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  1. #326
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    Re: ±±Custom Fighting Styles Submission±±

    Taijiquan Youshiki - Naiteki Yasuragi | T'ai chi ch'uan Style - The Inner Peace

    Type: Taijutsu/Ninjutsu/NinTaijutsu

    Background: T'ai chi ch'uan or Tai-chi is a type of internal Chinese martial art practiced for both its defense training and its health benefits. Its hard and soft martial art technique, demonstration competitions, and longevity. Some of t'ai chi ch'uan's training forms are especially known for being practiced at what most people categorize as slow movements. The term "T'ai chi ch'uan" translates as "supreme ultimate fist", "boundless fist", or "great extremes boxing".

    Where as Inner peace (or peace of mind) refers to a state of being mentally and spiritually at peace, with enough knowledge and understanding to keep oneself strong in the face of discord or stress.
    In the words of Master Shifu, it is the ability to "harness the flow of the universe", enabling one to do the seemingly impossible. Shifu also indicates that inner peace must be achieved, which is possible through many various ways.

    When using tai chi style after unlocking Inner Peace, using his immense concentration power, user can lay his hand on incoming projectile and redirect its path. The same can be done with an incoming hit.

    The concept of inner peace was created along with Kung Fu by Master Oogway centuries ago. Through meditation, the power of inner peace was shown when Oogway's senses were heightened immeasurably (for example he could hear a butterfly's wing beat). Inner peace thus became one of Oogway's final teachings, according to Shifu, and every Kung Fu master was required to learn this concept in their own way (such as meditating in a cave for fifty years while fasting, or suffering through extreme emotional pain). This final teaching apparently comes in the form of catching a water drop and redirecting it into a pool or the ground without breaking it.

    Shifu shows new abilities acquired through the power of inner peace. He can do seemingly impossible things, like using tai chi movements to catch a drop of water and redirect its movement without breaking it. Shifu also expounds on the subject of inner peace further when teaching Po. Inner peace was one of Master Oogway's final teachings and can be gained many various ways depending on the person. He gives an example of one way being to meditate for fifty years without eating or drinking. Another way, he specified, is to endure pain and suffering, which Shifu did himself. Before Po sets out for Gongmen City with the Furious Five, Shifu's last words to him are, "Anything is possible when you have inner peace."
    By coming to terms with his inner conflict, Po achieves inner peace, signified by Po performing the same technique with a raindrop that Shifu had shown him before. Later, he's able to apply this same skill in combat to stop Shen and his armada. To the amazement of everyone watching, he catches and redirects the cannon balls being fired at him.

    Description on the Abilities and Inner Workings of the Style: The base of this fighting style is self-defense and that is done by unlocking Inner Peace first and then using tai chi movements to "stick" their limb, either while fighting in hand-to-hand combat, to the opponent's limb for, most of the times to defend and some times to attack, or to redirect projectiles. User can however use some Ninjutsu/Nintaijutsu techniques based on tai-chi and/or Inner Peace.

    T'ai chi ch'uan training involves five elements, taolu (solo hand and weapons routines/forms), neigong & qigong (breathing, movement and awareness exercises and meditation), tuishou (response drills) and sanshou (self defence techniques). While t'ai chi ch'uan is typified by some for its slow movements, many t'ai chi styles have secondary forms of a faster pace.
    T'ai chi ch'uan is the study of appropriate change in response to outside forces, the study of yielding and "sticking" to an incoming attack rather than attempting to meet it with opposing force. Using this in hand-to-hand combat, user can redirect (in rare cases) the attacking limb or let it "slip" through him, after "sticking" his limb to the incoming attack(limb) and then with little force he can do the above mentioned things, while keeping the momentum of the attack same and some times different. The use of t'ai chi ch'uan as a martial art is quite challenging and requires a great deal of training. Sometimes, in these situations he can cover his hands in chakra in order to make the attacking limb slip through ease and then attack the opponent when there is opportunity.

    After Taijutsu Masters finds Inner Peace, they are able to do the seemingly impossible things. They now can hear slightest of noises, like wing beat of butterfly. They can balance themselves on a thin stick for years, not only proving their balancing but also concentration capability. Using tai-chi movements they can catch a rain drop and then redirect it into the pool or ground without breaking the drop. This does not helps them to play with water drops, but they can do the same with cannon balls and other projectiles, like elemental (or not) balls. This is done when a projectile ball like fireball comes towards the user, he can then change the path of that fireball using their tai chi movements to redirect and with perfect concentration, not only defending from the fireball but also using the same ball to redirect on its way back, attacking the original user of the fireball if needed (see the gfx below to get the exact idea). This is done, when the user has trained for years for learning tai-chi, and using his hands and fists to attack burning trees, lift extremely heavy weights, attacking ice hills etc. which makes his body used to the different environment and temperatures and pushes his fists to their maximum limit and makes them quite resilient, not enough to give extra damage while attacking but enough to easily endure the heat or any other effect of the projectile. Obviously there is a limit upto which he can control the projectile, that can't be done on projectiles which produces additional extra effects, like explosion, upon opponent making handseal or most of weapons, especially small ones. User must cover his hands and if required then other body parts in any dense/condensed chakra in order to not get damage from the incoming projectile while he makes direct contact with it in order to redirect it.


    Usage Examsple(s):
    (Taijiquan Youshiki - Naiteki Yasuragi: Za Hando Po) - T'ai chi ch'uan Style - The Inner Peace: The Hand of Po

    Type: Offense/Defense/Supplementary
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage points: N/A
    Description: This technique allows the user to redirect the path of an incoming projectile-ball like fireball or waterball etc. When a projectile comes towards him, user covers his hand and if required then any other body part in chakra and by using his tai chi movements he lays his hand on the projectile (much like sticking his hand on it for a sec or two) while not applying any force on that projectile (neither stopping the ball, nor changing its velocity in any way) and revolves it fluently around his body one time and while the ball revolves, user releases the ball, either back at the opponent or at another location with same velocity.
    Note: -Works on B-rank and below projectile-balls only.



    (Taijiquan Youshiki - Naiteki Yasuragi: Za Hando Shifu) - T'ai chi ch'uan Style - The Inner Peace: The Hand of Shifu
    Type: Defense/Supplementary
    Rank: B
    Range: Short
    Chakra Cost: N/A (+20 if hands are covered with chakra)
    Damage points: N/A
    Description: This technique allows the user to redirect the path of an incoming hand or leg hit. Most of the times, the hit is not redirected back at the opponent but is made to slip through the user by a few inches by changing the path of incoming hit, by enough distance for user to dodge the hit. This is done by user keeping high focus on enemy's attacking limb and when it reaches in point-blank range of user, user using his tai chi movements, flows his hand over that limb and with tiny-force user allows that limb to pass by user by a few inches.
    Note: -Can only be done on simple taijutsu techniques, not on all, like many techniques can't be dealt using this technique, like "Peregrine Falcon Drop".

    Additional effects and Restrictions:

    Additional effects
    -Masters of this style have "Perfect Inner Peace".
    -Masters of this style have senses heightened immeasurably (no where near to Inuzuka or any Dojutsu).
    -Masters of this style have resilient limbs and body used to extreme temperatures which helps them to withstand any sort of projectile effect (heat, coldness etc) as long as user body don't comes in direct contact with it unless covered in chakra. This allows them to easily redirect projectile(s) while taking less to no damage from the said projectile.

    Restrictions
    -The heightened senses are no where near to Inuzuka or any Dojutsu.
    -The resilient limbs does no extra damage when attacking or any other time. And body used to different temperatures 'does not' help the user to take less damage from a technique with which (if) user gets hit.
    -User cannot redirect most of the ninja tools like sharp and small weapons and weapons of irregular form like kunai, shuriken etc (regular form includes spheres, cubes, etc)
    -One must be taijutsu master (excluding NB tai) in order to learn this style. And learn Ninjutsu in order to focus chakra, when required.

    Master Shifu catching a water drop and redirecting it into the pool.


    Po unlocking his Inner Peace, by memorizing his painful lost memories.


    Po throwing back the cannon ball.


    Po redirecting more cannon balls, easily.


    Customs to be made soon.





    Note: My original idea was to create Inner Peace as a CFS and use redirecting ability on projectiles and in taijutsu fights, along with attacks too. But then, acc to kungfupanda wikia, the whole idea is based on tai-chi movements, even while Po redirects the cannon balls, or Po/Shifu catches the water drop and redirect it in ground/pool. So I had to add the tai-chi part and hence I explained it in a little detail. And thats the reason I had deleted my previous post of Inner Peace CFS which was made like 20 submissions before. (so that I could edit my CFS heavily and since I was about to lose my editing power due to time-period)

    Source: KungFu Panda Wikia and Wikipedia

    __________________
    ~Declined~
    Three major problems here. One, this isn't a CFS, it's just a mode that grants passive taijutsu ability. The only saving grace that you have that allows this to borderline on a CFS is the redirecting ability. Which leads to the second problem, redirecting projectiles can be done fairly easily with normal taijutsu or ninjutsu customs; a CFS is unnecessary for what you're trying to do. Third, some of the abilities that you slip in here are ridiculous. All of your senses are heightened and your hearing on the level of hearing a butterfly's wings flap? And "do the seemingly impossible things" and having senses heightened "immeasurably" is just vague enough to give you tons of different powerups.
     
         
    Last edited by Riku..; 01-01-2013 at 06:44 PM.

  2. #327
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    Re: ±±Custom Fighting Styles Submission±±


    Uchiwa Gigei | Fan Arts

    Type: Kenjutsu +Wind+ Chakra control

    Background: Back in the old days, most women were taught to be elegant and graceful and were taught how to do many things and to be a geisha. One of those things was how to use a fan gracefully. Geishas were taught how to move the fan a certain way, and even preform a dance with the fan as the main prop. Over the years, many geisha’s perfected the fan dance into traditional values. There was one geisha who decided to use the fan as something else entirely. She decided to use the fan as a weapon, crafting many different fans on her own time and creating a fighting of her own with the fans as her weapon of choice. The Art she perfected slowly died away as most other geisha’s would not participate with the idea of using fans as weapons instead of for entertainment.

    The Art was lost to the world until another lady, in The Tea country, found scrolls under the floorboards of her house, showing the ways on how to make a bladed fan and how use the bladed fan as a weapon. She also decided to add on to the style and use the element wind, making the Fan arts techniques even more deadly that before.

    Description on the Abilities and Inner Workings of the Style:

    Fan arts is a style of moving a fan in several different directions at fast speeds and can cause major harm to an opponent when wind is added to the fans. Kenjutsu is the main part of the function for this style of fighting and is more complicated than holding a sword and knowing how to use a sword. The user has to be able to move the fan around while their wrists spin around as well. Meaning that if the user performs a vertical slash and then he/she wants to perform a diagonal slash, the user then must turn their wrist 90 degrees from the last hand position they had in order for the fans to cause more damage.

    Example Techniques:

    Uchiwa Gigei: Suraisu Kaze(Fan Arts: Slicing Wind)
    Type:[/B]Supplementary
    Rank: A
    Range: Short - Mid
    Chakra: 30
    Damage: 60 (+10 if additional wind is added)
    Description: The user will pull out a sharp, bladed fan and start waving it around in the form of a sideways 8, with 4 fingers on the top of the fan, and the thumb on the other side of the fan. There, the user will then move their arm faster, creating a gust of wind from the fan as the user moves the fan faster. Eventually, the wind that is coming from the fan will starts creating slices of wind gust that slash the opponent up if it by it.


    Uchiwa Gigei: Katto Shippuu
    Typeffensive
    Rank: B
    Range: Short
    Chakra: 20
    Damage: 40
    Description: The user will hold a folded up hand fan in their hand and start moving the fan in a circle, adding their wind chakra to the fan as they move it in circles. The user will then start to move their hand faster until they make a wind hurricane, with a length and width of 3 meters long. The user would then release the hurricane at the opponent and when hit, can cause major damage due to the hurricane shredding up the opponent.


    Additional effects and Restrictions:

    By adding Wind to each move the person makes, it becomes more dangerous than when used as a regular fighting fan. The effects of the user using wind with the fans would increase their chances of hitting the opponent and possibly causing great physical harm to them. The user must also have great chakra control in order to be able to add wind to the fans without the wind going haywire.

    Restrictions:
    -Must have mastered Wind
    -Must have mastered Kenjutsu
    -Must know how to wield a weapon in hand
    -Must have great chakra control
    -Must be a female in order to use
    ____________________
    ~Declined~
    The problem here is that since Temari has already coined the whole wind technique released through fans thing, what you're doing here could already be made as normal CJs with wind techniques being released through fans, so this cannot be approved for that reason. If you can find something else to make this CFS include something that can't already be done with normal customs then it can be at the very least worked with. But for now, despite the size of the fans, releasing wind through fans isn't something that can be approved as a CFS because it already exists.
     
         
    Last edited by Riku..; 01-01-2013 at 07:03 PM.

  3. #328
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    Re: ±±Custom Fighting Styles Submission±±

    Zonbi Gijutsu, Chi Shikijou - Zombie Art, Blood Lust

    Type
    Nin/Tai/Gen/Advanced chakra control/Soul & Spirit/Blood Lust

    Background:
    This is a style developed by Priest of Kirigakure himself. He made this date back when he stumbled upon a rare and said vanquished history of the Bloody Mist which was tought to be destroyed due to the omen the memory of it brings.
    It was said that the bloody mist's army once succumbed to the possession of a rare spirit to aid them in a war, the spirit granted them unimaginable power but at a great price which at the end strips them of their humanity.
    Priest used this as a foundation in the creation of his new fighting style which takes him years to master. Aaameeen!

    Skill levels of the style:
    +++Dracular - Creator
    +++Zombie Master- Can use full mode/Mastered all tech
    +++Zombie - Still learning/ can use half mode
    +++Younglings - An Apperentice/ can't use modes

    Description on the Abilities and Inner Workings of the Style:

    The Prelude:
    The user after immense body and soul training which is just a combination of difficult physical and mind exercise is able to bend his own spiritual will and uses it to his own advantage. This exercise is done so the user is able to ignite his will to kill with no strand of doubt, second tought or hesitation. The user also kills any fear be it the consequences he might face and fear of recieving damage himself.
    The Growth:
    The user through his chakra, is able to slightly restructure his anatomy. The user channels chakra to his entire body, he hasten the growth of some part of his body which is as of this style, their main weapon.
    Teeth:
    Grow 3cm longer with irregular spacing. They become 2 times stronger than that of a dog and can break through bones easily.
    Nails:
    Thier finger/toe nails undergoes rapid growth by which they grow in length and thickness which can tear through flesh and is strong enough to crack bones in one hit.
    Movement: Coupled with fast martial art movement, there are few evolution that comes with the fighting style.
    Thirst for Flesh:
    Through the usage of their teeth, the user/s would tear through flesh ripping out veins with ease, this makes them deadly short rangers even without blades.
    Using chakra enhancement, they are able to with quick speed and swift reflexes, lash and plunge their teeth on a target's neck ripping out their entrails. Using their claws for assault also they enrage with strong slashing swing.
    By firstly activating Sono Fukyuu Modo which means the The Undead Mode, a master of this style gains the abiility to use every move of the fighting style.
    For an offense, a zombie would proceeds slowly with a grudgy/drunken movement at first then with burst of hunger, suddenly bolts at immense speed taken the opponent by suprise and this may send shock to the opponent himself.
    Inhumanity:
    Through massive body and mind training, priest is able to mimic a versatile and most difficult of them all. He channels chakra into his brain inducing his mind to show no emotion towards pain. Instead of writhing or groaning or feeling the unpleasant sensation when his blood is spilled or when he's cut, though he feels the pain but his mind won't give a true meaning to it and he continues fighting without any twitch or feelings. However he truly dies when he recieves damage above a certain level, a true flaw which the user fails to know the extent of his damage.

    Examples:
    Sono Fukyuu Modo - The Undead Mode
    Rank: A-S(A-for half mode, S-full mode)
    Type: Supplementary
    Range: N/A
    Chakra Cost: 30-40(+20 every turn active)
    Damage Point: N/A
    Description: The prelude to Zombie art. A Zombie art Master exploits his chakra while he induces himself changing his anatomy. Comprising of 2 different categories, a user can decide to go offensive, defensive or both.

    Offensive:
    The user grows long irregular and stronger teeth that can crush bone, long and thick strong claws, strong muscles and they become blood thirsty. Their physical attacks becomes extremely strong giving them +20 to Taijutsu.

    Defensive:
    The user induces himself in a genjutsu and is unshaken to any damage he recieves as he makes his mind see no meaning to pain. However he dies after recieving an accumulated damage up to +200. He is thus immune to genjutsu of A-rank and below when using this mode due to the fact that he is in a genjutsu himself.

    Both:
    the user uses both at the same time. This is only useable by a zombie art master.

    Restriction:
    --Last 7 turns for double activation and 10 turns for single activation
    --Useable only once
    --A non-master looses his humanity after use thus would only be able to use taijutsu for the rest of the match as he wont be able to focus chakra for Ninjutsu.
    --Only 2 moves can be used per turn for the rest of the battle.

    Matsuri no Koden - Feast of Legend
    Rank: S
    Type: Offense
    Range: Short
    Chakra Cost: N/A
    Damage Point: 80
    Description: Whilst in Sono Fukyuu Modo, the user grabs a hand of the target pulling it out of its socket, then continues by doing a double slash with his claw to his ribs breaking several of it and finishes with a quick plunge of his teeth to his neck ripping out the target's jugular vein.
    --Useable only twice

    Engi, Zonbi Yakushin - Omen, Cannibal Onslaught
    Rank: S
    Type: Offensive/Sup
    Range: Short-Mid
    Chakra Cost: 40
    Damage Point: 80
    Description: While in the undead mode, the user changes the color of his eyes to bloody red to which when the opponent/s make eye contact are instantly induced in a demonic illusion.
    1. The weather undergoes a drastic change turning red and dark the the same time. It becomes cloudy and rages in thunder.
    2. The whole arena becomes filled with blood showing the horror sight and gore-ness of a canibalistic carnage.
    3. Partly rotten flesh eaters begin to emerge from beneath the earth starting with grabing the opponent/s just beneath them and thereby restricting their movement in a matter of a second.
    4. This is coupled with the user's killing intent thereby in combination with the genjutsu, induces them in great fear of the extent of curse that is upon them, thereby causing paralysis and eventually heart attack after 2 turns.
    ++Note++
    -Last for 2 turns
    -Useable only twice per match
    -No S-rank zombi art next turn
    -No S-rank genjutsu next two turns.


    Additional effects and Restrictions:
    ++User of this style have more agility, agressiveness, speed, strenght than a normal shinobi.
    ++User of this style have more inhuman traits and thus having a stronger killing intent than a normal shinobi.

    +++Must be atleast Kage rank to learn.
    +++Must have started Ninjutsu, Genjutsu and Taijutsu
    +++Must undergo 2 training sessions to become a Master.
    +++Can only be taught by Priest(Creator)
    ____________________
    ~Declined~
    O.o Do not resubmit. Altering your mind, personality, and the way you percieve things is a mode, not a CFS. Controlling the way that your teeth and nails grow? No. And the movements are either just passive effects or can be done with free form taijutsu.
     
         
    Last edited by Riku..; 01-01-2013 at 07:09 PM.

  4. #329
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    Re: ±±Custom Fighting Styles Submission±±

    Art of the Ninja Wires - Ninpou No Harigane



    Type: Weaponry+Ninjutsu+(Elemental nature or genjutsu)

    Background:

    Inspired by Fire Release: Dragon Fire Technique, Kakuzu usage threads, Kakashi's usage of tgged kunai when he was fighting Kakuzu, A manga character's skill called Daichi from Blazer Drive, Sasuke's weapons tagged with wires attacks that was used in Ultimate Ninja 2 and the puppeteer's chakra strings. This fighting style was developed by the usage of chakra manipulation are strings. This fighting style was primarily created to have advantage over mid to long range combat on wider ranges with less possibilities of being traced unlike most wide ranged combats. It can also be used with a large verity of ninja arts.


    Description on the Abilities and Inner Workings of the Style:

    This fighting style is essentially build on the usage of wires through chakra manipulation. The user can make the wires move as he desires without the need of having it tagged with any weapons even though it is possible to tag the wires's ends with weapons such as kunais and shuriken but their movement solely depends on the chakra manipulation. The user then could use the these strings as mediums to elemental attacks to reach the enemy and also send projectile elemental techniques with this CFS to extend their range, if possible. The user can also use the wires as a medium to his chakra to reach the enemy's body if they were in contact with him or at close range and make the user able extend the range of the cannon genjutsu techniques by having the strings in the required range of the enemy and use genjutsus especially made for this CFS's users to use.

    Example techniques:

    Art of the Ninja Wires: Dragon Fang - Ninpou No Harigane: Doragon Shikon

    Rank: S
    Type: Offense
    Range: Mid-Long
    Chakra Cost: 40
    Damage Point: 80
    Description: The user manipulate the strings to move at the enemy through the usage of his chakra, as the user send the strings to the enemy, he charged it with lightning chakra which to give the wires the lightning effect of numbing and cutting through the ground, that can be used to make the strings travel beneath the ground and attack the enemy from beneath but its mostly used above the ground. once the strings reach the enemy, they will stab into the enemy's body and numb him from moving as they deliver a strong electrical shock.
    -Can only be used once per battle.


    Art of the Ninja Wires: Ice Cube - Ninpou No Harigane: Hirippou

    Rank: A
    Type: Supplementary
    Range: Long
    Chakra Cost: 30
    Damage Point: -
    Description: The user strike the enemy with the string to send his chakra into the enemy's mind setting them into the illusion of where they see themselves frozen in an ice cube and unable to move at all. In the meantime, the target is to stay and the same formation he/she had when the strings reached him/her for the whole turn.
    -Can only be used once.

    Additional effects and Restrictions:

    -Must be S-Class ninja at least to learn it.
    -Must have mastered Ninjutsu.
    -Must have mastered the ninja method or element to use this CFS's technique that includes using that element or ninja method.
    -Must have wires to use this CFS.
    -Just as the strings can be used as a medium for some elemental techniques that enemy can also use these strings to get to user if he caught them, such as using the Fire Release: Dragon Fire Technique.
    ____________________
    ~Declined~
    I mean, you even referenced Sasuke's usage of wires being exactly like what you're describing here. Therefore, it's already a skill that any ninja can use and on those grounds I can't possibly approve this. Using wires in this manner is already a ninja skill and therefore not a Custom Fighting Style. Emphasis on the "Custom."
     
         
    Last edited by Riku..; 01-04-2013 at 12:28 AM.

  5. #330
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    Re: ±±Custom Fighting Styles Submission±±

    Kibaku Fuda Geijutsu | Explosive Tag Arts



    Type: Explosive Tags + Chakra Control

    Background

    Explosive tags are scraps of paper inscribed with a special writing, centering around the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy. They are very versatile and one of the basic ninja tools. Ninja can confuse their enemies by obtaining fake exploding tags. They work even under heavy rain.
    When an explosive tag is detonated remotely, ninja tend to use the "Snake" hand seal. Similarly, when used remotely, exploding tags can be detonated in sequence, allowing them to be used to trap opponents.

    Skill levels of the style:
    • Pyrotechnic Grandmaster - Creator of the Explosive Tag Arts
    • Pyrotechnic 1st Class - Has Mastered All Explosive Tag Arts Techniques
    • Pyrotechnic 2nd Class - Graduate of Explosive Tag Arts Basic Training
    • Pyrotechnic 3rd Class - Has not Passed Explosive Tag Arts Basic Training


    Description on the Abilities and Inner Workings of the Style:

    Basically, the way explosive tags work is by first attaching the tag to an object. Once the desired location of the tag placement is achieved, the user then performs a handseal (snake) to activate the explosive kanji on the tag causing a small explosion. The greater the amount of tags the bigger the effect of the blast. There are several methods once can use tags but fundamentally they achieve the same result: to set off an explosive energy aka a bomb although on a smaller scale. The Explosive Tag Arts focuses on using explosive tags in the most ingenious ways to gain advantage in battle. Several ways would be to use them as a distraction in a given vicinity, using them on a desired weapon or tool which can then be thrown/launched at the enemy, or even placed on the enemy causing a more devastating attack. Very intricate strategies could be planned if one is aware of his surroundings and knows how to use them to his advantage. One such strategy which has been shown with explosive tags was when Shikamaru lured Hidan into the Nara Forest. The forest was rigged with explosive tags that set off due to shikamaru's lighter (can't remember if lighter or he used handseal).

    Examples:
    Kibaku Fuda Geijutsu: Botoru no Ramu | Explosive Tag Arts: Bottle of Rum
    Rank: A
    Type: Offensive
    Range: Short/Mid
    Chakra: 30
    Damage: 60
    Description: User throws a bottle of alcohol at the opponent. Using one's keen eye, the user sets off the explosive tag on the bottle, causing it to explode in front of the target. If the tag is not activated the bottle will hit the opponent causing it to shatter and soak the target in flammable alcohol. The tag however will become drenched and be useless if not activated in time.

    Note: Can only be taught by an Explosive Tag Arts Master
    Note: Can only be used 3x in battle

    Kibaku Fuda Geijutsu: Kage Bunshin Rendan| Explosive Tag Arts : Shadow Clone Barrage
    Rank: S
    Type: Offensive
    Range: Short
    Chakra: 40
    Damage: 80
    Description: While the opponent is unable to move, the user, along with 2 shadow clones, begin throwing explosive tags that stick to the target. Once the opponent is covered in tags all three (User and shadow clones) run away from the target while performing the snake handseal and set off the explosive tags. The resulting explosion severely damages the opponent.

    Note: Can only be taught by an Explosive Tag Arts Master
    Note: Target must be immobilized.
    Note: Must have made 2 shadow clones active already
    Note: Can only be used once in battle


    Additional effects and Restrictions:

    - Has to be taught by a Explosive Tag Arts Master.
    - Bio must mention you carry Explosive Tags to use any techniques learned
    - Because most of the techniques require extensive knowledge on strategy, user must be of Sannin Rank or above.
    - Because of the delicacy and precise timing of setting off explosive tags with chakra, masters of the explosive tag arts have very good chakra control.
    ___________________
    ~Declined~
    This is simply a set of clever strategies that involve the placement of explosive tags. Approving this would be like saying that normal ninja can't make clever strategies with explosive tags. That said, there's nothing here that can't be done either free form by just describing where you place the tag or with normal custom jutsu. A CFS is not needed.
     
         
    Last edited by Riku..; 01-04-2013 at 12:30 AM.

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    Re: ±±Custom Fighting Styles Submission±±



    Shudan Shippou no Ryuu | The Way of the Silver Axe

    Type: Ryuujutsu – Chakra Control

    Background:
    Jack Sparrow was traveling the forests of the southern part of Konohagakure, where he walked through the trees, studying nature and the natural growth of the trees. Jack was annoyed by how the plants kept getting in his way especially the trees. So Jack Sparrow went to a small village where he got a special forged axe, and went back into the forest, where he began cutting down trees which were in his way, though also using it to build a house and get lumber for his ship. After some time, he discovered the true potential in the axe, as he infused his chakra into the axe and therefor was able to cut clean through a tree with one swing, and he began to fool around with the axe and spinning it around his body. Through his intense training and work in the forest, he has now created a new form of fighting, The Way of the Silver Axe.

    Skill level of the style:
    Ryuu Lord (Creator of the art)
    Master (Knows all techniques up to Forbidden)
    Elite (Knows all techniques beside Forbidden)
    Apprentice (Knows the basic techniques)
    Student (Learning the basic techniques)


    Description on the Abilities and Inner Workings of the Style:
    The Way of the Silver Axe is utilizing an axe and combining it with your own body and movements, also increasing the wielders speed and strength greatly. The art mainly revolves around utilizing an axe, as a spinning, twirling weapon giving it a powerful momentum when striking the opponent. Besides this, an axe is useless if not incorporated into some sort of martial arts; therefor Jack Sparrow combined it with his own ways and used the axe to make it flow with his movements, spinning it around the neck and other body parts and rolling it over the shoulders, giving the user the ability to quickly swing the axe in any given direction and also blocking incoming projectiles with ease. Besides the means of spinning and twirling the axe, you utilize your chakra to giving the axe a more powerful and lethal cutting power. With your chakra you can insert your wind or fire chakra into the blade of the axe, to either giving it tremendous cutting power or super heating the blade of the axe. With the wind inserted into the blade, it has such tremendous cutting power that when used it can cut clean through a tree with the correct swing and power, while utilizing the fire chakra it will super heat the blade to the extent of being able to set anything it touches into flames.

    Additional Effects and Restrictions:
    - The user has greater chakra manipulation
    - Master of this style has increased strength, speed and reflexes
    - Must have mastered Wind Release
    - Must have mastered Fire Release
    - Must state to have an Axe in the bio
    ___________________
    ~Declined~
    Example techniques are a mandatory part of submissions.
     
         
    Last edited by Riku..; 01-04-2013 at 12:33 AM.

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    Re: ±±Custom Fighting Styles Submission±±


    Cotton Fist | Mian Quan

    Type: Nin-Taijutsu

    Background: During his travel all over the ninja world, -Jiraiya- once set foot in a small village in the outskirts of Suna-Konoha border. Although the villagers seem ordinary at first glance, -Jiraiya- who stayed in that village for sometime owing to his "research" work, later came to know that the villagers specialize in a peculiar wind based fighting style which has been passed down the generation by words known to have created by a Wind God namely "Kazeshini" according to the legend.

    Though there was a scroll left down from generations after generations, none of the villagers could decipher the codes in the scroll. Then, -Jiraiya- with his knowledge and expertise and with help from the village's elder was finally able to decipher more truth behind the peculiar fighting style and discovered that there is more to the fighting style as to what the villagers are practicing.

    Due to this great discovery, they held a festival party at the village and then honored -Jiraiya- with the entire teachings of the hidden wind fighting style, The Cotton Fist before he left that village.

    Skill level of The Cotton Fist:
    • Monk (Kazeshini) - Those who've mastered everything there is regarding Cotton fist.
    • Master - Those who can use the cotton fist in both hands and legs.
    • Advanced Beginner - Those who can use the cotton fist in both hands.
    • Beginner - Those who can use the cotton fist in only one hand.

    Description on the Abilities and Inner Workings of the Style: The theory for this style is that defense becomes offense and softness turns to hardness, and the practitioner's attacks follow after the opponent's, though this may not be the case always.
    The user of this style first focuses large amount of his wind chakra in their entire hands and legs. Though this can be done in other parts of the body also, that is not of use much in combat for offense.
    This fighting style utilizes the natural wind surrounding the user and the opponent rather than creating its own wind.
    The secret lies in the fact that the user utilizes the natural wind and its transparency for both offense and defense. The user using his extreme wind chakra control constantly control the wind around his hands and legs basically like a coating but owing to the transparency of the wind, the opponent will not be able to recognize at the first sight.
    Then the user throws a series physical attacks. The attacks, though seem to be soft or without any increased force at first glance, hits with a brute force due to the chakra enhanced/controlled wind which travels in front of the fist in compressed form between the user and his opponent(s) producing a various range of blunt trauma.
    The attacks simultaneously acts as defense as the wind surrounding the user's body which is manipulated by the wind chakra of the user condense around the part of the user's body coming in contact with the opponent's to provide a dampening effect on the opponent's attack thereby nullifying most force of the impact.
    The next and final step in the mastery of cotton fist is the ability of to user to add shape manipulation to the controlled wind just before it hits the opponent to form small blades of wind. Although the blades will not produce mortal injury at first attack but rather will produce an one inch (2.5 cm) deep cuts to the bare surface of the opponent crossing fists with the user.

    The style is simple to use as it does not require advanced movements such as grappling, therefore basically only using punches and kicks. Mian Quan requires balanced posture, with the majority of the body relaxed and a short-range attack span.

    Usage examples:
    Cotton Fist: Interception | Mian Quan: Bouju
    Rank: C
    Type: Defensive
    Range: Short
    Chakra: 15
    Damage: 30
    Description: The user intercepts and nullifies the physical attacks of the opponent using either arms or legs which are coated with wind which acts as cushion and absorbs the impact.
    Note:
    • Can only nullify taijutsu upto B rank performed by an ordinary shinobi one who is not using EIG.

    Cotton Fist: Slicing punch | Mian Quan: Suraisu panchi
    Rank: A
    Type: Offensive/Defensive
    Range: Short
    Chakra: 30
    Damage: 60
    Description: The user after utilizing the wind in front of their attacking hand, forms a coating of wind and use shape manipulation to form small blades of wind (max 5 blades) which can produce 1 inch deep cuts if it comes in contact with the opponent's body.
    Note:
    • Can only be performed using hands.

    Cotton Fist: Cotton shield | Mian Quan: Kotton shi-rudo
    Rank: S
    Type: Defensive/Offensive
    Range: Short
    Chakra: 40
    Damage: 80
    Description: The user focuses a huge amount of wind chakra around his body and coats himself with wind which can resist ordinary taijutsu up to B rank due to the absorption of the impact by the wind. The user can simultaneously attack using while claded in this wind armor using other jutsus of cotton fist.
    Note:
    • Can only be used 3 times per battle.
    • Can only be active for one turn.
    • Can resist Lightning ninjutsus up to A-rank, lightning based taijutsus up to B-rank.
    • Makes the user vulnerable to fire based jutsu

    Additional effects and Restrictions:
    • Must be Kage ranked.
    • Must have mastered Wind element.
    • Makes the user immune to ordinary taijutsu to some extent. For example C rank cotton fist can only be nullified by B rank ordinary tajutsu accordingly.
    • Makes the user vulnerable to fire based jutsus due to the elemental advantage of fire over wind. For example C-rank fire based taijutsus/appropriate ninjutsus can overpower A rank cotton fist attacks accordingly.
    • Makes the lightning based taijutsus and some ninjutsus less effective due to the elemental advantage of wind over lightning. For example A rank cotton fist can nullify A rank lightning based taijutsus/appropriate ninjutsus accordingly.
    • This style does not increase the base speed or strength of the user but jumping and sprinting motion gains some additional speed due to the pushing effect of wind surrounding the legs and feet.
    • Must be taught by me (-Jiraiya-).

    __________________
    ~Declined~
    The problem here is that this is really just normal taijutsu but coating yourself with wind chakra. Furthermore, there's already a cannon technique that allows you to attack with either a wind-coated leg or a wind-coated arm. So I really don't see anything that would make this a CFS. The wind isn't affecting how you're fighting, it's just putting more impact into each of your attacks.
     
         
    Last edited by Riku..; 01-05-2013 at 07:54 PM.

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    want. #YOLO
     

    Re: ±±Custom Fighting Styles Submission±±

    Rai Kage Te(Lighting Shadow Fist)
    Type: Nin-Taijutsu
    Background: In Kumo, the 3rd Raikage was so respected that he had multiple disciples to who he tried to teach his skills. Although the only one to master the Raikage Armor was his son, A, there are still some Kumo Members who know how to use the style that was named after him: The "Rai Kage Te".
    Description on the Abilities and Inner Workings of the Style:
    The disciple who wants to learn the Lighting Shadow Fist, will first learn to focus lighting on all his body. This is a much lesser version of the raikage armor, but works by the same principle: lighting chakra is continuously stimulating the muscles and nervous system of the body, making the shinobi faster. Also, as the user's chakra is constantly transformed into lighting, Raiton jutsu will become slightly stronger. This is a passive ability rather than a jutsu. The user will also learn to create different auras that give him certain power ups. Then, by training to use their acquired speed, the user's limbs move so fast that a regular eye will only see the result of a punsh, and a blur at the place of the user's arm. The training is done by the kumo members by jumping from the Kumo mountain with a parachute, and trying to punsh the air so fast that it will make them fall slower. If successful in his training, the disciple will not need the parachute at all, as he will slow down his fall with his bare hands. A true master of the art will be able to use only the lighting chakra nature, as he will eventually forget how to use other natures. This is because he has trained his raiton so much that using raiton is like second nature to him.


    Usage Examsple(s):

    (Rai Kage Ōra : Thor) Lighting Shadow Aura: Thor
    Type: Supplementary
    Rank: A-rank
    Range: Short
    Chakra Cost: 30
    Damage points: N/A
    Description: The user will perform a single hand seal, and will start emiting a red and blue lighting aura. This will allow the user to move up to 2 ranks faster. However, when active, the user can only use short range jutsu.
    -Can only be user once per battle
    -Stays active for 3 turns

    (Rai Kage: Yari-te) Lighting Shadow: Spear Fist
    Type: Attack
    Rank: A-rank
    Range: Short
    Chakra Cost: 30
    Damage points: 60
    Description: The user will focus his raiton chakra through his arm, and will deliver a single punsh to the opponent. The strength of this fist is so much that it will pierce through even a solid rock, and it's speed allows it to be done in the blink of an eye. Only a dojutu user can follow it's momentum. To the naked eye, it will appear as if the hand of the user disappeared and reappeared during the blink of an eye.


    Additional effects and Restrictions:
    -Lighitng jutsu are slightly stronger than those of a regular shinobi (+10 damage) but, as the user is constantly using lighting chakra, each lighting jutsu costs more (+10 chakra).
    -Due to the speed this fighting style grands you, the user can avoid small projectile attacks by just side-stepping (as big as a windmill shuriken).
    -Must have mastered Raiton before training in this, and be Sage rank.
    -Must be a Kumo member, or have been one in the bio history.
    -As the user is covered in lighting chakra, he is weak to wind jutsu.
    -A Bio specialized in this style can only use the lighting chakra element. (not able to use any other of the basic 5 elements except lighting. Still able to use Nin/Gen/Tai and Dojutsu. Can also use any KG that has lighting as a component). This is due to constantly using lighting chakra to stimulate the muscles.
    __________________
    ~Declined~
    Do not resubmit. You even acknowledged the fact that you just submitted a rip off of the Raikage's armor. Granted that you also increased the strength of your lightning techniques, which isn't really helping you get it approved.
     
         
    Last edited by Riku..; 01-05-2013 at 07:59 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Oasis Nara View Post
    Re-Submitting.




    Taikyokuken| Tai Chi Chuan | boundless fists

    Type: NinTaijutsu

    Background: Tai Chi Chuan is a type of internal Chinese martial art practiced for both its defense training and Offense. It is also typically practiced for a variety of other personal reasons, its hard and soft martial art technique. The chi in this instance is the Wade-Giles transliteration of the Pinyin jí, and is distinct from qì (or chi 氣), meaning "life energy". The concept of the Taiji (太極,"supreme ultimate"). What is now known as "T'ai chi ch'uan" only appears to have received this appellation from around the mid 1800's. There was a scholar in the Imperial Court by the name of Ong Tong He who witnessed a demonstration by Yang Luchan ("Unbeatable Yang"). Afterwards Ong wrote: "Hands holding Taiji shakes the whole world, a chest containing ultimate skill defeats a gathering of heroes." This was the time when Yang Luchan made the Chen clan's martial art known to the world through his own form ("Yang family style") then Yang Luchan descendant pass this martial art to Oasis Nara which travel to china to seek another beasts of knowledge to gain more power.The name "T'ai chi ch'uan" is held to be derived from the Taiji symbol (Taijitu or T'ai chi t'u, ).

    Description on the Abilities and Inner Workings of the Style:
    Tai Chi Chuan purported that focusing the mind solely on the movements of the form helps to bring about a state of mental calm and clarity, The physical techniques of t'ai chi ch'uan are described in the tai chi classics. as being characterized by the use of leverage through the joints based on coordination and relaxation, rather than muscular tension, in order to neutralize, yield, or initiate attacks. The slow, repetitive work involved in the process of learning how that leverage is generated gently and measurably increases, opens the internal circulation (Chakra, breath, body heat, blood, lymph and peristalsis)

    2. Example Technique.

    (Taikyokuken : Shisei kara hajimete, " mizu o mochiage") Taichi-Chuan Style : Starting posture, “Lift Water”
    Rank: C
    Type: Supplementary
    Range: Long
    Chakra cost: 15
    Damage points: N/A
    Description: This is the very basic stance for starting Tai chi chuan to gain relax and loose tense of the user torso and nerve, also gather power/chi upon the body part which he desired. While standing with the feet parallel and shoulder-width apart, the body weight is evenly balanced over both legs. The knees are relaxed. Breathing is even, and the idea is to relax the body. The movements include gently lifting and lowering the heels and slowly raising the arms up and down. Breathing and posture are particularly important in this movement. This basic principle is what helps give tai chi user its flowing movement.
    Note: This stance must be performd in the first move.

    (Taikyokuken : Saru o gekitai ) Taichi-Chuan Style : Repulse Monkey
    Rank: C
    Type: Supplementary
    Range: Long
    Chakra cost: 15
    Damage points: 30
    Description: After performing the starting posture “Lifting water” which the user will gain more relax then gather his power/chi on his both palm, where he be able to bounce back his opponent which just a small push when comes in contact with the opponent, by swing alternately the user right and left open palm, from backward to frontward. This may only causing the opponent a very minor injured, but it can defend the user and will keep distance from the opponent.



    (Taikyokuken : Kūki de oyoide ) Taichi-Chuan Style : Swimming in The Air
    Rank: B
    Type: Defensive
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: By using the opponent attacking force the Tai Chi Chuan master shall reverse back the attack by grab the opponent arm then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then push backward the opponents body by brush knee in leg-hand-opposite stance.



    Additional effects and Restrictions:
    The Master Tai chi chuan style primarily involves of three aspects:
    • Physical : concentrates on relieving the physical effects of stress on the body and mind. For those focused on tai chi chuan martial application, good physical fitness is an important step towards effective self-defense.
    • Meditation: The focus and calmness cultivated by the meditative aspect of tai chi chuan is seen as necessary in maintaining optimum defense and offense in application of the form as a soft style martial art.
    • Martial art: The ability to use tai chi chuan as a form of self-defense in combat is the test of a student's understanding of the art. Tai chi chuan is the study of appropriate change in response to outside forces, the study of yielding and "sticking" to an incoming attack rather than attempting to meet it with opposing force. The use of tai chi chuan as a martial art is quite challenging and requires a great deal of training.
    • Tai Chi Chuan distinguishing between the mind and chakra that is, using the working movements of the separated muscles and bones to sense the magnitude of the magnificent posture- big or small, long or short, thin or thick, etc. Where the mind reaches, the chakra reaches and the energy reaches
    • Moving is as if not moving. To have is then to exist; not to have is then non-existence; suddenly appearing and disappearing. These must be clearly distinguished in each and every movement.
    • The agility in separating the mind and qi; that is, the whole body is united as a whole, where the body will automatically follow the mind.
    ________________
    ~Declined~
    Wait so are you not trying to deflect actual jutsu anymore? Because you removed all references to that but you had it in your old submission. If you want that as part of your CFS still then you need to include it in the description of abilities. Otherwise, simply deflecting taijutsu attacks isn't enough to be considered a CFS.
    Re-Submitting.




    Taikyokuken| Tai Chi Chuan | boundless fists

    Type: NinTaijutsu

    Background: Tai Chi Chuan is a type of internal Chinese martial art practiced for both its defense training and Offense. It is also typically practiced for a variety of other personal reasons, its hard and soft martial art technique. The chi in this instance is the Wade-Giles transliteration of the Pinyin jí, and is distinct from qì (or chi 氣), meaning "life energy". The concept of the Taiji (太極,"supreme ultimate"). What is now known as "T'ai chi ch'uan" only appears to have received this appellation from around the mid 1800's. There was a scholar in the Imperial Court by the name of Ong Tong He who witnessed a demonstration by Yang Luchan ("Unbeatable Yang"). Afterwards Ong wrote: "Hands holding Taiji shakes the whole world, a chest containing ultimate skill defeats a gathering of heroes." This was the time when Yang Luchan made the Chen clan's martial art known to the world through his own form ("Yang family style") then Yang Luchan descendant pass this martial art to Oasis Nara which travel to china to seek another beasts of knowledge to gain more power.The name "T'ai chi ch'uan" is held to be derived from the Taiji symbol (Taijitu or T'ai chi t'u, ).

    Description on the Abilities and Inner Workings of the Style:
    Tai Chi Chuan purported that focusing the mind solely on the movements of the form helps to bring about a state of mental calm and clarity, The physical techniques of t'ai chi ch'uan are described in the tai chi classics. as being characterized by the use of leverage through the joints based on coordination and relaxation, rather than muscular tension, in order to neutralize, yield, or initiate attacks. The slow, repetitive work involved in the process of learning how that leverage is generated gently and measurably increases, opens the internal circulation (Chakra, breath, body heat, blood, lymph and peristalsis)

    2. Example Technique.

    1. Kuraudo o bunri suru|Separating the Cloud
    When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his energy (chi/chakra) spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to push it away in two directions.

    2. Kūki de oyoide | Swimming in The Air
    By using the opponent attacking force the Tai Chi Chuan master shall reverse back the attack by grab the opponent then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then push backward the opponents body by brush knee in leg-hand-opposite stance.


    (Taikyokuken : Shisei kara hajimete, " mizu o mochiage") Taichi-Chuan Style : Starting posture, “Lift Water”
    Rank: C
    Type: Supplementary
    Range: Long
    Chakra cost: 15
    Damage points: N/A
    Description: This is the very basic stance for starting Tai chi chuan to gain relax and loose tense of the user torso and nerve, also gather power/chi upon the body part which he desired. While standing with the feet parallel and shoulder-width apart, the body weight is evenly balanced over both legs. The knees are relaxed. Breathing is even, and the idea is to relax the body. The movements include gently lifting and lowering the heels and slowly raising the arms up and down. Breathing and posture are particularly important in this movement. This basic principle is what helps give tai chi user its flowing movement.
    Note: This stance must be performd in the first move.

    (Taikyokuken : Saru o gekitai ) Taichi-Chuan Style : Repulse Monkey
    Rank: C
    Type: Supplementary
    Range: Long
    Chakra cost: 15
    Damage points: 30
    Description: After performing the starting posture “Lifting water” which the user will gain more relax then gather his power/chi on his both palm, where he be able to bounce back his opponent which just a small push when comes in contact with the opponent, by swing alternately the user right and left open palm, from backward to frontward. This may only causing the opponent a very minor injured, but it can defend the user and will keep distance from the opponent.



    (Taikyokuken : Kuraudo o bunri suru) Taichi-Chuan Style: Separating the Cloud

    Type: Attack
    Rank: B-rank
    Range: Short - Mid
    Chakra: 25
    Damage: 40
    Description: When an incoming hostile attack in form of elemental jutsu facing the user, then the Tai Chi Chuan master will circular his energy (chi/chakra) spiraling and coiling like a spring then picking up the attack by extend his both arm and rotate arc arms to waist thru separate hands and turning on palms to push it away in two directions.


    (Taikyokuken : Kūki de oyoide ) Taichi-Chuan Style : Swimming in The Air
    Rank: B
    Type: Defensive
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: By using the opponent attacking force the Tai Chi Chuan master shall reverse back the attack by grab the opponent arm then swing the user hand together with slow movements, the mind can focus on the movement at any instant, (focus on soundness of structure, stability, softness) to cultivate the "soft power", acupuncture cavities and feel the circulation of chakra in the body to feel the surrounding chakra field for guiding the flow of the opponent movement then push backward the opponents body by brush knee in leg-hand-opposite stance.



    Additional effects and Restrictions:
    The Master Tai chi chuan style primarily involves of three aspects:
    • Physical : concentrates on relieving the physical effects of stress on the body and mind. For those focused on tai chi chuan martial application, good physical fitness is an important step towards effective self-defense.
    • Meditation: The focus and calmness cultivated by the meditative aspect of tai chi chuan is seen as necessary in maintaining optimum defense and offense in application of the form as a soft style martial art.
    • Martial art: The ability to use tai chi chuan as a form of self-defense in combat is the test of a student's understanding of the art. Tai chi chuan is the study of appropriate change in response to outside forces, the study of yielding and "sticking" to an incoming attack rather than attempting to meet it with opposing force. The use of tai chi chuan as a martial art is quite challenging and requires a great deal of training.
    • Tai Chi Chuan distinguishing between the mind and chakra that is, using the working movements of the separated muscles and bones to sense the magnitude of the magnificent posture- big or small, long or short, thin or thick, etc. Where the mind reaches, the chakra reaches and the energy reaches
    • Moving is as if not moving. To have is then to exist; not to have is then non-existence; suddenly appearing and disappearing. These must be clearly distinguished in each and every movement.
    • The agility in separating the mind and qi; that is, the whole body is united as a whole, where the body will automatically follow the mind.
    ___________________________
    ~Declined~
    Ok, so I need you to explain just exactly how you're doing this. How are you deflecting or redirecting the opponent's moves? You never really explained that thoroughly in your description. How are you releasing this swirl of pure chakra? Because that sounds an awful lot like the Hyuuga Clan's palm rotation.
     
         
    Last edited by Riku..; 02-07-2013 at 08:34 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Lysander View Post
    Staff arts (yakuin gigei)

    Type:Kenjutsu/elemental

    Background:
    A boy aged thirteen did not prefer the usual style to wield a sword and often found that,that was not the way he prefers to fight close range.Over his journey through the world he learnt many different styles and techniques but none of them worked best for him.When walking through the border between Konoha and kirigakure stumbled upon a old man who wielded a staff in his hand.The boy asked the old man what do you have there that looks like a strange sword and the man replied this is not a sword but rather a staff.The old man than taught the young boy the art of staffs.

    Description on the Abilities and Inner Workings of the Style:
    This special from of fighting requires the user to use kenjutsu is a different way and to wield a staff.The style mostly relies on pin point strikes done with precision and speed.The user is able to charge there staff with one of the five elements and combine the element with there staff to unleash a variety of attacks and defensive moves.

    Examples:


    Earth impact wave (tsuchi shindou shuuha)
    Type: Attack/Deffence
    Rank: B
    Range: Short-Mid
    Chakra cost:
    Damage points:

    Description: The user with hold their staff vertically, with both hands together in the middle of the staff. They will then in a swift motion raise their staff up above their head, focussing their earth chakra, then slam the staff down on the ground releasing their earth chakra, causing a small crater to form around the user sending a wave of earth 1.5 meters high in directions. This can be used to counter taijutsu and other close combat attacks.

    Flaming Cartwheel smash (hisan sumasshu)
    Type: Attack/Deffence
    Rank: B
    Range: Short-Mid
    Chakra cost:
    Damage points:
    Description: The user will do a cartwheel with their staff in their hands. As they do so they charge their fire chakra into their staff. The in the swift motion with the momentum of their cartwheel, then slam their staff down on their opponents head, causing great fire damage.

    Guard breaking assult (goei hyoumenka )
    Type: Attack/Deffence
    Rank: B
    Range: Close-short
    Chakra cost:
    Damage points:
    Description: The user starts with his left leg forward, holding his staff with both hands, he will then gather his chakra into his arms and legs and focus it into his staff. The user will step forward with their right leg, thrusting their staff upward with their right hand, breaking the opponents guard and hitting them in the face with great force thanks to the concentrated chakra. As the user hits the opponent in the face the user continues to spin, bringing the left hand with their staff right round to the left hitting the opponent in the stomach with a thrusting motion, sending them flying back.

    Additional effects and Restrictions:
    -A staff art master has increased speed when striking and also slightly increased reaction time to a normal kenjutsu user
    -The power of the attack from the staff does not differ from the power of a normal sword unless combined with elemental chakra.
    -Has to had master ordinary kenjutsu.
    -Can only be taught be Lysander

    ______________
    ±± Declined ±±
    Just using a staff doesn't make it a CFS. Try adding something that makes it more unique.
    Resubmitting.

    Staff arts (yakuin gigei)

    Type:Kenjutsu

    Background:
    A boy aged thirteen did not prefer the usual style to wield a sword and often found that,that was not the way he prefers to fight close range.Over his journey through the world he learnt many different styles and techniques but none of them worked best for him.When walking through the border between Konoha and kirigakure stumbled upon a old man who wielded a staff in his hand which was two meters long, The user then carries a second staff not bigger than six inches in his other hand and by using chakra manipulation to mold his chakra to both ends his is able to make a staff one meter in length..The boy asked the old man what do you have there that looks like a strange sword and the man replied this is not a sword but rather a staff.The old man than taught the young boy the art of staffs.

    Description on the Abilities and Inner Workings of the Style:
    This special form of fighting requires the user to use kenjutsu is a different way and to wield a staff.The style mostly relies on pin point strikes done with precision and speed but using explosive power to deliver unsuspecting strikes.The user is able to charge there staff with one of the five elements and combine the element with there staff to unleash a variety of attacks and defensive moves.Another benefit to using staff arts is the ability to use chakra manipulation to add a small arrow head on the end of the staff which is able to cut through armour.The last ability towards being a master of staff arts is the ability to put your target under a Genjutsu in which is makes the person when hit place them in a genjutsu which makes them see the speed of the user using the staff every time he strikes to make it look like he increases and them slows down.

    Examples:


    Earth impact wave (tsuchi shindou shuuha)
    Type: Attack/Deffence
    Rank: B
    Range: Short-Mid
    Chakra cost:
    Damage points:

    Description: The user with hold their staff vertically, with both hands together in the middle of the staff. They will then in a swift motion raise their staff up above their head, focussing their earth chakra, then slam the staff down on the ground releasing their earth chakra, causing a small crater to form around the user sending a wave of earth 1.5 meters high in directions. This can be used to counter taijutsu and other close combat attacks.

    Flaming Cartwheel smash (hisan sumasshu)
    Type: Attack/Deffence
    Rank: B
    Range: Short-Mid
    Chakra cost:
    Damage points:
    Description: The user will do a cartwheel with their staff in their hands. As they do so they charge their fire chakra into their staff. The in the swift motion with the momentum of their cartwheel, then slam their staff down on their opponents head, causing great fire damage.

    Guard breaking assult (goei hyoumenka )
    Type: Attack/Deffence
    Rank: B
    Range: Close-short
    Chakra cost:
    Damage points:
    Description: The user starts with his left leg forward, holding his staff with both hands, he will then gather his chakra into his arms and legs and focus it into his staff. The user will step forward with their right leg, thrusting their staff upward with their right hand, breaking the opponents guard and hitting them in the face with great force thanks to the concentrated chakra. As the user hits the opponent in the face the user continues to spin, bringing the left hand with their staff right round to the left hitting the opponent in the stomach with a thrusting motion, sending them flying back.

    Additional effects and Restrictions:
    -A staff art master has increased speed when striking and also slightly increased reaction time to a normal kenjutsu user
    -Can only be taught be Lysander
    ___________________
    ~Declined~
    Between Scorps' Lazy Fist and Severus Snape's Whip Arts I think that that's enough for the genjutsu by contact concept. You'll have to find something else to make your style unique.
     
         
    Last edited by Riku..; 01-05-2013 at 08:01 PM.

  11. #336
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    Re: ±±Custom Fighting Styles Submission±±

    Resubmiting~
    Quote Originally Posted by -Castiel- View Post
    (Senbonzakura) - Thousand Cherry Blossoms
    Type: Ninjutsu
    Background: Being a shinobi of the leaf, ~Havoc~ has spent much time on the forest that surrounds the land of fire's village, becoming one with nature, so much that no animal is afraid of him and allow him to pet them at will, while in the time he spent there he discovered a way of making the forest itself or actually the leafs themselfs help him in combat.

    Description on the Abilities and Inner Workings of the Style:
    This is a simple yet efficient and strong fighting style, where the user focusses chakra into tree's nearby by and coats the leafs on them in sharp or dense chakra depending on the usseage he wants to give them, becoming moer like sharp small blades and not leafs, he them is able to freely manipulate them in waves of thousands of petals, depending on the amount of leafs the user can gather them together and compress them, giving them a single solid form with great strength and such. While the blades are supposedly too small to be seen normally, they reflect light in such a way as to appear as cherry blossom petals due to the extra type of chakra added by the user. The user can control the "blades" at will, allowing him to shred opponents at a distance and break through many defenses within reason. The blades are also used for defensive purposes, as they can even protect the user from an incoming sword swing, kunais, shurikens, and other regular ninja weapons. A master of this fighting style is allowed to carry a gourd full of petals already coated in his chakra, allowing him to use them, without the need of controlling the leafs of trees nearby by.

    Skill levels of the style:

    Creator (created the style, Dominates it)
    ^
    Master (knows Senbonzakura and advanced techniques)
    ^
    User (someone who knows basic techniques)
    ^
    Apprentice (is learning basic techniques)

    Additional effects and Restrictions:
    • Can only be used if there are trees around the field, or if the user carries his petal gourd.
    • Must have mastery over Ninjutsu. (Due to the need of extreme chakra control)
    • Only ~Havoc~ may teach Senbonzakura.
    • Must complete 2 training sessions to be an Apprentice.
    • Must complete 3 training sessions to be a User.
    • Must complete 5 training sessions to be a Master.
    • Must be atleast Sannin rank to start basic training.
    • An apprentice can only learn up to C rank.
    • A user can only learn up to B rank.
    • A master can learn up to S rank.
    • Only the Creator can use F rank techinques.

    Examples:

    (Senbonzakura: Chire) - Thousand Cherry Blossoms: Scatter
    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will take control of a thousand petals and scatter them across the field, maknig it look like a pink ground is what they are on top of.
    • Must have several trees nearby by or carrying the user's petal gourd.

    (Senbonzakura: Senkei) - Thousand Cherry Blossoms: Annihilate
    Rank: A
    Type: Offensive
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user unites the scattered petals into complete glowing swords, numbering in the thousands, that form four rows. These rows float just above the other, and circle around the user and his opponent in a continuously moving, column-like array. It abandons defense in favor of a concentrated offense. Though visually menacing, this form is not meant for attack from all sides; rather, it is to concentrate his power into fewer blades, thus increasing his attack power. While the suer can control these swords, he commonly calls them to his hands for actual melee combat. When in his hand, they lose their glow, and take the form of a katana. While they seem solid in this state, the swords can just as easily dissipate back into the multitude of tiny blades that they are made up of. It seems to take fewer blows from a Senkei blade to gravely injure an opponent than the multiple cuts needed. The Senkei also cages himself with his enemy, allowing neither combatant to move very far from each other, though the area is still large enough for maneuverability. The most effective use of the Senkei form is that it allows for use of all the swords at the same attack level, making it highly versatile as a way to effectively defeat an enemy unaware of the danger of the situation.
    • May only be used 2 times per match.


    (Senbonzakura: Hakuteiken) - Thousand Cherry Blossoms: White Emperor Sword
    Rank: S
    Type: Supplementary/Offensive
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: This condenses each and every single one of his "blades" into a single, potent sword, drastically increasing its cutting power. The chakra and pressure of this form released is immense. The blade appears bright white and its aura takes the form of a bird, earning it the name Hakuteiken ("White Emperor Sword"). Pure white wings form on the user's back, as well as a halo-like circle, made of concentrated petals. The blade in this form is dangerous enough to cause aggravated injuries in one single blow. The wings are capable of being used for flight, the user can either only create the wings or only the sword, or both if wanted.
    • May only be used 3 times per match.
    ____________________
    ~Declined~
    Being from Konoha doesn't allow you to control leaves. And even if you weren't necessarily controlling the leaves but the chakra around them, that's basically like saying I coat wood with my chakra and now I can control wood.
    (Senbonzakura) - Thousand Cherry Blossoms
    Type: Ninjutsu
    Background: Being a shinobi of the leaf, -Castiel- has spent much time on the forest that surrounds the land of fire's village, becoming one with nature, so much that no animal is afraid of him and allow him to pet them at will, while in the time he spent there he discovered a way of making the forest itself or actually the leafs themselfs help him in combat, even though being from konoha doesn't allow him any special fighting style, the forrest do serve as a training source for his unique fighting style.

    Description on the Abilities and Inner Workings of the Style:
    This is a simple yet efficient and strong fighting style, where the user focusses regular chakra and followed by Wind chakra into tree's nearby by, infusing the leafs with wind chakra so that the user is able to lift and move around the leafs (this will make them useful to protect the user from incoming lightning attacks aslong as the rank is appropiate and the strength is within reason, however it also makes this fighting style more weak against fire based techniques) and coats the leafs on them in sharp or dense chakra depending on the usseage he wants to give them obviously including wind chakra aswell to increase the cutting power and control over the leafs,, becoming more like sharp small blades and not leafs, he them is able to freely manipulate them in waves of thousands of petals, depending on the amount of leafs the user can gather them together and compress them, giving them a single solid form with great strength and such. While the blades are supposedly too small to be seen normally, they reflect light in such a way as to appear as cherry blossom petals due to the extra type of chakra added by the user. The user can control the "blades" at will, allowing him to shred opponents at a distance and break through many defenses within reason. The blades are also used for defensive purposes, as they can even protect the user from an incoming sword swing, kunais, shurikens, and other regular ninja weapons. A master of this fighting style is allowed to carry a gourd full of petals already coated in his chakra, allowing him to use them, without the need of controlling the leafs of trees nearby by.

    Skill levels of the style:

    Creator (created the style, Dominates it)
    ^
    Master (knows Senbonzakura and advanced techniques)
    ^
    User (someone who knows basic techniques)
    ^
    Apprentice (is learning basic techniques)

    Additional effects and Restrictions:
    • Can only be used if there are trees around the field, or if the user carries his petal gourd.
    • Must have mastery over Ninjutsu. (Due to the need of extreme chakra control)
    • Only -Castiel- may teach Senbonzakura.
    • Must complete 2 training sessions to be an Apprentice.
    • Must complete 3 training sessions to be a User.
    • Must complete 5 training sessions to be a Master.
    • Must be atleast Sannin rank to start basic training.
    • An apprentice can only learn up to C rank.
    • A user can only learn up to B rank.
    • A master can learn up to S rank.
    • Only the Creator can use F rank techinques.
    • Mastery over Wind release is required.

    Examples:

    (Senbonzakura: Chire) - Thousand Cherry Blossoms: Scatter
    Rank: B
    Type: Supplementary
    Range: Short - Long
    Chakra Cost: 20
    Damage Points: 40
    Description: The user will take control of a thousand petals and scatter them across the field, maknig it look like a pink ground is what they are on top of.
    • Must have several trees nearby by or carrying the user's petal gourd.

    (Senbonzakura: Senkei) - Thousand Cherry Blossoms: Annihilate
    Rank: A
    Type: Offensive
    Range: Short - Mid
    Chakra Cost: 30
    Damage Points: 60
    Description: The user unites the scattered petals into complete glowing swords, numbering in the thousands, that form four rows. These rows float just above the other, and circle around the user and his opponent in a continuously moving, column-like array. It abandons defense in favor of a concentrated offense. Though visually menacing, this form is not meant for attack from all sides; rather, it is to concentrate his power into fewer blades, thus increasing his attack power. While the suer can control these swords, he commonly calls them to his hands for actual melee combat. When in his hand, they lose their glow, and take the form of a katana. While they seem solid in this state, the swords can just as easily dissipate back into the multitude of tiny blades that they are made up of. It seems to take fewer blows from a Senkei blade to gravely injure an opponent than the multiple cuts needed. The Senkei also cages himself with his enemy, allowing neither combatant to move very far from each other, though the area is still large enough for maneuverability. The most effective use of the Senkei form is that it allows for use of all the swords at the same attack level, making it highly versatile as a way to effectively defeat an enemy unaware of the danger of the situation.
    • May only be used 2 times per match.


    (Senbonzakura: Hakuteiken) - Thousand Cherry Blossoms: White Emperor Sword
    Rank: S
    Type: Supplementary/Offensive
    Range: Short
    Chakra Cost: 40
    Damage Points: 80
    Description: This condenses each and every single one of his "blades" into a single, potent sword, drastically increasing its cutting power. The chakra and pressure of this form released is immense. The blade appears bright white and its aura takes the form of a bird, earning it the name Hakuteiken ("White Emperor Sword"). Pure white wings form on the user's back, as well as a halo-like circle, made of concentrated petals. The blade in this form is dangerous enough to cause aggravated injuries in one single blow. The wings are capable of being used for flight, the user can either only create the wings or only the sword, or both if wanted.
    • May only be used 3 times per match.
    ___________________
    ~Declined~
    Now the problem is how unrealistic it is for you to be able to use this style. You describe being able to control thousands of these leaves at once. However, the amount of chakra control that it would require for you to coat each and every leaf with wind chakra and then simultaneously control all of them is basically impossible. Each one of these techniques would probably drain you of every bit of chakra. Scale down the number of individual leaves that you control (because with what you're doing with this CFS, controlling them in massive groups isn't really an option). Like, by a lot.
     
         
    Last edited by Riku..; 01-05-2013 at 08:06 PM.

  12. #337
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    Re: ±±Custom Fighting Styles Submission±±

    Kyōki no Shinkei | Nerve of Madness
    Type:
    Ninjutsu
    Background:
    The Kyōki no shinkei is an ability developed by Shinta during his time travelling the ninja world and is a result of him having a continually active brain state, even whilst he is sleeping his brain is as active as it is when awake. This continually active mental state was born from the hatred of the man who killed Shinta's older sister, and was also responsible for many war crimes involving his clan. Shinta's lust for revenge eventually overtook every waking moment of Shinta's life and then slowly began to take hold of his sleep as well.
    Description on the Abilities and Inner Workings of the Style:
    As a result of Shinta's over-active brain, he soon developed a greater control over his nervous system, an ability fuelled by the desire to avenge his sister's death. By channelling his hatred Shinta is able to temporarily enlarge the nerves in his body causing them to visibly bulge underneath his skin as the neuron capacity multiplies by a factor of ten. The increases nerve size and neuron increase allows for quicker and faster reactions to an opponents move as well as allowing Shinta to gain the advantage in a battle of speed. This nerve increase also boosts Shinta's senses, heightening them beyond that of a normal human, however with some drawbacks.
    Additional effects and Restrictions:
    - With the increase in nerve sensitivity comes the a greater weakness to physical damage, extra damage from loud noises and prolonged blindness from blinding lights. As such a novice of Kyōki no shinkei will recieve +10 extra damage from physical attacks, +15 damage from sound release jutsu and will take a few seconds longer than the average shinobi to recover from blinding lights. A master of this style will recieve +15 and +20 extra damage from physical attacks and sound respectively and take even longer to recover from blinding lights due to the greater extent they can boost there nerves sensitivity and power. This only applied when the activation technique is has been used.
    - A master of Kyōki no shinkei will retain a minor increase in the nerves due to his constant training in the style, this gives him the ability to react slightly faster than a shinobi of the same rank though not to the extent that they are faster than a shinobi one rank higher. Visual tracking is also increased to the same extent. A novice will not receive this baseline increase. This is applied without the use of the activation technique but the Master will gain a permanent +5 damage from physical damage.

    Examples of what the nerves look like once enhanced:




    Example Jutsu:

    Kyōki no Shinkei: Furubodiakutibēshon (Nerve of Madness: Full Body Activation)
    Type: Supplementary
    Rank: C
    Range: Short
    Chakra: 15
    Damage: N/A (Master will receive +15 and +20 from physical and sound attacks respectively whereas Novices will receive +10 and +15 extra damage respectively)
    Description: To activate the Kyōki no Shinkei, the user must focus their chakra throughout there nervous system in order to enhance the nerves capabilities and giving them access to the Kyōki no Shinkei techniques. A Master of Kyōki no Shinkei will not need to perform any hand seal where as a Novice in the style will have to perform the Seal of Confrontation in order to activate this jutsu. Once activated the user will have visible signs of the enhanced nerves all over there body in the form of bulges where there nerves have been enlarged. The user will now receive a boost to there tracking, reaction and movement speed equal to one rank higher than the users rank is they are Masters, Novices will only gain an enhancement to best someone of the same rank only.
    - Remains activated for 7 turns if used by a Master, 5 for a Novice,
    - A Novice will not be able to re-activate this for four turns where as a Master can do so after two turns.
    - Can only be taught by Shinta
    ______________________
    ~Declined~
    This isn't a CFS; just a mode that increases your speed and power.
     
         
    Last edited by Riku..; 01-05-2013 at 08:07 PM.

  13. #338
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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Scaze View Post

    Genkotsu Kamakiri | The Mantis Fist


    Type: Nin-Taijutsu
    Background: The Mantis fist was developed long ago by a man who constantly found that in fights his movements were too easy to read, and became predictable and easy to dodge since he often swung too wide or in a pattern, also he found that upon dodging he would often lose his footing or simply leave himself open for a quick follow up due to the fact that his movements were not controlled enough, they were to bodacious, too outgoing, they were overreactions. After learning this and trying to learn from several great teachers whom he all failed, the man turned to nature, hoping that it would provide the answers he needed. Indeed it did, the man soon came across a Mantis, and upon seeing its rigid jerky movements, movements that were precise and were always in for the kill. Seeing how controlled and meaningful each of the Mantises movements were, the man started to study the Mantis, mimicking its movements. This birthed a new Taijutsu, the Mantis fist, however it still was not complete, although it granted the user the means of great physical control, being able to dodge attacks taking the easiest least time consuming route possible. Only making the movements that were absolutely needed, leaving very little room for openings and allowing quick controlled yet rigid and inhumane like counterstrikes, that were so bizarre that it usually forced for the opponent to block through the use of reactions or dodge through the use of instinct rather than dodging by predicting the path of trajectory. Also the fact that its prowess was equal to that of a adept strong fist punch if not greater, but due to the force being applied to a smaller area than a punch its effects were more devastating. Eventually after several years of wandering, passing down this way of fighting to many students, he came across a certain teenager, after learning the Mantis Fist, the man was able to identify with it, and soon added the use of chakra to the Mantis Fist, completing the art, or so he thought...

    Description on the Abilities and Inner Workings of the Style:

    The Mantis Fist is a taijutsu style that involves the user striking the enemy with one or more of their fingers in rapid succession and specific places alternating between hands for each strike, the speed of hand movements rivaling that of the gentle fist . While striking the enemy, the user focuses a large amount of Suiton or Katon or possibly Raiton chakra on the tops of their fingers, when they strike the enemy they allow the chakra to penetrate into the enemy's body. However even though it is a very pinpoint strike done with the fingertips, its effects are devastating as when the user makes contact with the opponent, the chakra diffuses outwards in a sort of "V" shape or "Cone" shaped pattern, granting it a wider horizontal and vertical spread range as it travels further from the source of release, yet also growing less potent while being further from the source of release. The user doesn't actually have to strike the target for the attack to be successful but rather just give consent of "Release" as the chakra diffusion affect allows the Chakra Aspect of Mantis Fist to travel up to 3 inches forward through mediums of air, water or earth. It does travel further, but after the 3 inch mark its potency drops so exponentially that it has very little effect in most cases. The area covered gaining a diameter of 1.5 inches for every one inch away from the source, becoming wider and less potent as it reaches away from the original release point. The effects of the Mantis Fist can be increased further by targeting certain spots on the body, such as pressure points or nerve endings.

    One of the two core foundations of elemental Mantis Fist. When a Katon chakra charge is used, the chakra will diffuse outwards on release, passing through objects or in this case the opponents body, and heating and evaporating water as it does so, while also causing burning of the affected area. This works as when the heat enters into a opponent, it quickly begins to heat up the water within cells within a afflicted area, this causes the cells to shrivel up and malfunction. This can be particularly dangerous and possibly lethal if the user can strike a vital spot cleanly, or if the user can manage to land a large amount of strikes on the opponent in a short period of time. Needless to say the process would cause a immense amount of pain. This also allows the user to target other water reliant objects, eg plants; animals and even evaporate logical quantities of water.

    One of the two core foundations of elemental Mantis Fist. When a Suiton chakra charge is used, the chakra will diffuse outwards on release, passing into solid objects and materializing moisture that expands. If the user were to strike the opponents body, then they would be capable of causing water to materialize within their body. It wouldn't be a immense amount of water but it would be enough to carry out the job of causing cells in the afflicted area to fill with water, expand and then possibly burst. Then the water will go through osmosis, traveling through the opponents bloodstream, and eventually if enough strikes are delivered the opponent will suffer intense water intoxication. Resulting in cranial pain, dulling of senses, drowsiness and possibly even death. Needless to say, the process of cells rupturing within the body will cause a large amount of pain. This can also be used to destroy things such as rocks, as when the water passes through small gaps and porous holes within the rocks, water will fill the holes and expand, causing the rocks internal structure to weaken.


    Raiton could be seen as the one and only Pseudo element charge of Mantis Fist.
    Used to try and incapacitate the opponent and make them a easier target to prey on. When a raiton chakra charge is used, the chakra will diffuse outwards, entering into the opponents body and affecting nerves within the afflicted area; which may affect motor and sensory neurons with its static charges, this can cause various effects which include, paralysation in the surrounding area due to forced muscle contraction (The same way Nagashi works), and loss of feeling and pain the the affected area due to the raiton chakra charges countering the opponents sensory neuron static charges, this proves disadvantageous to the enemy as they will be oblivious to any damage done upon the affected area.


    The Mantis Fist physical part however isn't so easily overshadowed by the chakra half. The Mantis fist itself contains stances that are strange and unusual, and usually unprecedented to the enemy. Making a mantis fist users movements hard to read. Due to the Mantis Fist involving mimicking the actual movements of a Mantis, a Mantis Fist User moves unlike any mammal with extreme precision and speed. Also unlike a average human a mantis fist users reactions are not fueled by fear or instinct leading them to overreact and make unnecessary movements but the mantis style involves the slightest movements so as to evade and thus avoid unnecessary reflexes making Mantis Fist users extremely proficient at dodging. While also giving them room for a swift counterattack. Furthermore unlike a normal ninja, the Mantis Fist allows the user to reduce their traceability by simply not giving off signs of their next movements. Eg, if a person right shoulder were to twitch, even in the slightest, a adept taijutsu user would possibly notice this, or a doujutsu user would under most circumstances definitely notice this and use it to predict the opponents next action. However by having a stance in which allows the muscles to constantly contract and relax, in such a way that it simply looks like the users body is constantly rippling, not only does it allow for unusual and immensely swift movements to be launched but also allows the user a high level of unpredictability. This is where the Mantis Fists inhumane movements stem from, Stances that allow the user to incorporate their great muscle and bodily control that they have built up through the years by simply being as still as a Mantis and waiting, taking up the stance of a Mantis, or attempting to strike at the speed of a Mantis or practicing explosive circular whip like motions. In effect a Mantis fist stances and movements are usually rigged; swift; patient; precise; inhumane and in their own unique and bizarre way; gracefully fluid.

    In effect, the Elemental attacks of Mantis Fist are similar to Gentle fist in the aspect that they have both a physical attribute; the strike itself, and a chakra attribute; the release of either water; fire; or lightning chakra. However there are a few things that separate the gentle fist from the Mantis Fist. The first being the reliant use of elemental chakra and not normal chakra, possibly the most obvious differentiation. The second aspect in which they differ, is that while Gentle Fist relies on striking specific places on the chakra pathway system, the tenketsu; with such precision that without a doujutsu it wouldn't be possible as the target itself is invisible to the naked eye, and presumably different for each person, the Mantis Fist however works by striking a pinpoint area, but allowing margin of error, or there simply being no margin of error due to the diffusion effect of the chakra release. It isn't necessarily that Mantis Fist users don't have great precision, as they do, but rather as long as they strike within the vicinity of a vital spot, which is always in the same place and usually takes up a fair space, the user will always gain the desired effect, eg striking the left part of the chest to target the heart. Whereas if a Gentle Fist user were even a inch off of the mark, the effects they desire may not be achieved. Not only that, but there's the difference in target itself. The Gentle Fist does damage by sealing or overflowing the opponents chakra pathway system that is said to be closely intertwined with organs, causing them to suffer as well. While the Mantis Fist directly targets cells within a vicinity, resulting in large bodily damage. Another difference is the stance itself. While a Gentle Fist user usually has a more loose stance, a stance of a Mantis Fist user is more rugged and "stiff" in a sense. Regardless of the physical or chakra attributes, this style follows under the ruburic to Add something, or remove something. Eg dodging or deflecting so as to remove something and create space, and adding a strike so as to inflict a blow. Or using Katon chakra to remove chakra from the body, or using Suiton chakra to add water to the body. The last and final difference is that while gentle fist needs contact to deliver damage to the chakra circularity system in most cases, a Mantis Fist user simply needs to get their striking finger or palm close enough to the opponents body so that the Diffusion can reach penetrate into their flesh.


    Example of Techniques:

    Genkotsu Kamakiri | Mantis Fist : Mizuchi's Uprising
    Rank: B
    Type: Supplementary
    Range: Self
    Chakra cost: 20
    Damage points:
    Description: The user courses their chakra throughout their body, the chakra serves to simply augment their muscles allowing for more finessed muscle control. It isn't necessarily a forceful enhancement however, rather a more steady and natural one and thus doesn't leave the opponent in a negative condition once the technique ends. The stance is commonly referred to as the "Tiger Head Stance". This stance has the full body weight on the back leg, with the forward leg weightless and resting on the heel. The toe is pointed upwards in preparation for attack. Hands are held ready in the protecting hands form while allowing the user to initiate swift palm thrusts. This stance focuses on muscle control to augment offensive capability, and as such as long as the user remains within this stance their body will constantly ripple has they passively contract and relax their muscles all over their body. The stance itself focuses more on offense than defense, and as such is more slanted to the "Adding" part of Mantis Fist. Thus the users offensive capabilities are heightened while the Water Attribute effects of Mantis Fist are increased by 25% along with the damage of water attribute Mantis Fist techniques. The user also gains a +20 overall taijutsu bonus. The user doesn't actually have to hold the position of the stance to benefit from its augmentation, rather this is a activation technique of sorts, though switching to another stance means losing the benefits of this stance.


    Genkotsu Kamakiri | Mantis Fist : Kagutsuchi's Wrath
    Rank: B
    Type: Supplementary
    Range: Self
    Chakra cost: 20
    Damage points:
    Description: The user courses their chakra throughout their body, the chakra serves to simply augment their muscles allowing for more finessed muscle control. It isn't necessarily a forceful enhancement however, rather a more steady and natural one and thus doesn't leave the opponent in a negative condition once the stance ends. The stance is commonly referred to as the "Boulder Falling Stance, or Star Falling Stance". This unique and highly adaptable stance drops the entire body into an extremely low position useful for evading attack or following through with swift counter-attacks. The right hook-hand extends away from the body, while the left closely guards the throat. This stance focuses on muscle control to augment dodging and blocking capability, and as such as long as the effects of this stance remain active the body will constantly ripple has they passively contract and relax their muscles all over their body. The stance itself focuses more on defense than offense, and as such is more slanted to the "Subtraction" part of Mantis Fist. Thus the users dodging capabilities are heightened while the Fire Attribute effects of Mantis Fist are increased by 25% along with the damage of Fire attribute Mantis Fist techniques. The user gains immense dodging capabilities that completely overshadow the evasion capabilities interpreted from knowing the Mantis Fist, focusing the majority of their concentration on avoiding with as little movement as possible so as to swiftly counterattack once space has been opened by "Removing" the opponents limb from the equation to prevent him from counterattacking or blocking. This stance focuses heavily on patience and reading the opponent through the slightest muscle twitch or movement and thus discern their attacking pattern before they even begin their assault. The user prevents themselves from being fueled by fear and calmly analyses the situation. While in this state the user is capable of dodging and counterattacking with immense accuracy, and even keeping track of opponents that they usually wouldn't be able to. Even if the user can't track the opponents actual movements, by examining the movement that they make before they travel at a speed that the user can't follow, the user in most cases should be able to discern what the opponent will do, even if only in the slightest. The user is also capable of dodging focused jutsu such as Chidori Sharp Spear, Water Shark Bomb and it's other "Roughly no larger than double Human sized" variants and multiple mud-shot ect. The user doesn't actually have to hold the position of the stance to benefit from its augmentation, rather this is a activation technique of sorts, though switching to another stance means losing the benefits of this stance.

    Genkotsu Kamakiri: ... | Mantis Fist: ...
    Rank: C
    Type: Offensive
    Range: Self
    Chakra Cost: 15
    Damage Points: 30
    Description: The user release a barrage of strikes aimed towards the opponents torso; the user can either choose to infuse the barrage strikes with either Katon, Raiton, or Suiton chakra. The diffusion effect of chakra will have its standard range, and the user will be capable of evaporating 20mls of water, or adding 30mls of water or slight paralysis and numbing. The strikes all have the inherent speed and unpredictability of Mantis Fist allowing the user to bypass the guard of a unsuspecting opponent with ease. The effects achieved vary depending on the type of chakra used, and the amount of strikes that land on or near to the target, if the user manages to land six or more strikes, the opponent will begin to experience mild dizziness, and will have various burns on the afflicted area as well as slightly mummified skin and extreme pain or swelling in the afflicted area with immense coursing pain with internal damage being dealt with both. A maximum of Ten strikes can be dealt, if all manage to hit on or near their target, severe headaches will ensue as well as increased burns/swelling ect, as well as the target area experiencing severe damage.

    Genkotsu Kamakiri: ... | Mantis Fist: Moving Circles
    Rank: A
    Type: Defensive
    Range: Short
    Chakra Cost: 20
    Damage Points: 40
    Description: The user in preparation for the technique brings their hands up towards their chest, extended outwards with palms facing inwards towards the torso, elbows bent while the arm is hung rather loosely. Taking up a Chu Gar like stance while either moving or being at a stand still. The user then flips their palms outwards towards a incoming Lightning/Water/Fire technique, motioning both of their hands outwards and upwards from the center forming a circle like pattern as they come in contact with the technique. As they do this they focus either their Lightning/Water or Fire chakra towards their hands depending on the element of the opposing technique. They then use the Mantis Fist's Diffusion capabilities, however rather than focusing it at the finger tips they release the chakra from their palms steadily. The chakra acts like the flour on floured hands against dough, the user using the diffusion to act as a barrier against the technique that keeps it at bay for a short while, while granting the user the ability to "mould it" allowing the user to effectively part the technique and bunch the parted area up towards the center where their hands begun. This encompasses the "removing" aspect of Mantis Fist, the user having removed (part of) the technique from their way allowing them to pass through unharmed. At which point the user will deliver a double handed Palm Thrust like motion to the element that has been grasped towards the center of the "Circle", sending it flying towards a desired direction. This encompasses the "Adding" part of the Mantis Fist. Much like how a Chu Gar stance user, or any Mantis Fist user would be capable of blowing open a hole in a opponents guard by sweeping their arms away to the sides in a whip-like circular motion, this technique is able to open up a circular hole in a opposing B rank or bellow jutsu allowing the user to pass through unscathed while also bunching it towards the center and returning a focus blast that is a rank lower than the jutsu parted. This technique is one of the few "Neutral" techniques and doesn't fall under either a defensive or offensive category as it encompasses both "Removing" and "Adding". If the user is a Northern Praying Mantis, the users removing effect will be marginally stronger while the "adding" effect of returning a jutsu will be slightly weaker, and the opposite goes for a Southern Praying Mantis , which results in them taking slight damage when "Removing" a B ranked jutsu, however for both, the element used plays no role in power; likewise for if the user is in a Attribute specific boosting stance.

    TBC


    Additional effects and Restrictions:
    - Although the above effects are the core of the Mantis Fist Elemental Style, in the techniques themselves shape manipulation can be applied to the diffusion to produce varying effects similar to how the Gentle Fist can do the same. (Will be explained in later submitted jutsu)
    - This style of fighting is called mantis fist,since it mostly involves striking your opponent with the tip of your finger(s) in rapid succession,and since mantis have scythe like fingers instead of hands and move in rapid rigid jerky like motions i thought the name was befitting.
    - Anyone other than -Scaze- must be taught to use the mantis fist justus
    - Precise chakra control is needed to benefit from the full offense of the mantis fist. (Sannin Rank or Above)
    ~Requires the user to have mastered Taijutsu/strong fist and started Raiton, Suiton and Fire training
    ~Someone who has learned the foundation of The Mantis Fist (Basically this description thingy), is capable of preforming free-form Mantis fist, the effects however are much weaker being able to only evaporate/add to the volume of water within a water balloon the size of a grape to cause it to shrivel or expand and pop, while its electrical effect can only damage a area the size of a "taw" marble. The chakra diffusion is also 1/3 of the normal size.

    Users of this Style are also ranked, the rankings go as followed:

    Apprentice: People who have are still relatively knew to the style; they've just begun learning and gain very few of the inherit benefits of Mantis Fist. All techniques that they do know suffer a -10 damage deficit. The range of their chakra diffusion's is also only 2/3 of what it should be. They know some of the techniques and gain a few of the inherent bonuses.

    Southern Praying Mantis:
    Someone who has undergone intense training in the style, they've been a student of the style for more than two months, and have shown great promise. They have however slanted towards the offensive "adding" side of Mantis Fist. They're raw power exceeds that of a "Northern Praying Mantis" and they excel in the use of Water Attribute Mantis Fist; gaining a +5 damage bonus to Water Attribute techniques and a 1/3 increase of range. However as a result they lack in the "Removing" aspect of Mantis Fist, although their speed is almost as fast as a "Northern Praying Mantis" their dodging capabilities pale in comparison. They also suffer a -5 Damage deficit of the Fire attribute of Mantis Fist, and have only 2/3 of the range that they should have in the Fire attribute diffusion as well. They know quite a lot of the techniques of Mantis Fist. and gain most of the inherent bonuses.


    Northern Praying Mantis:
    Someone who has undergone intense training in the style, they've been a student of the style for more than two months, and have shown great promise. They have however slanted towards the evasive and defensive "removing" side of Mantis Fist thus gaining exceptional foot work and being able to dodge or remove a opponents limb to the side while using the velocity to launch a continuous barrage of counterattacks. They're raw speed exceeds that of a "Southern Praying Mantis" and they excel in the use of Fire Attribute Mantis Fist; gaining a +5 damage bonus to Fire Attribute techniques and a 1/3 increase of diffusion range. However as a result they lack in the "Adding" aspect of Mantis Fist, although their offensive capabilities is almost as great as a "Southern Praying Mantis" their raw power pales in comparison. They also suffer a -5 Damage deficit of the Water attribute of Mantis Fist, and have only 2/3 of the range that they should have in the Water attribute diffusion as well. They know quite a lot of the techniques of Mantis Fist and gain most of the inherent bonuses.

    Legendary Praying Mantis:
    As the name indicates, a practitioner of this level is truly a thing of legends. Their footwork and movement reading capabilities are immense, while their power also lives up to expectations. Unlike the Northern Praying Mantis or Southern Praying Mantis, practitioners of this level are balanced in both the Fire and Water attribute, and gain a +5 damage bonus to both Fire and Water attribute techniques. A Legendary Praying Mantis knows most of the techniques of the style, and having been versed in intense training and been a either a Southern or Northern Practioner of the style for 4 months they've reached the highest level that they can attain. They gain almost all of the inherent bonuses of Mantis Fist.

    Founder:
    The founder is on a slightly higher level than a Legendary Praying Mantis, they know all of the techniques and also gain a bonus to the lightning attribute part of Mantis Fist. They also gain all of the inherent bonuses of Mantis Fist.

    ____________________
    ~Declined~
    Ok, so after discussing it with Scorps here's what we decided. You can resubmit this once more but with ONLY lightning diffusion. Reason being fire and water are simply not completely... plausible. Also, being able to use your fire chakra to evaporate water in your opponent's body is too closely in line with Scorch release while the water part is a bit close to the Gyojin abilities (but the main problem with directly diffusing water is the concept itself). Being able to diffuse pure chakra is too close to the Gentle Fist. Lightning, however, is energy so directly diffusing that should be fine, and it's really not at all an infringement on the Raikage techniques since they don't actually insert lightning chakra into their opponents; he just uses them to increase speed and power. So you can recreate this but only lightning diffusion would be allowed.

    Genkotsu Kamakiri | The Mantis Fist

    Type: Nin-Taijutsu
    Background: The Mantis fist was developed long ago by a man who constantly found that in fights his movements were too easy to read, and became predictable and easy to dodge since he often swung too wide or in a pattern, also he found that upon dodging he would often lose his footing or simply leave himself open for a quick follow up due to the fact that his movements were not controlled enough, they were to bodacious, too outgoing, they were overreactions. After learning this and trying to learn from several great teachers whom he all failed, the man turned to nature, hoping that it would provide the answers he needed. Indeed it did, the man soon came across a Mantis, and upon seeing its rigid jerky movements, movements that were precise and were always in for the kill. Seeing how controlled and meaningful each of the Mantises movements were, the man started to study the Mantis, mimicking its movements. This birthed a new Taijutsu, the Mantis fist, however it still was not complete, although it granted the user the means of great physical control, being able to dodge attacks taking the easiest least time consuming route possible. Only making the movements that were absolutely needed, leaving very little room for openings and allowing quick controlled yet rigid and inhumane like counterstrikes, that were so bizarre that it usually forced for the opponent to block through the use of reactions or dodge through the use of instinct rather than dodging by predicting the path of trajectory. Also the fact that its prowess was equal to that of a adept strong fist punch if not greater, but due to the force being applied to a smaller area than a punch its effects were more devastating. Eventually after several years of wandering, passing down this way of fighting to many students, he came across a certain teenager, after learning the Mantis Fist, the man was able to identify with it, and soon added the use of chakra to the Mantis Fist, completing the art, or so he thought...

    Description on the Abilities and Inner Workings of the Style:

    The Mantis Fist is a taijutsu style that involves the user striking the enemy with one or more of their fingers in rapid succession and specific places alternating between hands for each strike, the speed of hand movements rivaling that of the gentle fist . While striking the enemy, the user focuses a large amount of Raiton chakra on the tops of their fingers, when they strike the enemy they allow the chakra to penetrate into the enemy's body. However even though it is a very pinpoint strike done with the fingertips, its effects are devastating as when the user makes contact with the opponent, the chakra diffuses outwards in a sort of "V" shape or "Cone" shaped pattern, granting it a wider horizontal and vertical spread range as it travels further from the source of release, yet also growing less potent while being further from the source of release. The user doesn't actually have to strike the target for the attack to be successful but rather just give consent of "Release" as the chakra diffusion affect allows the Chakra Aspect of Mantis Fist to travel up to 3 inches forward through mediums of air, water or earth. It does travel further, but after the 3 inch mark its potency drops so exponentially that it has very little effect in most cases. The area covered gaining a diameter of 1.5 inches for every one inch away from the source, becoming wider and less potent as it reaches away from the original release point. The effects of the Mantis Fist can be increased further by targeting certain spots on the body, such as pressure points or nerve endings or utilization of Shape Manipulation.


    Raiton is the core elemental aspect of the Mantis Fist. Used to try and incapacitate the opponent or simply make them a easier target to prey on. When a raiton chakra charge is used, the chakra will diffuse outwards, entering into the opponents body and affecting nerves within the afflicted area; which may affect motor and sensory neurons with its static charges, this can cause various effects which include, paralysation in the surrounding area due to forced muscle contraction (The same way Nagashi works), and loss of feeling and pain the the affected area due to the raiton chakra charges countering the opponents sensory neuron static charges, this proves disadvantageous to the enemy as they will be oblivious to any damage done upon the affected area.


    The Mantis Fist physical part however isn't so easily overshadowed by the chakra half. The Mantis fist itself contains stances that are strange and unusual, and usually unprecedented to the enemy. Making a mantis fist users movements hard to read. Due to the Mantis Fist involving mimicking the actual movements of a Mantis, a Mantis Fist User moves unlike any mammal with extreme precision and speed. Also unlike a average human a mantis fist users reactions are not fueled by fear or instinct leading them to overreact and make unnecessary movements but the mantis style involves the slightest movements so as to evade and thus avoid unnecessary reflexes making Mantis Fist users extremely proficient at dodging. While also giving them room for a swift counterattack. Furthermore unlike a normal ninja, the Mantis Fist allows the user to reduce their traceability by simply not giving off signs of their next movements. Eg, if a person right shoulder were to twitch, even in the slightest, a adept taijutsu user would possibly notice this, or a doujutsu user would under most circumstances definitely notice this and use it to predict the opponents next action. However by having a stance in which allows the muscles to constantly contract and relax, in such a way that it simply looks like the users body is constantly rippling, not only does it allow for unusual and immensely swift movements to be launched but also allows the user a high level of unpredictability. This is where the Mantis Fists inhumane movements stem from, Stances that allow the user to incorporate their great muscle and bodily control that they have built up through the years by simply being as still as a Mantis and waiting, taking up the stance of a Mantis, or attempting to strike at the speed of a Mantis or practicing explosive circular whip like motions. In effect a Mantis fist stances and movements are usually rigged; swift; patient; precise; inhumane and in their own unique and bizarre way; gracefully fluid.

    In effect, the Elemental attacks of Mantis Fist are similar to Gentle fist in the aspect that they have both a physical attribute; the strike itself, and a chakra attribute; the release of lightning chakra. However there are a few things that separate the gentle fist from the Mantis Fist. The first being the reliant use of elemental chakra and not normal chakra, possibly the most obvious differentiation. The second aspect in which they differ, is that while Gentle Fist relies on striking specific places on the chakra pathway system, the tenketsu; with such precision that without a doujutsu it wouldn't be possible as the target itself is invisible to the naked eye, and presumably different for each person, the Mantis Fist however works by striking a pinpoint area, but allowing margin of error, or there simply being no margin of error due to the diffusion effect of the chakra release. It isn't necessarily that Mantis Fist users don't have great precision, as they do, but rather as long as they strike within the vicinity of a vital spot, which is always in the same place and usually takes up a fair space, the user will always gain the desired effect, eg striking the left part of the chest to target the heart. Whereas if a Gentle Fist user were even a inch off of the mark, the effects they desire may not be achieved. Not only that, but there's the difference in target itself. The Gentle Fist does damage by sealing or overflowing the opponents chakra pathway system that is said to be closely intertwined with organs, causing them to suffer as well. While the Mantis Fist directly targets cells within a vicinity, resulting in large bodily damage. Another difference is the stance itself. While a Gentle Fist user usually has a more loose stance, a stance of a Mantis Fist user is more rugged and "stiff" in a sense. Regardless of the physical or chakra attributes, this style follows under the ruburic to Add something, or remove something. Eg dodging or deflecting so as to remove something and create space, and adding a strike so as to inflict a blow. The last and final difference is that while gentle fist needs contact to deliver damage to the chakra circularity system in most cases, a Mantis Fist user simply needs to get their striking finger or palm close enough to the opponents body so that the Diffusion can reach penetrate into their flesh.

    Example of Techniques:



    Genkotsu Kamakiri | Mantis Fist
    Rank: B
    Type: Offensive/Supplementary/Defensive
    Range: N/A
    Chakra cost: 30
    Damage points: N/A
    Description: Genkotsu Kamakiri is a Taijutsu style, based around the principle of adding or removing. The style itself revolves heavily around explosive whip lash movements combined with a state like stance that allows for a Genkotsu Kamakiri users movements to be practically unpredictable. To enter the Genkotsu Kamakiri state, the user will course chakra all throughout their body which in a way acts like a non forceful augmentation to put the user near their physical peak. The user will then, by utilizing their finessed and exceptional muscle control cause their bodies muscles to repeatedly contract and relax, which therefore serves to mask any traces that would serve to allow the opponent to predict how and where the user will strike next. While styles like the Gentle Fist resolve around fluid and gracefully smooth movements, a Mantis fist users movements become rigid, swift, patient, precise and in a way incredibly inhumane. By continually tensing and relaxing their body, the user also begins to build up their own fighting tempo, which in a way makes the users movements graceful in the most alien of ways. Of course the user is fully aware of what this state allows him to mask, and therefore seeks out the very things he tries to hide in his opponent. Looking for the slightest twitches, taking note of the opponents stance and attempting to read the opponents rhythm so as to gain an unparallelled insight into how the opponent will strike next, which allows the user to dodge or block with precision granted by their reading capabilities and immense muscle control so as to make sure that not a single movement or moment is wasted. Fully removing the enemies strike and any chances of counteraction with their explosive whip like strikes or unworldly dodges to then attempt to land their own blow. Strength and speed also increases, with the user being able to go from a stand still to a strike in mere instants, or being able to build up enough force to deliver powerful blows within just a few inches.

    ...
    Rank: B
    Type: Offensive/Supplementary/Defensive
    Range: Short
    Chakra cost: 30
    Damage points: N/A
    Description: A technique that involves increasing the destructive capabilities of a Mantis Fist users strikes. The user will channel a fair amount of chakra into their hands, using the chakra to forcefully empower their hands to above their physical peak, specifically targeting the muscles. When the user strikes their opponent, simple finger jabs will be capable of piercing into, and scooping out the flesh of the opponent. In effect this effectively makes the users fingers much like a sword being able to leave exceptionally deep indents in even steel thanks to the enhancement of chakra combined with immense practice of finger techniques.

    Decapitation Strike
    Rank: B
    Type: Offensive/Supplementary/Defensive
    Range: N/A
    Chakra cost: N/A
    Damage points: N/A
    Description: The user will strike at the opponent, releasing their Raiton chakra as they thrust. The chakra will diffuse outwards into the opponents body. Rather than being a linear diffusion as is characteristic, it'll instead be more of a branching web like diffusion that quickly attempts to effect the nerves within the struck area. When a limb is struck, such as an arm, the strike will quickly disrupt the nervous system within the struck area. Resulting in complete loss of feeling of said limb. Therefore the opponent will feel as if their arm has actually vanished, or been sliced off, and unless they affirm with one of their other senses, such as their sight, they will continually feel as if it has indeed been removed completely. Even when reassured that the limb is in fact there, the opponent will be incapable of moving the limb for the next two turns. This can be a particularly dangerous technique, as the panic often induced by the sudden loss of a limb can be more physiologically damaging than Genjutsu. Especially if the user was to target the neck, which would leave the opponent feeling as if they are a floating head, and prevent them from moving their neck to actually reaffirm if their body is in fact there.

    ...
    Rank: B
    Type: Offensive/Supplementary/Defensive
    Range: N/A
    Chakra cost: N/A
    Damage points: N/A
    Description: The user will strike at the opponent, however rather than striking with the fingers the user utilizes a palm thrust so as to target a larger surface area. The chakra diffusion is released from the whole of the palm, and into the opponents body. As the raiton chakra enters into the opponents body, upon reaching a certain point it rebounds backwards, towards the point of entry before once again rebounding. The diffusion surge continually reverberates back and forth until all of the chakra is eventually used up. What it does is targets the nerves in the afflicted area, and by continuously rebounding it forces the muscles and tissue within the afflicted area to continually contract and retract in a way that resembles a spasm. Not only that but the charge also effects the nerves, sending signals for pain on each spasm, resulting in the afflicted area continuously spamming in the most excruciatingly painful of ways. Because a palm thrust is used, the user can target a broader area so as to try and strike a or multiple pressure points with a high chance for success, while the diffusion is much larger allowing it to penetrate deeper and affect a wider area.



    Additional effects and Restrictions:
    - Although the above effects are the core of the Mantis Fist Elemental Style, in the techniques themselves shape manipulation can be applied to the diffusion to produce varying effects similar to how the Gentle Fist can do the same. (Will be explained in later submitted jutsu)
    - This style of fighting is called mantis fist,since it mostly involves striking your opponent with the tip of your finger(s) in rapid succession,and since mantis have scythe like fingers instead of hands and move in rapid rigid jerky like motions i thought the name was befitting.
    - Anyone other than -Scaze- must be taught to use the mantis fist justus
    - Precise chakra control is needed to benefit from the full offense of the mantis fist. (Sannin Rank or Above)
    ~Requires the user to have mastered Taijutsu/strong fist and started Raiton training.
    ~Someone who has learned the foundation of The Mantis Fist (Basically this description thingy), is capable of preforming free-form Mantis fist, the effects are that of the styles basic description.

    Users of this Style are also ranked, the rankings go as followed:

    Apprentice:
    People who have are still relatively knew to the style; they've just begun learning and gain very few of the inherit benefits of Mantis Fist. All techniques that they do know suffer a -10 damage deficit. The range of their chakra diffusion's is also only 2/3 of what it should be. They know some of the techniques and gain a few of the inherent bonuses.

    Southern Praying Mantis:
    Someone who has undergone intense training in the style, they've been a student of the style for more than two months, and have shown great promise. They have however slanted towards the offensive "adding" side of Mantis Fist. Their raw power also exceeds that of a "Northern Praying Mantis". They know quite a lot of the techniques of Mantis Fist. and gain most of the inherent bonuses.


    Northern Praying Mantis:
    Someone who has undergone intense training in the style, they've been a student of the style for more than two months, and have shown great promise. They have however slanted towards the evasive and defensive "removing" side of Mantis Fist thus gaining exceptional foot work and being able to dodge or remove a opponents limb to the side while using the velocity to launch a continuous barrage of counterattacks. Their raw speed also exceeds that of a "Southern Praying Mantis", They know quite a lot of the techniques of Mantis Fist and gain a good amount of the inherent bonuses.

    Legendary Praying Mantis:
    As the name indicates, a practitioner of this level is truly a thing of legends. Their footwork and movement reading capabilities are immense, while their power also lives up to expectations. A Legendary Praying Mantis knows most of the techniques of the style, and having been versed in intense training and been a either a Southern or Northern Practioner of the style for 4 months they've reached the highest level that they can attain. They gain almost all of the inherent bonuses of Mantis Fist.

    Founder:
    The founder is on a slightly higher level than a Legendary Praying Mantis, they know all of the techniques of the style. They also gain all of the inherent bonuses of Mantis Fist.
    ____________________
    P a t e n t C e r t i f i c a t e

    Scaze, our loyal member, gave on the a request for a Patent on custom fighting style Genkotsu Kamakiri | The Mantis Fist. I, Riku.. of the Custom Fighting Style Bureau, by the power invested in me by Nexus, after reading the submission, have decided that the submitted style satisfies all requirements, and am therefore giving him rightfully earned patent on this style by the following;


    Genkotsu Kamakiri | The Mantis Fist
    Powered by Riku..
    Copyright 2012, Scaze, NarutoBase.net

     
         
    Last edited by Riku..; 01-05-2013 at 08:16 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Quote Originally Posted by Kirabi View Post
    note: removed references to the speed and damage charts.

    Shuurai Tekken Do [Way of the Lightning Strike Fist]

    Type: Taijutsu
    Background: Believed in the Country of Lightning to be one of the oldest taijutsu styles still in practice, Shuurai Tekken Do was originally developed by the monks that helped to create the first incarnation of the Hidden Village of Cloud long before there were even inklings of such a drastic change. Honed over hundreds of years, this style has been given an essential definition that is rooted in the seeming paradox of the practice of the style itself: "What you cannot see can indeed hurt you."

    The paradoxical nature of the practice of this style is the fact that despite being called the 'Way of the Lightning Strike Fist,' practitioners of Shuurai Tekken Do are known for their meticulously, almost languidly slow pace during practice. A simple movement bringing a fist across the chest from left to right may take up to a full minute or more in practice, but therein lies the difficulty itself. During all movements, muscles are constantly tensed and released without exerting much outward motion, thus making the slowness of the style the way in which it tones the body. Many practitioners choose to hold large buckets filled to the very brim with water while practicing, hoping to attain a sort of rigid fluidity, a statement that highlights the paradox present in the style's practice.

    In combat, however, the practitioner demonstrates exactly what this type of practice does for his or her close combat ability. As the practitioner progresses, the laboriously slow practice tones the muscles in such a way that muscle reaction times are increased exponentially with every level of the style achieved. Thus, in a combat situation, the practitioner spends the fight attacking with extremely quick single hits and flurries and then backing off, rapidly responding to any counter-attacks made, and then repeating the process ad lib. When mastery of this style is attained, some users have been known to appear to stand still while their opponent is mysteriously ravaged and bloodied when coming near to them. Despite the general lack in strength exhibited even by masters of this style, it is still a wholly destructive art.

    Description on the Abilities and Inner Workings of the Style:

    Shokidankai: Arashinomaenoshizukesa [Initial Stage: The Calm Before the Storm]
    In the first stage of learning Shuurai Tekken Do, the practitioner focuses in training on slow, fluid motion while flexing and releasing different areas of muscle. No aids are yet used to provide extra resistance to the training, only strict guidance from a good teacher with a judgemental hand. In battle, the practitioner focuses on blocking with sweeping motions and striking with fast single strikes, taking advantage of the forms learned in practice.

    Nidankai: An'unteimei [Second Stage: The Gathering Stormclouds]
    After a suitable duration of undertaking the first style to build on the basics, the teacher will add a tool to the practitioner's repetoire - small cups filled to the brim with a liquid. The goal of this addition is to work on the fluidity of the movements while still maintaining rigid muscle control. In battle, the practitioner's speed is noticably faster than the average nina, and while the sweeping blocks are now accompanied by extremely fast forearm and shin blocks, the single fast strike policy still stands for attacking.


    Sandankai: Yorunotobari [Third Stage: The Veil of Darkness]
    The third stage of learning Shuurai Tekken Do is a grueling one, as whole days are sometimes spent a single position, the two cups of the previous stage being accompanied now by cups positioned on the head, shoulders, tops of the hands and feet, and on the knees. The user spends long durations in a sitting position with arms level at the shoulders, but without a chair to sit on. Sometimes, if the teacher is feeling particularly cruel, the student may be asked to try walking in a small circle while the cups are all still in place. In battle, the practitioner begins to use striking flurries in addition to the quick single strikes, as well as learning to add counters behind the now extremely fast blocks.


    Yodankai: Haizename [Fourth Stage: The Torrential Rain]
    Once the practitioner has attained what the instructor deems to be proper levels of fluidity and solidity, the cups in hand are traded in for medium-sized buckets of water with rough rope handles, which are still filled to the brim with a liquid. The rest of the cups of the previous stage are removed. This adds the extra aspect of maintaining fluidity while improving on muscle control due to the resistance of the added fluid weight. In battle, the practitioner approaches speeds that will baffle the human eye and batter the human body, but due to intense training the user will be able to control every strike, counter, and dodge to a keen precision. Strong single strikes and the occasional flurry are still the mainstay of the practitioner's offense, though there is now a considerable increase in the power behind them.


    Saishuudankai: Tekken Tenrai no Raijin [Final Stage: The Divine Fist of Raijin]
    In the final stage of Shuurai Tekken Do, the teacher acknowledges the student's abilites by leaving the last training up to him, as the learning is now essentially complete. A complete emphasis on speed should be the focus of the training in the Final Stage; some training methods used in the past include weighted training underwater, deep squats carrying livestock on the shoulders while standing under a waterfall, and other such extremes. In combat, the practitioner is now the stuff of the legends surrounding this style, seeming to be able to attack without physically moving the body from a standstill. Striking and countering become so fluid and fast that some say the blocks are almost up before the opponent's strike begins and the counter is made before the strike is retracting.


    Additional effects and Restrictions:

    - User must be from Kumogakure or Have a Canon Kumo bio.
    - User must have Mastery of Strong Taijutsu and up to B-rank NB taijustu training.
    - User cannot have a bio that contains Dojutsu.
    -User have increased agility, derexity, and speed but a decrease in physical strength when using the style.


    ±± Declined ±± This style has nothing special to it that requires it to be a CFS. Its basically normal Taijutsu trained in a flashy manner.
    Shuurai Tekken Do [Way of the Lightning Strike Fist]
    Type: Nintaijutsu
    Background: Believed in the Country of Lightning to be one of the oldest taijutsu styles still in practice, Shuurai Tekken Do was originally developed by the monks that helped to create the first incarnation of the Hidden Village of Cloud long before there were even inklings of such a drastic change. Honed over hundreds of years, this style has been given an essential definition that is rooted in the paradox of the practice of the style itself: "What you cannot see can indeed hurt you."

    The paradoxical nature of this style is the fact that despite being called the 'Way of the Lightning Strike Fist,' practitioners of Shuurai Tekken Do are known for their meticulously, almost languidly slow pace during practice. A simple movement bringing a fist across the chest from left to right may take up to a full minute or more in practice, but therein lies the difficulty itself. During all movements, muscles are constantly tensed and released without exerting much outward motion, thus making the slowness of the style the way in which it tones the body. Many practitioners choose to hold large buckets filled to the very brim with water while practicing, hoping to attain a sort of rigid fluidity, a statement that highlights the paradox present in the style's practice.

    In combat, however, the practitioner demonstrates exactly what this type of practice does for his or her close combat ability. As the practitioner progresses, the laboriously slow practice tones the muscles in such a way that muscle reaction times are increased exponentially with every level of the style achieved. Thus, in a combat situation, the practitioner spends the fight attacking with extremely quick single hits and flurries and then backing off, rapidly responding to any counter-attacks made, and then repeating the process ad lib. When mastery of this style is attained, some users have been known to appear to stand still while their opponent is mysteriously ravaged and bloodied when coming near to them. Despite the general lack in strength exhibited even by masters of this style, it is still a wholly destructive art.

    Description on the Abilities and Inner Workings of the Style:

    Mastering the Lightning Strike Fist is no easy task and takes even the most skilled ninja years to obtain full control and mastery over thier bodies in order to preform the style. Over the course of the training the user will gradually get faster and faster and will exhibit increased reaction speed as well as body control and physical speed. The style contains 5 stages of mastery that begin at the genin level and progress as the ninja grows and becomes a full fledged shinobi.

    Shokidankai: Arashinomaenoshizukesa [Initial Stage: The Calm Before the Storm]
    In the first stage of learning Shuurai Tekken Do, the practitioner focuses in training on slow, fluid motion while flexing and releasing different areas of muscle in combintaion with thier lightning chakra in order to learn to use the lightning to control the muscle. No aids are yet used to provide extra resistance to the training, only strict guidance from a good teacher with a judgemental hand. In battle, the practitioner focuses on blocking with sweeping motions and striking with fast single strikes, taking advantage of the forms learned in practice. After mastering this stage the ninja will show a increased amount of speed in movement and shows an increased reaction speed.

    Nidankai: An'unteimei [Second Stage: The Gathering Stormclouds]
    After a suitable duration of undertaking the first style to build on the basics, the teacher will add a tool to the practitioner's repetoire - small cups filled to the brim with a liquid. The goal of this addition is to work on the fluidity of the movements while still maintaining rigid muscle control. In battle, the practitioner's speed is noticably faster than the average ninja, and while the sweeping blocks are now accompanied by extremely fast forearm and shin blocks, the single fast strike policy still stands for attacking only now it is coupled with quick burst of lightning to stun the area of impact.


    Sandankai: Yorunotobari [Third Stage: The Veil of Darkness]
    The third stage of learning Shuurai Tekken Do is a grueling one, as whole days are sometimes spent a single position, the two cups of the previous stage being accompanied now by cups positioned on the head, shoulders, tops of the hands and feet, and on the knees. The user spends long durations in a sitting position with arms level at the shoulders, but without a chair to sit on. Sometimes, if the teacher is feeling particularly cruel, the student may be asked to try walking in a small circle while the cups are all still in place. In battle, the practitioner begins to use striking flurries in addition to the quick single strikes, as well as learning to add counters behind the now extremely fast blocks. With the mastery of the last two stages, the user moves a rank faster then what he actually is and the added lightning with the attacks now produce super-heated air when it connects with the opponent as the discharge heats the layer of air trapped between the clothing and the body of the victim. This causes extreme discomfort and small electrical burns.

    Yodankai: Haizename [Fourth Stage: The Torrential Rain]
    Once the practitioner has attained what the instructor deems to be proper levels of fluidity and solidity, the cups in hand are traded in for medium-sized buckets of water with rough rope handles, which are still filled to the brim with a liquid. The rest of the cups of the previous stage are removed. This adds the extra aspect of maintaining fluidity while improving on muscle control due to the resistance of the added fluid weight. In battle, the practitioner approaches speeds that will baffle the human eye should they have anything less than the three-tomoe Sharingan and batter the human body, but due to intense training the user will be able to control every strike, counter, and dodge to a keen precision. Strong single strikes and the occasional flurry are still the mainstay of the practitioner's offense, though there is now a considerable increase in the power behind them. At this stage the lightning discharge stimulates reactions in the muscles causing them to work like pistons, and then get released in quick burst with each strike causing considerable stuns and burns much like the last stage except on a greater scale even at the point the super-heated air can actually rip clothing apart. At this stage the lightning strikes create an unsual phenomenon that resembles what happens when actual struck by lightning called "Litchtenberg figures" which are fern-like injuries of the skin that spread across the area of impact and slow that area of movement for up to a full turn.

    Saishuudankai: Tekken Tenrai no Raijin [Final Stage: The Divine Fist of Raijin]
    In the final stage of Shuurai Tekken Do, the teacher acknowledges the student's abilities by leaving the last training up to him, as the learning is now essentially complete. A complete emphasis on speed should be the focus of the training in the Final Stage; some training methods used in the past include weighted training underwater, deep squats carrying livestock on the shoulders while standing under a waterfall, and other such extremes. In combat, the practitioner is now the stuff of the legends surrounding this style, seeming to be able to attack without physically moving the body from a standstill. Striking and countering become so fluid and fast that some say the blocks are almost up before the opponent's strike begins and the counter is made before the strike is retracting. The lightning released can ravage opponent's bodies giving them almost no-time to react and any metal in place on the victim's body gets heated and can cause third degree burns. While functioning within the muscles it stimulates the muscles to work faster and more effectively giving reactions and speed, as the lightning increases the neural responses to the muscles and brain.

    Usage Examples:

    Shuurai Tekken Do | Riptide
    Rank: A
    Type: Attack
    Range: Short
    Chakra: 30
    Damage: 50
    Description: The user focuses on the the first four stages of Lightning Strike Fist and generates a mass of chakra into his muscles to stimualte them and have them work much more effectively. With three quick strikes, the user targets the opponents chest and shoulders discharging a decent amount of lightning into them as the strikes connect. The force behind this attack sends the opponent back afew feet while causing numbing and a few burn marks from impact. The strikes happen so fast that only those with training in the style or Sharingan eye can see the attack coming, although without certain training they may be unable to react.

    Shuurai Tekken Do | Raijin's Block
    Rank: B
    Type: Attack/Defense
    Range: Short
    Chakra: 20
    Damage: 30
    Description: Focusing on the practices learned in the third stage of Lightning Strike Fist, the user will quickly parry the opponents attack at the last possible instance to throw them off guard, then by doing so he strikes the appendage(s) that were attacking and discharges lightning into them rendering it useless for the next turn.

    Additional effects and Restrictions:
    ~Since the style focuses on speed the user loses a vast amount of power in striking making the techniques slightly weaker in terms of damage.
    ~To use this style you must have a bio that orignates with Kumogakure or be a member of the Hidden Cloud Village.
    ~Must have mastery of Lightning Element
    ~Must have mastered Taijutsu.


    Notes:
    Edited the descriptions of the styles incorporating more Lightning into the style.
    ____________________
    ~Declined~
    Three reasons why this style isn't approvable: The Raikage's nintaijutsu, Kaito's Taijutsu, and Scaze's Mantis Style CFS. This infringes on all three of them for different reasons. Kaito's taijutsu has multiple moves where lightning chakra is focused and used in strikes, similarly to what you're doing here (that said, just focusing lightning in your fists can be submitted as normal nintaijutsu customs anyway), Scaze's technique involves more intricate diffusion of lightning on strikes, and as I'm sure you know the Raikage already has claim over boosting your speed with lightning and using it to increase power in general.
     
         
    Last edited by Riku..; 01-20-2013 at 03:55 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    (Soudai Kenjutsu) Majestic Sword Arts

    Type: NinKenjutsu

    Background: During his journey through out the 5 Great Countries to gather jutsu and power, the young ninja Akisha visted a small town in the Land of Rice. The Land of Rice, being an ordinary small country without any ninja military army, was not treated by a country where the ninja would gain power so he tried to move on fast in order to achieve his goals earlier. During his path though he encountered an old ninja who did not like Gray’s behavior, as he was usually drunk and had the habit to destroy every bar he got drunk in. So one night after destroying yet another bar, that bar being the old man’s favorite, he decided to punish Akisha. With these sword arts he easily defeated the young ninja. After Akisha saw these great sword arts he promised to rebuild the bar if the old man would teach him these jutsu, so he decided to take him under his wings and teach him the Magestic Sword arts. After a few very long, tiring and almost-got-Akisha-killed training sessions, Akisha had finally mastered it to perfection and after rebuilding the bar with a single Doton jutsu he went on trying to gather more power.

    Description on the Abilities and Inner Workings of the Style: Majestic Sword Arts is a fighting style that involves both Kenjutsu and Elemental Ninjutsu. It also requires a great deal of perception and accuracy. The user will be using a standard Katana through which he will insert elemental chakra for different purposes, the first being extending his sword (with a technique that allows the user to do so) For example with the lightning chakra the user will add lightning towards the edge of the sword making the point of the sword made of lightning. This is possible as we have seen samurais extending their swords with chakra and Sasuke’s extension of Chidori, here though it would be on a lower scale. With the newly enlarged blade the user will perform mainly thrusting motions to insert the chakra into the opponent’s body and giving some effect depending on the kind of chakra he is using. For example if he’s using lightning chakra to extend the blade, once he pierces the target, it will numb the desired location, if used for wind, it will cut the desired location, if earth it will petrify it, if fire it will burn it and if water it will splash water around the opponent making him weak towards lightning (techniques of this will be submitted). The user must be précised with his slashes in order to hit an important part of the body to deal maximum damage or the user can aim at specific larger chakra points similar to Gentle Fist but the user can only aim at the main and common to all ones and can’t aim at the small ones as the user does not have Byakugan to aim at them, not even with his vast knowledge of the chakra system.(technique to be submitted) The user can also use slashes to fire the elemental chakra in form of a wave similar to Slicing Crimson Wave.(technique to be submitted)


    (Soudai Kenjutsu: Doki no Raikou) Majestic Sword Arts: Wrath of Lightning
    Rank: A
    Type: Offense/Defense/Supplementary
    Range: All
    Chakra cost: 30
    Damage points: 60
    Description: The user will concentrate Raiton chakra in his sword, coating the blade in Lightning and extending it. The user will then run towards the opponent and will perform a thrusting motion. Where the user hits the opponent, lightning will be released numbing and paralyzing the desired location like an arm for example.

    (The Same way it could be used for wind to release wind upon the contact is made, and rip to shreads the desired location. Or for Earth, to petrify the desired location. The CFS itself is based on not killing the opponent, but rather torture him and make it harder to continue the battle (for example an opponent would be quite weaker with his leg petrified)

    (Soudai Kenjutsu: Raikou Nami ) Majestic Sword Arts: Lightning Wave
    Rank: A
    Type: Offense/Defense
    Range: Short-Middle
    Chakra cost: 30
    Damage Points: 60
    Description: The user will concentrate his Raiton chakra in his sword and will perform a slash motion (horizontal, vertical or diagonal), releasing a wave of lightning at the opponent. The wave only travels in one straight line depending on the slash motion (if horizontal slash motion, the lightning will travel horizontally, if vertical – vertically etc.) and rip anything it comes in contact with.

    Same could be done for the other elements.



    Additional effects and Restrictions:
    • The user must show a great deal of knowledge towards the Sword Arts in order to master the Majestic Sword Arts. Along with that he must have started training in the basic fives and be able to mould all basic 5 chakra natures and have a great chakra control.
    • Majestic Sword Arts Masters have better perception, increased agility and reactions from the ordinary Kenjutsu masters.
    • These Sword Arts involve less strength, but more ninjutsu usage so they will always be weaker than the regular kenjutsu master but will have better chakra control than the ordinary ninja.

    ____________________
    ~Declined~
    You basically even said it yourself: elemental chakra can already be focused through weapons like this and samurai already have claim over extending and reshaping your weapon with chakra. So this can't be approved because it infringes on samurai abilities and involves something that can already be done without a CFS.
     
         
    Last edited by Riku..; 01-20-2013 at 03:58 PM. Reason: Adding Jutsu Examples

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    Re: ±±Custom Fighting Styles Submission±±

    (Kaku Kenjutsu) Dividing Sword Arts

    Type: NinKenjutsu

    Background: Akisha, after completing his Kenjutsu training with Keotsu sensei he decided to go around the world and showcase his ability to use swords. With his great skills, he managed to defeat all of his opponents…until he met this rouge ninja whose name he never got the chance to find out. With the use of this fighting style, Akisha was easily defeated. Luckily the ninja was willing to trade and then it was when Akisha shared a lot of his own techniques in order to learn this Fighting Style by the rogue ninja. After becoming a master of it, Akisha hunted down and killed the ninja with his own Dividing Sword Arts as he did not want his techniques being used by a total stranger who might turn out to be an enemy later in the future.

    Description on the Abilities and Inner Workings of the Style: Dividing Sword Arts is a fighting style that involves basic Kenjutsu along with ninjutsu. The user with the use of his chakra will be able to divide his sword into multiple parts that he can use in his advantage. Like for example the user is engaged in a fight with another kenjutsu user and their swords are crossed. With he use of his chakra he can manipulate the blade’s structure and will be able to divide it in a few little parts that he will control to attack the user while the remaining of his sword is crossed with the opponent’s sword. The user can also use shape manipulation to make the parts into different form like shuriken or kunai to better manage their acceleration and control. Along with that he can extend different parts of his sword like a spear in order to attack and at the same time, keep the length and shape of his blade. Lastly the use of chakra manipulation, the user can extend his sword or make it smaller depending on the situation in order to attack or defend.


    (Kaku Kenjutsu: Kaku ken Hyoushi) Dividing Sword Arts – Divide and Concur
    Rank: A
    Type: Offense/Defense/ Supplementary
    Rank: Short
    Chakra cost: 30
    Damage Point: 60
    Description: The user will concentrate his chakra into his Sword and will divide it in multiple pieces that he is able to manipulate with his chakra as he pleases. The user can use this technique to divide his sword and attack the opponent from multiple angles or can use them to surround himself and act as a defense mechanism.

    (Kaku Kenjutsu: Dadai ken Sho-to) Dividing Sword Arts: Long or Short
    Rank: A
    Type Offense/Defense
    Rank: Short-Middle
    Chakra cost: 30
    Damage point 60:
    Description: The user will concentrate his chakra into his sword and will extend it or make it smaller depending on the situation. The user can use this technique to attack with his swords opponents who like to run from Mele fighting or to make it small like Kunai so that it has better acceleration if thrown.




    Additional effects and Restrictions:
    • In order to be used this fighting style, its users must go through a short battle that showcases their ability to wield sword.
    • The idea of this CFS itself shows that its users are weaker than normal kenjutsu users as he has to use the sneak attacks, provided to them by this fighting style in order to beat them, though they do have better strategic thinking and reflexes from the ordinary kenjutsu users.

    ____________________
    ~Declined~
    How would this even work? You're basically trying to like, phase your weapon. Without space-time this is really impossible. Even if you had, like, steel release and could remove part of your weapon by using it, the top and bottom halves of the weapon would no longer be connected, resulting in you just basically slicing your weapon in half with the top half falling to the ground. I just don't see how you expect this to be possible.
     
         
    Last edited by Riku..; 01-20-2013 at 04:02 PM. Reason: Adding jutsu examples

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    Re: ±±Custom Fighting Styles Submission±±

    (Yuukata) Toxic Eel Style

    Type: Nin-Taijutsu

    Background: Yuudoku Kata, also known as "Yuukata" was founded by ancient ninja that found shelter in the Caves of Eel Cove. During a time of battle, a ground of young Ninja known as the "Buraza" where fourced to leave there town from fear of death. Out numbered and overrun, they had no choice. Afrer fleeing there homeland, they made there way to the cost. Stealing a boat they found themselves caught in a massive storm. Crashing back and fourth between the waves they thought themselves dead. the next morning, they found themselves crashed upon a small Island. over the next few weeks the ninja scouted the island and found a chain of caves that reached deep within the ground. fallowing and mapping the caves became there only goal. months later they stumbled upon a Temple deep within the maze of caves. when they entered water began to flood the area leaving them neck deep. The water began to fill with Eels that swarmed the Ninja killing them.. that is all but one. The last Ninja asked why was he spared? the only words he heard in response were "We will give you the tools you need to take revenge on the ones that haunt you.." Accepting the words, the last ninja began learning the ways of the Eels. Over the next 25 years he learned, created and mastered the Art now known as "Yuukata". This fighting style was only achievable though extreme training in Dexterity, Stamina and Chakra Control.

    Description on the Abilities and Inner Workings of the Style: Yuukata is a unique style of fighting that use's a mixture of swift fluent motion and fast reflexes with chakra and toxic fingertips. The user's of this Fighting style will often have elongated fingernails like claws dipped in and painted with a toxin made from the venom of Eels and plants only found at Eel Cove. Or have "finger rings" on there fingers that are designed to deliver the toxin when fighting. these rings will not limit the users handseal capabilities. the user uses his fluent motion to counter an opponent, mainly a defensive style the user will slice and scratch an opponent and imply chakra to eject the toxin into the opponents blood stream, this will then effect the opponent differently depending on the amount of toxin used. (Different Effects will be stated in the Jutsu's description)

    Finger Ring Example:


    Additional effects and Restrictions:
    -The user of this style will fight with a fluent movment
    -The user of this style must be a Signer of the Eel Contract
    -The user of this style must be at least Sannin Rank and be a member of the forum for at least 6 months
    -The user of this style must have mastered Taijutsu

    =========

    Usage Examples:

    (Yuukata: Batsu) Toxic Eel Style: Strike
    Type: Attack
    Rank: B
    Range: Short
    Chakra Cost: 20
    Damage points: 40
    Description: The user will strike the opponent with there sharp nails or sharp "finger rings" and inject a toxin into the opponent. This will cause the opponent's infected area to burn cause a lot of pain on the opponent.
    Note:
    -Can only be used 3 times a battle.
    -Can only be taught by Serpent

    (Yuukata: Mokushi Batsu) Toxic Eel Style: Slash of Sight
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage points: 60
    Description: The user will strike the opponent with there sharp nails or sharp "finger rings" and inject a toxin into the opponent. This toxin will work it's way through the blood stream making it's way to the opponents eye's after the toxin takes effect, the opponent vision will be blurred making it difficult to see. This Toxin does not effect Doujutsu Users.
    Note:
    -Can only be used 3 times a battle.
    -Takes one turn to take effect.
    -Blurred vision effect last 2 turns.
    -Can only be taught by Serpent

    (Yuukata: Mokushi Batsu Mukankaku) Toxic Eel Style: Slash of Numbing Skin
    Type: Attack
    Rank: A
    Range: Short
    Chakra Cost: 30
    Damage points: 60
    Description: The user will strike the opponent with there sharp nails or sharp "finger rings" and inject a toxin into the opponent. This toxin will work it's way through the infected area making it go numb. the numb area will no longer be usable until the toxin wears off.
    Note:
    -Can only be used 3 times a battle.
    -Toxin takes one turn to take effect.
    -Numbing effect last 2 turns.
    -Can only be taught by Serpent
    ___________________________
    ~Declined~
    One thing that needs clarification. How exactly are you differentiating between the different poisons that you use? If one of your nails or finger rings has a certain poison on it, then how exactly can one minute you use a certain type of poison and then the next minute, using the same exact set of claws, decide that you used a different one? See what I mean? You can't do that with your chakra because only medical ninja can actually control poison. That said, you can do one of two things: you can have different sets of finger rings that each have different types of poison in them and you have to equip them before using that type of poison, or you can have different types of poison from your eel on your person that you then apply to your nails. Otherwise, this won't really be able to work out. But that said, while I think that it could work out, I'll have to discuss it with Scorps a bit for confirmation when you resubmit it.
     
         
    Last edited by Riku..; 01-20-2013 at 04:25 PM.

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    Re: ±±Custom Fighting Styles Submission±±

    Soul Eater| Shibusen
    Type:Nin-Taijutsu
    Background:The art was founded by Shen,a monk who resided in one of the shaolin temples in the fire country.As shaolin monks,they kept to themselves and was a peaceful lot.During the second great ninja war,many ninja's took refuge in the temples after being heavily wounded.Soon the temple became an imminent target in the eyes of the Nindaime Kazekage.He ordered an attack on the temple and destroyed half of the residing population in the temple.Infuriated by this,Shen set out of the temple with the remaining monks and started developing a style to help defend themselves against ninja's.This art came to be know Shibusen.Shen developed this style after encountering a team of konoha shinboi's which comprised of a yamananka clan shinobi,Hyuuga and a Nara.Shen was amazed at each of their hidden abilites especailly the yamananka's,who had the ability to transfer his mind to another person or living thing and the Hyuuga's who could insert chakra into their opponents body.As these hidden abilities peeked Shen's interest,he closely studied them and their abilities.After 10 years,he developed a unique style clubbing a part of both yamanka and hyuuga abilities.This style was later known as Shibusen or Soul Eater.

    Description on the Abilities and Inner Workings of the Style:There are two types of energy in a human body,Spiritual energy and physical energy.The first is the chakra of the soul and the latter is the chakra in our body.Inorder to perform jutsu's the user must draw out both forms of chakra and mix it in appropriate propositions.The soul's chakra is the primary or principle chakra when creating jutsu's,the body's chakra is the Secondary or accessory chakra.Shibusen is a unique style that mainly targets soul chakra.This special type of art relies on taijutsu that requires swift liquid flow movements coupled with exceptional chakra control.Each person's soul has a particular wavelength,a shibusen users can sense the wavelength of a person's soul after making physical contact with that person.This however doesn't grant the user,the ability to sense the opponents location.After sensing the soul wavelength,the user adjust his chakra so that the wavelengths don't match with each other.He then can follow up with taijutsu blows that has been enhanced with user's chakra.The blows don't physically harm the opponent straight away.With each blow the user inserts chakra into the targets body.The chakra's wavelength doesn't match with the soul wavelength inside the opponent and is forcefully 'injected' into the target. This will cause an interruption in the target's spiritual chakra damaging the soul and consequently the whole body.This moreover reduces the opponents ability to mold spiritual energy inorder to perform jutsu's.


    Shibusen:Kon pa-ji|Soul Eater:Soul purge
    Rank:C-A
    Type:Attack
    Range:Short
    Chakra:15-30
    Damage:30-60
    Description: Soul Purge is a great technique in the Shibusen arsenal.The user starts by delivering any kind of taijutsu attack such as a palm strike (the most used) and as the strike connects he injects the target with his own chakra.This chakra's wavelenght doesn't match the targets soul wavelength,and are forcefully 'injected' into the target. This will cause an interruption in the target's wavelength damaging the soul and consequently the whole body. The target will feel a sort of electrical shock throughout the body.As they receive this sort of electrical surge though out the body, their body will slightly numb for a few seconds, the numbness is equal to the area of impact.After a few seconds when the numbness wears off, the target will then feel pain all over his body,especially the area of impact

    -Opponent can't do S-rank jutsu and above for 1 turn
    -No shibusen jutsu in the next turn
    -Only taught by Igneel


    Additional effects and Restrictions:
    -Must be Kage ranked to learn this style.
    -No additional passive abilities.
    -Must have great mastery over chakra.
    -Doujutsu users of sharingan and byaukugan has more advantage using this style.
    -Mastery over Ninjutsu[Including basic 5] & Taijutsu.
    _________________
    ~Declined~
    Do not resubmit. This is just too much. You're not only sensing your opponent's chakra "wavelength," which btw would at the very least require doujutsu to feasibly do if such a thing even exists, but your also altering not your chakra type but it's "wavelength" as well? In addition, diffusing pure chakra into someone is essentially Gentle Fist territory.
     
         
    Last edited by Riku..; 02-07-2013 at 08:21 PM.

  19. #344
    「 永遠の絶望 」 Blizzàrd's Avatar
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    Re: ±±Custom Fighting Styles Submission±±

    [Hitotoki Kae Kata] - Time Alter Art

    Type: Gen-Taijutsu

    Background: Time Alter (時間が変更 literally meaning; Time Manipulation) is the art developed by Uchiha Clan in the ninja world war, and then later adapted by Genjutsu users after establishment of Hidden Village of Leaf. The art of fighting using illusions was already in practice by that time, but using the illusions to manipulate the enemy's mind to effect the time around them to cause a chain reaction to take advantage in the battle field was rather unique and rare among the individuals. When the Konohagakure was established, the Uchiha Clan showed faith in the village and the treaty of Senju-Uchiha clans, by passing on this trait to some of the most amazing shinobis of the village. Uchiha clan naturally shared the ability of perfect Taijutsu or weaponary fighting, using their eyes to create such illusions of false time they were able to develop and master this style quickly than other clans.

    Description on the Abilities and Inner Workings of the Style: Time Alter Art, uses two different aspects of ninjas fighting styles to complete it. One being Genjutsu, and the other using Taijutsu. Time alter was developed to cast a wide-spread Genjutsu over a bounded field and use immense control over the surroundings illusion to make the mind of the subject believe that either the things are moving too fast, or they have significantly slowed down. It is not an ability that cannot be used along with ninjutsu on the battlefield where strategies must be quickly made in order to survive, as it takes time to prepare and used strategically even after the preparations. Hence after research the ability was to be only used along with weapons thus completing the magnificent style of fighting.

    The user keeping the scope to a minimal bounded field, it doesn't allow for the world to be affected, but rather allows for the user to "adjust" a few seconds of time within his opponent's brain. The Genjutsu makes the opponent believe that the time had slowed down for the passing seconds, or it has moved faster in the passing seconds. The illusions used are called; Time Accel, & Time Stagnate.

    » Time Accel: is when the time is accelerated in the opponent's brain seeming like the subjects are faster than usual and the surroundings around him/her are changing rapidly. But in reality it is just an illusion with the use of weapons which becomes the subject of the art.

    [Hitotoki Kae Kata: Nijuu Hayaku] Time Alter Art: Double Accel
    Rank: A-Rank
    Type: Supplementary
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: User makes a tiger hand-seal expanding his chakra over to mid-range or short range in a spherical form. The field casts an illusion over all the subjects within that field. The Genjutsu makes the opponent skip every half second of the reality after every one second. As long as the user stays in the field they are bound to skip the half seconds of all senses making them believe that everything is moving at an accelerated speed and that the time around them is adjusted, moving at a faster pace.
    Note: Can only be used 4 times.
    Note: Last for only 3 turns.
    Note: Can only be taught by Blizzard.

    [Hitotoki Kae Kata: Suterusu Senbons] Time Alter Art: Stealth Needles
    Rank: C-Rank
    Type: Attack
    Range: Mid
    Chakra: 15
    Damage: 30
    Description: After creating a Time Alter Art: Double Accel field, user throws three senbons in a consecutive method with pin point accuracy. The first one aimed for the leg causes pain feelings half second seconds due to the illusion. And the other two aimed at fatal spots, the pain in the leg causes diversion half seconds later when it is too late for the opponent to realize the last two senbons.
    Note: Can only be taught by Blizzard.


    » Time Stagnate: is when the time slows down in the opponent's brain seeming like the subjects are extremely slow and he/she is unable to complete his/her movements to the pace of reality. But in real, it is just an illusion where the subject of art seems like is slowed down.

    [Hitotoki Kae Kata: Sanjuu Teiryuu] Time Alter Art: Tripple Stagnate
    Rank: A-Rank
    Type: Supplementary
    Range: Short - Mid
    Chakra: 30
    Damage: N/A
    Description: User makes a tiger hand-seal expanding his chakra over to mid-range or short range in a spherical form. The field casts an illusion over all the subjects within that field. The Genjutsu makes the opponent's brain believe that everything is moving one second slower than normal time span. For example; he or she if moves a hand in reality will be the same speed, but the brain won't comprehend the next action unless it is sure that the eyes and other senses have felt the completion of previous action, thus causing a second delay.
    Note: Can only be used 4 times.
    Note: Last for only 3 turns.
    Note: Can only be taught by Blizzard.

    [Hitotoki Kae Kata: Mousetsu Takai] Time Alter Art: False Death
    Rank: B-Rank
    Type: Attack
    Range: Short
    Chakra: 20
    Damage: 40
    Description: After creating a Time Alter Art: Tripple Stagnate field, user being in the close vicinity of the opponent, launches a side kick with chakra boost right on the opponent's head. The opponent's sees the kick stop in mid-way as if the user had canceled his action of kicking the opponent on his head, due to the Stagnate field, but in reality it hits the opponent with immense force on his or her head sending the opponent flying.
    Note: Can only be taught by Blizzard.


    Using these time alterations the user of Time Alter Art is able to create Taijutsu movements to be unexpected. The most common use of this art is with direct pin point weaponry attacks and basic Taijutsu movements. Further explanation or representation in a video where the character shows how it can be used to deduce user's actions;;



    Additional effects and Restrictions:

    » Can only be taught by Blizzard.
    » Must know Genjutsu or be a Sharingan User.
    » Time Illusionist: is the highest level one can attain in this fighting style. He/she must be Kage or above rank, and is able to perceive jutsus more clearly making accurate predictions.
    » Time Bearer: is the apprentice level user of this fighting style. He/she must be Jounin or above rank.
    __________________
    Leaving for Scorps as you're my senpai.

    ______________
    ±± Declined ±±
    Sorry but this can't be approved. It is easily exploitable and easily oped. Not only that but its more about a set of Genjutsu techniques that enables you control over your enemies perception of time rather than a set of close quarter combat moves. Lets not forget, the whole concept is similar to tsukyomi mode and to existing genjutsu approved in the past. Don't resubmit.
     
         
    Last edited by Scorps; 02-06-2013 at 08:19 PM.

  20. #345
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    Re: ±±Custom Fighting Styles Submission±±

    [Inmetsu Sukuro-ru Kata] - Destruction Scroll Art

    Type: Weaponry Taijutsu

    Background: Destruction Scroll Art (破壊アート Literally meaning; Bomb Art) has been used since the oldest times when weapons started being used in battles. The Art was developed as both supplementary and attack based strategies against massive numbers of opponents. It was often used as an escape skill by some of the shinobis during extremely critical times in the ninja wars. Later the use was taken to another level and was implemented in live capture missions.

    Description on the Abilities and Inner Workings of the Style: The user of Destruction Scroll Art uses specifically different types of bombs stored in a weapon summoning scroll along with skilled suitable Taijutsu skill to take control of the battle. Some of the following bombs are the most common in the fighting style;

    » Explosive Tag Bomb: A small four inches spherical ball wrapped with explosive tags, and explodes on chakra command (hand-seal).
    » Chakra Bomb: A fairly large sized ball, about the size of user's hand. Stored with compressed chakra and causes immense damage on contact due to chakra explosion.
    » Sleeping Gas Bomb: A medicinal bomb designed using a gas that explodes on chakra command (hand-seal) and causes dizziness and sleep if the gas is inhaled.
    » Smoke Bomb: A smoke screen bomb.
    » Chili Pepper Bomb: Causes tears in the eyes and sneezes.
    » Poison Bomb: Poisons the person who comes in contact or inhales the gas. Different variant of this bomb exist.
    » Shock Bomb: A bomb charged with lightning chakra, causes intense shock waves on initiation.
    » Sticky Bomb: A bomb designed using earth and water chakras, explodes into a sticky material, mostly used for trapping.
    » Flash Bomb: A flash bomb causes extreme light.
    » Ice Bomb: Only applicable to Ice users, where the bomb explodes into spikes of Ice, only an inch radius spherical bomb compressed with chakra.

    Above are only few of the possible weapons that are used in this style, with those bombs a proceeding Taijutsu skills allows one to develop this style in practice. Use of this Art, starting 3:00;



    Additional effects and Restrictions:
    » Can only be taught by Blizzard.
    __________________
    Leaving for Scorps as you're my senpai.

    ______________
    ±± Declined ±±
    As it is its something that most ninjas can use through basic, free form skills. If you want a CFS out of something like this you need to develop it much more and tie it with some sort of close combat. What you purpose here is nothing more than a simple set of bombs that any ninjas can already use.
     
         
    Last edited by Scorps; 02-06-2013 at 08:22 PM.

  21. #346
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    Re: ±±Custom Fighting Styles Submission±±

    Elemental mayhem || Seirei dai konran || 精霊大混乱
    Type: Taijutsu - Ninjutsu Hybrid
    Background: In the recent years with the growth of his own personal expertise in the field of ninjutsu a very pro-efficient ninja and pirate named shanks was able to combine his powerful ninjutsu with his taijutsu to create a powerful fighting style. He created this fighting style keeping in mind the quick need to access his elemental chakra during a fight where he cannot hope to compete or is on par with the speed of his opponent.
    Later in time shanks also decided to teach this style of fighting to people he thought would do good to the world at large. He created a hierarchy in which this style could be learned. He created 3 levels.

    Maestro: This is the person who has total mastery over this fighting style. He is able to use all the body parts as mentioned below. He is also able to channel all the elements in their respective parts as mentioned below. At any given time there is only one maestro. He is able to teach this fighting style in its entirety to anyone he desires.

    Patriarchs: These are the people who are second to only the maestro in their understanding of the fighting style. They can use 4 elemental chakra natures with their respective body parts. They do not have the ability to use the Lightning chakra nature through eyes. They have the ability to teach this Fighting style to any 2 disciples of their choice. At any given time there are only two masters of this style.

    Disciples: These form the lowest echelon of this style. And basically they are the learners. They can have any 2 chakra types and their parts trained as per their choice (with the exception of eyes and raiton). At any given time there could be maximum 4 disciples.

    The subtle bodily properties that the concerned body parts will have will be achieved by all those who begin learning this fighting style.

    Description on the Abilities and Inner Workings of the Style:
    In this style shanks brought together his taijutsu and combined it with his elemental ninjutsu. Shanks trained himself for a long time before creating this fighting style. Basically he divided his body into 5 parts each resembling an element.

    The right hand: The divine palm of serenity - Water
    The left hand: The rock solid resolution - Earth
    The Left leg: Wrath of the red hawk - Fire
    The Right leg: Movement of the dying Breeze - Wind
    The Eyes: Fury of the thunder god - Lightning

    In this style shanks made each of his body to excel into development and usage of a chakra nature in the ways mentioned above. He began with making each part learn the qualities of the element which they hope to imbue.

    Over the years his right hand began making movements that were fluid and calm but persistent. In case of obstruction he would clash against the obstruction multiple times causing little damage each-time but it would slowly erode the obstruction without it knowing. The user is able to charge this hand with water chakra creating an unstable orb of water around this hand. He can shape this orb into any shape of his desire. [The power of water]

    His left hand on the other hand was more decisive and powerful. It dealt powerful blows withh each impact. Each impact of his left hand crumbled huge stone structures. At the same time this hand was an incarnation of defense so impenetrable that it was able to withstand powerful opponent onslaught over time. The user can charge this body part with earth creating an armour like formation around this hand. When connected with any body part of the opponent this hand can crush bones or other things for that matter. [The power of earth]

    His left leg was trained to be a furious attacker. It attacked at high speed with pounding strength. Such was the strength of his left leg that it transferred all the pent up energy in his leg into the target object in the form of heat turning it into a smouldering mass of ash. The user can charge this body part with fire to create a golden flame around the lower part of his leg. This foot can be used to land high flaming blows on the opponent. [The power of fire]

    His Right leg was like a breeze and when raised up it would move like the wind. The most flexible body part. It could parry or avoid an incoming blow as if it was a sheet of paper, which would cut if you are not careful. The user can charge this body part with his wind nature chakra. It can literally act as a edged weapon, creating a slash across anything it strikes. [The power of wind]

    His Eyes were dark. They had the darkness of the most dangerous thunder clouds. They crackled with lightning in a way that even made the gods envy. He could creates traces of symbols on any object that he led his eyes on. The user can charge his eyes with lightning chakra. Allowing them to release a stream of concentrated lightning upto mid range which is able to pierce its opponent. [The power of lightning]

    The user is able to charge or de-charge any of these body parts with the specified chakra type in the blink of an eye. The subtle properties of the elements that are acquired at the end of the training, are bodily (Meaning they pertain to the users body) so they remain.
    For example,
    Any attack made by the users left hand will be more powerful as compared to any other regular shinobi after having trained in this style.
    The right hand will be extremely helpful at moving aside an incoming blow and launching a counter-attack.
    The left leg will tend to heat up that part which it strikes or makes contact with due to the high speed and power with which it strikes. [This is purely similar to the phenomenon where an iron bar gets heated due to continous beating]
    The right leg is a lot faster and moves at a moments notice propelling the body with itself.
    The eyes are quicker and notice subtle changes in the opponents posture or the surroundings of the battleground in the space of a heartbeat.

    Example jutsus:

    Divine palm of serenity || Drilling blow
    Type: Attack
    Rank: A
    Range: Short
    Chakra: 30
    Damage: 60
    Description: For this jutsu the user charges his right hand with the water chakra, creating an orb of water around his right hand and striking the opponent hard on any part of his body while letting the water spread over his body and then pass through his body while appearing on the other side and again forming an orb as it moves away from the body, leaving the insides of the body ringing.

    Additional effects and Restrictions:

    -At any given time only one elemental chakra can be charged in anyone body part.
    -Requires the mastery of tajutsu.
    -Increased elemental switching speeds.
    -Highly draining form of taijutsu. As such only shinobi of Kage ranked and above can use it.
    -All the elemental weaknesses remain. [Although the effect will remain concentrated to the body part that was exposed to the concerned weakness]
    -The subtle bodily properties are not bound to the elemental weaknesses.
    ___________________
    ~Declined~
    Too much being encompassed in one style. If you had some common aspect of the style that linked all of these elemental variations then maybe you'd have something to work with. But as it is now this is essentially just focusing different elements in your taijutsu for completely different effects when focusing each element that are completely unrelated to one another. Thus, this CFS simply includes too many abilities all in one.
     
         
    Last edited by Riku..; 02-07-2013 at 08:25 PM. Reason: Added in an example for the user at his request before checks.

  22. #347
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    Re: ±±Custom Fighting Styles Submission±±

    (Yoroi Kansō) Armor Requip
    Type: Ninjutsu
    Background:

    Several Years ago, the shinobi Erza Scarlet went into intensive training. Having seen the advantages of the armor donned by the samurai of the Land of Iron, specifically the immunity to poison, Erza had collected sets of armor. She found that although the armor she had collected gave her the advantage in some fights, most of the time she was put at a disadvantage; the use of each set of armor was circumstantial. As a solution Erza developed a style in which she could freely change between the sets of armor in the midst of battle. She called this fighting style the Armor Requip.

    This fighting style parallels the same basic idea of Tenten's fighting style. Whereas Tenten summons ninja tools to fight with, Erza's summons sets of armor to fight with.

    Description on the Abilities and Inner Workings of the Style:

    This style revolves around the use of the summoning jutsu. The user summons a set of armor onto their body(the jutsu: Summoning: Rashōmon exemplifies the ability to summon in animate objects without scrolls). Unlike a normal summoning technique, the armor appears as a bright yellow light instead of smoke (this is purely aesthetic).

    Examples Jutsus:

    (Yoroi Kansō: Raitei no Yoroi) Armor Requip: Lightning Empress Armor
    Type:Supplementary
    Rank: S
    Range:Short
    Chakra:40 (15 additional each turn it is worn)
    Damage:N/A
    Description:This jutsu summons the Lightning Empress Armor onto Erza’s body. When donning this golden and light bluish armor, Erza’s appearance resembles that of an armored Greek goddess of sort. The breastplate is decorated by golden trimmings, and has thin plates going up to surround Erza’s neck; the similarly adorned pauldrons are composed of two plates one over the other, with the top ones each sporting a prominent protrusion. Similar protrusions, although less prominent, can also be seen on the armored gauntlets which cover the entirety of Erza’a arms. The greaves possess matching protrusion on them, with a particularly large pair adorning the knee guards, and are composed of plates attached to simple, thigh-high boots. The armor lacks a waistguard, instead sporting a decorated cloth hanging down from the breastplate to cover Erza’s groin. Summoning this armor, Erza’s head gets adorned by a band with two ribbons on it, and her hair gets styled in a long braid. When the armor is summoned, a long spear, with a very large blade and a decorated circle resembling a shield on the shaft, is summoned. While this armor is being worn the user gains a slight resistance to lightning ninjutsu (-5 to opponent's lightning ninjutsu upon contact) and the user’s lightning ninjutsu (+5) is slightly strengthened. As side effects of the armor, the user is more vulnerable to wind ninjutsu (+5 to opponent's wind ninjutsu upon contact) and both the user’s earth and wind ninjutsu are weakened.
    ~The armor remains on the field for four turns
    ~Only 1 Requip Armor can be active at a time
    ~While this jutsu is active the user may not use a custom weapon
    ~No summons can be used in the same fight as this jutsu
    ~This jutsu can only be used by Erza Scarlet bios that don’t possess Kekkei genkai
    ~This jutsu can only be used by Bedlington and people who have been taught it by him
    ~This jutsu can only be used 1 time per battle

    (Yoroi Kansō: Kyojin no Yoroi) Armor Requip: The Giant's Armor
    Type:Supplementary
    Rank: S
    Range:Short
    Chakra:40 (15 additional each turn it is worn)
    Damage:N/A
    Description:This jutsu summons The Giant’s Armor onto Erza’s body in yellow light. True to its name, this golden armor has a somehow barbaric look to it, given the large amount of fur trimmings present on it. The breastplate sports a cross in correspondence to Erza’s belly, a medallion similar in shape to a four-leaf clover attached to a large stranded band around her neck, and a skirt, covering the upper part of Erza’s legs, made of plates and donning fur-lined edges. The curved, decorated pauldrons are very large, point upwards and possess fur trimmings on the lower edges too, just like the large gauntlets which are seen sprouting from under them to completely cover Erza’s arms. The greaves have fur sprouting from both the knee and the ankle areas; the knee guards sport jutting metal ornaments reminiscent of dragon’s wings, and the plates covering part of Erza’s thighs are held up by straps tied behind her legs. The armor is completed by a headgear with the appearance of a pair of large metal ears While this armor is being worn the user gains a slight increase in strength to taijutsu (+5) however the power of the user’s elemental ninjutsu (-5) is slightly weakened.
    ~The armor remains on the field for four turns
    ~Only 1 Armor Requip can be active at a time
    ~While this jutsu is active the user may not use a custom weapon
    ~No summons can be used in the same fight as this jutsu
    ~This jutsu can only be used by Erza Scarlet bios that don’t possess Kekkei genkai
    ~This jutsu can only be used by Bedlington and people who have been taught it by him
    ~This jutsu can only be used 1 time per battle



    Additional effects and Restrictions:
    • This fighting style can only be used by Erza Scarlet bios that don’t possess Kekkei genkai
    • The armors are supposed to be weaker than the average custom weapon that is approved
    • A custom weapon cannot be used in the same fight as this fighting style
    • No summons can be used in the same fight as this fighting style (they both use the summoning jutsu and follows the same rule that animals from different contracts cannot be summoned in the same battle)
    • The absolute maximum number of turns that an armor can remain on the field is 4 turns (it can be less depending on the armor)
    • A minimum of 1 turn must pass before changing to a new armor
    • Only 1 Armor Requip can be active at a time
    • Each armor can only be used once per battle

    ______________________
    ~Declined~
    You're just summoning armor; this isn't a CFS.
     
         
    Last edited by Riku..; 01-20-2013 at 04:42 PM.

  23. #348
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    Re: ±±Custom Fighting Styles Submission±±



    King's Folly
    Type:Spinjutsu
    Background:This ability was discovered by Goku on his travels. He had found a secret cave in the land of the bloody mist, and inside the cave were several scrolls. Goku read the scrolls, which allowed him to perform the art. He then went to Sunagakure, and taught this style to some of the elite ninja there.
    Description on the Abilities and Inner Workings of the Style:This style allows the user to concentrate his chosen element around his body, then begin to spin.This causes the user to become a tornado of his chosen element, the user can become a tornado of each of the basic 5 but none of the kekkai genkai such as wood or lava release. When the user becomes a tornado, he is still the same height, but with a couple additional inches. The user can still be hurt while inside the tornadoes just as if he had a physical body. But the opponent will still have to find a way around the spinning element surrounding the user.
    Additional effects and Restrictions:

    -Due to the constant spinning, when a user stops spinning he is disoriented for about 6 seconds.-
    -A user of this style has slightly less accuracy, because of the constant spinning-
    -A user of this style's speed and reflexes are better than the average strong fist master.-
    -You CANNOT become a Kekkai Genkai tornado-
    -Must have at least started training in every one of the basic 5 to learn this-

    Example Jutsu

    |Kings Folly|Spinjutsu style: Earth
    Type:Offense
    Rank:B
    Range:Short
    Chakra:20
    Damage:40
    Description:The user concentrates doton chakra all over his body, and begins to spin. The user then becomes a tornado of earth who rushes at his opponent. When close, the opponent is pelted by rocks and stones all over his body.

    |Kings Folly|Spinjutsu Style: Wind
    Type:Offense
    Rank:C
    Range:Short
    Chakra:15
    Damage:30
    Description:The user focuses wind chakra all over his body, and begins to spin. The user becomes a rampaging tornado of wind which cuts up the opponent when near.

    ___________________
    ~Declined~
    A CFS is in no way necessary for what you're doing here. You can just create a tornado custom for multiple elements and be done with it. Though quite likely that's already been done several times over.
     
         
    Last edited by Riku..; 01-20-2013 at 04:45 PM.

  24. #349
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    Re: ±±Custom Fighting Styles Submission±±

    Submission Style(Shoufuku Fuukaku)
    Type: Taijutsu and occasionally Chakra control/Ninjutsu
    Background: Long ago there was a hand to hand tournament, several shinobi from different countries entered this tournament, but only one man stood above all, he had ended his fights with his opponents limbs broken, others were injured for life, and some were even incapable of using some of their body parts forever.
    Description on the Abilities and Inner Workings of the Style: This style of fighting was very simple and efficient. It basically was taking position of an opponents limb, and bending/twisting it in a particular manner so that injury was caused to it.
    This art also exploited the opponents momentum against them for example if an opponent was delivering a straight punch the user can move out of it's way and by using both his arms the user will turn the opponents arm in a angle above 180° causing the arm to break.
    The art was not limited to fists and kicks, the user was capable of 'submitting' the opponents head through several techniques(to be submitted if approved) like the sleeper hold or Hells gate.


    Rank: B rank
    Type: Offensive
    Range: Short
    Chakra: N/A
    Damage: 40
    Description: When in near proximity of an opponent who is on the ground, the user will grab the leg of the opponent specifaccly in the ankle area, the user will use both of his/her arms and twist the grabbed ankle of the opponent either left or right, causing the opponent intense pain.
    -The longer the technique is used the more damage is delivered



    Rank: A rank
    Type: Offensive
    Range: Short
    Chakra: N/A
    Damage: 60
    Description: When an opponent is facing down towards the ground, the user of this art will grab hold of the opponents legs, the user will then sit on the lower back of the opponent while holding the two legs in a twisted manner which is towards the user.
    -The longer the technique is in use the more damage is inflicted.



    Rank: A rank
    Type: Offensive
    Range: Short
    Chakra: N/A
    Damage: 60
    Description: The user will first stand behind the opponents back, after that the user will extend both his hands under the opponents armpits, after that the user will retract his arms, towards the opponents neck, this causes the opponents arm to move backwards in an awkward position. With his arms behind the user neck the user will clench both arms together through connecting the palms, this causes pain to affect the shoulder area of the opponent.
    -The longer the technique lasts the more damage is inflicted.


    Additional effects and Restrictions: *
    -Must be Sanin Rank to Learn.
    -Must have training in Taijutsu.
    -Most techniques will add more pain after time, after tue first turn has elapsed and if the technique isn't countered/stopped the damage increases by that of D rank techniques, second turn C rank and so on and so forth.
    -User of this art have good reflexes due to constant training to counter most if not all Taijutsu attacks.
    ___________________
    ~Declined~
    Everything here can be done freeform. You're just putting your opponent into a variety of locks/holds.
     
         
    Last edited by Riku..; 01-20-2013 at 05:09 PM.

  25. #350
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    Re: ±±Custom Fighting Styles Submission±±

    (Kekkai no Ken)- Barrier Fist
    Type: Kekkaitaijutsu
    Background: Through his love for barrier ninjutsu and taijutsu, Selendrile developed a taijutsu based fighting style incorporating both. This was done after he was ambushed on a scouting patrol on the border of Konoha, while on a routine expedition. Facing over twenty enemy Kirigakure ninja, he needed to incapacitate them otherwise they would eventually overpower him by the numbers alone. So, he used his knowledge of barrier ninjutsu to trap each enemy ninja one by one until none remained able to fight properly. With the enemy ninja helpless, Selendrile slaughtered them all. Using his newfound ability, Selendrile created a whole arsenal of techniques to aid himself.

    Description on the Abilities and Inner Workings of the Style: A user of this style is known as a Kekkaishi, or Barrier Master. A Kekkai (結界, barrier) is a Kekkaishi's main source of offense and defense, and they have a wide variety of uses, in and out of combat. This style incorporates the use of barrier ninjutsu, taijutsu, and elemental chakra on occasion. The formation of a barrier is executed through physical movement of a body part or limb. Once a Kekkaishi decides to execute a technique of this style, they go through the following steps in rapid succession. These are not physical steps a user of the style must go through, but merely provides insight and information to the inner workings of the style.
    • Hōi (方囲, Engulf): Designates a target for the barrier, such as himself, an ally, or an opponent. The constructed barriers range in size and specific function depending on the technique used. The shapes of each barrier have the ability to be non-geometric, and irregular.
    • Jōso (定礎, Cornerstone): Determines where to create the barrier on the battlefield, specific to individual techniques. To be placed directly on the opponent, physical contact is needed. Barriers can also be transferred on contact. For example, if the opponent strikes an existing barrier on the user, it will extend the barrier onto him. This would retain any effects of the original technique. These barriers can be stationary, movable, multilayered, elastic, or selectively permeable.
    • Ketsu (結, Bind): Creates and activates the barrier, capable of producing a suspension and constriction of the object trapped within, if desired in all barriers. Due to the strong currents of chakra emanating from the walls of the barriers, objects within them are suspended, as if they were in a thick liquid that restricts any and all physical movement. The currents of chakra will constantly compress and completely crush any object within a barrier in 3 turns.
    • Kai (解, Release): Dispels the Kekkai without injuring the target trapped inside, if used on oneself or an ally. This would be used mainly for the defensive aspect of the style. The effects listed under Ketsu (結, Bind) do not apply to defensive barriers used on oneself or on an ally.
    • Metsu (滅, Destroy): Destroys a barrier, eliminating what is trapped inside by implosion, or collapsing the barrier. Collapsing the barrier will almost instantly reduce its size to nothingness, crushing or destroying anything within. This is typically done through the performance of a one handed hand seal, or injecting the user’s chakra directly into their own barrier to activate the effects.

    The barriers used within this style are also self-sustaining mechanisms. When created, they do not require a constant chakra source. However, due to this, the techniques can only last for certain periods of time before they disperse.

    Usage Examples:

    (Kekkai no Ken: Dai Ichi no Kisoku)- Barrier Fist: The First Rule
    Rank: B
    Type: Offensive/Defensive/Supplementary
    Range: Short
    Chakra cost: 20
    Damage points: 40
    Description: One of the most basic techniques a Kekkaishi can utilize. Once struck, or striking the opponent, the user will execute Hoi and Jōso. This forms a barrier upon the moment of contact with the opponent, at the largest size able to cover half of the opponent’s entire body. A Kekkaishi can use this on himself the moment before contact, to use as a defensive barrier while infusing an elemental chakra for added strength. If placed directly onto the opponent, Ketsu is initiated. This restricts any movement by the opponent and begins to compress and constrict the body within. Metsu can be utilized at any time after a barrier with the Ketsu affect has been successfully created, through the aforementioned process. The barriers used in this technique last two turns before dispersing.
    Note: Must be a user of Kekkai no Ken.
    Note: Can be composed of regular or elemental chakra (basic natures)

    Additional effects and Restrictions:
    - Users of this style must have started training in ninjutsu and taijutsu.
    - Users of this style gain a doubled increased reaction time compared to Strong Fist users, due to the accurate timing need to immediately form barries upon contact

    ______________
    ±± Declined ±±
    Don't resubmit. It has multiple things that aren't a CFS. This is, at best, a set of abilities of a Custom Clan as its streching what a normal barrier is. And lets not forget, a barrier ninjutsu or barrier technique is nothing more than an "extension" of Fuuinjutsu.
     
         
    Last edited by Scorps; 02-06-2013 at 08:25 PM.

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