their movements slowed for 1 turn. Ikazuchi Nakkuru is normally followed up with a Burning Kick to maximize damaging potential.
    *Restrictions*

    Nenshou Handou | Burning Kick


    Developed by C.Viper. This was normally the follow up technique C.Viper used during her assassinations. After Ikazuchi Nakkuru, Viper would turn around immediatly and channel her fire chakra through her foot and do a spinning. As her foot rises, she releases the chakra and burns her target from groin all the way up leaving them burned.

    Ansatsu Kaiji: Nenshou Handou Assassination Delight: Burning Kick
    Type: Offensive
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user channels their Fire chakra through to the heels of their feet after a jump in to the air, and then while in the air, the user will swing their legs as if kicking the air, and while the kick is at the peak, the user will release all the fire chakra from their heels in front of them, burning the target.
    *Restrictions*

    Seismic Kanadzuchi | Seismic Hammer


    Developed by C.Viper. This was normally a technique of Viper where she would target the target's house (Or building of residence) and channel Lightning chakra through the ground and the chakra would gather in an area then burst causing the foundations of the building to crumble (Normally causing the building to collapse). When used on an opponent (Outside of structure) the burst would cause the target to be blasted in the air slightly shocked.

    Ansatsu Kaiji: Seismic Kanadzuchi Assassination Delight: Seismic Hammer
    Type: Offensive
    Rank: B-rank
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user channels their lightning chakra in to their fist. Then the user strikes the ground hard while releasing the lightning chakra. The lightning chakra then causes the ground beneath the target to "burst" and leaving them helplessly in the air and slightly disorientated.
    *Restrictions*

    ---

    Posting a technique using a combo version of 2 techniques just to clear any misunderstanding on the Ying/Yang release. Note it's just a rough of the actual thing.


    Ansatsu Kaiji: Heki Jikoku Assassination Delight: Burst Time
    Type: Offensive
    Rank: S-rank
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user starts off by channeling their lightning chakra in to both of their first as they do a quick burst forward. He/She then does a one-two punch shocking and slightly paralyzing the target quickly and leaving them winded. Using this short opportunity of vulnerability, the user channels fire chakra to their heels (Lightning chakra is cancelled) and while making a 180 degree turn, releases the fire chakra from their heels, striking the target from the groin up with the fire. Lifting the target in to the air from the fire and the kick, the user then follows up with another kick of fire (Doing a front flip), sending the target severely burned and landing in Mid-Range.
    *Restrictions*

    For a bit more clarification, I'm adding the description of the combo from the actual usage in the Street Fighter game used by Crimson Viper:

    Crimson Viper's Super Combo has her utilizing all her powers at once, continuously punching her opponent using both electric and shockwave attacks, moving forward all the while. She finishes this all off with a spectacular kick that unleashes an arc of searing flame! This move is well suited to ground to ground situations.


    -----

    Additional effects and Restrictions:
    -User has to master Lightning | Fire
    -User must be Kage Ranked
    -Masters of this style will have better Lightning and Fire chakra control (allowing them to chain these two natures faster then normal)
    -Masters of this style will have better accuracy with Fire and Lightning techniques (techniques that require firing at a target, the user will be able to pinpoint and hit a target easier)
    -Can only be taught By Cookie..

    ___________
    ‡ Declined ‡
    This is more a set of custom techniques than a clear and defined style of combat.
     
         
    Last edited by Vincent; 03-23-2013 at 07:28 PM.

  24. #374
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    Re: ±±Custom Fighting Styles Submission±±


    Path of Nothingness

    Type:NinTai

    Background:

    The style was created by Roshi in order to show martial artists everywhere to simply use their power for self defense no for personal gain or to kill. Unfortunately, none had hearts pure enough except Goku to use the style. He was able to naturally master the style on his own. He then took it's philosophies, and used it as a way of life. He promised to never kill unless forced and to protect the weak with his new style.

    Description on the Abilities and Inner Workings of the Style:

    The Power of Nothingness is a state of consciousness transcending ordinary perspective, born through spiritual and mental refinement. Bearing common traits with states of being within Buddhism and martial arts, it is the power to act without being attached to emotions and thought, free of fear, anger, and ego, to draw upon the contents of one's heart intuitively without obstacle and hesitation, and to be aware of the world and to know one's place and meaning within its vastness, to flow with all of creation without the need of worry, desire, and doubt. Users of the style hold the philosophy that martial arts was made purely for self defense.


    It can only be used by a warrior who has a pure heart, and has replaced their hate and rage with compassion, mercy and justice - as well as embracing the peaceful and spiritual aspect of the art to their fullest extent. The style is not meant to kill, but simply to defeat the opponent. The path of nothing chakra is visible whenever the user uses the style, enveloping him in a blue aura of Path of Nothing chakra (purely cosmetic). The style features using palm strikes and quick punches enhanced with Path of Nothing chakra to stun the opponent setting them up for stronger hits, sliding, fluid punches and kicks, and physical representation of the Path of Nothingness chakra. These attacks are all powered by the user's compassion.

    There are 5 basic stances (each stance will be made into a seprate technique)

    Hyakkishu


    Using palm thrusts and having gravity do most of the work for you. Staying above the opponent through jumps and keeping your hands high in the air. While using the power of compassion to power the blows. This adds more momentum to your blows.


    Goheki

    By powering your blows with Path of Nothingness chakra and using leg sweeps and strong kicks to take away your opponents balance and using high jumps to try to avoid damage.


    Senkugoshoha

    Imbuing the heels of your feet with Path of Nothingness chakra and sliding to increase your momentum to deliver strong punches and palm strikes.


    You Hou


    The user sets himself motionless for a second and delivers one or two palmstrikes to the opponent. He then uses path of nothing chakra and knocks them up into the air with a strong uppercut. As they fall back down, he firmly plants his forward foot and delivers a devastating upward punch into the haplessly falling opponent


    Kikosho

    The user gathers intense Path of Nothingness energy in his palms, then releases a concussive blast, capable of toppling even the strongest of opponents. This is the final and most powerful form of Path of Nothing fighting, and can only be used by masters.


    Example Techniques:

    |Path of Nothingness|Kikosho*
    Type:Offense*
    Rank:S*
    Range:Short-Mid*
    Chakra:40*
    Damage:80*
    Description:The user focuses path of Nothingness chakra into his palms then releases a concussive blast, capable of toppling even the strongest opponents. This is the final and most powerful form of Path of Nothing fighting, and can only be used by masters.


    Additional effects and Restrictions:

    -Must be at least S rank to learn-
    - Some techniques can only be used by the creator of the style-
    - Users of this style have a clearer mind than the average person, and are much faster.-
    - Unfortunately, their physical strength suffers.-

    Good Representation of the Style


    ___________
    ‡ Declined ‡
    This is a nice idea. However, i would like to see more example techniques and remove the current one as it is too similar to some hyuuga abilities
     
         
    Last edited by Vincent; 03-24-2013 at 10:35 PM.

  25. #375
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    Re: ±±Custom Fighting Styles Submission±±


    (Koe no michi) Way of the Voice

    Type: Thu'umjutsu (GenNinjutsu)

    Background:
    The Thu'um was something that was discovered before the 'Way of the Voice' was introduced, the old Thu'um users were rumored to be dragons, if so they have been extinct. It was mistreated and considered very evil; when one of the old Thu'um users, Parthurnaax, subdued his evil nature and calmed creating his 'Way of the Voice'. Which was to be used as Defence and only to be used when attacked to defend themself, Offensively and Defensively. The 'Way of the Voice' is a style that allows the user to perform techniques through shouting. Each technique is referred to as a shout.


    It was very rare for Paarthurnax to teach the 'Way of the Voice' to any able students, but he did and it has been passed down to the ones who took into account the lesson under which this art teaches. The 'Way of the Voice' uses words instead of handseals, but these are certain words that are in a different language, the language of the Dovah (Dragon), this language is able to manipulate the energies, but the user must have some understanding in the elements. The words themselves are the key to each technique.

    Description on the Abilities and Inner Workings of the Style:

    The style is based on fusing Chakra into Carbon Dioxide we breath out in our lungs so that we can emphasize the voice to a cracking shout noise when it is infused and spoken. The user speaks the words needed to use the technique and it comes to effect, it is normally used as a last-resort; escape or defense mechanism, it is rarely used as an attack and can quickly change your battle situation. The shouts requires you to be able to work with the elements, so requires you have training in the 5 basic elements so that you can control their energies when shouting, depending on the shout. Genjutsu also, but that plays a very small role in the Thu'um.

    All techniques in this style are performed by mouth and it all comes from the mouth. The shout commands certain elements and energies. So with each of these shouts and the words used, a different technique is performed that happens instantaneously.

    Ranks and Restrictions :

    Dovahkiin (Creator) : Can use all Shouts.

    Thu'um Master : Can use up to S-Rank shouts.

    Thu'um Expert: Can use up to A-Rank shouts

    Thu'um Apprentice : Can use up to B-Rank shouts

    Thu'um Adept : Can use up to C-Rank shouts

    Thu'um Novice : Can use up to D - Rank shouts



    Example Techniques:



    (Fōsu o yōsha) Unrelenting Force
    Rank : D
    Type : Defense
    Range : Short-Mid
    Chakra Cost : 10
    Damage Points : N/A (+10 when opponent hits something)
    Description :
    The user fuses chakra into his lungs and shouts directly at his opponent, he shouts the words 'FUS RO DAH' and the shout commands the air to push the opponent back, a blast comes from the mouth travels to about mid range, it travels in a straight line. The opponent, if caught in the blast gets swooped away about 10ft back from their previous point and knocks them down.
    If the opponent is being pushed away and hits something, like a boulder or tree, anything preventing him from pushing back further, it adds damage.
    -Must wait four turns to be able to use again.

    (Rōbai) Dismay
    Rank : C
    Type : Supplementary
    Range : Short
    Chakra Cost : 15
    Damage Points : N/A
    Description :
    The user fuses chakra into his lungs and shouts the words 'FAAS RU MAAR' at the opponent at close range. The opponent sees the user become a huge demonic creature that multiplies into three others and they roar and continuously attack him, but he actually only backs off from attacking the user.
    -The effect lasts for the turn shouted
    -Can be used every two turns

    (Doragon'asupekuto) Dragon Aspect
    Rank : S
    Type : Defence
    Range : N/A
    Chakra Cost : 50
    Damage Points : N/A
    Description :
    The user fuses chakra into his lungs and shouts the words 'MUL QAH DIIV' and the shout conjours a golden energy around the user, creating an dragon armor like feature. This armor can block any elemental technique, A-Rank or below. It is still prone to physical attacks.
    -Only lasts for three turns
    -Can only be used once a game

    (Tamashī no namida) Soul Tear
    Rank : A
    Type : Attack
    Range : Short
    Chakra Cost : 40
    Damage Points : 60
    Description :
    The user fuses chakra into his lungs and shouts directly at his opponent, he shouts the words 'RII VAAZ ZOL' and the shout conjours a purple energy that has the face of a dragon which can travel through objects and travels through the opponent if making contact, it causes no physical harm and only internal harm, hence it's name.
    -Can only be used twice per battle.
    -Must wait Five turns to be able to use again




    Additional effects and Restrictions:

    -Must be taught by LonelyAssassin
    - A Shout can be used each turn
    - If the is a shout active like 'Dragon Aspect' which lasts a numerous rounds, a shout cannot be used until it's rounds are up
    -Must be at least Kage rank to learn
    -Once the technique has been shouted, the effect happens instantly
    -requires you to have started training in all of the 5 basic elements.
    -requires you to have started training in Genjutsu

    ______________
    ±± Declined ±±
    In our RP you'd need sound to do something like this. Yet what you describe wouldn't actually require you to make a custom clan as its a very unique ability that you are creating.
     
         
    Last edited by Scorps; 03-22-2013 at 11:26 AM.

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