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Old 11-28-2009, 10:55 PM   #2 (permalink)
Caliburn
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re: -approved-Andúril bio -updated-

Taijutsu:
(Sennen Goroshi) - 1000 Years Of Death

Rank:E
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:5(apply damage cost for kunai and exlopsives seprately if either or both are used with this jutsu)
Description:The user makes the sign of the tiger and forceable puches it into the enemys behind.

(Konoha Senpu) - Leaf Hurricane

Rank: D
Type:Attack
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the usere makes a jumping spin kick up high and while opponent has ducked makes a mid-level kick that connects in the rib cage area.

(Konoha reppu) - Leaf Gale

Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack that is a comprised of a leg sweep.

(Dainamikku Entori) - Dynamic Entry

Rank: D
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:10
Description:A taijutsu attack were the user does a jumping kick into the opponent.

(Hayabusa Otoshi) - Peregrine Falcon Drop

Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A taijutsu attack were the user grabs his target and lifts them into the air.Where the user attaches him/her self to there back and then locks his/her ankles at the targets neck and smashes there enemy head first into the ground.

(Dainamikku Akushon) - Dynamic Action

Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A taijutsu combo of punches and kicks equaling 7 hits.

(Bunshin Kaiten Kakatou Otoshi) - Clone Spinning Hel drop

Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A taijutsu attack done after 3 shadow clone are made.The user somersaults into the air spinning and landing a blow to the shoulder of there enemy with there heels.

(Kage Buyo) - Leaf Dancing Shadow

Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:5
Description:A taijutsu attack were the user kicks there target on the head first and then kicks them into the air.This sets up for lions barrage and primary lotus.

(Konoha Daisenpu) - Leaf Great Whirlwind

Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A leaf whirlwind that is finished with a spinning kick that propels the enemy forward.

(Rakanken) - Nirvana Fist

Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A powerful shoulder smash followed by a strong punch.

(Naruto Rendan) - Naruto Barrage

Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:After making 4 clones they attack with kicks that launch the foe into the sky and the original hits the enemy on the shoulder sending them flying back to the ground.

(Shishi Rendan) - Lions Barrage

Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Descriptionone after leaf danceing shadow and is a barrage of attacks that end in the user slaming there leg into the opponent right before they hit the ground.

(Suiken) - Drunken Style

Rank: C
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:15
Description:A taijutsu attack where the user is unprdictable in the sense that there playing drunk or really are drunk and hits the opponent with a 12 hit combo.

(Konoha Gorikki Senpu) - Leaf Strong Whirlwind

Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20
Description:A More Powerful leaf great whirlwind.

(Hien) - Flying Swallow

Rank:B
Type:Attack
Range:Short
Chakra Cost:12
Damage Points:20
Description:A taijutsu attack that makes use of trench knives and the user slaches then in a fury of punches of a 18 hit combo.

(Konoha Shofu) - Leaf Rising Gale

Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:20
Description:A strong upwards spinning leg kick that connects 4 times.

Triple Dynamic Entry

Rank:B
Type:Attack
Range:Short
Chakra Cost:N/A
Damage Points:22
Description:A series of jumping leg kicks were the last hit sends the opponent into the ground.


Genjutsu:
Genjutsu: Kokohin (Illusion Technique: False surrounding)

Rank: D
Type:Supplementary
Range:Short
Chakra Cost:10(+5 if you use it double)
Damage Points:N/A
Description: The user controls creates a false surrounding which can change the way an object or small area looks(if used double then its a layer of false surroundings not easy noticed by the enemy).

Genjutsu: Kahen Tonsou (Illusion Technique: Flower Petal Escape)

Rank: D
Type:Supplementary
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: The user vanishes in a whirlwind of sakura petals.

Genjutsu: Kasumi (Illusion Technique: Servant)

Rank: D
Type:Supplementary
Range:Short
Chakra Cost:10
Damage Points:20
Description: An illusionary servant that is really a paper bomb that once in range of the opponent will explode.

Genjutsu: Kasumi Juusha (Illusion Technique: Mist Servant)

Rank: D
Type:Supplementary
Range:Short
Chakra Cost:10
Damage Points:N/A
Description:A Genjutsu technique that creates false attackers to delay and confuse the enemy. Though these servants are not real,
the actual ninja is able to remain hidden and throw kunai and shuriken matching the movements of the servants. This makes it appear
the false servants are capable of attacking. When the enemy attempts to attack the servant, they will merely disrupt the servants illusion body but not destroy it.

Magen: Narakumi (Demonic Illusion: Hell Viewing)

Rank: D
Type:Supplementary
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: Causes the enemy to see a whirlwind of leaves and a spinning world that puts the enemy to sleep for one turn.

Genjutsu: Kai (Illusion Technique: Release)

Rank: C
Type:Supplementary
Range:Short
Chakra Cost:15 (+3 for each rank above c)
Damage Points:N/A
Description: Dispells All genjutsu except Eye Techniques,Bringer Of Darkness, Demonic Flute Illusion:Binding Chains, Tree Binding Death, and Toad Duet.

Genjutsu: Kori Shinchuu (Illusion Technique: Sly Mind Affect)

Rank: C
Type:Supplementary
Range:Short
Chakra Cost:15
Damage Points:N/A
Description: Traps the opponent in a illusion were they wonder lost and in a circle for hours

Genjutsu: Jinmon (Illusion Technique: Interrogation)

Rank: C
Type:Supplementary
Range:Short
Chakra Cost:15
Damage Points:30
Description: A illusion used to force the enemy to give out info by torturing them in there minds.

Genjutsu: Jigoku Gouka (Illusion Technique: Hell Fire)

Rank: C
Type:Supplementary
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: The user casts an illusion were the opponent sees a huge ball of fire descending from the sky and enveloping its target. The victims of the genjutsu will believe they are being engulfed by a torrent of fire and flee their location for safety.

Genjutsu: Jubaku Satsu (Illusion Technique: Tree Binding Death)

Rank: B
Type:Supplementary
Range:Short
Chakra Cost:20
Damage Points:40
Description: Binds the user to a tree were the user then stabs them with a kunai.

Genjutsu: Kahen Dizorubu (Illusion Technique: Flower Petal Dissolve)

Rank: B
Type:Suplementary
Range:Short
Chakra Cost:10
Damage Points:N/A
Description: This illusion makes the user think there being dissolved into sakura petals and renders them fast asleep bound in this illusion.


Custom jutsu's:

(Raiton: Raikou Tama) Lightning style: Lightning Sphere

Type:Attack
Rank: A
Range: Medium-long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses raiton-based chakra all around his body. Then he rapidly pushes it into the palm of his hand, making the chakra ultra condensed. After that the user slams his palm into the ground, but just on the moment he is going to touch the ground he releases all the condensed chakra from his palm into the ground. The dicharge vaporizes the silicon in the earth in an instant, due to the interaction of it with oxygen, it forms a ball that hoovers above the palm of the user.
The user throws the ball at the oppenent but can still control it accurately. From the moment it touches something, it explodes and incinerates everything around it. However it doesn't cause a shockwave. It's more like it expands and incinerates everything in it.

*can only be used by Caliburn*
*can only be used 3 times/battle*

Based on a true natural phenomenon(that includes how it is made and its effects)


(Doton: Totekutonikusu Kasui) Earth style: Tectonic spikes

Type:Attack
Rank: A
Range: Short-medium-long
Chakra Cost: 30
Damage Points: 60
Description: The user focuses daton-based chakra into his hand.After that he slams his fist into the ground, sending the chakra into the earth.
If you would draw a straight line between the point of impact and the oppenent, all the earth on this line starts to rise starting from the point of impact and then comes rapidly to the opponent in one straight line. Every time the earth rises spikes appear instantly out of it into all directions(left, right above, even underground) and they have differents sises(3-7meters). However the end of these spikes are completely flat(just like a tree trunk). Just before the line reaches the opponet, it releases a large spike(over 10m) that goes straight for the opponent.
These spikes are pushed out of the earth with such force that a frontal hit instantly breaks the bones it hits.

*Can only be used by Caliburn*
*Can only be used 3 times/battle*


(Katon: Hychuuseki Kyuuten) Fire style: Raging Pillar of the Heavens

Type: Attack
Rank: S
Range: Long
Chakra Cost: 40
Damage Points: 80
Description: The user focuses Katon chakra in his hand and places his palm on the ground. After that multiple pillars of spinning fire come out of the ground in a circular formation around the opponent trapping him on all sides. These pillars are incredibly high(and are said to reach up to the heavens). Then at the exact same time all these pillars go straight to the middle of the circle, where the opponent is, slamming into each other and forming one enormous pillar of raging fire. After that the piller explodes, incinerating everything around it(including the earth).

*Can only be used 2 times/battle*
*No katon jutsu's can be used next turn*
*Can only be used by Caliburn*

(Katon: Kasairyuudou) Fire style: Pyroclastic Flow

Rank: S
Range: Short/medium/long
Chakra Cost: 40
Damage Points: 80(-10 for the user and +20 for the oppenent if he would dodge it, the 80 doesn't count then)
Description: This is an advanced form of the Burning ash accumulation-jutsu. The user focuses chakra in his stomach and releases it as an extremely hot ash cloud(1000°C) with incredible speed from his mouth(up to 700 km/hr). This cloud can only travel over ground and water. When it travels over the ground it absorbes large chunks of earth and rock, making it even more dangerous. When traveling over water, the water evaporates and makes the cloud even faster, but a lot lighter.
Even if the opponent escapes, the ash burns his lungs and skin.

*Can only be used 2 times/battle*
*The user has automatically -10 damage*
*The user can't use any Katon jutsu's the next turn*
*Can only be used by Caliburn*
*It's still weak against water jutsu's, it only travels faster if it goes straight over it*

Based on a true natural phenomenon:


(Fuuton: Suraisu Kaze Taijutsu)Wind style: Slicing Winds Taijtusu

Rank: S
Type: Attack/Defence
Range: Short
Chakra Cost: 40
Damage Points: 80 and -20 for the user (-"5 each turn)
Description: The user forces fuuton-based chakra from his arms and legs and uses it to control the air around it, making the air move around the users arms and legs at high speeds in multiple directions. As a result the kicks, punches etc. have increased accuracy and are a lot deadlier. A limb that makes direct contact with these 'slicing winds' is severed instantly. However the users fist/leg doesn't need to make direct contact to hurt the opponent. As the air rushes around the limbs of the user, the air can still slice the opponent if the user just misses the opponent, though then the damage is a lot smaller (cuts an slashes around the opponents limb that was attacked).
The entire proces of forcing chakra out of the body and making slicing winds around the limbs happens almost instantly.

*Lasts for 4 turns*
*The slicing winds make minor cuts in the users arms and legs*
*Can only be used once per battle*
*Can only be used by Caliburn*


Sword customs:


(Kaguzuchi) - Fire-Producing Spirit God -

Type: Attack
Rank: S
Range: Short
Chakra cost: 40
Damage points: 80
Description: The user pulls out Yubashiri from its scabbard, but then the user slides the blade along the metal edge(from the guard to the tip) of the scabbard. Yubashiri is an ancient sword that killed thousends of men and creatures across the ages and absorbed their fat into the blade. Fat is very flammable, thus due to the friction with the metal edge, Yubashiri is set on fire. Yubashiri gets surrounded by quick-spinning mini-cyclone of fire, this fire is extremely hot and can even melt boulders and other metal weapons when it collides with them and the user keeps pressuring on the boulder/weapon with Yubashiri.

*Can only be used by Caliburn*
*Can only be used with Yubashiri*
*Can only be used twice per battle*
*This not a fire-jutsu, this is real natural fire*


(Ryu Tsui Sen) - Dragon Hammer Flash -

Type: Attack/Defence
Rank: S
Range: Short/Medium
Chakra cost: 40
Damage: 80
Description: The user focuses chakra in both his legs and by bending his legs while he's focusing chakra, he builds up momentum (just like with a flikker of a finger) and then he jumps up till a maximum height of 10 meters. The user grabs his sword with both hands and starts to focus chakra in it. When the user goes down he makes a vertical slash right on the opponent, using the force of the gravity to make the slash a lot stronger then when he would do it on the ground. The strength this generates is enough to cut the opponent almost vertically in half, however there is more. When the user does the slash, the chakra that was focused in the sword is forced to the tip of the blade, where it is released as a shockwave at the point of impact, making the damage even higher. This shockwave can also be used as a defence to block an opponents attack when the user stays on the ground, though he can also block them when he's in the air, but then his attack is aborted.

*Can only be used by Caliburn*
*Can only be used by Yubashiri and swords made by Caliburn*
*Can only be used three times per battle*


(Doton: Do Ryu Sen) - Earth style: Earth Dragon Flash -

Type: Attack/Defence
Rank: A
Range: Short/Medium/Long
Chakra cost: 30
Damage: 60
Description: The user grabs his sword with one hand and poins it to the air, while the user focuses doton-based chakra into the sword. The user then slams the sword on the ground, creating a shockwave that travels straight to the opponent. However this shockwave rips large chunks of earth from the ground and catapults them at the opponent, bombarding his entire body. So the opponent is hit both by a shockwave and large chunks of earth.

*Can only be used by Caliburn*
*Can only be used with Yubashiri and swords made by Caliburn*


(Tenrai Kiritentou) - Divine Slash of the Heavens -

Type: Attack/Defence
Rank: S
Range: Short/Medium/Long
Chakra cost: 40
Damage points: 80
Description: The user grabs the hilt of his sword that's still in its scabbard. The user starts to focus their chakra into the scabbard. Then he pulls the sword out if it, aiming at the opponent. Instantly a vertical slash is released from the sword that travels at the opponent with incredible speed. This slash is strong enough to cut through jutsu's of the same rank, but it can only go in one straight line. The slash doesn't only appear above ground, but also underground with the same lenght as above. The slash is so powerful that it creates slicing shockwaves on the left and right of the slash.
The user can send it also when he's in the air/shoots at the air and in that case he can just focus chakra in the sword itself and doesn't need to focus it in the scabbard.

*Can only be used by Caliburn*
*Can only be used with swords made by Caliburn and with Yubashiri*
*Can only be used three times per battle*


(Kenkaku Mugoi Undoushinkei) - Swordsman Inhuman Reflex -

Type: Attack/Defence
Rank: S
Range: Short
Chakra cost: 40
Damage points: 0-80
Description: By very extensive training in swordsmanship the muscles of the swordsman have been developed so much that they even can react without interference of the brain as a reflex. The reflex kicks in when the user is attacked from a blind spot/ambushed/suddenly looses track of the opponent. When something/someone enters the reach of the sword, the arm(s) automatically pull out the sword and slash/deflect it. It's mainly used for when things as kunai are thrown at the users blind spot or when the opponent is to fast for the user and attacks him head on, in that case it could sever a limb. The reach is considerd as a globe(the user is the center of it and the edges are the reach of the sword). By dislocating the shoulderjoints the user can block them on all sides. Of course it won't be of much use when encountering jutsu's, unless the jutsu's are based on projectiles.

*Can only be taught by Caliburn*
*Can only be used twice per battle*


(Fuuton: Kaze No Yaiba Shippuu) - Wind style: Wind Blade Hurricane -

Type: Attack/Defence
Rank: A
Range: Short
Chakra cost: 30
Damage points: 60
Description: The user focuses fuuton-based chakra into his sword. By rotating once fast around his axis, while he's holding the sword, a hurricane of slicing winds appears around the user. It's mainly used as a defence jutsu, but the slicing winds can shred and slice things in short range.

*Can only be used by Caliburn*
*Can only be used with swords made by Caliburn and Yubashiri*


-approved-

Last edited by ★ Rei ★; 12-02-2009 at 09:37 AM..

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